2025-11-24 22:52:51 +03:00

882 lines
38 KiB
Java

/*
* Decompiled with CFR 0.152.
*
* Could not load the following classes:
* com.google.common.annotations.VisibleForTesting
* com.google.common.collect.ImmutableList
* com.google.common.collect.ImmutableMap
* com.google.common.collect.ImmutableSet
* com.mojang.datafixers.util.Pair
* com.mojang.logging.LogUtils
* com.mojang.serialization.Dynamic
* it.unimi.dsi.fastutil.ints.Int2ObjectMap
* org.jspecify.annotations.Nullable
* org.slf4j.Logger
*/
package net.minecraft.world.entity.npc;
import com.google.common.annotations.VisibleForTesting;
import com.google.common.collect.ImmutableList;
import com.google.common.collect.ImmutableMap;
import com.google.common.collect.ImmutableSet;
import com.mojang.datafixers.util.Pair;
import com.mojang.logging.LogUtils;
import com.mojang.serialization.Dynamic;
import it.unimi.dsi.fastutil.ints.Int2ObjectMap;
import java.util.List;
import java.util.Map;
import java.util.Optional;
import java.util.Set;
import java.util.function.BiPredicate;
import net.minecraft.SharedConstants;
import net.minecraft.core.BlockPos;
import net.minecraft.core.GlobalPos;
import net.minecraft.core.Holder;
import net.minecraft.core.component.DataComponentGetter;
import net.minecraft.core.component.DataComponentType;
import net.minecraft.core.component.DataComponents;
import net.minecraft.core.particles.ParticleTypes;
import net.minecraft.core.registries.BuiltInRegistries;
import net.minecraft.network.chat.Component;
import net.minecraft.network.syncher.EntityDataAccessor;
import net.minecraft.network.syncher.EntityDataSerializers;
import net.minecraft.network.syncher.SynchedEntityData;
import net.minecraft.resources.ResourceKey;
import net.minecraft.server.MinecraftServer;
import net.minecraft.server.level.ServerLevel;
import net.minecraft.sounds.SoundEvent;
import net.minecraft.sounds.SoundEvents;
import net.minecraft.stats.Stats;
import net.minecraft.tags.ItemTags;
import net.minecraft.util.Mth;
import net.minecraft.util.SpawnUtil;
import net.minecraft.util.profiling.Profiler;
import net.minecraft.util.profiling.ProfilerFiller;
import net.minecraft.world.Difficulty;
import net.minecraft.world.DifficultyInstance;
import net.minecraft.world.InteractionHand;
import net.minecraft.world.InteractionResult;
import net.minecraft.world.SimpleContainer;
import net.minecraft.world.attribute.EnvironmentAttributes;
import net.minecraft.world.damagesource.DamageSource;
import net.minecraft.world.effect.MobEffectInstance;
import net.minecraft.world.effect.MobEffects;
import net.minecraft.world.entity.AgeableMob;
import net.minecraft.world.entity.ConversionParams;
import net.minecraft.world.entity.Entity;
import net.minecraft.world.entity.EntitySpawnReason;
import net.minecraft.world.entity.EntityType;
import net.minecraft.world.entity.ExperienceOrb;
import net.minecraft.world.entity.LightningBolt;
import net.minecraft.world.entity.LivingEntity;
import net.minecraft.world.entity.Mob;
import net.minecraft.world.entity.ReputationEventHandler;
import net.minecraft.world.entity.SpawnGroupData;
import net.minecraft.world.entity.ai.Brain;
import net.minecraft.world.entity.ai.attributes.AttributeSupplier;
import net.minecraft.world.entity.ai.attributes.Attributes;
import net.minecraft.world.entity.ai.behavior.BehaviorControl;
import net.minecraft.world.entity.ai.behavior.VillagerGoalPackages;
import net.minecraft.world.entity.ai.gossip.GossipContainer;
import net.minecraft.world.entity.ai.gossip.GossipType;
import net.minecraft.world.entity.ai.memory.MemoryModuleType;
import net.minecraft.world.entity.ai.memory.MemoryStatus;
import net.minecraft.world.entity.ai.memory.NearestVisibleLivingEntities;
import net.minecraft.world.entity.ai.sensing.GolemSensor;
import net.minecraft.world.entity.ai.sensing.Sensor;
import net.minecraft.world.entity.ai.sensing.SensorType;
import net.minecraft.world.entity.ai.village.ReputationEventType;
import net.minecraft.world.entity.ai.village.poi.PoiManager;
import net.minecraft.world.entity.ai.village.poi.PoiType;
import net.minecraft.world.entity.ai.village.poi.PoiTypes;
import net.minecraft.world.entity.item.ItemEntity;
import net.minecraft.world.entity.monster.Witch;
import net.minecraft.world.entity.npc.AbstractVillager;
import net.minecraft.world.entity.npc.InventoryCarrier;
import net.minecraft.world.entity.npc.VillagerData;
import net.minecraft.world.entity.npc.VillagerDataHolder;
import net.minecraft.world.entity.npc.VillagerProfession;
import net.minecraft.world.entity.npc.VillagerTrades;
import net.minecraft.world.entity.npc.VillagerType;
import net.minecraft.world.entity.player.Player;
import net.minecraft.world.entity.raid.Raid;
import net.minecraft.world.entity.schedule.Activity;
import net.minecraft.world.flag.FeatureFlags;
import net.minecraft.world.item.Item;
import net.minecraft.world.item.ItemStack;
import net.minecraft.world.item.Items;
import net.minecraft.world.item.trading.MerchantOffer;
import net.minecraft.world.item.trading.MerchantOffers;
import net.minecraft.world.level.Level;
import net.minecraft.world.level.ServerLevelAccessor;
import net.minecraft.world.level.storage.ValueInput;
import net.minecraft.world.level.storage.ValueOutput;
import net.minecraft.world.phys.AABB;
import org.jspecify.annotations.Nullable;
import org.slf4j.Logger;
public class Villager
extends AbstractVillager
implements VillagerDataHolder,
ReputationEventHandler {
private static final Logger LOGGER = LogUtils.getLogger();
private static final EntityDataAccessor<VillagerData> DATA_VILLAGER_DATA = SynchedEntityData.defineId(Villager.class, EntityDataSerializers.VILLAGER_DATA);
public static final int BREEDING_FOOD_THRESHOLD = 12;
public static final Map<Item, Integer> FOOD_POINTS = ImmutableMap.of((Object)Items.BREAD, (Object)4, (Object)Items.POTATO, (Object)1, (Object)Items.CARROT, (Object)1, (Object)Items.BEETROOT, (Object)1);
private static final int TRADES_PER_LEVEL = 2;
private static final int MAX_GOSSIP_TOPICS = 10;
private static final int GOSSIP_COOLDOWN = 1200;
private static final int GOSSIP_DECAY_INTERVAL = 24000;
private static final int HOW_FAR_AWAY_TO_TALK_TO_OTHER_VILLAGERS_ABOUT_GOLEMS = 10;
private static final int HOW_MANY_VILLAGERS_NEED_TO_AGREE_TO_SPAWN_A_GOLEM = 5;
private static final long TIME_SINCE_SLEEPING_FOR_GOLEM_SPAWNING = 24000L;
@VisibleForTesting
public static final float SPEED_MODIFIER = 0.5f;
private static final int DEFAULT_XP = 0;
private static final byte DEFAULT_FOOD_LEVEL = 0;
private static final int DEFAULT_LAST_RESTOCK = 0;
private static final int DEFAULT_LAST_GOSSIP_DECAY = 0;
private static final int DEFAULT_RESTOCKS_TODAY = 0;
private static final boolean DEFAULT_ASSIGN_PROFESSION_WHEN_SPAWNED = false;
private int updateMerchantTimer;
private boolean increaseProfessionLevelOnUpdate;
private @Nullable Player lastTradedPlayer;
private boolean chasing;
private int foodLevel = 0;
private final GossipContainer gossips = new GossipContainer();
private long lastGossipTime;
private long lastGossipDecayTime = 0L;
private int villagerXp = 0;
private long lastRestockGameTime = 0L;
private int numberOfRestocksToday = 0;
private long lastRestockCheckDay;
private boolean assignProfessionWhenSpawned = false;
private static final ImmutableList<MemoryModuleType<?>> MEMORY_TYPES = ImmutableList.of(MemoryModuleType.HOME, MemoryModuleType.JOB_SITE, MemoryModuleType.POTENTIAL_JOB_SITE, MemoryModuleType.MEETING_POINT, MemoryModuleType.NEAREST_LIVING_ENTITIES, MemoryModuleType.NEAREST_VISIBLE_LIVING_ENTITIES, MemoryModuleType.VISIBLE_VILLAGER_BABIES, MemoryModuleType.NEAREST_PLAYERS, MemoryModuleType.NEAREST_VISIBLE_PLAYER, MemoryModuleType.NEAREST_VISIBLE_ATTACKABLE_PLAYER, MemoryModuleType.NEAREST_VISIBLE_WANTED_ITEM, MemoryModuleType.ITEM_PICKUP_COOLDOWN_TICKS, (Object[])new MemoryModuleType[]{MemoryModuleType.WALK_TARGET, MemoryModuleType.LOOK_TARGET, MemoryModuleType.INTERACTION_TARGET, MemoryModuleType.BREED_TARGET, MemoryModuleType.PATH, MemoryModuleType.DOORS_TO_CLOSE, MemoryModuleType.NEAREST_BED, MemoryModuleType.HURT_BY, MemoryModuleType.HURT_BY_ENTITY, MemoryModuleType.NEAREST_HOSTILE, MemoryModuleType.SECONDARY_JOB_SITE, MemoryModuleType.HIDING_PLACE, MemoryModuleType.HEARD_BELL_TIME, MemoryModuleType.CANT_REACH_WALK_TARGET_SINCE, MemoryModuleType.LAST_SLEPT, MemoryModuleType.LAST_WOKEN, MemoryModuleType.LAST_WORKED_AT_POI, MemoryModuleType.GOLEM_DETECTED_RECENTLY});
private static final ImmutableList<SensorType<? extends Sensor<? super Villager>>> SENSOR_TYPES = ImmutableList.of(SensorType.NEAREST_LIVING_ENTITIES, SensorType.NEAREST_PLAYERS, SensorType.NEAREST_ITEMS, SensorType.NEAREST_BED, SensorType.HURT_BY, SensorType.VILLAGER_HOSTILES, SensorType.VILLAGER_BABIES, SensorType.SECONDARY_POIS, SensorType.GOLEM_DETECTED);
public static final Map<MemoryModuleType<GlobalPos>, BiPredicate<Villager, Holder<PoiType>>> POI_MEMORIES = ImmutableMap.of(MemoryModuleType.HOME, (villager, poiType) -> poiType.is(PoiTypes.HOME), MemoryModuleType.JOB_SITE, (villager, poiType) -> villager.getVillagerData().profession().value().heldJobSite().test((Holder<PoiType>)poiType), MemoryModuleType.POTENTIAL_JOB_SITE, (villager, poiType) -> VillagerProfession.ALL_ACQUIRABLE_JOBS.test((Holder<PoiType>)poiType), MemoryModuleType.MEETING_POINT, (villager, poiType) -> poiType.is(PoiTypes.MEETING));
public Villager(EntityType<? extends Villager> type, Level level) {
this(type, level, VillagerType.PLAINS);
}
public Villager(EntityType<? extends Villager> entityType, Level level, ResourceKey<VillagerType> type) {
this(entityType, level, level.registryAccess().getOrThrow(type));
}
public Villager(EntityType<? extends Villager> entityType, Level level, Holder<VillagerType> type) {
super((EntityType<? extends AbstractVillager>)entityType, level);
this.getNavigation().setCanOpenDoors(true);
this.getNavigation().setCanFloat(true);
this.getNavigation().setRequiredPathLength(48.0f);
this.setCanPickUpLoot(true);
this.setVillagerData(this.getVillagerData().withType(type).withProfession(level.registryAccess(), VillagerProfession.NONE));
}
public Brain<Villager> getBrain() {
return super.getBrain();
}
protected Brain.Provider<Villager> brainProvider() {
return Brain.provider(MEMORY_TYPES, SENSOR_TYPES);
}
@Override
protected Brain<?> makeBrain(Dynamic<?> input) {
Brain<Villager> brain = this.brainProvider().makeBrain(input);
this.registerBrainGoals(brain);
return brain;
}
public void refreshBrain(ServerLevel level) {
Brain<Villager> oldBrain = this.getBrain();
oldBrain.stopAll(level, this);
this.brain = oldBrain.copyWithoutBehaviors();
this.registerBrainGoals(this.getBrain());
}
private void registerBrainGoals(Brain<Villager> brain) {
Holder<VillagerProfession> profession = this.getVillagerData().profession();
if (this.isBaby()) {
brain.setSchedule(EnvironmentAttributes.BABY_VILLAGER_ACTIVITY);
brain.addActivity(Activity.PLAY, VillagerGoalPackages.getPlayPackage(0.5f));
} else {
brain.setSchedule(EnvironmentAttributes.VILLAGER_ACTIVITY);
brain.addActivityWithConditions(Activity.WORK, (ImmutableList<Pair<Integer, BehaviorControl<Villager>>>)VillagerGoalPackages.getWorkPackage(profession, 0.5f), (Set<Pair<MemoryModuleType<?>, MemoryStatus>>)ImmutableSet.of((Object)Pair.of(MemoryModuleType.JOB_SITE, (Object)((Object)MemoryStatus.VALUE_PRESENT))));
}
brain.addActivity(Activity.CORE, VillagerGoalPackages.getCorePackage(profession, 0.5f));
brain.addActivityWithConditions(Activity.MEET, (ImmutableList<Pair<Integer, BehaviorControl<Villager>>>)VillagerGoalPackages.getMeetPackage(profession, 0.5f), (Set<Pair<MemoryModuleType<?>, MemoryStatus>>)ImmutableSet.of((Object)Pair.of(MemoryModuleType.MEETING_POINT, (Object)((Object)MemoryStatus.VALUE_PRESENT))));
brain.addActivity(Activity.REST, VillagerGoalPackages.getRestPackage(profession, 0.5f));
brain.addActivity(Activity.IDLE, VillagerGoalPackages.getIdlePackage(profession, 0.5f));
brain.addActivity(Activity.PANIC, VillagerGoalPackages.getPanicPackage(profession, 0.5f));
brain.addActivity(Activity.PRE_RAID, VillagerGoalPackages.getPreRaidPackage(profession, 0.5f));
brain.addActivity(Activity.RAID, VillagerGoalPackages.getRaidPackage(profession, 0.5f));
brain.addActivity(Activity.HIDE, VillagerGoalPackages.getHidePackage(profession, 0.5f));
brain.setCoreActivities((Set<Activity>)ImmutableSet.of((Object)Activity.CORE));
brain.setDefaultActivity(Activity.IDLE);
brain.setActiveActivityIfPossible(Activity.IDLE);
brain.updateActivityFromSchedule(this.level().environmentAttributes(), this.level().getGameTime(), this.position());
}
@Override
protected void ageBoundaryReached() {
super.ageBoundaryReached();
if (this.level() instanceof ServerLevel) {
this.refreshBrain((ServerLevel)this.level());
}
}
public static AttributeSupplier.Builder createAttributes() {
return Mob.createMobAttributes().add(Attributes.MOVEMENT_SPEED, 0.5);
}
public boolean assignProfessionWhenSpawned() {
return this.assignProfessionWhenSpawned;
}
@Override
protected void customServerAiStep(ServerLevel level) {
Raid raid;
ProfilerFiller profiler = Profiler.get();
profiler.push("villagerBrain");
this.getBrain().tick(level, this);
profiler.pop();
if (this.assignProfessionWhenSpawned) {
this.assignProfessionWhenSpawned = false;
}
if (!this.isTrading() && this.updateMerchantTimer > 0) {
--this.updateMerchantTimer;
if (this.updateMerchantTimer <= 0) {
if (this.increaseProfessionLevelOnUpdate) {
this.increaseMerchantCareer(level);
this.increaseProfessionLevelOnUpdate = false;
}
this.addEffect(new MobEffectInstance(MobEffects.REGENERATION, 200, 0));
}
}
if (this.lastTradedPlayer != null) {
level.onReputationEvent(ReputationEventType.TRADE, this.lastTradedPlayer, this);
level.broadcastEntityEvent(this, (byte)14);
this.lastTradedPlayer = null;
}
if (!this.isNoAi() && this.random.nextInt(100) == 0 && (raid = level.getRaidAt(this.blockPosition())) != null && raid.isActive() && !raid.isOver()) {
level.broadcastEntityEvent(this, (byte)42);
}
if (this.getVillagerData().profession().is(VillagerProfession.NONE) && this.isTrading()) {
this.stopTrading();
}
super.customServerAiStep(level);
}
@Override
public void tick() {
super.tick();
if (this.getUnhappyCounter() > 0) {
this.setUnhappyCounter(this.getUnhappyCounter() - 1);
}
this.maybeDecayGossip();
}
@Override
public InteractionResult mobInteract(Player player, InteractionHand hand) {
ItemStack itemStack = player.getItemInHand(hand);
if (!itemStack.is(Items.VILLAGER_SPAWN_EGG) && this.isAlive() && !this.isTrading() && !this.isSleeping()) {
if (this.isBaby()) {
this.setUnhappy();
return InteractionResult.SUCCESS;
}
if (!this.level().isClientSide()) {
boolean noOffers = this.getOffers().isEmpty();
if (hand == InteractionHand.MAIN_HAND) {
if (noOffers) {
this.setUnhappy();
}
player.awardStat(Stats.TALKED_TO_VILLAGER);
}
if (noOffers) {
return InteractionResult.CONSUME;
}
this.startTrading(player);
}
return InteractionResult.SUCCESS;
}
return super.mobInteract(player, hand);
}
private void setUnhappy() {
this.setUnhappyCounter(40);
if (!this.level().isClientSide()) {
this.makeSound(SoundEvents.VILLAGER_NO);
}
}
private void startTrading(Player player) {
this.updateSpecialPrices(player);
this.setTradingPlayer(player);
this.openTradingScreen(player, this.getDisplayName(), this.getVillagerData().level());
}
@Override
public void setTradingPlayer(@Nullable Player player) {
boolean shouldStop = this.getTradingPlayer() != null && player == null;
super.setTradingPlayer(player);
if (shouldStop) {
this.stopTrading();
}
}
@Override
protected void stopTrading() {
super.stopTrading();
this.resetSpecialPrices();
}
private void resetSpecialPrices() {
if (this.level().isClientSide()) {
return;
}
for (MerchantOffer offer : this.getOffers()) {
offer.resetSpecialPriceDiff();
}
}
@Override
public boolean canRestock() {
return true;
}
public void restock() {
this.updateDemand();
for (MerchantOffer offer : this.getOffers()) {
offer.resetUses();
}
this.resendOffersToTradingPlayer();
this.lastRestockGameTime = this.level().getGameTime();
++this.numberOfRestocksToday;
}
private void resendOffersToTradingPlayer() {
MerchantOffers offers = this.getOffers();
Player tradingPlayer = this.getTradingPlayer();
if (tradingPlayer != null && !offers.isEmpty()) {
tradingPlayer.sendMerchantOffers(tradingPlayer.containerMenu.containerId, offers, this.getVillagerData().level(), this.getVillagerXp(), this.showProgressBar(), this.canRestock());
}
}
private boolean needsToRestock() {
for (MerchantOffer offer : this.getOffers()) {
if (!offer.needsRestock()) continue;
return true;
}
return false;
}
private boolean allowedToRestock() {
return this.numberOfRestocksToday == 0 || this.numberOfRestocksToday < 2 && this.level().getGameTime() > this.lastRestockGameTime + 2400L;
}
public boolean shouldRestock(ServerLevel level) {
long halfDayPassedTime = this.lastRestockGameTime + 12000L;
long gameTime = this.level().getGameTime();
boolean isNewDay = gameTime > halfDayPassedTime;
long currentDay = level.getDayCount();
boolean bl = this.lastRestockCheckDay > 0L && currentDay > this.lastRestockCheckDay;
this.lastRestockCheckDay = currentDay;
if (isNewDay |= bl) {
this.lastRestockGameTime = gameTime;
this.resetNumberOfRestocks();
}
return this.allowedToRestock() && this.needsToRestock();
}
private void catchUpDemand() {
int missedUpdates = 2 - this.numberOfRestocksToday;
if (missedUpdates > 0) {
for (MerchantOffer offer : this.getOffers()) {
offer.resetUses();
}
}
for (int i = 0; i < missedUpdates; ++i) {
this.updateDemand();
}
this.resendOffersToTradingPlayer();
}
private void updateDemand() {
for (MerchantOffer offer : this.getOffers()) {
offer.updateDemand();
}
}
private void updateSpecialPrices(Player player) {
int reputation = this.getPlayerReputation(player);
if (reputation != 0) {
for (MerchantOffer offer : this.getOffers()) {
offer.addToSpecialPriceDiff(-Mth.floor((float)reputation * offer.getPriceMultiplier()));
}
}
if (player.hasEffect(MobEffects.HERO_OF_THE_VILLAGE)) {
MobEffectInstance effect = player.getEffect(MobEffects.HERO_OF_THE_VILLAGE);
int amplifier = effect.getAmplifier();
for (MerchantOffer offer : this.getOffers()) {
double modifier = 0.3 + 0.0625 * (double)amplifier;
int costReduction = (int)Math.floor(modifier * (double)offer.getBaseCostA().getCount());
offer.addToSpecialPriceDiff(-Math.max(costReduction, 1));
}
}
}
@Override
protected void defineSynchedData(SynchedEntityData.Builder entityData) {
super.defineSynchedData(entityData);
entityData.define(DATA_VILLAGER_DATA, Villager.createDefaultVillagerData());
}
public static VillagerData createDefaultVillagerData() {
return new VillagerData(BuiltInRegistries.VILLAGER_TYPE.getOrThrow(VillagerType.PLAINS), BuiltInRegistries.VILLAGER_PROFESSION.getOrThrow(VillagerProfession.NONE), 1);
}
@Override
protected void addAdditionalSaveData(ValueOutput output) {
super.addAdditionalSaveData(output);
output.store("VillagerData", VillagerData.CODEC, this.getVillagerData());
output.putByte("FoodLevel", (byte)this.foodLevel);
output.store("Gossips", GossipContainer.CODEC, this.gossips);
output.putInt("Xp", this.villagerXp);
output.putLong("LastRestock", this.lastRestockGameTime);
output.putLong("LastGossipDecay", this.lastGossipDecayTime);
output.putInt("RestocksToday", this.numberOfRestocksToday);
if (this.assignProfessionWhenSpawned) {
output.putBoolean("AssignProfessionWhenSpawned", true);
}
}
@Override
protected void readAdditionalSaveData(ValueInput input) {
super.readAdditionalSaveData(input);
this.entityData.set(DATA_VILLAGER_DATA, input.read("VillagerData", VillagerData.CODEC).orElseGet(Villager::createDefaultVillagerData));
this.foodLevel = input.getByteOr("FoodLevel", (byte)0);
this.gossips.clear();
input.read("Gossips", GossipContainer.CODEC).ifPresent(this.gossips::putAll);
this.villagerXp = input.getIntOr("Xp", 0);
this.lastRestockGameTime = input.getLongOr("LastRestock", 0L);
this.lastGossipDecayTime = input.getLongOr("LastGossipDecay", 0L);
if (this.level() instanceof ServerLevel) {
this.refreshBrain((ServerLevel)this.level());
}
this.numberOfRestocksToday = input.getIntOr("RestocksToday", 0);
this.assignProfessionWhenSpawned = input.getBooleanOr("AssignProfessionWhenSpawned", false);
}
@Override
public boolean removeWhenFarAway(double distSqr) {
return false;
}
@Override
protected @Nullable SoundEvent getAmbientSound() {
if (this.isSleeping()) {
return null;
}
if (this.isTrading()) {
return SoundEvents.VILLAGER_TRADE;
}
return SoundEvents.VILLAGER_AMBIENT;
}
@Override
protected SoundEvent getHurtSound(DamageSource source) {
return SoundEvents.VILLAGER_HURT;
}
@Override
protected SoundEvent getDeathSound() {
return SoundEvents.VILLAGER_DEATH;
}
public void playWorkSound() {
this.makeSound(this.getVillagerData().profession().value().workSound());
}
@Override
public void setVillagerData(VillagerData data) {
VillagerData currentData = this.getVillagerData();
if (!currentData.profession().equals(data.profession())) {
this.offers = null;
}
this.entityData.set(DATA_VILLAGER_DATA, data);
}
@Override
public VillagerData getVillagerData() {
return this.entityData.get(DATA_VILLAGER_DATA);
}
@Override
protected void rewardTradeXp(MerchantOffer offer) {
int popXp = 3 + this.random.nextInt(4);
this.villagerXp += offer.getXp();
this.lastTradedPlayer = this.getTradingPlayer();
if (this.shouldIncreaseLevel()) {
this.updateMerchantTimer = 40;
this.increaseProfessionLevelOnUpdate = true;
popXp += 5;
}
if (offer.shouldRewardExp()) {
this.level().addFreshEntity(new ExperienceOrb(this.level(), this.getX(), this.getY() + 0.5, this.getZ(), popXp));
}
}
@Override
public void setLastHurtByMob(@Nullable LivingEntity hurtBy) {
if (hurtBy != null && this.level() instanceof ServerLevel) {
((ServerLevel)this.level()).onReputationEvent(ReputationEventType.VILLAGER_HURT, hurtBy, this);
if (this.isAlive() && hurtBy instanceof Player) {
this.level().broadcastEntityEvent(this, (byte)13);
}
}
super.setLastHurtByMob(hurtBy);
}
@Override
public void die(DamageSource source) {
LOGGER.info("Villager {} died, message: '{}'", (Object)this, (Object)source.getLocalizedDeathMessage(this).getString());
Entity murderer = source.getEntity();
if (murderer != null) {
this.tellWitnessesThatIWasMurdered(murderer);
}
this.releaseAllPois();
super.die(source);
}
private void releaseAllPois() {
this.releasePoi(MemoryModuleType.HOME);
this.releasePoi(MemoryModuleType.JOB_SITE);
this.releasePoi(MemoryModuleType.POTENTIAL_JOB_SITE);
this.releasePoi(MemoryModuleType.MEETING_POINT);
}
private void tellWitnessesThatIWasMurdered(Entity murderer) {
Level level = this.level();
if (!(level instanceof ServerLevel)) {
return;
}
ServerLevel serverLevel = (ServerLevel)level;
Optional<NearestVisibleLivingEntities> witnesses = this.brain.getMemory(MemoryModuleType.NEAREST_VISIBLE_LIVING_ENTITIES);
if (witnesses.isEmpty()) {
return;
}
witnesses.get().findAll(ReputationEventHandler.class::isInstance).forEach(witness -> serverLevel.onReputationEvent(ReputationEventType.VILLAGER_KILLED, murderer, (ReputationEventHandler)((Object)witness)));
}
public void releasePoi(MemoryModuleType<GlobalPos> memoryType) {
if (!(this.level() instanceof ServerLevel)) {
return;
}
MinecraftServer server = ((ServerLevel)this.level()).getServer();
this.brain.getMemory(memoryType).ifPresent(memory -> {
ServerLevel poiLevel = server.getLevel(memory.dimension());
if (poiLevel == null) {
return;
}
PoiManager poiManager = poiLevel.getPoiManager();
Optional<Holder<PoiType>> type = poiManager.getType(memory.pos());
BiPredicate<Villager, Holder<PoiType>> poiTypePredicate = POI_MEMORIES.get(memoryType);
if (type.isPresent() && poiTypePredicate.test(this, type.get())) {
poiManager.release(memory.pos());
poiLevel.debugSynchronizers().updatePoi(memory.pos());
}
});
}
@Override
public boolean canBreed() {
return this.foodLevel + this.countFoodPointsInInventory() >= 12 && !this.isSleeping() && this.getAge() == 0;
}
private boolean hungry() {
return this.foodLevel < 12;
}
private void eatUntilFull() {
if (!this.hungry() || this.countFoodPointsInInventory() == 0) {
return;
}
for (int slot = 0; slot < this.getInventory().getContainerSize(); ++slot) {
int itemCount;
Integer value;
ItemStack itemStack = this.getInventory().getItem(slot);
if (itemStack.isEmpty() || (value = FOOD_POINTS.get(itemStack.getItem())) == null) continue;
for (int count = itemCount = itemStack.getCount(); count > 0; --count) {
this.foodLevel += value.intValue();
this.getInventory().removeItem(slot, 1);
if (this.hungry()) continue;
return;
}
}
}
public int getPlayerReputation(Player player) {
return this.gossips.getReputation(player.getUUID(), t -> true);
}
private void digestFood(int amount) {
this.foodLevel -= amount;
}
public void eatAndDigestFood() {
this.eatUntilFull();
this.digestFood(12);
}
public void setOffers(MerchantOffers offers) {
this.offers = offers;
}
private boolean shouldIncreaseLevel() {
int currentLevel = this.getVillagerData().level();
return VillagerData.canLevelUp(currentLevel) && this.villagerXp >= VillagerData.getMaxXpPerLevel(currentLevel);
}
private void increaseMerchantCareer(ServerLevel level) {
this.setVillagerData(this.getVillagerData().withLevel(this.getVillagerData().level() + 1));
this.updateTrades(level);
}
@Override
protected Component getTypeName() {
return this.getVillagerData().profession().value().name();
}
@Override
public void handleEntityEvent(byte id) {
if (id == 12) {
this.addParticlesAroundSelf(ParticleTypes.HEART);
} else if (id == 13) {
this.addParticlesAroundSelf(ParticleTypes.ANGRY_VILLAGER);
} else if (id == 14) {
this.addParticlesAroundSelf(ParticleTypes.HAPPY_VILLAGER);
} else if (id == 42) {
this.addParticlesAroundSelf(ParticleTypes.SPLASH);
} else {
super.handleEntityEvent(id);
}
}
@Override
public @Nullable SpawnGroupData finalizeSpawn(ServerLevelAccessor level, DifficultyInstance difficulty, EntitySpawnReason spawnReason, @Nullable SpawnGroupData groupData) {
if (spawnReason == EntitySpawnReason.BREEDING) {
this.setVillagerData(this.getVillagerData().withProfession(level.registryAccess(), VillagerProfession.NONE));
}
if (spawnReason == EntitySpawnReason.COMMAND || spawnReason == EntitySpawnReason.SPAWN_ITEM_USE || EntitySpawnReason.isSpawner(spawnReason) || spawnReason == EntitySpawnReason.DISPENSER) {
this.setVillagerData(this.getVillagerData().withType(level.registryAccess(), VillagerType.byBiome(level.getBiome(this.blockPosition()))));
}
if (spawnReason == EntitySpawnReason.STRUCTURE) {
this.assignProfessionWhenSpawned = true;
}
return super.finalizeSpawn(level, difficulty, spawnReason, groupData);
}
@Override
public @Nullable Villager getBreedOffspring(ServerLevel level, AgeableMob partner) {
double random = this.random.nextDouble();
Holder<VillagerType> type = random < 0.5 ? level.registryAccess().getOrThrow(VillagerType.byBiome(level.getBiome(this.blockPosition()))) : (random < 0.75 ? this.getVillagerData().type() : ((Villager)partner).getVillagerData().type());
Villager villager = new Villager(EntityType.VILLAGER, (Level)level, type);
villager.finalizeSpawn(level, level.getCurrentDifficultyAt(villager.blockPosition()), EntitySpawnReason.BREEDING, null);
return villager;
}
@Override
public void thunderHit(ServerLevel level, LightningBolt lightningBolt) {
if (level.getDifficulty() != Difficulty.PEACEFUL) {
LOGGER.info("Villager {} was struck by lightning {}.", (Object)this, (Object)lightningBolt);
Witch witch = this.convertTo(EntityType.WITCH, ConversionParams.single(this, false, false), w -> {
w.finalizeSpawn(level, level.getCurrentDifficultyAt(w.blockPosition()), EntitySpawnReason.CONVERSION, null);
w.setPersistenceRequired();
this.releaseAllPois();
});
if (witch == null) {
super.thunderHit(level, lightningBolt);
}
} else {
super.thunderHit(level, lightningBolt);
}
}
@Override
protected void pickUpItem(ServerLevel level, ItemEntity entity) {
InventoryCarrier.pickUpItem(level, this, this, entity);
}
@Override
public boolean wantsToPickUp(ServerLevel level, ItemStack itemStack) {
Item item = itemStack.getItem();
return (itemStack.is(ItemTags.VILLAGER_PICKS_UP) || this.getVillagerData().profession().value().requestedItems().contains((Object)item)) && this.getInventory().canAddItem(itemStack);
}
public boolean hasExcessFood() {
return this.countFoodPointsInInventory() >= 24;
}
public boolean wantsMoreFood() {
return this.countFoodPointsInInventory() < 12;
}
private int countFoodPointsInInventory() {
SimpleContainer inventory = this.getInventory();
return FOOD_POINTS.entrySet().stream().mapToInt(entry -> inventory.countItem((Item)entry.getKey()) * (Integer)entry.getValue()).sum();
}
public boolean hasFarmSeeds() {
return this.getInventory().hasAnyMatching(item -> item.is(ItemTags.VILLAGER_PLANTABLE_SEEDS));
}
@Override
protected void updateTrades(ServerLevel level) {
Int2ObjectMap<VillagerTrades.ItemListing[]> experimentalTrades;
VillagerData data = this.getVillagerData();
ResourceKey profession = data.profession().unwrapKey().orElse(null);
if (profession == null) {
return;
}
Int2ObjectMap<VillagerTrades.ItemListing[]> tradesByLevel = this.level().enabledFeatures().contains(FeatureFlags.TRADE_REBALANCE) ? ((experimentalTrades = VillagerTrades.EXPERIMENTAL_TRADES.get(profession)) != null ? experimentalTrades : VillagerTrades.TRADES.get(profession)) : VillagerTrades.TRADES.get(profession);
if (tradesByLevel == null || tradesByLevel.isEmpty()) {
return;
}
VillagerTrades.ItemListing[] itemListings = (VillagerTrades.ItemListing[])tradesByLevel.get(data.level());
if (itemListings == null) {
return;
}
MerchantOffers offers = this.getOffers();
this.addOffersFromItemListings(level, offers, itemListings, 2);
if (SharedConstants.DEBUG_UNLOCK_ALL_TRADES && data.level() < tradesByLevel.size()) {
this.increaseMerchantCareer(level);
}
}
public void gossip(ServerLevel level, Villager target, long timestamp) {
if (timestamp >= this.lastGossipTime && timestamp < this.lastGossipTime + 1200L || timestamp >= target.lastGossipTime && timestamp < target.lastGossipTime + 1200L) {
return;
}
this.gossips.transferFrom(target.gossips, this.random, 10);
this.lastGossipTime = timestamp;
target.lastGossipTime = timestamp;
this.spawnGolemIfNeeded(level, timestamp, 5);
}
private void maybeDecayGossip() {
long timestamp = this.level().getGameTime();
if (this.lastGossipDecayTime == 0L) {
this.lastGossipDecayTime = timestamp;
return;
}
if (timestamp < this.lastGossipDecayTime + 24000L) {
return;
}
this.gossips.decay();
this.lastGossipDecayTime = timestamp;
}
public void spawnGolemIfNeeded(ServerLevel level, long timestamp, int villagersNeededToAgree) {
if (!this.wantsToSpawnGolem(timestamp)) {
return;
}
AABB villagerSearchBox = this.getBoundingBox().inflate(10.0, 10.0, 10.0);
List<Villager> nearbyVillagers = level.getEntitiesOfClass(Villager.class, villagerSearchBox);
List<Villager> nearbyVillagersThatWantAGolem = nearbyVillagers.stream().filter(villager -> villager.wantsToSpawnGolem(timestamp)).limit(5L).toList();
if (nearbyVillagersThatWantAGolem.size() < villagersNeededToAgree) {
return;
}
if (SpawnUtil.trySpawnMob(EntityType.IRON_GOLEM, EntitySpawnReason.MOB_SUMMONED, level, this.blockPosition(), 10, 8, 6, SpawnUtil.Strategy.LEGACY_IRON_GOLEM, false).isEmpty()) {
return;
}
nearbyVillagers.forEach(GolemSensor::golemDetected);
}
public boolean wantsToSpawnGolem(long timestamp) {
if (!this.golemSpawnConditionsMet(this.level().getGameTime())) {
return false;
}
return !this.brain.hasMemoryValue(MemoryModuleType.GOLEM_DETECTED_RECENTLY);
}
@Override
public void onReputationEventFrom(ReputationEventType type, Entity source) {
if (type == ReputationEventType.ZOMBIE_VILLAGER_CURED) {
this.gossips.add(source.getUUID(), GossipType.MAJOR_POSITIVE, 20);
this.gossips.add(source.getUUID(), GossipType.MINOR_POSITIVE, 25);
} else if (type == ReputationEventType.TRADE) {
this.gossips.add(source.getUUID(), GossipType.TRADING, 2);
} else if (type == ReputationEventType.VILLAGER_HURT) {
this.gossips.add(source.getUUID(), GossipType.MINOR_NEGATIVE, 25);
} else if (type == ReputationEventType.VILLAGER_KILLED) {
this.gossips.add(source.getUUID(), GossipType.MAJOR_NEGATIVE, 25);
}
}
@Override
public int getVillagerXp() {
return this.villagerXp;
}
public void setVillagerXp(int value) {
this.villagerXp = value;
}
private void resetNumberOfRestocks() {
this.catchUpDemand();
this.numberOfRestocksToday = 0;
}
public GossipContainer getGossips() {
return this.gossips;
}
public void setGossips(GossipContainer gossips) {
this.gossips.putAll(gossips);
}
@Override
public void startSleeping(BlockPos bedPosition) {
super.startSleeping(bedPosition);
this.brain.setMemory(MemoryModuleType.LAST_SLEPT, this.level().getGameTime());
this.brain.eraseMemory(MemoryModuleType.WALK_TARGET);
this.brain.eraseMemory(MemoryModuleType.CANT_REACH_WALK_TARGET_SINCE);
}
@Override
public void stopSleeping() {
super.stopSleeping();
this.brain.setMemory(MemoryModuleType.LAST_WOKEN, this.level().getGameTime());
}
private boolean golemSpawnConditionsMet(long gameTime) {
Optional<Long> sleepMemory = this.brain.getMemory(MemoryModuleType.LAST_SLEPT);
return sleepMemory.filter(aLong -> gameTime - aLong < 24000L).isPresent();
}
@Override
public <T> @Nullable T get(DataComponentType<? extends T> type) {
if (type == DataComponents.VILLAGER_VARIANT) {
return Villager.castComponentValue(type, this.getVillagerData().type());
}
return super.get(type);
}
@Override
protected void applyImplicitComponents(DataComponentGetter components) {
this.applyImplicitComponentIfPresent(components, DataComponents.VILLAGER_VARIANT);
super.applyImplicitComponents(components);
}
@Override
protected <T> boolean applyImplicitComponent(DataComponentType<T> type, T value) {
if (type == DataComponents.VILLAGER_VARIANT) {
Holder<VillagerType> variant = Villager.castComponentValue(DataComponents.VILLAGER_VARIANT, value);
this.setVillagerData(this.getVillagerData().withType(variant));
return true;
}
return super.applyImplicitComponent(type, value);
}
}