2025-11-24 22:52:51 +03:00

72 lines
2.5 KiB
Java

/*
* Decompiled with CFR 0.152.
*/
package net.minecraft.world.item;
import java.util.OptionalInt;
import net.minecraft.core.Direction;
import net.minecraft.core.Position;
import net.minecraft.core.dispenser.BlockSource;
import net.minecraft.world.entity.projectile.Projectile;
import net.minecraft.world.item.ItemStack;
import net.minecraft.world.level.Level;
import net.minecraft.world.level.block.DispenserBlock;
import net.minecraft.world.phys.Vec3;
public interface ProjectileItem {
public Projectile asProjectile(Level var1, Position var2, ItemStack var3, Direction var4);
default public DispenseConfig createDispenseConfig() {
return DispenseConfig.DEFAULT;
}
default public void shoot(Projectile projectile, double xd, double yd, double zd, float pow, float uncertainty) {
projectile.shoot(xd, yd, zd, pow, uncertainty);
}
public record DispenseConfig(PositionFunction positionFunction, float uncertainty, float power, OptionalInt overrideDispenseEvent) {
public static final DispenseConfig DEFAULT = DispenseConfig.builder().build();
public static Builder builder() {
return new Builder();
}
public static class Builder {
private PositionFunction positionFunction = (source, direction) -> DispenserBlock.getDispensePosition(source, 0.7, new Vec3(0.0, 0.1, 0.0));
private float uncertainty = 6.0f;
private float power = 1.1f;
private OptionalInt overrideDispenseEvent = OptionalInt.empty();
public Builder positionFunction(PositionFunction positionFunction) {
this.positionFunction = positionFunction;
return this;
}
public Builder uncertainty(float uncertainty) {
this.uncertainty = uncertainty;
return this;
}
public Builder power(float power) {
this.power = power;
return this;
}
public Builder overrideDispenseEvent(int dispenseEvent) {
this.overrideDispenseEvent = OptionalInt.of(dispenseEvent);
return this;
}
public DispenseConfig build() {
return new DispenseConfig(this.positionFunction, this.uncertainty, this.power, this.overrideDispenseEvent);
}
}
}
@FunctionalInterface
public static interface PositionFunction {
public Position getDispensePosition(BlockSource var1, Direction var2);
}
}