74 lines
2.3 KiB
Java
74 lines
2.3 KiB
Java
/*
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* Decompiled with CFR 0.152.
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*/
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package net.minecraft.world.phys;
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import net.minecraft.core.BlockPos;
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import net.minecraft.core.Direction;
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import net.minecraft.world.phys.HitResult;
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import net.minecraft.world.phys.Vec3;
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public class BlockHitResult
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extends HitResult {
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private final Direction direction;
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private final BlockPos blockPos;
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private final boolean miss;
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private final boolean inside;
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private final boolean worldBorderHit;
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public static BlockHitResult miss(Vec3 location, Direction direction, BlockPos pos) {
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return new BlockHitResult(true, location, direction, pos, false, false);
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}
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public BlockHitResult(Vec3 location, Direction direction, BlockPos pos, boolean inside) {
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this(false, location, direction, pos, inside, false);
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}
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public BlockHitResult(Vec3 location, Direction direction, BlockPos pos, boolean inside, boolean worldBorderHit) {
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this(false, location, direction, pos, inside, worldBorderHit);
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}
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private BlockHitResult(boolean miss, Vec3 location, Direction direction, BlockPos blockPos, boolean inside, boolean worldBorderHit) {
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super(location);
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this.miss = miss;
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this.direction = direction;
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this.blockPos = blockPos;
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this.inside = inside;
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this.worldBorderHit = worldBorderHit;
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}
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public BlockHitResult withDirection(Direction direction) {
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return new BlockHitResult(this.miss, this.location, direction, this.blockPos, this.inside, this.worldBorderHit);
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}
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public BlockHitResult withPosition(BlockPos blockPos) {
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return new BlockHitResult(this.miss, this.location, this.direction, blockPos, this.inside, this.worldBorderHit);
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}
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public BlockHitResult hitBorder() {
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return new BlockHitResult(this.miss, this.location, this.direction, this.blockPos, this.inside, true);
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}
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public BlockPos getBlockPos() {
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return this.blockPos;
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}
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public Direction getDirection() {
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return this.direction;
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}
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@Override
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public HitResult.Type getType() {
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return this.miss ? HitResult.Type.MISS : HitResult.Type.BLOCK;
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}
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public boolean isInside() {
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return this.inside;
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}
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public boolean isWorldBorderHit() {
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return this.worldBorderHit;
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}
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}
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