2025-11-24 22:52:51 +03:00

23 lines
553 B
Java

/*
* Decompiled with CFR 0.152.
*/
package com.mojang.blaze3d.framegraph;
import com.mojang.blaze3d.resource.ResourceDescriptor;
import com.mojang.blaze3d.resource.ResourceHandle;
public interface FramePass {
public <T> ResourceHandle<T> createsInternal(String var1, ResourceDescriptor<T> var2);
public <T> void reads(ResourceHandle<T> var1);
public <T> ResourceHandle<T> readsAndWrites(ResourceHandle<T> var1);
public void requires(FramePass var1);
public void disableCulling();
public void executes(Runnable var1);
}