2025-11-24 22:52:51 +03:00

2763 lines
256 KiB
Java

/*
* Decompiled with CFR 0.152.
*
* Could not load the following classes:
* com.google.common.collect.ImmutableMap
* com.google.common.collect.ImmutableMap$Builder
* com.mojang.datafixers.util.Function3
* com.mojang.datafixers.util.Pair
* it.unimi.dsi.fastutil.ints.Int2ObjectMap
* it.unimi.dsi.fastutil.ints.Int2ObjectOpenHashMap
* org.jspecify.annotations.Nullable
*/
package net.minecraft.client.data.models;
import com.google.common.collect.ImmutableMap;
import com.mojang.datafixers.util.Function3;
import com.mojang.datafixers.util.Pair;
import com.mojang.math.Quadrant;
import it.unimi.dsi.fastutil.ints.Int2ObjectMap;
import it.unimi.dsi.fastutil.ints.Int2ObjectOpenHashMap;
import java.util.Arrays;
import java.util.HashMap;
import java.util.HashSet;
import java.util.List;
import java.util.Locale;
import java.util.Map;
import java.util.Set;
import java.util.function.BiConsumer;
import java.util.function.BiFunction;
import java.util.function.Consumer;
import java.util.function.Function;
import java.util.stream.Collectors;
import java.util.stream.IntStream;
import java.util.stream.Stream;
import net.minecraft.client.color.item.GrassColorSource;
import net.minecraft.client.color.item.ItemTintSource;
import net.minecraft.client.data.models.ItemModelOutput;
import net.minecraft.client.data.models.MultiVariant;
import net.minecraft.client.data.models.blockstates.BlockModelDefinitionGenerator;
import net.minecraft.client.data.models.blockstates.ConditionBuilder;
import net.minecraft.client.data.models.blockstates.MultiPartGenerator;
import net.minecraft.client.data.models.blockstates.MultiVariantGenerator;
import net.minecraft.client.data.models.blockstates.PropertyDispatch;
import net.minecraft.client.data.models.model.ItemModelUtils;
import net.minecraft.client.data.models.model.ModelInstance;
import net.minecraft.client.data.models.model.ModelLocationUtils;
import net.minecraft.client.data.models.model.ModelTemplate;
import net.minecraft.client.data.models.model.ModelTemplates;
import net.minecraft.client.data.models.model.TextureMapping;
import net.minecraft.client.data.models.model.TextureSlot;
import net.minecraft.client.data.models.model.TexturedModel;
import net.minecraft.client.renderer.block.model.Variant;
import net.minecraft.client.renderer.block.model.VariantMutator;
import net.minecraft.client.renderer.block.model.multipart.CombinedCondition;
import net.minecraft.client.renderer.block.model.multipart.Condition;
import net.minecraft.client.renderer.item.ItemModel;
import net.minecraft.client.renderer.special.BannerSpecialRenderer;
import net.minecraft.client.renderer.special.BedSpecialRenderer;
import net.minecraft.client.renderer.special.ChestSpecialRenderer;
import net.minecraft.client.renderer.special.ConduitSpecialRenderer;
import net.minecraft.client.renderer.special.CopperGolemStatueSpecialRenderer;
import net.minecraft.client.renderer.special.DecoratedPotSpecialRenderer;
import net.minecraft.client.renderer.special.PlayerHeadSpecialRenderer;
import net.minecraft.client.renderer.special.ShulkerBoxSpecialRenderer;
import net.minecraft.client.renderer.special.SkullSpecialRenderer;
import net.minecraft.client.renderer.special.SpecialModelRenderer;
import net.minecraft.core.Direction;
import net.minecraft.core.FrontAndTop;
import net.minecraft.data.BlockFamilies;
import net.minecraft.data.BlockFamily;
import net.minecraft.resources.Identifier;
import net.minecraft.util.random.Weighted;
import net.minecraft.util.random.WeightedList;
import net.minecraft.world.item.DyeColor;
import net.minecraft.world.item.Item;
import net.minecraft.world.item.Items;
import net.minecraft.world.level.block.BeehiveBlock;
import net.minecraft.world.level.block.Block;
import net.minecraft.world.level.block.Blocks;
import net.minecraft.world.level.block.ChiseledBookShelfBlock;
import net.minecraft.world.level.block.CopperGolemStatueBlock;
import net.minecraft.world.level.block.CrafterBlock;
import net.minecraft.world.level.block.CreakingHeartBlock;
import net.minecraft.world.level.block.DriedGhastBlock;
import net.minecraft.world.level.block.HangingMossBlock;
import net.minecraft.world.level.block.LayeredCauldronBlock;
import net.minecraft.world.level.block.LightBlock;
import net.minecraft.world.level.block.MangrovePropaguleBlock;
import net.minecraft.world.level.block.MossyCarpetBlock;
import net.minecraft.world.level.block.MultifaceBlock;
import net.minecraft.world.level.block.PitcherCropBlock;
import net.minecraft.world.level.block.SkullBlock;
import net.minecraft.world.level.block.SnifferEggBlock;
import net.minecraft.world.level.block.TestBlock;
import net.minecraft.world.level.block.VaultBlock;
import net.minecraft.world.level.block.WeatheringCopper;
import net.minecraft.world.level.block.entity.trialspawner.TrialSpawnerState;
import net.minecraft.world.level.block.entity.vault.VaultState;
import net.minecraft.world.level.block.state.StateHolder;
import net.minecraft.world.level.block.state.properties.AttachFace;
import net.minecraft.world.level.block.state.properties.BambooLeaves;
import net.minecraft.world.level.block.state.properties.BellAttachType;
import net.minecraft.world.level.block.state.properties.BlockStateProperties;
import net.minecraft.world.level.block.state.properties.BooleanProperty;
import net.minecraft.world.level.block.state.properties.ComparatorMode;
import net.minecraft.world.level.block.state.properties.CreakingHeartState;
import net.minecraft.world.level.block.state.properties.DoorHingeSide;
import net.minecraft.world.level.block.state.properties.DoubleBlockHalf;
import net.minecraft.world.level.block.state.properties.DripstoneThickness;
import net.minecraft.world.level.block.state.properties.EnumProperty;
import net.minecraft.world.level.block.state.properties.Half;
import net.minecraft.world.level.block.state.properties.PistonType;
import net.minecraft.world.level.block.state.properties.Property;
import net.minecraft.world.level.block.state.properties.RailShape;
import net.minecraft.world.level.block.state.properties.RedstoneSide;
import net.minecraft.world.level.block.state.properties.SculkSensorPhase;
import net.minecraft.world.level.block.state.properties.SideChainPart;
import net.minecraft.world.level.block.state.properties.SlabType;
import net.minecraft.world.level.block.state.properties.StairsShape;
import net.minecraft.world.level.block.state.properties.TestBlockMode;
import net.minecraft.world.level.block.state.properties.Tilt;
import net.minecraft.world.level.block.state.properties.WallSide;
import org.jspecify.annotations.Nullable;
public class BlockModelGenerators {
private final Consumer<BlockModelDefinitionGenerator> blockStateOutput;
private final ItemModelOutput itemModelOutput;
private final BiConsumer<Identifier, ModelInstance> modelOutput;
private static final List<Block> NON_ORIENTABLE_TRAPDOOR = List.of(Blocks.OAK_TRAPDOOR, Blocks.DARK_OAK_TRAPDOOR, Blocks.IRON_TRAPDOOR);
public static final VariantMutator NOP = v -> v;
public static final VariantMutator UV_LOCK = VariantMutator.UV_LOCK.withValue(true);
public static final VariantMutator X_ROT_90 = VariantMutator.X_ROT.withValue(Quadrant.R90);
public static final VariantMutator X_ROT_180 = VariantMutator.X_ROT.withValue(Quadrant.R180);
public static final VariantMutator X_ROT_270 = VariantMutator.X_ROT.withValue(Quadrant.R270);
public static final VariantMutator Y_ROT_90 = VariantMutator.Y_ROT.withValue(Quadrant.R90);
public static final VariantMutator Y_ROT_180 = VariantMutator.Y_ROT.withValue(Quadrant.R180);
public static final VariantMutator Y_ROT_270 = VariantMutator.Y_ROT.withValue(Quadrant.R270);
private static final Function<ConditionBuilder, ConditionBuilder> FLOWER_BED_MODEL_1_SEGMENT_CONDITION = condition -> condition;
private static final Function<ConditionBuilder, ConditionBuilder> FLOWER_BED_MODEL_2_SEGMENT_CONDITION = condition -> condition.term(BlockStateProperties.FLOWER_AMOUNT, Integer.valueOf(2), new Integer[]{3, 4});
private static final Function<ConditionBuilder, ConditionBuilder> FLOWER_BED_MODEL_3_SEGMENT_CONDITION = condition -> condition.term(BlockStateProperties.FLOWER_AMOUNT, Integer.valueOf(3), new Integer[]{4});
private static final Function<ConditionBuilder, ConditionBuilder> FLOWER_BED_MODEL_4_SEGMENT_CONDITION = condition -> condition.term(BlockStateProperties.FLOWER_AMOUNT, 4);
private static final Function<ConditionBuilder, ConditionBuilder> LEAF_LITTER_MODEL_1_SEGMENT_CONDITION = condition -> condition.term(BlockStateProperties.SEGMENT_AMOUNT, 1);
private static final Function<ConditionBuilder, ConditionBuilder> LEAF_LITTER_MODEL_2_SEGMENT_CONDITION = condition -> condition.term(BlockStateProperties.SEGMENT_AMOUNT, Integer.valueOf(2), new Integer[]{3});
private static final Function<ConditionBuilder, ConditionBuilder> LEAF_LITTER_MODEL_3_SEGMENT_CONDITION = condition -> condition.term(BlockStateProperties.SEGMENT_AMOUNT, 3);
private static final Function<ConditionBuilder, ConditionBuilder> LEAF_LITTER_MODEL_4_SEGMENT_CONDITION = condition -> condition.term(BlockStateProperties.SEGMENT_AMOUNT, 4);
private static final Map<Block, BlockStateGeneratorSupplier> FULL_BLOCK_MODEL_CUSTOM_GENERATORS = Map.of(Blocks.STONE, BlockModelGenerators::createMirroredCubeGenerator, Blocks.DEEPSLATE, BlockModelGenerators::createMirroredColumnGenerator, Blocks.MUD_BRICKS, BlockModelGenerators::createNorthWestMirroredCubeGenerator);
private static final PropertyDispatch<VariantMutator> ROTATION_FACING = PropertyDispatch.modify(BlockStateProperties.FACING).select(Direction.DOWN, X_ROT_90).select(Direction.UP, X_ROT_270).select(Direction.NORTH, NOP).select(Direction.SOUTH, Y_ROT_180).select(Direction.WEST, Y_ROT_270).select(Direction.EAST, Y_ROT_90);
private static final PropertyDispatch<VariantMutator> ROTATIONS_COLUMN_WITH_FACING = PropertyDispatch.modify(BlockStateProperties.FACING).select(Direction.DOWN, X_ROT_180).select(Direction.UP, NOP).select(Direction.NORTH, X_ROT_90).select(Direction.SOUTH, X_ROT_90.then(Y_ROT_180)).select(Direction.WEST, X_ROT_90.then(Y_ROT_270)).select(Direction.EAST, X_ROT_90.then(Y_ROT_90));
private static final PropertyDispatch<VariantMutator> ROTATION_TORCH = PropertyDispatch.modify(BlockStateProperties.HORIZONTAL_FACING).select(Direction.EAST, NOP).select(Direction.SOUTH, Y_ROT_90).select(Direction.WEST, Y_ROT_180).select(Direction.NORTH, Y_ROT_270);
private static final PropertyDispatch<VariantMutator> ROTATION_HORIZONTAL_FACING_ALT = PropertyDispatch.modify(BlockStateProperties.HORIZONTAL_FACING).select(Direction.SOUTH, NOP).select(Direction.WEST, Y_ROT_90).select(Direction.NORTH, Y_ROT_180).select(Direction.EAST, Y_ROT_270);
private static final PropertyDispatch<VariantMutator> ROTATION_HORIZONTAL_FACING = PropertyDispatch.modify(BlockStateProperties.HORIZONTAL_FACING).select(Direction.EAST, Y_ROT_90).select(Direction.SOUTH, Y_ROT_180).select(Direction.WEST, Y_ROT_270).select(Direction.NORTH, NOP);
private static final Map<Block, TexturedModel> TEXTURED_MODELS = ImmutableMap.builder().put((Object)Blocks.SANDSTONE, (Object)TexturedModel.TOP_BOTTOM_WITH_WALL.get(Blocks.SANDSTONE)).put((Object)Blocks.RED_SANDSTONE, (Object)TexturedModel.TOP_BOTTOM_WITH_WALL.get(Blocks.RED_SANDSTONE)).put((Object)Blocks.SMOOTH_SANDSTONE, (Object)TexturedModel.createAllSame(TextureMapping.getBlockTexture(Blocks.SANDSTONE, "_top"))).put((Object)Blocks.SMOOTH_RED_SANDSTONE, (Object)TexturedModel.createAllSame(TextureMapping.getBlockTexture(Blocks.RED_SANDSTONE, "_top"))).put((Object)Blocks.CUT_SANDSTONE, (Object)TexturedModel.COLUMN.get(Blocks.SANDSTONE).updateTextures(m -> m.put(TextureSlot.SIDE, TextureMapping.getBlockTexture(Blocks.CUT_SANDSTONE)))).put((Object)Blocks.CUT_RED_SANDSTONE, (Object)TexturedModel.COLUMN.get(Blocks.RED_SANDSTONE).updateTextures(m -> m.put(TextureSlot.SIDE, TextureMapping.getBlockTexture(Blocks.CUT_RED_SANDSTONE)))).put((Object)Blocks.QUARTZ_BLOCK, (Object)TexturedModel.COLUMN.get(Blocks.QUARTZ_BLOCK)).put((Object)Blocks.SMOOTH_QUARTZ, (Object)TexturedModel.createAllSame(TextureMapping.getBlockTexture(Blocks.QUARTZ_BLOCK, "_bottom"))).put((Object)Blocks.BLACKSTONE, (Object)TexturedModel.COLUMN_WITH_WALL.get(Blocks.BLACKSTONE)).put((Object)Blocks.DEEPSLATE, (Object)TexturedModel.COLUMN_WITH_WALL.get(Blocks.DEEPSLATE)).put((Object)Blocks.CHISELED_QUARTZ_BLOCK, (Object)TexturedModel.COLUMN.get(Blocks.CHISELED_QUARTZ_BLOCK).updateTextures(m -> m.put(TextureSlot.SIDE, TextureMapping.getBlockTexture(Blocks.CHISELED_QUARTZ_BLOCK)))).put((Object)Blocks.CHISELED_SANDSTONE, (Object)TexturedModel.COLUMN.get(Blocks.CHISELED_SANDSTONE).updateTextures(m -> {
m.put(TextureSlot.END, TextureMapping.getBlockTexture(Blocks.SANDSTONE, "_top"));
m.put(TextureSlot.SIDE, TextureMapping.getBlockTexture(Blocks.CHISELED_SANDSTONE));
})).put((Object)Blocks.CHISELED_RED_SANDSTONE, (Object)TexturedModel.COLUMN.get(Blocks.CHISELED_RED_SANDSTONE).updateTextures(m -> {
m.put(TextureSlot.END, TextureMapping.getBlockTexture(Blocks.RED_SANDSTONE, "_top"));
m.put(TextureSlot.SIDE, TextureMapping.getBlockTexture(Blocks.CHISELED_RED_SANDSTONE));
})).put((Object)Blocks.CHISELED_TUFF_BRICKS, (Object)TexturedModel.COLUMN_WITH_WALL.get(Blocks.CHISELED_TUFF_BRICKS)).put((Object)Blocks.CHISELED_TUFF, (Object)TexturedModel.COLUMN_WITH_WALL.get(Blocks.CHISELED_TUFF)).build();
private static final Map<BlockFamily.Variant, BiConsumer<BlockFamilyProvider, Block>> SHAPE_CONSUMERS = ImmutableMap.builder().put((Object)BlockFamily.Variant.BUTTON, BlockFamilyProvider::button).put((Object)BlockFamily.Variant.DOOR, BlockFamilyProvider::door).put((Object)BlockFamily.Variant.CHISELED, BlockFamilyProvider::fullBlockVariant).put((Object)BlockFamily.Variant.CRACKED, BlockFamilyProvider::fullBlockVariant).put((Object)BlockFamily.Variant.CUSTOM_FENCE, BlockFamilyProvider::customFence).put((Object)BlockFamily.Variant.FENCE, BlockFamilyProvider::fence).put((Object)BlockFamily.Variant.CUSTOM_FENCE_GATE, BlockFamilyProvider::customFenceGate).put((Object)BlockFamily.Variant.FENCE_GATE, BlockFamilyProvider::fenceGate).put((Object)BlockFamily.Variant.SIGN, BlockFamilyProvider::sign).put((Object)BlockFamily.Variant.SLAB, BlockFamilyProvider::slab).put((Object)BlockFamily.Variant.STAIRS, BlockFamilyProvider::stairs).put((Object)BlockFamily.Variant.PRESSURE_PLATE, BlockFamilyProvider::pressurePlate).put((Object)BlockFamily.Variant.TRAPDOOR, BlockFamilyProvider::trapdoor).put((Object)BlockFamily.Variant.WALL, BlockFamilyProvider::wall).build();
private static final Map<Direction, VariantMutator> MULTIFACE_GENERATOR = ImmutableMap.of((Object)Direction.NORTH, (Object)NOP, (Object)Direction.EAST, (Object)Y_ROT_90.then(UV_LOCK), (Object)Direction.SOUTH, (Object)Y_ROT_180.then(UV_LOCK), (Object)Direction.WEST, (Object)Y_ROT_270.then(UV_LOCK), (Object)Direction.UP, (Object)X_ROT_270.then(UV_LOCK), (Object)Direction.DOWN, (Object)X_ROT_90.then(UV_LOCK));
private static final Map<BookSlotModelCacheKey, Identifier> CHISELED_BOOKSHELF_SLOT_MODEL_CACHE = new HashMap<BookSlotModelCacheKey, Identifier>();
private static Variant plainModel(Identifier model) {
return new Variant(model);
}
private static MultiVariant variant(Variant variant) {
return new MultiVariant(WeightedList.of(variant));
}
private static MultiVariant variants(Variant ... variant) {
return new MultiVariant(WeightedList.of(Arrays.stream(variant).map(v -> new Weighted<Variant>((Variant)v, 1)).toList()));
}
private static MultiVariant plainVariant(Identifier model) {
return BlockModelGenerators.variant(BlockModelGenerators.plainModel(model));
}
private static ConditionBuilder condition() {
return new ConditionBuilder();
}
@SafeVarargs
private static <T extends Enum<T>> ConditionBuilder condition(EnumProperty<T> property, T term, T ... additionalTerms) {
return BlockModelGenerators.condition().term(property, (Comparable)((Object)term), (Comparable[])additionalTerms);
}
private static ConditionBuilder condition(BooleanProperty property, boolean term) {
return BlockModelGenerators.condition().term(property, term);
}
private static Condition or(ConditionBuilder ... terms) {
return new CombinedCondition(CombinedCondition.Operation.OR, Stream.of(terms).map(ConditionBuilder::build).toList());
}
private static Condition and(ConditionBuilder ... terms) {
return new CombinedCondition(CombinedCondition.Operation.AND, Stream.of(terms).map(ConditionBuilder::build).toList());
}
private static BlockModelDefinitionGenerator createMirroredCubeGenerator(Block block, Variant normal, TextureMapping mapping, BiConsumer<Identifier, ModelInstance> modelOutput) {
Variant mirrored = BlockModelGenerators.plainModel(ModelTemplates.CUBE_MIRRORED_ALL.create(block, mapping, modelOutput));
return MultiVariantGenerator.dispatch(block, BlockModelGenerators.createRotatedVariants(normal, mirrored));
}
private static BlockModelDefinitionGenerator createNorthWestMirroredCubeGenerator(Block block, Variant normal, TextureMapping mapping, BiConsumer<Identifier, ModelInstance> modelOutput) {
MultiVariant northWestMirrored = BlockModelGenerators.plainVariant(ModelTemplates.CUBE_NORTH_WEST_MIRRORED_ALL.create(block, mapping, modelOutput));
return BlockModelGenerators.createSimpleBlock(block, northWestMirrored);
}
private static BlockModelDefinitionGenerator createMirroredColumnGenerator(Block block, Variant normal, TextureMapping mapping, BiConsumer<Identifier, ModelInstance> modelOutput) {
Variant mirrored = BlockModelGenerators.plainModel(ModelTemplates.CUBE_COLUMN_MIRRORED.create(block, mapping, modelOutput));
return MultiVariantGenerator.dispatch(block, BlockModelGenerators.createRotatedVariants(normal, mirrored)).with(BlockModelGenerators.createRotatedPillar());
}
public BlockModelGenerators(Consumer<BlockModelDefinitionGenerator> blockStateOutput, ItemModelOutput itemModelOutput, BiConsumer<Identifier, ModelInstance> modelOutput) {
this.blockStateOutput = blockStateOutput;
this.itemModelOutput = itemModelOutput;
this.modelOutput = modelOutput;
}
private void registerSimpleItemModel(Item item, Identifier model) {
this.itemModelOutput.accept(item, ItemModelUtils.plainModel(model));
}
private void registerSimpleItemModel(Block block, Identifier model) {
this.itemModelOutput.accept(block.asItem(), ItemModelUtils.plainModel(model));
}
private void registerSimpleTintedItemModel(Block block, Identifier model, ItemTintSource tint) {
this.itemModelOutput.accept(block.asItem(), ItemModelUtils.tintedModel(model, tint));
}
private Identifier createFlatItemModel(Item item) {
return ModelTemplates.FLAT_ITEM.create(ModelLocationUtils.getModelLocation(item), TextureMapping.layer0(item), this.modelOutput);
}
private Identifier createFlatItemModelWithBlockTexture(Item item, Block block) {
return ModelTemplates.FLAT_ITEM.create(ModelLocationUtils.getModelLocation(item), TextureMapping.layer0(block), this.modelOutput);
}
private Identifier createFlatItemModelWithBlockTexture(Item item, Block block, String suffix) {
return ModelTemplates.FLAT_ITEM.create(ModelLocationUtils.getModelLocation(item), TextureMapping.layer0(TextureMapping.getBlockTexture(block, suffix)), this.modelOutput);
}
private Identifier createFlatItemModelWithBlockTextureAndOverlay(Item item, Block block, String overlaySuffix) {
Identifier base = TextureMapping.getBlockTexture(block);
Identifier overlay = TextureMapping.getBlockTexture(block, overlaySuffix);
return ModelTemplates.TWO_LAYERED_ITEM.create(ModelLocationUtils.getModelLocation(item), TextureMapping.layered(base, overlay), this.modelOutput);
}
private void registerSimpleFlatItemModel(Item item) {
this.registerSimpleItemModel(item, this.createFlatItemModel(item));
}
private void registerSimpleFlatItemModel(Block block) {
Item blockItem = block.asItem();
if (blockItem != Items.AIR) {
this.registerSimpleItemModel(blockItem, this.createFlatItemModelWithBlockTexture(blockItem, block));
}
}
private void registerSimpleFlatItemModel(Block block, String suffix) {
Item blockItem = block.asItem();
if (blockItem != Items.AIR) {
this.registerSimpleItemModel(blockItem, this.createFlatItemModelWithBlockTexture(blockItem, block, suffix));
}
}
private void registerTwoLayerFlatItemModel(Block block, String overlaySuffix) {
Item blockItem = block.asItem();
if (blockItem != Items.AIR) {
Identifier model = this.createFlatItemModelWithBlockTextureAndOverlay(blockItem, block, overlaySuffix);
this.registerSimpleItemModel(blockItem, model);
}
}
private static MultiVariant createRotatedVariants(Variant base) {
return BlockModelGenerators.variants(base, base.with(Y_ROT_90), base.with(Y_ROT_180), base.with(Y_ROT_270));
}
private static MultiVariant createRotatedVariants(Variant normal, Variant mirrored) {
return BlockModelGenerators.variants(normal, mirrored, normal.with(Y_ROT_180), mirrored.with(Y_ROT_180));
}
private static PropertyDispatch<MultiVariant> createBooleanModelDispatch(BooleanProperty property, MultiVariant onTrue, MultiVariant onFalse) {
return PropertyDispatch.initial(property).select(true, onTrue).select(false, onFalse);
}
private void createRotatedMirroredVariantBlock(Block block) {
Variant normal = BlockModelGenerators.plainModel(TexturedModel.CUBE.create(block, this.modelOutput));
Variant mirrored = BlockModelGenerators.plainModel(TexturedModel.CUBE_MIRRORED.create(block, this.modelOutput));
this.blockStateOutput.accept(MultiVariantGenerator.dispatch(block, BlockModelGenerators.createRotatedVariants(normal, mirrored)));
}
private void createRotatedVariantBlock(Block block) {
Variant normal = BlockModelGenerators.plainModel(TexturedModel.CUBE.create(block, this.modelOutput));
this.blockStateOutput.accept(MultiVariantGenerator.dispatch(block, BlockModelGenerators.createRotatedVariants(normal)));
}
private void createBrushableBlock(Block block) {
this.blockStateOutput.accept(MultiVariantGenerator.dispatch(block).with(PropertyDispatch.initial(BlockStateProperties.DUSTED).generate(dustProgress -> {
String suffix = "_" + dustProgress;
Identifier texture = TextureMapping.getBlockTexture(block, suffix);
Identifier model = ModelTemplates.CUBE_ALL.createWithSuffix(block, suffix, new TextureMapping().put(TextureSlot.ALL, texture), this.modelOutput);
return BlockModelGenerators.plainVariant(model);
})));
this.registerSimpleItemModel(block, ModelLocationUtils.getModelLocation(block, "_0"));
}
private static BlockModelDefinitionGenerator createButton(Block block, MultiVariant normal, MultiVariant pressed) {
return MultiVariantGenerator.dispatch(block).with(PropertyDispatch.initial(BlockStateProperties.POWERED).select(false, normal).select(true, pressed)).with(PropertyDispatch.modify(BlockStateProperties.ATTACH_FACE, BlockStateProperties.HORIZONTAL_FACING).select(AttachFace.FLOOR, Direction.EAST, Y_ROT_90).select(AttachFace.FLOOR, Direction.WEST, Y_ROT_270).select(AttachFace.FLOOR, Direction.SOUTH, Y_ROT_180).select(AttachFace.FLOOR, Direction.NORTH, NOP).select(AttachFace.WALL, Direction.EAST, Y_ROT_90.then(X_ROT_90).then(UV_LOCK)).select(AttachFace.WALL, Direction.WEST, Y_ROT_270.then(X_ROT_90).then(UV_LOCK)).select(AttachFace.WALL, Direction.SOUTH, Y_ROT_180.then(X_ROT_90).then(UV_LOCK)).select(AttachFace.WALL, Direction.NORTH, X_ROT_90.then(UV_LOCK)).select(AttachFace.CEILING, Direction.EAST, Y_ROT_270.then(X_ROT_180)).select(AttachFace.CEILING, Direction.WEST, Y_ROT_90.then(X_ROT_180)).select(AttachFace.CEILING, Direction.SOUTH, X_ROT_180).select(AttachFace.CEILING, Direction.NORTH, Y_ROT_180.then(X_ROT_180)));
}
private static BlockModelDefinitionGenerator createDoor(Block block, MultiVariant bottomLeft, MultiVariant bottomLeftOpen, MultiVariant bottomRight, MultiVariant bottomRightOpen, MultiVariant topLeft, MultiVariant topLeftOpen, MultiVariant topRight, MultiVariant topRightOpen) {
return MultiVariantGenerator.dispatch(block).with(PropertyDispatch.initial(BlockStateProperties.HORIZONTAL_FACING, BlockStateProperties.DOUBLE_BLOCK_HALF, BlockStateProperties.DOOR_HINGE, BlockStateProperties.OPEN).select(Direction.EAST, DoubleBlockHalf.LOWER, DoorHingeSide.LEFT, false, bottomLeft).select(Direction.SOUTH, DoubleBlockHalf.LOWER, DoorHingeSide.LEFT, false, bottomLeft.with(Y_ROT_90)).select(Direction.WEST, DoubleBlockHalf.LOWER, DoorHingeSide.LEFT, false, bottomLeft.with(Y_ROT_180)).select(Direction.NORTH, DoubleBlockHalf.LOWER, DoorHingeSide.LEFT, false, bottomLeft.with(Y_ROT_270)).select(Direction.EAST, DoubleBlockHalf.LOWER, DoorHingeSide.RIGHT, false, bottomRight).select(Direction.SOUTH, DoubleBlockHalf.LOWER, DoorHingeSide.RIGHT, false, bottomRight.with(Y_ROT_90)).select(Direction.WEST, DoubleBlockHalf.LOWER, DoorHingeSide.RIGHT, false, bottomRight.with(Y_ROT_180)).select(Direction.NORTH, DoubleBlockHalf.LOWER, DoorHingeSide.RIGHT, false, bottomRight.with(Y_ROT_270)).select(Direction.EAST, DoubleBlockHalf.LOWER, DoorHingeSide.LEFT, true, bottomLeftOpen.with(Y_ROT_90)).select(Direction.SOUTH, DoubleBlockHalf.LOWER, DoorHingeSide.LEFT, true, bottomLeftOpen.with(Y_ROT_180)).select(Direction.WEST, DoubleBlockHalf.LOWER, DoorHingeSide.LEFT, true, bottomLeftOpen.with(Y_ROT_270)).select(Direction.NORTH, DoubleBlockHalf.LOWER, DoorHingeSide.LEFT, true, bottomLeftOpen).select(Direction.EAST, DoubleBlockHalf.LOWER, DoorHingeSide.RIGHT, true, bottomRightOpen.with(Y_ROT_270)).select(Direction.SOUTH, DoubleBlockHalf.LOWER, DoorHingeSide.RIGHT, true, bottomRightOpen).select(Direction.WEST, DoubleBlockHalf.LOWER, DoorHingeSide.RIGHT, true, bottomRightOpen.with(Y_ROT_90)).select(Direction.NORTH, DoubleBlockHalf.LOWER, DoorHingeSide.RIGHT, true, bottomRightOpen.with(Y_ROT_180)).select(Direction.EAST, DoubleBlockHalf.UPPER, DoorHingeSide.LEFT, false, topLeft).select(Direction.SOUTH, DoubleBlockHalf.UPPER, DoorHingeSide.LEFT, false, topLeft.with(Y_ROT_90)).select(Direction.WEST, DoubleBlockHalf.UPPER, DoorHingeSide.LEFT, false, topLeft.with(Y_ROT_180)).select(Direction.NORTH, DoubleBlockHalf.UPPER, DoorHingeSide.LEFT, false, topLeft.with(Y_ROT_270)).select(Direction.EAST, DoubleBlockHalf.UPPER, DoorHingeSide.RIGHT, false, topRight).select(Direction.SOUTH, DoubleBlockHalf.UPPER, DoorHingeSide.RIGHT, false, topRight.with(Y_ROT_90)).select(Direction.WEST, DoubleBlockHalf.UPPER, DoorHingeSide.RIGHT, false, topRight.with(Y_ROT_180)).select(Direction.NORTH, DoubleBlockHalf.UPPER, DoorHingeSide.RIGHT, false, topRight.with(Y_ROT_270)).select(Direction.EAST, DoubleBlockHalf.UPPER, DoorHingeSide.LEFT, true, topLeftOpen.with(Y_ROT_90)).select(Direction.SOUTH, DoubleBlockHalf.UPPER, DoorHingeSide.LEFT, true, topLeftOpen.with(Y_ROT_180)).select(Direction.WEST, DoubleBlockHalf.UPPER, DoorHingeSide.LEFT, true, topLeftOpen.with(Y_ROT_270)).select(Direction.NORTH, DoubleBlockHalf.UPPER, DoorHingeSide.LEFT, true, topLeftOpen).select(Direction.EAST, DoubleBlockHalf.UPPER, DoorHingeSide.RIGHT, true, topRightOpen.with(Y_ROT_270)).select(Direction.SOUTH, DoubleBlockHalf.UPPER, DoorHingeSide.RIGHT, true, topRightOpen).select(Direction.WEST, DoubleBlockHalf.UPPER, DoorHingeSide.RIGHT, true, topRightOpen.with(Y_ROT_90)).select(Direction.NORTH, DoubleBlockHalf.UPPER, DoorHingeSide.RIGHT, true, topRightOpen.with(Y_ROT_180)));
}
private static BlockModelDefinitionGenerator createCustomFence(Block block, MultiVariant post, MultiVariant north, MultiVariant east, MultiVariant south, MultiVariant west) {
return MultiPartGenerator.multiPart(block).with(post).with(BlockModelGenerators.condition().term(BlockStateProperties.NORTH, true), north).with(BlockModelGenerators.condition().term(BlockStateProperties.EAST, true), east).with(BlockModelGenerators.condition().term(BlockStateProperties.SOUTH, true), south).with(BlockModelGenerators.condition().term(BlockStateProperties.WEST, true), west);
}
private static BlockModelDefinitionGenerator createFence(Block block, MultiVariant post, MultiVariant side) {
return MultiPartGenerator.multiPart(block).with(post).with(BlockModelGenerators.condition().term(BlockStateProperties.NORTH, true), side.with(UV_LOCK)).with(BlockModelGenerators.condition().term(BlockStateProperties.EAST, true), side.with(Y_ROT_90).with(UV_LOCK)).with(BlockModelGenerators.condition().term(BlockStateProperties.SOUTH, true), side.with(Y_ROT_180).with(UV_LOCK)).with(BlockModelGenerators.condition().term(BlockStateProperties.WEST, true), side.with(Y_ROT_270).with(UV_LOCK));
}
private static BlockModelDefinitionGenerator createWall(Block block, MultiVariant post, MultiVariant lowSide, MultiVariant tallSide) {
return MultiPartGenerator.multiPart(block).with(BlockModelGenerators.condition().term(BlockStateProperties.UP, true), post).with(BlockModelGenerators.condition().term(BlockStateProperties.NORTH_WALL, WallSide.LOW), lowSide.with(UV_LOCK)).with(BlockModelGenerators.condition().term(BlockStateProperties.EAST_WALL, WallSide.LOW), lowSide.with(Y_ROT_90).with(UV_LOCK)).with(BlockModelGenerators.condition().term(BlockStateProperties.SOUTH_WALL, WallSide.LOW), lowSide.with(Y_ROT_180).with(UV_LOCK)).with(BlockModelGenerators.condition().term(BlockStateProperties.WEST_WALL, WallSide.LOW), lowSide.with(Y_ROT_270).with(UV_LOCK)).with(BlockModelGenerators.condition().term(BlockStateProperties.NORTH_WALL, WallSide.TALL), tallSide.with(UV_LOCK)).with(BlockModelGenerators.condition().term(BlockStateProperties.EAST_WALL, WallSide.TALL), tallSide.with(Y_ROT_90).with(UV_LOCK)).with(BlockModelGenerators.condition().term(BlockStateProperties.SOUTH_WALL, WallSide.TALL), tallSide.with(Y_ROT_180).with(UV_LOCK)).with(BlockModelGenerators.condition().term(BlockStateProperties.WEST_WALL, WallSide.TALL), tallSide.with(Y_ROT_270).with(UV_LOCK));
}
private static BlockModelDefinitionGenerator createFenceGate(Block block, MultiVariant open, MultiVariant closed, MultiVariant openWall, MultiVariant closedWall, boolean uvLock) {
return MultiVariantGenerator.dispatch(block).with(PropertyDispatch.initial(BlockStateProperties.IN_WALL, BlockStateProperties.OPEN).select(false, false, closed).select(true, false, closedWall).select(false, true, open).select(true, true, openWall)).with(uvLock ? UV_LOCK : NOP).with(ROTATION_HORIZONTAL_FACING_ALT);
}
private static BlockModelDefinitionGenerator createStairs(Block block, MultiVariant inner, MultiVariant straight, MultiVariant outer) {
return MultiVariantGenerator.dispatch(block).with(PropertyDispatch.initial(BlockStateProperties.HORIZONTAL_FACING, BlockStateProperties.HALF, BlockStateProperties.STAIRS_SHAPE).select(Direction.EAST, Half.BOTTOM, StairsShape.STRAIGHT, straight).select(Direction.WEST, Half.BOTTOM, StairsShape.STRAIGHT, straight.with(Y_ROT_180).with(UV_LOCK)).select(Direction.SOUTH, Half.BOTTOM, StairsShape.STRAIGHT, straight.with(Y_ROT_90).with(UV_LOCK)).select(Direction.NORTH, Half.BOTTOM, StairsShape.STRAIGHT, straight.with(Y_ROT_270).with(UV_LOCK)).select(Direction.EAST, Half.BOTTOM, StairsShape.OUTER_RIGHT, outer).select(Direction.WEST, Half.BOTTOM, StairsShape.OUTER_RIGHT, outer.with(Y_ROT_180).with(UV_LOCK)).select(Direction.SOUTH, Half.BOTTOM, StairsShape.OUTER_RIGHT, outer.with(Y_ROT_90).with(UV_LOCK)).select(Direction.NORTH, Half.BOTTOM, StairsShape.OUTER_RIGHT, outer.with(Y_ROT_270).with(UV_LOCK)).select(Direction.EAST, Half.BOTTOM, StairsShape.OUTER_LEFT, outer.with(Y_ROT_270).with(UV_LOCK)).select(Direction.WEST, Half.BOTTOM, StairsShape.OUTER_LEFT, outer.with(Y_ROT_90).with(UV_LOCK)).select(Direction.SOUTH, Half.BOTTOM, StairsShape.OUTER_LEFT, outer).select(Direction.NORTH, Half.BOTTOM, StairsShape.OUTER_LEFT, outer.with(Y_ROT_180).with(UV_LOCK)).select(Direction.EAST, Half.BOTTOM, StairsShape.INNER_RIGHT, inner).select(Direction.WEST, Half.BOTTOM, StairsShape.INNER_RIGHT, inner.with(Y_ROT_180).with(UV_LOCK)).select(Direction.SOUTH, Half.BOTTOM, StairsShape.INNER_RIGHT, inner.with(Y_ROT_90).with(UV_LOCK)).select(Direction.NORTH, Half.BOTTOM, StairsShape.INNER_RIGHT, inner.with(Y_ROT_270).with(UV_LOCK)).select(Direction.EAST, Half.BOTTOM, StairsShape.INNER_LEFT, inner.with(Y_ROT_270).with(UV_LOCK)).select(Direction.WEST, Half.BOTTOM, StairsShape.INNER_LEFT, inner.with(Y_ROT_90).with(UV_LOCK)).select(Direction.SOUTH, Half.BOTTOM, StairsShape.INNER_LEFT, inner).select(Direction.NORTH, Half.BOTTOM, StairsShape.INNER_LEFT, inner.with(Y_ROT_180).with(UV_LOCK)).select(Direction.EAST, Half.TOP, StairsShape.STRAIGHT, straight.with(X_ROT_180).with(UV_LOCK)).select(Direction.WEST, Half.TOP, StairsShape.STRAIGHT, straight.with(X_ROT_180).with(Y_ROT_180).with(UV_LOCK)).select(Direction.SOUTH, Half.TOP, StairsShape.STRAIGHT, straight.with(X_ROT_180).with(Y_ROT_90).with(UV_LOCK)).select(Direction.NORTH, Half.TOP, StairsShape.STRAIGHT, straight.with(X_ROT_180).with(Y_ROT_270).with(UV_LOCK)).select(Direction.EAST, Half.TOP, StairsShape.OUTER_RIGHT, outer.with(X_ROT_180).with(Y_ROT_90).with(UV_LOCK)).select(Direction.WEST, Half.TOP, StairsShape.OUTER_RIGHT, outer.with(X_ROT_180).with(Y_ROT_270).with(UV_LOCK)).select(Direction.SOUTH, Half.TOP, StairsShape.OUTER_RIGHT, outer.with(X_ROT_180).with(Y_ROT_180).with(UV_LOCK)).select(Direction.NORTH, Half.TOP, StairsShape.OUTER_RIGHT, outer.with(X_ROT_180).with(UV_LOCK)).select(Direction.EAST, Half.TOP, StairsShape.OUTER_LEFT, outer.with(X_ROT_180).with(UV_LOCK)).select(Direction.WEST, Half.TOP, StairsShape.OUTER_LEFT, outer.with(X_ROT_180).with(Y_ROT_180).with(UV_LOCK)).select(Direction.SOUTH, Half.TOP, StairsShape.OUTER_LEFT, outer.with(X_ROT_180).with(Y_ROT_90).with(UV_LOCK)).select(Direction.NORTH, Half.TOP, StairsShape.OUTER_LEFT, outer.with(X_ROT_180).with(Y_ROT_270).with(UV_LOCK)).select(Direction.EAST, Half.TOP, StairsShape.INNER_RIGHT, inner.with(X_ROT_180).with(Y_ROT_90).with(UV_LOCK)).select(Direction.WEST, Half.TOP, StairsShape.INNER_RIGHT, inner.with(X_ROT_180).with(Y_ROT_270).with(UV_LOCK)).select(Direction.SOUTH, Half.TOP, StairsShape.INNER_RIGHT, inner.with(X_ROT_180).with(Y_ROT_180).with(UV_LOCK)).select(Direction.NORTH, Half.TOP, StairsShape.INNER_RIGHT, inner.with(X_ROT_180).with(UV_LOCK)).select(Direction.EAST, Half.TOP, StairsShape.INNER_LEFT, inner.with(X_ROT_180).with(UV_LOCK)).select(Direction.WEST, Half.TOP, StairsShape.INNER_LEFT, inner.with(X_ROT_180).with(Y_ROT_180).with(UV_LOCK)).select(Direction.SOUTH, Half.TOP, StairsShape.INNER_LEFT, inner.with(X_ROT_180).with(Y_ROT_90).with(UV_LOCK)).select(Direction.NORTH, Half.TOP, StairsShape.INNER_LEFT, inner.with(X_ROT_180).with(Y_ROT_270).with(UV_LOCK)));
}
private static BlockModelDefinitionGenerator createOrientableTrapdoor(Block block, MultiVariant top, MultiVariant bottom, MultiVariant open) {
return MultiVariantGenerator.dispatch(block).with(PropertyDispatch.initial(BlockStateProperties.HORIZONTAL_FACING, BlockStateProperties.HALF, BlockStateProperties.OPEN).select(Direction.NORTH, Half.BOTTOM, false, bottom).select(Direction.SOUTH, Half.BOTTOM, false, bottom.with(Y_ROT_180)).select(Direction.EAST, Half.BOTTOM, false, bottom.with(Y_ROT_90)).select(Direction.WEST, Half.BOTTOM, false, bottom.with(Y_ROT_270)).select(Direction.NORTH, Half.TOP, false, top).select(Direction.SOUTH, Half.TOP, false, top.with(Y_ROT_180)).select(Direction.EAST, Half.TOP, false, top.with(Y_ROT_90)).select(Direction.WEST, Half.TOP, false, top.with(Y_ROT_270)).select(Direction.NORTH, Half.BOTTOM, true, open).select(Direction.SOUTH, Half.BOTTOM, true, open.with(Y_ROT_180)).select(Direction.EAST, Half.BOTTOM, true, open.with(Y_ROT_90)).select(Direction.WEST, Half.BOTTOM, true, open.with(Y_ROT_270)).select(Direction.NORTH, Half.TOP, true, open.with(X_ROT_180).with(Y_ROT_180)).select(Direction.SOUTH, Half.TOP, true, open.with(X_ROT_180)).select(Direction.EAST, Half.TOP, true, open.with(X_ROT_180).with(Y_ROT_270)).select(Direction.WEST, Half.TOP, true, open.with(X_ROT_180).with(Y_ROT_90)));
}
private static BlockModelDefinitionGenerator createTrapdoor(Block block, MultiVariant top, MultiVariant bottom, MultiVariant open) {
return MultiVariantGenerator.dispatch(block).with(PropertyDispatch.initial(BlockStateProperties.HORIZONTAL_FACING, BlockStateProperties.HALF, BlockStateProperties.OPEN).select(Direction.NORTH, Half.BOTTOM, false, bottom).select(Direction.SOUTH, Half.BOTTOM, false, bottom).select(Direction.EAST, Half.BOTTOM, false, bottom).select(Direction.WEST, Half.BOTTOM, false, bottom).select(Direction.NORTH, Half.TOP, false, top).select(Direction.SOUTH, Half.TOP, false, top).select(Direction.EAST, Half.TOP, false, top).select(Direction.WEST, Half.TOP, false, top).select(Direction.NORTH, Half.BOTTOM, true, open).select(Direction.SOUTH, Half.BOTTOM, true, open.with(Y_ROT_180)).select(Direction.EAST, Half.BOTTOM, true, open.with(Y_ROT_90)).select(Direction.WEST, Half.BOTTOM, true, open.with(Y_ROT_270)).select(Direction.NORTH, Half.TOP, true, open).select(Direction.SOUTH, Half.TOP, true, open.with(Y_ROT_180)).select(Direction.EAST, Half.TOP, true, open.with(Y_ROT_90)).select(Direction.WEST, Half.TOP, true, open.with(Y_ROT_270)));
}
private static MultiVariantGenerator createSimpleBlock(Block block, MultiVariant variant) {
return MultiVariantGenerator.dispatch(block, variant);
}
private static PropertyDispatch<VariantMutator> createRotatedPillar() {
return PropertyDispatch.modify(BlockStateProperties.AXIS).select(Direction.Axis.Y, NOP).select(Direction.Axis.Z, X_ROT_90).select(Direction.Axis.X, X_ROT_90.then(Y_ROT_90));
}
private static BlockModelDefinitionGenerator createPillarBlockUVLocked(Block block, TextureMapping mapping, BiConsumer<Identifier, ModelInstance> modelOutput) {
MultiVariant xAxisModel = BlockModelGenerators.plainVariant(ModelTemplates.CUBE_COLUMN_UV_LOCKED_X.create(block, mapping, modelOutput));
MultiVariant yAxisModel = BlockModelGenerators.plainVariant(ModelTemplates.CUBE_COLUMN_UV_LOCKED_Y.create(block, mapping, modelOutput));
MultiVariant zAxisModel = BlockModelGenerators.plainVariant(ModelTemplates.CUBE_COLUMN_UV_LOCKED_Z.create(block, mapping, modelOutput));
return MultiVariantGenerator.dispatch(block).with(PropertyDispatch.initial(BlockStateProperties.AXIS).select(Direction.Axis.X, xAxisModel).select(Direction.Axis.Y, yAxisModel).select(Direction.Axis.Z, zAxisModel));
}
private static BlockModelDefinitionGenerator createAxisAlignedPillarBlock(Block block, MultiVariant model) {
return MultiVariantGenerator.dispatch(block, model).with(BlockModelGenerators.createRotatedPillar());
}
private void createAxisAlignedPillarBlockCustomModel(Block block, MultiVariant model) {
this.blockStateOutput.accept(BlockModelGenerators.createAxisAlignedPillarBlock(block, model));
}
public void createAxisAlignedPillarBlock(Block block, TexturedModel.Provider modelProvider) {
MultiVariant model = BlockModelGenerators.plainVariant(modelProvider.create(block, this.modelOutput));
this.blockStateOutput.accept(BlockModelGenerators.createAxisAlignedPillarBlock(block, model));
}
private void createHorizontallyRotatedBlock(Block block, TexturedModel.Provider modelProvider) {
MultiVariant model = BlockModelGenerators.plainVariant(modelProvider.create(block, this.modelOutput));
this.blockStateOutput.accept(MultiVariantGenerator.dispatch(block, model).with(ROTATION_HORIZONTAL_FACING));
}
private static BlockModelDefinitionGenerator createRotatedPillarWithHorizontalVariant(Block block, MultiVariant model, MultiVariant horizontalModel) {
return MultiVariantGenerator.dispatch(block).with(PropertyDispatch.initial(BlockStateProperties.AXIS).select(Direction.Axis.Y, model).select(Direction.Axis.Z, horizontalModel.with(X_ROT_90)).select(Direction.Axis.X, horizontalModel.with(X_ROT_90).with(Y_ROT_90)));
}
private void createRotatedPillarWithHorizontalVariant(Block block, TexturedModel.Provider verticalProvider, TexturedModel.Provider horizontalProvider) {
MultiVariant model = BlockModelGenerators.plainVariant(verticalProvider.create(block, this.modelOutput));
MultiVariant horizontalModel = BlockModelGenerators.plainVariant(horizontalProvider.create(block, this.modelOutput));
this.blockStateOutput.accept(BlockModelGenerators.createRotatedPillarWithHorizontalVariant(block, model, horizontalModel));
}
private void createCreakingHeart(Block block) {
MultiVariant model = BlockModelGenerators.plainVariant(TexturedModel.COLUMN_ALT.create(block, this.modelOutput));
MultiVariant horizontalModel = BlockModelGenerators.plainVariant(TexturedModel.COLUMN_HORIZONTAL_ALT.create(block, this.modelOutput));
MultiVariant activeModel = BlockModelGenerators.plainVariant(this.createCreakingHeartModel(TexturedModel.COLUMN_ALT, block, "_awake"));
MultiVariant activeHorizontalModel = BlockModelGenerators.plainVariant(this.createCreakingHeartModel(TexturedModel.COLUMN_HORIZONTAL_ALT, block, "_awake"));
MultiVariant dormantModel = BlockModelGenerators.plainVariant(this.createCreakingHeartModel(TexturedModel.COLUMN_ALT, block, "_dormant"));
MultiVariant dormantHorizontalModel = BlockModelGenerators.plainVariant(this.createCreakingHeartModel(TexturedModel.COLUMN_HORIZONTAL_ALT, block, "_dormant"));
this.blockStateOutput.accept(MultiVariantGenerator.dispatch(block).with(PropertyDispatch.initial(BlockStateProperties.AXIS, CreakingHeartBlock.STATE).select(Direction.Axis.Y, CreakingHeartState.UPROOTED, model).select(Direction.Axis.Z, CreakingHeartState.UPROOTED, horizontalModel.with(X_ROT_90)).select(Direction.Axis.X, CreakingHeartState.UPROOTED, horizontalModel.with(X_ROT_90).with(Y_ROT_90)).select(Direction.Axis.Y, CreakingHeartState.DORMANT, dormantModel).select(Direction.Axis.Z, CreakingHeartState.DORMANT, dormantHorizontalModel.with(X_ROT_90)).select(Direction.Axis.X, CreakingHeartState.DORMANT, dormantHorizontalModel.with(X_ROT_90).with(Y_ROT_90)).select(Direction.Axis.Y, CreakingHeartState.AWAKE, activeModel).select(Direction.Axis.Z, CreakingHeartState.AWAKE, activeHorizontalModel.with(X_ROT_90)).select(Direction.Axis.X, CreakingHeartState.AWAKE, activeHorizontalModel.with(X_ROT_90).with(Y_ROT_90))));
}
private Identifier createCreakingHeartModel(TexturedModel.Provider provider, Block block, String suffix) {
return provider.updateTexture(t -> t.put(TextureSlot.SIDE, TextureMapping.getBlockTexture(block, suffix)).put(TextureSlot.END, TextureMapping.getBlockTexture(block, "_top" + suffix))).createWithSuffix(block, suffix, this.modelOutput);
}
private Identifier createSuffixedVariant(Block block, String suffix, ModelTemplate template, Function<Identifier, TextureMapping> textureMapping) {
return template.createWithSuffix(block, suffix, textureMapping.apply(TextureMapping.getBlockTexture(block, suffix)), this.modelOutput);
}
private static BlockModelDefinitionGenerator createPressurePlate(Block block, MultiVariant off, MultiVariant on) {
return MultiVariantGenerator.dispatch(block).with(BlockModelGenerators.createBooleanModelDispatch(BlockStateProperties.POWERED, on, off));
}
private static BlockModelDefinitionGenerator createSlab(Block block, MultiVariant bottom, MultiVariant top, MultiVariant full) {
return MultiVariantGenerator.dispatch(block).with(PropertyDispatch.initial(BlockStateProperties.SLAB_TYPE).select(SlabType.BOTTOM, bottom).select(SlabType.TOP, top).select(SlabType.DOUBLE, full));
}
public void createTrivialCube(Block block) {
this.createTrivialBlock(block, TexturedModel.CUBE);
}
public void createTrivialBlock(Block block, TexturedModel.Provider modelProvider) {
this.blockStateOutput.accept(BlockModelGenerators.createSimpleBlock(block, BlockModelGenerators.plainVariant(modelProvider.create(block, this.modelOutput))));
}
public void createTintedLeaves(Block block, TexturedModel.Provider modelProvider, int tintColor) {
Identifier blockModel = modelProvider.create(block, this.modelOutput);
this.blockStateOutput.accept(BlockModelGenerators.createSimpleBlock(block, BlockModelGenerators.plainVariant(blockModel)));
this.registerSimpleTintedItemModel(block, blockModel, ItemModelUtils.constantTint(tintColor));
}
private void createVine() {
this.createMultifaceBlockStates(Blocks.VINE);
Identifier itemModel = this.createFlatItemModelWithBlockTexture(Items.VINE, Blocks.VINE);
this.registerSimpleTintedItemModel(Blocks.VINE, itemModel, ItemModelUtils.constantTint(-12012264));
}
private void createItemWithGrassTint(Block block) {
Identifier itemModel = this.createFlatItemModelWithBlockTexture(block.asItem(), block);
this.registerSimpleTintedItemModel(block, itemModel, new GrassColorSource());
}
private BlockFamilyProvider family(Block block) {
TexturedModel model = TEXTURED_MODELS.getOrDefault(block, TexturedModel.CUBE.get(block));
return new BlockFamilyProvider(model.getMapping()).fullBlock(block, model.getTemplate());
}
public void createHangingSign(Block particleBlock, Block hangingSign, Block wallHangingSign) {
MultiVariant model = this.createParticleOnlyBlockModel(hangingSign, particleBlock);
this.blockStateOutput.accept(BlockModelGenerators.createSimpleBlock(hangingSign, model));
this.blockStateOutput.accept(BlockModelGenerators.createSimpleBlock(wallHangingSign, model));
this.registerSimpleFlatItemModel(hangingSign.asItem());
}
private void createDoor(Block door) {
TextureMapping mapping = TextureMapping.door(door);
MultiVariant doorBottomLeft = BlockModelGenerators.plainVariant(ModelTemplates.DOOR_BOTTOM_LEFT.create(door, mapping, this.modelOutput));
MultiVariant doorBottomLeftOpen = BlockModelGenerators.plainVariant(ModelTemplates.DOOR_BOTTOM_LEFT_OPEN.create(door, mapping, this.modelOutput));
MultiVariant doorBottomRight = BlockModelGenerators.plainVariant(ModelTemplates.DOOR_BOTTOM_RIGHT.create(door, mapping, this.modelOutput));
MultiVariant doorBottomRightOpen = BlockModelGenerators.plainVariant(ModelTemplates.DOOR_BOTTOM_RIGHT_OPEN.create(door, mapping, this.modelOutput));
MultiVariant doorTopLeft = BlockModelGenerators.plainVariant(ModelTemplates.DOOR_TOP_LEFT.create(door, mapping, this.modelOutput));
MultiVariant doorTopLeftOpen = BlockModelGenerators.plainVariant(ModelTemplates.DOOR_TOP_LEFT_OPEN.create(door, mapping, this.modelOutput));
MultiVariant doorTopRight = BlockModelGenerators.plainVariant(ModelTemplates.DOOR_TOP_RIGHT.create(door, mapping, this.modelOutput));
MultiVariant doorTopRightOpen = BlockModelGenerators.plainVariant(ModelTemplates.DOOR_TOP_RIGHT_OPEN.create(door, mapping, this.modelOutput));
this.registerSimpleFlatItemModel(door.asItem());
this.blockStateOutput.accept(BlockModelGenerators.createDoor(door, doorBottomLeft, doorBottomLeftOpen, doorBottomRight, doorBottomRightOpen, doorTopLeft, doorTopLeftOpen, doorTopRight, doorTopRightOpen));
}
private void copyDoorModel(Block donor, Block acceptor) {
MultiVariant doorBottomLeft = BlockModelGenerators.plainVariant(ModelTemplates.DOOR_BOTTOM_LEFT.getDefaultModelLocation(donor));
MultiVariant doorBottomLeftOpen = BlockModelGenerators.plainVariant(ModelTemplates.DOOR_BOTTOM_LEFT_OPEN.getDefaultModelLocation(donor));
MultiVariant doorBottomRight = BlockModelGenerators.plainVariant(ModelTemplates.DOOR_BOTTOM_RIGHT.getDefaultModelLocation(donor));
MultiVariant doorBottomRightOpen = BlockModelGenerators.plainVariant(ModelTemplates.DOOR_BOTTOM_RIGHT_OPEN.getDefaultModelLocation(donor));
MultiVariant doorTopLeft = BlockModelGenerators.plainVariant(ModelTemplates.DOOR_TOP_LEFT.getDefaultModelLocation(donor));
MultiVariant doorTopLeftOpen = BlockModelGenerators.plainVariant(ModelTemplates.DOOR_TOP_LEFT_OPEN.getDefaultModelLocation(donor));
MultiVariant doorTopRight = BlockModelGenerators.plainVariant(ModelTemplates.DOOR_TOP_RIGHT.getDefaultModelLocation(donor));
MultiVariant doorTopRightOpen = BlockModelGenerators.plainVariant(ModelTemplates.DOOR_TOP_RIGHT_OPEN.getDefaultModelLocation(donor));
this.itemModelOutput.copy(donor.asItem(), acceptor.asItem());
this.blockStateOutput.accept(BlockModelGenerators.createDoor(acceptor, doorBottomLeft, doorBottomLeftOpen, doorBottomRight, doorBottomRightOpen, doorTopLeft, doorTopLeftOpen, doorTopRight, doorTopRightOpen));
}
private void createOrientableTrapdoor(Block trapdoor) {
TextureMapping mapping = TextureMapping.defaultTexture(trapdoor);
MultiVariant top = BlockModelGenerators.plainVariant(ModelTemplates.ORIENTABLE_TRAPDOOR_TOP.create(trapdoor, mapping, this.modelOutput));
Identifier bottom = ModelTemplates.ORIENTABLE_TRAPDOOR_BOTTOM.create(trapdoor, mapping, this.modelOutput);
MultiVariant open = BlockModelGenerators.plainVariant(ModelTemplates.ORIENTABLE_TRAPDOOR_OPEN.create(trapdoor, mapping, this.modelOutput));
this.blockStateOutput.accept(BlockModelGenerators.createOrientableTrapdoor(trapdoor, top, BlockModelGenerators.plainVariant(bottom), open));
this.registerSimpleItemModel(trapdoor, bottom);
}
private void createTrapdoor(Block trapdoor) {
TextureMapping mapping = TextureMapping.defaultTexture(trapdoor);
MultiVariant top = BlockModelGenerators.plainVariant(ModelTemplates.TRAPDOOR_TOP.create(trapdoor, mapping, this.modelOutput));
Identifier bottom = ModelTemplates.TRAPDOOR_BOTTOM.create(trapdoor, mapping, this.modelOutput);
MultiVariant open = BlockModelGenerators.plainVariant(ModelTemplates.TRAPDOOR_OPEN.create(trapdoor, mapping, this.modelOutput));
this.blockStateOutput.accept(BlockModelGenerators.createTrapdoor(trapdoor, top, BlockModelGenerators.plainVariant(bottom), open));
this.registerSimpleItemModel(trapdoor, bottom);
}
private void copyTrapdoorModel(Block donor, Block acceptor) {
MultiVariant top = BlockModelGenerators.plainVariant(ModelTemplates.TRAPDOOR_TOP.getDefaultModelLocation(donor));
MultiVariant bottom = BlockModelGenerators.plainVariant(ModelTemplates.TRAPDOOR_BOTTOM.getDefaultModelLocation(donor));
MultiVariant open = BlockModelGenerators.plainVariant(ModelTemplates.TRAPDOOR_OPEN.getDefaultModelLocation(donor));
this.itemModelOutput.copy(donor.asItem(), acceptor.asItem());
this.blockStateOutput.accept(BlockModelGenerators.createTrapdoor(acceptor, top, bottom, open));
}
private void createBigDripLeafBlock() {
MultiVariant noTilt = BlockModelGenerators.plainVariant(ModelLocationUtils.getModelLocation(Blocks.BIG_DRIPLEAF));
MultiVariant partialTilt = BlockModelGenerators.plainVariant(ModelLocationUtils.getModelLocation(Blocks.BIG_DRIPLEAF, "_partial_tilt"));
MultiVariant fullTilt = BlockModelGenerators.plainVariant(ModelLocationUtils.getModelLocation(Blocks.BIG_DRIPLEAF, "_full_tilt"));
this.blockStateOutput.accept(MultiVariantGenerator.dispatch(Blocks.BIG_DRIPLEAF).with(PropertyDispatch.initial(BlockStateProperties.TILT).select(Tilt.NONE, noTilt).select(Tilt.UNSTABLE, noTilt).select(Tilt.PARTIAL, partialTilt).select(Tilt.FULL, fullTilt)).with(ROTATION_HORIZONTAL_FACING));
}
private WoodProvider woodProvider(Block log) {
return new WoodProvider(TextureMapping.logColumn(log));
}
private void createNonTemplateModelBlock(Block block) {
this.createNonTemplateModelBlock(block, block);
}
private void createNonTemplateModelBlock(Block block, Block donor) {
this.blockStateOutput.accept(BlockModelGenerators.createSimpleBlock(block, BlockModelGenerators.plainVariant(ModelLocationUtils.getModelLocation(donor))));
}
private void createCrossBlockWithDefaultItem(Block block, PlantType plantType) {
this.registerSimpleItemModel(block.asItem(), plantType.createItemModel(this, block));
this.createCrossBlock(block, plantType);
}
private void createCrossBlockWithDefaultItem(Block block, PlantType plantType, TextureMapping textures) {
this.registerSimpleFlatItemModel(block);
this.createCrossBlock(block, plantType, textures);
}
private void createCrossBlock(Block block, PlantType plantType) {
TextureMapping textures = plantType.getTextureMapping(block);
this.createCrossBlock(block, plantType, textures);
}
private void createCrossBlock(Block block, PlantType plantType, TextureMapping textures) {
MultiVariant model = BlockModelGenerators.plainVariant(plantType.getCross().create(block, textures, this.modelOutput));
this.blockStateOutput.accept(BlockModelGenerators.createSimpleBlock(block, model));
}
private void createCrossBlock(Block block, PlantType plantType, Property<Integer> property, int ... stages) {
if (property.getPossibleValues().size() != stages.length) {
throw new IllegalArgumentException("missing values for property: " + String.valueOf(property));
}
this.registerSimpleFlatItemModel(block.asItem());
this.blockStateOutput.accept(MultiVariantGenerator.dispatch(block).with(PropertyDispatch.initial(property).generate(i -> {
String suffix = "_stage" + stages[i];
TextureMapping texture = TextureMapping.cross(TextureMapping.getBlockTexture(block, suffix));
return BlockModelGenerators.plainVariant(plantType.getCross().createWithSuffix(block, suffix, texture, this.modelOutput));
})));
}
private void createPlantWithDefaultItem(Block standAlone, Block potted, PlantType plantType) {
this.registerSimpleItemModel(standAlone.asItem(), plantType.createItemModel(this, standAlone));
this.createPlant(standAlone, potted, plantType);
}
private void createPlant(Block standAlone, Block potted, PlantType plantType) {
this.createCrossBlock(standAlone, plantType);
TextureMapping textures = plantType.getPlantTextureMapping(standAlone);
MultiVariant model = BlockModelGenerators.plainVariant(plantType.getCrossPot().create(potted, textures, this.modelOutput));
this.blockStateOutput.accept(BlockModelGenerators.createSimpleBlock(potted, model));
}
private void createCoralFans(Block fan, Block wallFan) {
TexturedModel fanTemplate = TexturedModel.CORAL_FAN.get(fan);
MultiVariant fanModel = BlockModelGenerators.plainVariant(fanTemplate.create(fan, this.modelOutput));
this.blockStateOutput.accept(BlockModelGenerators.createSimpleBlock(fan, fanModel));
MultiVariant wallFanModel = BlockModelGenerators.plainVariant(ModelTemplates.CORAL_WALL_FAN.create(wallFan, fanTemplate.getMapping(), this.modelOutput));
this.blockStateOutput.accept(MultiVariantGenerator.dispatch(wallFan, wallFanModel).with(ROTATION_HORIZONTAL_FACING));
this.registerSimpleFlatItemModel(fan);
}
private void createStems(Block growingStem, Block attachedStem) {
this.registerSimpleFlatItemModel(growingStem.asItem());
TextureMapping growingMapping = TextureMapping.stem(growingStem);
TextureMapping attachedMapping = TextureMapping.attachedStem(growingStem, attachedStem);
MultiVariant attachedStemModel = BlockModelGenerators.plainVariant(ModelTemplates.ATTACHED_STEM.create(attachedStem, attachedMapping, this.modelOutput));
this.blockStateOutput.accept(MultiVariantGenerator.dispatch(attachedStem, attachedStemModel).with(PropertyDispatch.modify(BlockStateProperties.HORIZONTAL_FACING).select(Direction.WEST, NOP).select(Direction.SOUTH, Y_ROT_270).select(Direction.NORTH, Y_ROT_90).select(Direction.EAST, Y_ROT_180)));
this.blockStateOutput.accept(MultiVariantGenerator.dispatch(growingStem).with(PropertyDispatch.initial(BlockStateProperties.AGE_7).generate(i -> BlockModelGenerators.plainVariant(ModelTemplates.STEMS[i].create(growingStem, growingMapping, this.modelOutput)))));
}
private void createPitcherPlant() {
Block block = Blocks.PITCHER_PLANT;
this.registerSimpleFlatItemModel(block.asItem());
MultiVariant topModel = BlockModelGenerators.plainVariant(ModelLocationUtils.getModelLocation(block, "_top"));
MultiVariant bottomModel = BlockModelGenerators.plainVariant(ModelLocationUtils.getModelLocation(block, "_bottom"));
this.createDoubleBlock(block, topModel, bottomModel);
}
private void createPitcherCrop() {
Block block = Blocks.PITCHER_CROP;
this.registerSimpleFlatItemModel(block.asItem());
this.blockStateOutput.accept(MultiVariantGenerator.dispatch(block).with(PropertyDispatch.initial(PitcherCropBlock.AGE, BlockStateProperties.DOUBLE_BLOCK_HALF).generate((age, shape) -> switch (shape) {
default -> throw new MatchException(null, null);
case DoubleBlockHalf.UPPER -> BlockModelGenerators.plainVariant(ModelLocationUtils.getModelLocation(block, "_top_stage_" + age));
case DoubleBlockHalf.LOWER -> BlockModelGenerators.plainVariant(ModelLocationUtils.getModelLocation(block, "_bottom_stage_" + age));
})));
}
private void createCoral(Block plant, Block deadPlant, Block block, Block deadBlock, Block fan, Block deadFan, Block wallFan, Block deadWallFan) {
this.createCrossBlockWithDefaultItem(plant, PlantType.NOT_TINTED);
this.createCrossBlockWithDefaultItem(deadPlant, PlantType.NOT_TINTED);
this.createTrivialCube(block);
this.createTrivialCube(deadBlock);
this.createCoralFans(fan, wallFan);
this.createCoralFans(deadFan, deadWallFan);
}
private void createDoublePlant(Block block, PlantType plantType) {
MultiVariant topModel = BlockModelGenerators.plainVariant(this.createSuffixedVariant(block, "_top", plantType.getCross(), TextureMapping::cross));
MultiVariant bottomModel = BlockModelGenerators.plainVariant(this.createSuffixedVariant(block, "_bottom", plantType.getCross(), TextureMapping::cross));
this.createDoubleBlock(block, topModel, bottomModel);
}
private void createDoublePlantWithDefaultItem(Block block, PlantType plantType) {
this.registerSimpleFlatItemModel(block, "_top");
this.createDoublePlant(block, plantType);
}
private void createTintedDoublePlant(Block block) {
Identifier itemModel = this.createFlatItemModelWithBlockTexture(block.asItem(), block, "_top");
this.registerSimpleTintedItemModel(block, itemModel, new GrassColorSource());
this.createDoublePlant(block, PlantType.TINTED);
}
private void createSunflower() {
this.registerSimpleFlatItemModel(Blocks.SUNFLOWER, "_front");
MultiVariant topModel = BlockModelGenerators.plainVariant(ModelLocationUtils.getModelLocation(Blocks.SUNFLOWER, "_top"));
MultiVariant bottomModel = BlockModelGenerators.plainVariant(this.createSuffixedVariant(Blocks.SUNFLOWER, "_bottom", PlantType.NOT_TINTED.getCross(), TextureMapping::cross));
this.createDoubleBlock(Blocks.SUNFLOWER, topModel, bottomModel);
}
private void createTallSeagrass() {
MultiVariant topModel = BlockModelGenerators.plainVariant(this.createSuffixedVariant(Blocks.TALL_SEAGRASS, "_top", ModelTemplates.SEAGRASS, TextureMapping::defaultTexture));
MultiVariant bottomModel = BlockModelGenerators.plainVariant(this.createSuffixedVariant(Blocks.TALL_SEAGRASS, "_bottom", ModelTemplates.SEAGRASS, TextureMapping::defaultTexture));
this.createDoubleBlock(Blocks.TALL_SEAGRASS, topModel, bottomModel);
}
private void createSmallDripleaf() {
MultiVariant topModel = BlockModelGenerators.plainVariant(ModelLocationUtils.getModelLocation(Blocks.SMALL_DRIPLEAF, "_top"));
MultiVariant bottomModel = BlockModelGenerators.plainVariant(ModelLocationUtils.getModelLocation(Blocks.SMALL_DRIPLEAF, "_bottom"));
this.blockStateOutput.accept(MultiVariantGenerator.dispatch(Blocks.SMALL_DRIPLEAF).with(PropertyDispatch.initial(BlockStateProperties.DOUBLE_BLOCK_HALF).select(DoubleBlockHalf.LOWER, bottomModel).select(DoubleBlockHalf.UPPER, topModel)).with(ROTATION_HORIZONTAL_FACING));
}
private void createDoubleBlock(Block block, MultiVariant topModel, MultiVariant bottomModel) {
this.blockStateOutput.accept(MultiVariantGenerator.dispatch(block).with(PropertyDispatch.initial(BlockStateProperties.DOUBLE_BLOCK_HALF).select(DoubleBlockHalf.LOWER, bottomModel).select(DoubleBlockHalf.UPPER, topModel)));
}
private void createPassiveRail(Block block) {
TextureMapping texture = TextureMapping.rail(block);
TextureMapping cornerTexture = TextureMapping.rail(TextureMapping.getBlockTexture(block, "_corner"));
MultiVariant flat = BlockModelGenerators.plainVariant(ModelTemplates.RAIL_FLAT.create(block, texture, this.modelOutput));
MultiVariant curved = BlockModelGenerators.plainVariant(ModelTemplates.RAIL_CURVED.create(block, cornerTexture, this.modelOutput));
MultiVariant risingNE = BlockModelGenerators.plainVariant(ModelTemplates.RAIL_RAISED_NE.create(block, texture, this.modelOutput));
MultiVariant risingSW = BlockModelGenerators.plainVariant(ModelTemplates.RAIL_RAISED_SW.create(block, texture, this.modelOutput));
this.registerSimpleFlatItemModel(block);
this.blockStateOutput.accept(MultiVariantGenerator.dispatch(block).with(PropertyDispatch.initial(BlockStateProperties.RAIL_SHAPE).select(RailShape.NORTH_SOUTH, flat).select(RailShape.EAST_WEST, flat.with(Y_ROT_90)).select(RailShape.ASCENDING_EAST, risingNE.with(Y_ROT_90)).select(RailShape.ASCENDING_WEST, risingSW.with(Y_ROT_90)).select(RailShape.ASCENDING_NORTH, risingNE).select(RailShape.ASCENDING_SOUTH, risingSW).select(RailShape.SOUTH_EAST, curved).select(RailShape.SOUTH_WEST, curved.with(Y_ROT_90)).select(RailShape.NORTH_WEST, curved.with(Y_ROT_180)).select(RailShape.NORTH_EAST, curved.with(Y_ROT_270))));
}
private void createActiveRail(Block block) {
MultiVariant flat = BlockModelGenerators.plainVariant(this.createSuffixedVariant(block, "", ModelTemplates.RAIL_FLAT, TextureMapping::rail));
MultiVariant risingNE = BlockModelGenerators.plainVariant(this.createSuffixedVariant(block, "", ModelTemplates.RAIL_RAISED_NE, TextureMapping::rail));
MultiVariant risingSW = BlockModelGenerators.plainVariant(this.createSuffixedVariant(block, "", ModelTemplates.RAIL_RAISED_SW, TextureMapping::rail));
MultiVariant flatOn = BlockModelGenerators.plainVariant(this.createSuffixedVariant(block, "_on", ModelTemplates.RAIL_FLAT, TextureMapping::rail));
MultiVariant risingNEOn = BlockModelGenerators.plainVariant(this.createSuffixedVariant(block, "_on", ModelTemplates.RAIL_RAISED_NE, TextureMapping::rail));
MultiVariant risingSWOn = BlockModelGenerators.plainVariant(this.createSuffixedVariant(block, "_on", ModelTemplates.RAIL_RAISED_SW, TextureMapping::rail));
this.registerSimpleFlatItemModel(block);
this.blockStateOutput.accept(MultiVariantGenerator.dispatch(block).with(PropertyDispatch.initial(BlockStateProperties.POWERED, BlockStateProperties.RAIL_SHAPE_STRAIGHT).generate((powered, railShape) -> switch (railShape) {
case RailShape.NORTH_SOUTH -> {
if (powered.booleanValue()) {
yield flatOn;
}
yield flat;
}
case RailShape.EAST_WEST -> (powered != false ? flatOn : flat).with(Y_ROT_90);
case RailShape.ASCENDING_EAST -> (powered != false ? risingNEOn : risingNE).with(Y_ROT_90);
case RailShape.ASCENDING_WEST -> (powered != false ? risingSWOn : risingSW).with(Y_ROT_90);
case RailShape.ASCENDING_NORTH -> {
if (powered.booleanValue()) {
yield risingNEOn;
}
yield risingNE;
}
case RailShape.ASCENDING_SOUTH -> {
if (powered.booleanValue()) {
yield risingSWOn;
}
yield risingSW;
}
default -> throw new UnsupportedOperationException("Fix you generator!");
})));
}
private void createAirLikeBlock(Block block, Item particleItem) {
MultiVariant dummyModel = BlockModelGenerators.plainVariant(ModelTemplates.PARTICLE_ONLY.create(block, TextureMapping.particleFromItem(particleItem), this.modelOutput));
this.blockStateOutput.accept(BlockModelGenerators.createSimpleBlock(block, dummyModel));
}
private void createAirLikeBlock(Block block, Identifier particle) {
MultiVariant dummyModel = BlockModelGenerators.plainVariant(ModelTemplates.PARTICLE_ONLY.create(block, TextureMapping.particle(particle), this.modelOutput));
this.blockStateOutput.accept(BlockModelGenerators.createSimpleBlock(block, dummyModel));
}
private MultiVariant createParticleOnlyBlockModel(Block block, Block particleDonor) {
return BlockModelGenerators.plainVariant(ModelTemplates.PARTICLE_ONLY.create(block, TextureMapping.particle(particleDonor), this.modelOutput));
}
public void createParticleOnlyBlock(Block block, Block particleDonor) {
this.blockStateOutput.accept(BlockModelGenerators.createSimpleBlock(block, this.createParticleOnlyBlockModel(block, particleDonor)));
}
private void createParticleOnlyBlock(Block block) {
this.createParticleOnlyBlock(block, block);
}
private void createFullAndCarpetBlocks(Block block, Block carpet) {
this.createTrivialCube(block);
MultiVariant model = BlockModelGenerators.plainVariant(TexturedModel.CARPET.get(block).create(carpet, this.modelOutput));
this.blockStateOutput.accept(BlockModelGenerators.createSimpleBlock(carpet, model));
}
private void createLeafLitter(Block block) {
MultiVariant model1 = BlockModelGenerators.plainVariant(TexturedModel.LEAF_LITTER_1.create(block, this.modelOutput));
MultiVariant model2 = BlockModelGenerators.plainVariant(TexturedModel.LEAF_LITTER_2.create(block, this.modelOutput));
MultiVariant model3 = BlockModelGenerators.plainVariant(TexturedModel.LEAF_LITTER_3.create(block, this.modelOutput));
MultiVariant model4 = BlockModelGenerators.plainVariant(TexturedModel.LEAF_LITTER_4.create(block, this.modelOutput));
this.registerSimpleFlatItemModel(block.asItem());
this.createSegmentedBlock(block, model1, LEAF_LITTER_MODEL_1_SEGMENT_CONDITION, model2, LEAF_LITTER_MODEL_2_SEGMENT_CONDITION, model3, LEAF_LITTER_MODEL_3_SEGMENT_CONDITION, model4, LEAF_LITTER_MODEL_4_SEGMENT_CONDITION);
}
private void createFlowerBed(Block flowerbed) {
MultiVariant model1 = BlockModelGenerators.plainVariant(TexturedModel.FLOWERBED_1.create(flowerbed, this.modelOutput));
MultiVariant model2 = BlockModelGenerators.plainVariant(TexturedModel.FLOWERBED_2.create(flowerbed, this.modelOutput));
MultiVariant model3 = BlockModelGenerators.plainVariant(TexturedModel.FLOWERBED_3.create(flowerbed, this.modelOutput));
MultiVariant model4 = BlockModelGenerators.plainVariant(TexturedModel.FLOWERBED_4.create(flowerbed, this.modelOutput));
this.registerSimpleFlatItemModel(flowerbed.asItem());
this.createSegmentedBlock(flowerbed, model1, FLOWER_BED_MODEL_1_SEGMENT_CONDITION, model2, FLOWER_BED_MODEL_2_SEGMENT_CONDITION, model3, FLOWER_BED_MODEL_3_SEGMENT_CONDITION, model4, FLOWER_BED_MODEL_4_SEGMENT_CONDITION);
}
private void createSegmentedBlock(Block segmentedProperty, MultiVariant model1, Function<ConditionBuilder, ConditionBuilder> model1SegmentCondition, MultiVariant model2, Function<ConditionBuilder, ConditionBuilder> model2SegmentCondition, MultiVariant model3, Function<ConditionBuilder, ConditionBuilder> model3SegmentCondition, MultiVariant model4, Function<ConditionBuilder, ConditionBuilder> model4SegmentCondition) {
this.blockStateOutput.accept(MultiPartGenerator.multiPart(segmentedProperty).with(model1SegmentCondition.apply(BlockModelGenerators.condition().term(BlockStateProperties.HORIZONTAL_FACING, Direction.NORTH)), model1).with(model1SegmentCondition.apply(BlockModelGenerators.condition().term(BlockStateProperties.HORIZONTAL_FACING, Direction.EAST)), model1.with(Y_ROT_90)).with(model1SegmentCondition.apply(BlockModelGenerators.condition().term(BlockStateProperties.HORIZONTAL_FACING, Direction.SOUTH)), model1.with(Y_ROT_180)).with(model1SegmentCondition.apply(BlockModelGenerators.condition().term(BlockStateProperties.HORIZONTAL_FACING, Direction.WEST)), model1.with(Y_ROT_270)).with(model2SegmentCondition.apply(BlockModelGenerators.condition().term(BlockStateProperties.HORIZONTAL_FACING, Direction.NORTH)), model2).with(model2SegmentCondition.apply(BlockModelGenerators.condition().term(BlockStateProperties.HORIZONTAL_FACING, Direction.EAST)), model2.with(Y_ROT_90)).with(model2SegmentCondition.apply(BlockModelGenerators.condition().term(BlockStateProperties.HORIZONTAL_FACING, Direction.SOUTH)), model2.with(Y_ROT_180)).with(model2SegmentCondition.apply(BlockModelGenerators.condition().term(BlockStateProperties.HORIZONTAL_FACING, Direction.WEST)), model2.with(Y_ROT_270)).with(model3SegmentCondition.apply(BlockModelGenerators.condition().term(BlockStateProperties.HORIZONTAL_FACING, Direction.NORTH)), model3).with(model3SegmentCondition.apply(BlockModelGenerators.condition().term(BlockStateProperties.HORIZONTAL_FACING, Direction.EAST)), model3.with(Y_ROT_90)).with(model3SegmentCondition.apply(BlockModelGenerators.condition().term(BlockStateProperties.HORIZONTAL_FACING, Direction.SOUTH)), model3.with(Y_ROT_180)).with(model3SegmentCondition.apply(BlockModelGenerators.condition().term(BlockStateProperties.HORIZONTAL_FACING, Direction.WEST)), model3.with(Y_ROT_270)).with(model4SegmentCondition.apply(BlockModelGenerators.condition().term(BlockStateProperties.HORIZONTAL_FACING, Direction.NORTH)), model4).with(model4SegmentCondition.apply(BlockModelGenerators.condition().term(BlockStateProperties.HORIZONTAL_FACING, Direction.EAST)), model4.with(Y_ROT_90)).with(model4SegmentCondition.apply(BlockModelGenerators.condition().term(BlockStateProperties.HORIZONTAL_FACING, Direction.SOUTH)), model4.with(Y_ROT_180)).with(model4SegmentCondition.apply(BlockModelGenerators.condition().term(BlockStateProperties.HORIZONTAL_FACING, Direction.WEST)), model4.with(Y_ROT_270)));
}
private void createColoredBlockWithRandomRotations(TexturedModel.Provider modelProvider, Block ... blocks) {
for (Block block : blocks) {
Variant model = BlockModelGenerators.plainModel(modelProvider.create(block, this.modelOutput));
this.blockStateOutput.accept(MultiVariantGenerator.dispatch(block, BlockModelGenerators.createRotatedVariants(model)));
}
}
private void createColoredBlockWithStateRotations(TexturedModel.Provider modelProvider, Block ... blocks) {
for (Block block : blocks) {
MultiVariant model = BlockModelGenerators.plainVariant(modelProvider.create(block, this.modelOutput));
this.blockStateOutput.accept(MultiVariantGenerator.dispatch(block, model).with(ROTATION_HORIZONTAL_FACING_ALT));
}
}
private void createGlassBlocks(Block block, Block pane) {
this.createTrivialCube(block);
TextureMapping paneMapping = TextureMapping.pane(block, pane);
MultiVariant post = BlockModelGenerators.plainVariant(ModelTemplates.STAINED_GLASS_PANE_POST.create(pane, paneMapping, this.modelOutput));
MultiVariant side = BlockModelGenerators.plainVariant(ModelTemplates.STAINED_GLASS_PANE_SIDE.create(pane, paneMapping, this.modelOutput));
MultiVariant sideAlt = BlockModelGenerators.plainVariant(ModelTemplates.STAINED_GLASS_PANE_SIDE_ALT.create(pane, paneMapping, this.modelOutput));
MultiVariant noSide = BlockModelGenerators.plainVariant(ModelTemplates.STAINED_GLASS_PANE_NOSIDE.create(pane, paneMapping, this.modelOutput));
MultiVariant noSideAlt = BlockModelGenerators.plainVariant(ModelTemplates.STAINED_GLASS_PANE_NOSIDE_ALT.create(pane, paneMapping, this.modelOutput));
Item paneItem = pane.asItem();
this.registerSimpleItemModel(paneItem, this.createFlatItemModelWithBlockTexture(paneItem, block));
this.blockStateOutput.accept(MultiPartGenerator.multiPart(pane).with(post).with(BlockModelGenerators.condition().term(BlockStateProperties.NORTH, true), side).with(BlockModelGenerators.condition().term(BlockStateProperties.EAST, true), side.with(Y_ROT_90)).with(BlockModelGenerators.condition().term(BlockStateProperties.SOUTH, true), sideAlt).with(BlockModelGenerators.condition().term(BlockStateProperties.WEST, true), sideAlt.with(Y_ROT_90)).with(BlockModelGenerators.condition().term(BlockStateProperties.NORTH, false), noSide).with(BlockModelGenerators.condition().term(BlockStateProperties.EAST, false), noSideAlt).with(BlockModelGenerators.condition().term(BlockStateProperties.SOUTH, false), noSideAlt.with(Y_ROT_90)).with(BlockModelGenerators.condition().term(BlockStateProperties.WEST, false), noSide.with(Y_ROT_270)));
}
private void createCommandBlock(Block block) {
TextureMapping normalTextures = TextureMapping.commandBlock(block);
MultiVariant normalModel = BlockModelGenerators.plainVariant(ModelTemplates.COMMAND_BLOCK.create(block, normalTextures, this.modelOutput));
MultiVariant conditionalModel = BlockModelGenerators.plainVariant(this.createSuffixedVariant(block, "_conditional", ModelTemplates.COMMAND_BLOCK, id -> normalTextures.copyAndUpdate(TextureSlot.SIDE, (Identifier)id)));
this.blockStateOutput.accept(MultiVariantGenerator.dispatch(block).with(BlockModelGenerators.createBooleanModelDispatch(BlockStateProperties.CONDITIONAL, conditionalModel, normalModel)).with(ROTATION_FACING));
}
private void createAnvil(Block block) {
MultiVariant anvilModel = BlockModelGenerators.plainVariant(TexturedModel.ANVIL.create(block, this.modelOutput));
this.blockStateOutput.accept(BlockModelGenerators.createSimpleBlock(block, anvilModel).with(ROTATION_HORIZONTAL_FACING_ALT));
}
private static MultiVariant createBambooModels(int age) {
String ageSuffix = "_age" + age;
return new MultiVariant(WeightedList.of(IntStream.range(1, 5).mapToObj(i -> new Weighted<Variant>(BlockModelGenerators.plainModel(ModelLocationUtils.getModelLocation(Blocks.BAMBOO, i + ageSuffix)), 1)).collect(Collectors.toList())));
}
private void createBamboo() {
this.blockStateOutput.accept(MultiPartGenerator.multiPart(Blocks.BAMBOO).with(BlockModelGenerators.condition().term(BlockStateProperties.AGE_1, 0), BlockModelGenerators.createBambooModels(0)).with(BlockModelGenerators.condition().term(BlockStateProperties.AGE_1, 1), BlockModelGenerators.createBambooModels(1)).with(BlockModelGenerators.condition().term(BlockStateProperties.BAMBOO_LEAVES, BambooLeaves.SMALL), BlockModelGenerators.plainVariant(ModelLocationUtils.getModelLocation(Blocks.BAMBOO, "_small_leaves"))).with(BlockModelGenerators.condition().term(BlockStateProperties.BAMBOO_LEAVES, BambooLeaves.LARGE), BlockModelGenerators.plainVariant(ModelLocationUtils.getModelLocation(Blocks.BAMBOO, "_large_leaves"))));
}
private void createBarrel() {
Identifier openTop = TextureMapping.getBlockTexture(Blocks.BARREL, "_top_open");
MultiVariant closedModel = BlockModelGenerators.plainVariant(TexturedModel.CUBE_TOP_BOTTOM.create(Blocks.BARREL, this.modelOutput));
MultiVariant openModel = BlockModelGenerators.plainVariant(TexturedModel.CUBE_TOP_BOTTOM.get(Blocks.BARREL).updateTextures(t -> t.put(TextureSlot.TOP, openTop)).createWithSuffix(Blocks.BARREL, "_open", this.modelOutput));
this.blockStateOutput.accept(MultiVariantGenerator.dispatch(Blocks.BARREL).with(PropertyDispatch.initial(BlockStateProperties.OPEN).select(false, closedModel).select(true, openModel)).with(ROTATIONS_COLUMN_WITH_FACING));
}
private static <T extends Comparable<T>> PropertyDispatch<MultiVariant> createEmptyOrFullDispatch(Property<T> property, T threshold, MultiVariant fullModel, MultiVariant emptyModel) {
return PropertyDispatch.initial(property).generate(value -> {
boolean isFull = value.compareTo(threshold) >= 0;
return isFull ? fullModel : emptyModel;
});
}
private void createBeeNest(Block block, Function<Block, TextureMapping> mappingFunction) {
TextureMapping emptyMapping = mappingFunction.apply(block).copyForced(TextureSlot.SIDE, TextureSlot.PARTICLE);
TextureMapping fullMapping = emptyMapping.copyAndUpdate(TextureSlot.FRONT, TextureMapping.getBlockTexture(block, "_front_honey"));
Identifier emptyModel = ModelTemplates.CUBE_ORIENTABLE_TOP_BOTTOM.createWithSuffix(block, "_empty", emptyMapping, this.modelOutput);
Identifier fullModel = ModelTemplates.CUBE_ORIENTABLE_TOP_BOTTOM.createWithSuffix(block, "_honey", fullMapping, this.modelOutput);
this.itemModelOutput.accept(block.asItem(), ItemModelUtils.selectBlockItemProperty(BeehiveBlock.HONEY_LEVEL, ItemModelUtils.plainModel(emptyModel), Map.of(5, ItemModelUtils.plainModel(fullModel))));
this.blockStateOutput.accept(MultiVariantGenerator.dispatch(block).with(BlockModelGenerators.createEmptyOrFullDispatch(BeehiveBlock.HONEY_LEVEL, 5, BlockModelGenerators.plainVariant(fullModel), BlockModelGenerators.plainVariant(emptyModel))).with(ROTATION_HORIZONTAL_FACING));
}
private void createCropBlock(Block block, Property<Integer> property, int ... stages) {
this.registerSimpleFlatItemModel(block.asItem());
if (property.getPossibleValues().size() != stages.length) {
throw new IllegalArgumentException();
}
Int2ObjectOpenHashMap models = new Int2ObjectOpenHashMap();
this.blockStateOutput.accept(MultiVariantGenerator.dispatch(block).with(PropertyDispatch.initial(property).generate(arg_0 -> this.lambda$createCropBlock$26(stages, (Int2ObjectMap)models, block, arg_0))));
}
private void createBell() {
MultiVariant floor = BlockModelGenerators.plainVariant(ModelLocationUtils.getModelLocation(Blocks.BELL, "_floor"));
MultiVariant ceiling = BlockModelGenerators.plainVariant(ModelLocationUtils.getModelLocation(Blocks.BELL, "_ceiling"));
MultiVariant wall = BlockModelGenerators.plainVariant(ModelLocationUtils.getModelLocation(Blocks.BELL, "_wall"));
MultiVariant betweenWalls = BlockModelGenerators.plainVariant(ModelLocationUtils.getModelLocation(Blocks.BELL, "_between_walls"));
this.registerSimpleFlatItemModel(Items.BELL);
this.blockStateOutput.accept(MultiVariantGenerator.dispatch(Blocks.BELL).with(PropertyDispatch.initial(BlockStateProperties.HORIZONTAL_FACING, BlockStateProperties.BELL_ATTACHMENT).select(Direction.NORTH, BellAttachType.FLOOR, floor).select(Direction.SOUTH, BellAttachType.FLOOR, floor.with(Y_ROT_180)).select(Direction.EAST, BellAttachType.FLOOR, floor.with(Y_ROT_90)).select(Direction.WEST, BellAttachType.FLOOR, floor.with(Y_ROT_270)).select(Direction.NORTH, BellAttachType.CEILING, ceiling).select(Direction.SOUTH, BellAttachType.CEILING, ceiling.with(Y_ROT_180)).select(Direction.EAST, BellAttachType.CEILING, ceiling.with(Y_ROT_90)).select(Direction.WEST, BellAttachType.CEILING, ceiling.with(Y_ROT_270)).select(Direction.NORTH, BellAttachType.SINGLE_WALL, wall.with(Y_ROT_270)).select(Direction.SOUTH, BellAttachType.SINGLE_WALL, wall.with(Y_ROT_90)).select(Direction.EAST, BellAttachType.SINGLE_WALL, wall).select(Direction.WEST, BellAttachType.SINGLE_WALL, wall.with(Y_ROT_180)).select(Direction.SOUTH, BellAttachType.DOUBLE_WALL, betweenWalls.with(Y_ROT_90)).select(Direction.NORTH, BellAttachType.DOUBLE_WALL, betweenWalls.with(Y_ROT_270)).select(Direction.EAST, BellAttachType.DOUBLE_WALL, betweenWalls).select(Direction.WEST, BellAttachType.DOUBLE_WALL, betweenWalls.with(Y_ROT_180))));
}
private void createGrindstone() {
this.blockStateOutput.accept(MultiVariantGenerator.dispatch(Blocks.GRINDSTONE, BlockModelGenerators.plainVariant(ModelLocationUtils.getModelLocation(Blocks.GRINDSTONE))).with(PropertyDispatch.modify(BlockStateProperties.ATTACH_FACE, BlockStateProperties.HORIZONTAL_FACING).select(AttachFace.FLOOR, Direction.NORTH, NOP).select(AttachFace.FLOOR, Direction.EAST, Y_ROT_90).select(AttachFace.FLOOR, Direction.SOUTH, Y_ROT_180).select(AttachFace.FLOOR, Direction.WEST, Y_ROT_270).select(AttachFace.WALL, Direction.NORTH, X_ROT_90).select(AttachFace.WALL, Direction.EAST, X_ROT_90.then(Y_ROT_90)).select(AttachFace.WALL, Direction.SOUTH, X_ROT_90.then(Y_ROT_180)).select(AttachFace.WALL, Direction.WEST, X_ROT_90.then(Y_ROT_270)).select(AttachFace.CEILING, Direction.SOUTH, X_ROT_180).select(AttachFace.CEILING, Direction.WEST, X_ROT_180.then(Y_ROT_90)).select(AttachFace.CEILING, Direction.NORTH, X_ROT_180.then(Y_ROT_180)).select(AttachFace.CEILING, Direction.EAST, X_ROT_180.then(Y_ROT_270))));
}
private void createFurnace(Block furnace, TexturedModel.Provider provider) {
MultiVariant normalModel = BlockModelGenerators.plainVariant(provider.create(furnace, this.modelOutput));
Identifier frontTexture = TextureMapping.getBlockTexture(furnace, "_front_on");
MultiVariant litModel = BlockModelGenerators.plainVariant(provider.get(furnace).updateTextures(t -> t.put(TextureSlot.FRONT, frontTexture)).createWithSuffix(furnace, "_on", this.modelOutput));
this.blockStateOutput.accept(MultiVariantGenerator.dispatch(furnace).with(BlockModelGenerators.createBooleanModelDispatch(BlockStateProperties.LIT, litModel, normalModel)).with(ROTATION_HORIZONTAL_FACING));
}
private void createCampfires(Block ... campFires) {
MultiVariant offModel = BlockModelGenerators.plainVariant(ModelLocationUtils.decorateBlockModelLocation("campfire_off"));
for (Block campFire : campFires) {
MultiVariant litModel = BlockModelGenerators.plainVariant(ModelTemplates.CAMPFIRE.create(campFire, TextureMapping.campfire(campFire), this.modelOutput));
this.registerSimpleFlatItemModel(campFire.asItem());
this.blockStateOutput.accept(MultiVariantGenerator.dispatch(campFire).with(BlockModelGenerators.createBooleanModelDispatch(BlockStateProperties.LIT, litModel, offModel)).with(ROTATION_HORIZONTAL_FACING_ALT));
}
}
private void createAzalea(Block block) {
MultiVariant model = BlockModelGenerators.plainVariant(ModelTemplates.AZALEA.create(block, TextureMapping.cubeTop(block), this.modelOutput));
this.blockStateOutput.accept(BlockModelGenerators.createSimpleBlock(block, model));
}
private void createPottedAzalea(Block block) {
MultiVariant model = block == Blocks.POTTED_FLOWERING_AZALEA ? BlockModelGenerators.plainVariant(ModelTemplates.POTTED_FLOWERING_AZALEA.create(block, TextureMapping.pottedAzalea(block), this.modelOutput)) : BlockModelGenerators.plainVariant(ModelTemplates.POTTED_AZALEA.create(block, TextureMapping.pottedAzalea(block), this.modelOutput));
this.blockStateOutput.accept(BlockModelGenerators.createSimpleBlock(block, model));
}
private void createBookshelf() {
TextureMapping textures = TextureMapping.column(TextureMapping.getBlockTexture(Blocks.BOOKSHELF), TextureMapping.getBlockTexture(Blocks.OAK_PLANKS));
MultiVariant model = BlockModelGenerators.plainVariant(ModelTemplates.CUBE_COLUMN.create(Blocks.BOOKSHELF, textures, this.modelOutput));
this.blockStateOutput.accept(BlockModelGenerators.createSimpleBlock(Blocks.BOOKSHELF, model));
}
private void createRedstoneWire() {
this.registerSimpleFlatItemModel(Items.REDSTONE);
this.blockStateOutput.accept(MultiPartGenerator.multiPart(Blocks.REDSTONE_WIRE).with(BlockModelGenerators.or(BlockModelGenerators.condition().term(BlockStateProperties.NORTH_REDSTONE, RedstoneSide.NONE).term(BlockStateProperties.EAST_REDSTONE, RedstoneSide.NONE).term(BlockStateProperties.SOUTH_REDSTONE, RedstoneSide.NONE).term(BlockStateProperties.WEST_REDSTONE, RedstoneSide.NONE), BlockModelGenerators.condition().term(BlockStateProperties.NORTH_REDSTONE, (Comparable)((Object)RedstoneSide.SIDE), (Comparable[])new RedstoneSide[]{RedstoneSide.UP}).term(BlockStateProperties.EAST_REDSTONE, (Comparable)((Object)RedstoneSide.SIDE), (Comparable[])new RedstoneSide[]{RedstoneSide.UP}), BlockModelGenerators.condition().term(BlockStateProperties.EAST_REDSTONE, (Comparable)((Object)RedstoneSide.SIDE), (Comparable[])new RedstoneSide[]{RedstoneSide.UP}).term(BlockStateProperties.SOUTH_REDSTONE, (Comparable)((Object)RedstoneSide.SIDE), (Comparable[])new RedstoneSide[]{RedstoneSide.UP}), BlockModelGenerators.condition().term(BlockStateProperties.SOUTH_REDSTONE, (Comparable)((Object)RedstoneSide.SIDE), (Comparable[])new RedstoneSide[]{RedstoneSide.UP}).term(BlockStateProperties.WEST_REDSTONE, (Comparable)((Object)RedstoneSide.SIDE), (Comparable[])new RedstoneSide[]{RedstoneSide.UP}), BlockModelGenerators.condition().term(BlockStateProperties.WEST_REDSTONE, (Comparable)((Object)RedstoneSide.SIDE), (Comparable[])new RedstoneSide[]{RedstoneSide.UP}).term(BlockStateProperties.NORTH_REDSTONE, (Comparable)((Object)RedstoneSide.SIDE), (Comparable[])new RedstoneSide[]{RedstoneSide.UP})), BlockModelGenerators.plainVariant(ModelLocationUtils.decorateBlockModelLocation("redstone_dust_dot"))).with(BlockModelGenerators.condition().term(BlockStateProperties.NORTH_REDSTONE, (Comparable)((Object)RedstoneSide.SIDE), (Comparable[])new RedstoneSide[]{RedstoneSide.UP}), BlockModelGenerators.plainVariant(ModelLocationUtils.decorateBlockModelLocation("redstone_dust_side0"))).with(BlockModelGenerators.condition().term(BlockStateProperties.SOUTH_REDSTONE, (Comparable)((Object)RedstoneSide.SIDE), (Comparable[])new RedstoneSide[]{RedstoneSide.UP}), BlockModelGenerators.plainVariant(ModelLocationUtils.decorateBlockModelLocation("redstone_dust_side_alt0"))).with(BlockModelGenerators.condition().term(BlockStateProperties.EAST_REDSTONE, (Comparable)((Object)RedstoneSide.SIDE), (Comparable[])new RedstoneSide[]{RedstoneSide.UP}), BlockModelGenerators.plainVariant(ModelLocationUtils.decorateBlockModelLocation("redstone_dust_side_alt1")).with(Y_ROT_270)).with(BlockModelGenerators.condition().term(BlockStateProperties.WEST_REDSTONE, (Comparable)((Object)RedstoneSide.SIDE), (Comparable[])new RedstoneSide[]{RedstoneSide.UP}), BlockModelGenerators.plainVariant(ModelLocationUtils.decorateBlockModelLocation("redstone_dust_side1")).with(Y_ROT_270)).with(BlockModelGenerators.condition().term(BlockStateProperties.NORTH_REDSTONE, RedstoneSide.UP), BlockModelGenerators.plainVariant(ModelLocationUtils.decorateBlockModelLocation("redstone_dust_up"))).with(BlockModelGenerators.condition().term(BlockStateProperties.EAST_REDSTONE, RedstoneSide.UP), BlockModelGenerators.plainVariant(ModelLocationUtils.decorateBlockModelLocation("redstone_dust_up")).with(Y_ROT_90)).with(BlockModelGenerators.condition().term(BlockStateProperties.SOUTH_REDSTONE, RedstoneSide.UP), BlockModelGenerators.plainVariant(ModelLocationUtils.decorateBlockModelLocation("redstone_dust_up")).with(Y_ROT_180)).with(BlockModelGenerators.condition().term(BlockStateProperties.WEST_REDSTONE, RedstoneSide.UP), BlockModelGenerators.plainVariant(ModelLocationUtils.decorateBlockModelLocation("redstone_dust_up")).with(Y_ROT_270)));
}
private void createComparator() {
this.registerSimpleFlatItemModel(Items.COMPARATOR);
this.blockStateOutput.accept(MultiVariantGenerator.dispatch(Blocks.COMPARATOR).with(PropertyDispatch.initial(BlockStateProperties.MODE_COMPARATOR, BlockStateProperties.POWERED).select(ComparatorMode.COMPARE, false, BlockModelGenerators.plainVariant(ModelLocationUtils.getModelLocation(Blocks.COMPARATOR))).select(ComparatorMode.COMPARE, true, BlockModelGenerators.plainVariant(ModelLocationUtils.getModelLocation(Blocks.COMPARATOR, "_on"))).select(ComparatorMode.SUBTRACT, false, BlockModelGenerators.plainVariant(ModelLocationUtils.getModelLocation(Blocks.COMPARATOR, "_subtract"))).select(ComparatorMode.SUBTRACT, true, BlockModelGenerators.plainVariant(ModelLocationUtils.getModelLocation(Blocks.COMPARATOR, "_on_subtract")))).with(ROTATION_HORIZONTAL_FACING_ALT));
}
private void createSmoothStoneSlab() {
TextureMapping smoothStoneTextures = TextureMapping.cube(Blocks.SMOOTH_STONE);
TextureMapping smoothStoneSlabTextures = TextureMapping.column(TextureMapping.getBlockTexture(Blocks.SMOOTH_STONE_SLAB, "_side"), smoothStoneTextures.get(TextureSlot.TOP));
MultiVariant bottom = BlockModelGenerators.plainVariant(ModelTemplates.SLAB_BOTTOM.create(Blocks.SMOOTH_STONE_SLAB, smoothStoneSlabTextures, this.modelOutput));
MultiVariant top = BlockModelGenerators.plainVariant(ModelTemplates.SLAB_TOP.create(Blocks.SMOOTH_STONE_SLAB, smoothStoneSlabTextures, this.modelOutput));
MultiVariant doubleSlab = BlockModelGenerators.plainVariant(ModelTemplates.CUBE_COLUMN.createWithOverride(Blocks.SMOOTH_STONE_SLAB, "_double", smoothStoneSlabTextures, this.modelOutput));
this.blockStateOutput.accept(BlockModelGenerators.createSlab(Blocks.SMOOTH_STONE_SLAB, bottom, top, doubleSlab));
this.blockStateOutput.accept(BlockModelGenerators.createSimpleBlock(Blocks.SMOOTH_STONE, BlockModelGenerators.plainVariant(ModelTemplates.CUBE_ALL.create(Blocks.SMOOTH_STONE, smoothStoneTextures, this.modelOutput))));
}
private void createBrewingStand() {
this.registerSimpleFlatItemModel(Items.BREWING_STAND);
this.blockStateOutput.accept(MultiPartGenerator.multiPart(Blocks.BREWING_STAND).with(BlockModelGenerators.plainVariant(TextureMapping.getBlockTexture(Blocks.BREWING_STAND))).with(BlockModelGenerators.condition().term(BlockStateProperties.HAS_BOTTLE_0, true), BlockModelGenerators.plainVariant(TextureMapping.getBlockTexture(Blocks.BREWING_STAND, "_bottle0"))).with(BlockModelGenerators.condition().term(BlockStateProperties.HAS_BOTTLE_1, true), BlockModelGenerators.plainVariant(TextureMapping.getBlockTexture(Blocks.BREWING_STAND, "_bottle1"))).with(BlockModelGenerators.condition().term(BlockStateProperties.HAS_BOTTLE_2, true), BlockModelGenerators.plainVariant(TextureMapping.getBlockTexture(Blocks.BREWING_STAND, "_bottle2"))).with(BlockModelGenerators.condition().term(BlockStateProperties.HAS_BOTTLE_0, false), BlockModelGenerators.plainVariant(TextureMapping.getBlockTexture(Blocks.BREWING_STAND, "_empty0"))).with(BlockModelGenerators.condition().term(BlockStateProperties.HAS_BOTTLE_1, false), BlockModelGenerators.plainVariant(TextureMapping.getBlockTexture(Blocks.BREWING_STAND, "_empty1"))).with(BlockModelGenerators.condition().term(BlockStateProperties.HAS_BOTTLE_2, false), BlockModelGenerators.plainVariant(TextureMapping.getBlockTexture(Blocks.BREWING_STAND, "_empty2"))));
}
private void createMushroomBlock(Block block) {
MultiVariant skin = BlockModelGenerators.plainVariant(ModelTemplates.SINGLE_FACE.create(block, TextureMapping.defaultTexture(block), this.modelOutput));
MultiVariant skinless = BlockModelGenerators.plainVariant(ModelLocationUtils.decorateBlockModelLocation("mushroom_block_inside"));
this.blockStateOutput.accept(MultiPartGenerator.multiPart(block).with(BlockModelGenerators.condition().term(BlockStateProperties.NORTH, true), skin).with(BlockModelGenerators.condition().term(BlockStateProperties.EAST, true), skin.with(Y_ROT_90).with(UV_LOCK)).with(BlockModelGenerators.condition().term(BlockStateProperties.SOUTH, true), skin.with(Y_ROT_180).with(UV_LOCK)).with(BlockModelGenerators.condition().term(BlockStateProperties.WEST, true), skin.with(Y_ROT_270).with(UV_LOCK)).with(BlockModelGenerators.condition().term(BlockStateProperties.UP, true), skin.with(X_ROT_270).with(UV_LOCK)).with(BlockModelGenerators.condition().term(BlockStateProperties.DOWN, true), skin.with(X_ROT_90).with(UV_LOCK)).with(BlockModelGenerators.condition().term(BlockStateProperties.NORTH, false), skinless).with(BlockModelGenerators.condition().term(BlockStateProperties.EAST, false), skinless.with(Y_ROT_90)).with(BlockModelGenerators.condition().term(BlockStateProperties.SOUTH, false), skinless.with(Y_ROT_180)).with(BlockModelGenerators.condition().term(BlockStateProperties.WEST, false), skinless.with(Y_ROT_270)).with(BlockModelGenerators.condition().term(BlockStateProperties.UP, false), skinless.with(X_ROT_270)).with(BlockModelGenerators.condition().term(BlockStateProperties.DOWN, false), skinless.with(X_ROT_90)));
this.registerSimpleItemModel(block, TexturedModel.CUBE.createWithSuffix(block, "_inventory", this.modelOutput));
}
private void createCakeBlock() {
this.registerSimpleFlatItemModel(Items.CAKE);
this.blockStateOutput.accept(MultiVariantGenerator.dispatch(Blocks.CAKE).with(PropertyDispatch.initial(BlockStateProperties.BITES).select(0, BlockModelGenerators.plainVariant(ModelLocationUtils.getModelLocation(Blocks.CAKE))).select(1, BlockModelGenerators.plainVariant(ModelLocationUtils.getModelLocation(Blocks.CAKE, "_slice1"))).select(2, BlockModelGenerators.plainVariant(ModelLocationUtils.getModelLocation(Blocks.CAKE, "_slice2"))).select(3, BlockModelGenerators.plainVariant(ModelLocationUtils.getModelLocation(Blocks.CAKE, "_slice3"))).select(4, BlockModelGenerators.plainVariant(ModelLocationUtils.getModelLocation(Blocks.CAKE, "_slice4"))).select(5, BlockModelGenerators.plainVariant(ModelLocationUtils.getModelLocation(Blocks.CAKE, "_slice5"))).select(6, BlockModelGenerators.plainVariant(ModelLocationUtils.getModelLocation(Blocks.CAKE, "_slice6")))));
}
private void createCartographyTable() {
TextureMapping mapping = new TextureMapping().put(TextureSlot.PARTICLE, TextureMapping.getBlockTexture(Blocks.CARTOGRAPHY_TABLE, "_side3")).put(TextureSlot.DOWN, TextureMapping.getBlockTexture(Blocks.DARK_OAK_PLANKS)).put(TextureSlot.UP, TextureMapping.getBlockTexture(Blocks.CARTOGRAPHY_TABLE, "_top")).put(TextureSlot.NORTH, TextureMapping.getBlockTexture(Blocks.CARTOGRAPHY_TABLE, "_side3")).put(TextureSlot.EAST, TextureMapping.getBlockTexture(Blocks.CARTOGRAPHY_TABLE, "_side3")).put(TextureSlot.SOUTH, TextureMapping.getBlockTexture(Blocks.CARTOGRAPHY_TABLE, "_side1")).put(TextureSlot.WEST, TextureMapping.getBlockTexture(Blocks.CARTOGRAPHY_TABLE, "_side2"));
this.blockStateOutput.accept(BlockModelGenerators.createSimpleBlock(Blocks.CARTOGRAPHY_TABLE, BlockModelGenerators.plainVariant(ModelTemplates.CUBE.create(Blocks.CARTOGRAPHY_TABLE, mapping, this.modelOutput))));
}
private void createSmithingTable() {
TextureMapping mapping = new TextureMapping().put(TextureSlot.PARTICLE, TextureMapping.getBlockTexture(Blocks.SMITHING_TABLE, "_front")).put(TextureSlot.DOWN, TextureMapping.getBlockTexture(Blocks.SMITHING_TABLE, "_bottom")).put(TextureSlot.UP, TextureMapping.getBlockTexture(Blocks.SMITHING_TABLE, "_top")).put(TextureSlot.NORTH, TextureMapping.getBlockTexture(Blocks.SMITHING_TABLE, "_front")).put(TextureSlot.SOUTH, TextureMapping.getBlockTexture(Blocks.SMITHING_TABLE, "_front")).put(TextureSlot.EAST, TextureMapping.getBlockTexture(Blocks.SMITHING_TABLE, "_side")).put(TextureSlot.WEST, TextureMapping.getBlockTexture(Blocks.SMITHING_TABLE, "_side"));
this.blockStateOutput.accept(BlockModelGenerators.createSimpleBlock(Blocks.SMITHING_TABLE, BlockModelGenerators.plainVariant(ModelTemplates.CUBE.create(Blocks.SMITHING_TABLE, mapping, this.modelOutput))));
}
private void createCraftingTableLike(Block block, Block bottomBlock, BiFunction<Block, Block, TextureMapping> mappingProvider) {
TextureMapping mapping = mappingProvider.apply(block, bottomBlock);
this.blockStateOutput.accept(BlockModelGenerators.createSimpleBlock(block, BlockModelGenerators.plainVariant(ModelTemplates.CUBE.create(block, mapping, this.modelOutput))));
}
public void createGenericCube(Block block) {
TextureMapping mapping = new TextureMapping().put(TextureSlot.PARTICLE, TextureMapping.getBlockTexture(block, "_particle")).put(TextureSlot.DOWN, TextureMapping.getBlockTexture(block, "_down")).put(TextureSlot.UP, TextureMapping.getBlockTexture(block, "_up")).put(TextureSlot.NORTH, TextureMapping.getBlockTexture(block, "_north")).put(TextureSlot.SOUTH, TextureMapping.getBlockTexture(block, "_south")).put(TextureSlot.EAST, TextureMapping.getBlockTexture(block, "_east")).put(TextureSlot.WEST, TextureMapping.getBlockTexture(block, "_west"));
this.blockStateOutput.accept(BlockModelGenerators.createSimpleBlock(block, BlockModelGenerators.plainVariant(ModelTemplates.CUBE.create(block, mapping, this.modelOutput))));
}
private void createPumpkins() {
TextureMapping pumpkinTextures = TextureMapping.column(Blocks.PUMPKIN);
this.blockStateOutput.accept(BlockModelGenerators.createSimpleBlock(Blocks.PUMPKIN, BlockModelGenerators.plainVariant(ModelLocationUtils.getModelLocation(Blocks.PUMPKIN))));
this.createPumpkinVariant(Blocks.CARVED_PUMPKIN, pumpkinTextures);
this.createPumpkinVariant(Blocks.JACK_O_LANTERN, pumpkinTextures);
}
private void createPumpkinVariant(Block block, TextureMapping textures) {
MultiVariant model = BlockModelGenerators.plainVariant(ModelTemplates.CUBE_ORIENTABLE.create(block, textures.copyAndUpdate(TextureSlot.FRONT, TextureMapping.getBlockTexture(block)), this.modelOutput));
this.blockStateOutput.accept(MultiVariantGenerator.dispatch(block, model).with(ROTATION_HORIZONTAL_FACING));
}
private void createCauldrons() {
this.registerSimpleFlatItemModel(Items.CAULDRON);
this.createNonTemplateModelBlock(Blocks.CAULDRON);
this.blockStateOutput.accept(BlockModelGenerators.createSimpleBlock(Blocks.LAVA_CAULDRON, BlockModelGenerators.plainVariant(ModelTemplates.CAULDRON_FULL.create(Blocks.LAVA_CAULDRON, TextureMapping.cauldron(TextureMapping.getBlockTexture(Blocks.LAVA, "_still")), this.modelOutput))));
this.blockStateOutput.accept(MultiVariantGenerator.dispatch(Blocks.WATER_CAULDRON).with(PropertyDispatch.initial(LayeredCauldronBlock.LEVEL).select(1, BlockModelGenerators.plainVariant(ModelTemplates.CAULDRON_LEVEL1.createWithSuffix(Blocks.WATER_CAULDRON, "_level1", TextureMapping.cauldron(TextureMapping.getBlockTexture(Blocks.WATER, "_still")), this.modelOutput))).select(2, BlockModelGenerators.plainVariant(ModelTemplates.CAULDRON_LEVEL2.createWithSuffix(Blocks.WATER_CAULDRON, "_level2", TextureMapping.cauldron(TextureMapping.getBlockTexture(Blocks.WATER, "_still")), this.modelOutput))).select(3, BlockModelGenerators.plainVariant(ModelTemplates.CAULDRON_FULL.createWithSuffix(Blocks.WATER_CAULDRON, "_full", TextureMapping.cauldron(TextureMapping.getBlockTexture(Blocks.WATER, "_still")), this.modelOutput)))));
this.blockStateOutput.accept(MultiVariantGenerator.dispatch(Blocks.POWDER_SNOW_CAULDRON).with(PropertyDispatch.initial(LayeredCauldronBlock.LEVEL).select(1, BlockModelGenerators.plainVariant(ModelTemplates.CAULDRON_LEVEL1.createWithSuffix(Blocks.POWDER_SNOW_CAULDRON, "_level1", TextureMapping.cauldron(TextureMapping.getBlockTexture(Blocks.POWDER_SNOW)), this.modelOutput))).select(2, BlockModelGenerators.plainVariant(ModelTemplates.CAULDRON_LEVEL2.createWithSuffix(Blocks.POWDER_SNOW_CAULDRON, "_level2", TextureMapping.cauldron(TextureMapping.getBlockTexture(Blocks.POWDER_SNOW)), this.modelOutput))).select(3, BlockModelGenerators.plainVariant(ModelTemplates.CAULDRON_FULL.createWithSuffix(Blocks.POWDER_SNOW_CAULDRON, "_full", TextureMapping.cauldron(TextureMapping.getBlockTexture(Blocks.POWDER_SNOW)), this.modelOutput)))));
}
private void createChorusFlower() {
TextureMapping aliveTextures = TextureMapping.defaultTexture(Blocks.CHORUS_FLOWER);
MultiVariant aliveModel = BlockModelGenerators.plainVariant(ModelTemplates.CHORUS_FLOWER.create(Blocks.CHORUS_FLOWER, aliveTextures, this.modelOutput));
MultiVariant deadModel = BlockModelGenerators.plainVariant(this.createSuffixedVariant(Blocks.CHORUS_FLOWER, "_dead", ModelTemplates.CHORUS_FLOWER, id -> aliveTextures.copyAndUpdate(TextureSlot.TEXTURE, (Identifier)id)));
this.blockStateOutput.accept(MultiVariantGenerator.dispatch(Blocks.CHORUS_FLOWER).with(BlockModelGenerators.createEmptyOrFullDispatch(BlockStateProperties.AGE_5, 5, deadModel, aliveModel)));
}
private void createCrafterBlock() {
MultiVariant off = BlockModelGenerators.plainVariant(ModelLocationUtils.getModelLocation(Blocks.CRAFTER));
MultiVariant triggeredLocation = BlockModelGenerators.plainVariant(ModelLocationUtils.getModelLocation(Blocks.CRAFTER, "_triggered"));
MultiVariant craftingLocation = BlockModelGenerators.plainVariant(ModelLocationUtils.getModelLocation(Blocks.CRAFTER, "_crafting"));
MultiVariant craftingTriggeredLocation = BlockModelGenerators.plainVariant(ModelLocationUtils.getModelLocation(Blocks.CRAFTER, "_crafting_triggered"));
this.blockStateOutput.accept(MultiVariantGenerator.dispatch(Blocks.CRAFTER).with(PropertyDispatch.initial(BlockStateProperties.TRIGGERED, CrafterBlock.CRAFTING).select(false, false, off).select(true, true, craftingTriggeredLocation).select(true, false, triggeredLocation).select(false, true, craftingLocation)).with(PropertyDispatch.modify(BlockStateProperties.ORIENTATION).generate(BlockModelGenerators::applyRotation)));
}
private void createDispenserBlock(Block block) {
TextureMapping horizontalTextures = new TextureMapping().put(TextureSlot.TOP, TextureMapping.getBlockTexture(Blocks.FURNACE, "_top")).put(TextureSlot.SIDE, TextureMapping.getBlockTexture(Blocks.FURNACE, "_side")).put(TextureSlot.FRONT, TextureMapping.getBlockTexture(block, "_front"));
TextureMapping verticalTextures = new TextureMapping().put(TextureSlot.SIDE, TextureMapping.getBlockTexture(Blocks.FURNACE, "_top")).put(TextureSlot.FRONT, TextureMapping.getBlockTexture(block, "_front_vertical"));
MultiVariant horizontalModel = BlockModelGenerators.plainVariant(ModelTemplates.CUBE_ORIENTABLE.create(block, horizontalTextures, this.modelOutput));
MultiVariant verticalModel = BlockModelGenerators.plainVariant(ModelTemplates.CUBE_ORIENTABLE_VERTICAL.create(block, verticalTextures, this.modelOutput));
this.blockStateOutput.accept(MultiVariantGenerator.dispatch(block).with(PropertyDispatch.initial(BlockStateProperties.FACING).select(Direction.DOWN, verticalModel.with(X_ROT_180)).select(Direction.UP, verticalModel).select(Direction.NORTH, horizontalModel).select(Direction.EAST, horizontalModel.with(Y_ROT_90)).select(Direction.SOUTH, horizontalModel.with(Y_ROT_180)).select(Direction.WEST, horizontalModel.with(Y_ROT_270))));
}
private void createEndPortalFrame() {
MultiVariant empty = BlockModelGenerators.plainVariant(ModelLocationUtils.getModelLocation(Blocks.END_PORTAL_FRAME));
MultiVariant filled = BlockModelGenerators.plainVariant(ModelLocationUtils.getModelLocation(Blocks.END_PORTAL_FRAME, "_filled"));
this.blockStateOutput.accept(MultiVariantGenerator.dispatch(Blocks.END_PORTAL_FRAME).with(PropertyDispatch.initial(BlockStateProperties.EYE).select(false, empty).select(true, filled)).with(ROTATION_HORIZONTAL_FACING_ALT));
}
private void createChorusPlant() {
MultiVariant side = BlockModelGenerators.plainVariant(ModelLocationUtils.getModelLocation(Blocks.CHORUS_PLANT, "_side"));
Variant noside = BlockModelGenerators.plainModel(ModelLocationUtils.getModelLocation(Blocks.CHORUS_PLANT, "_noside"));
Variant noside1 = BlockModelGenerators.plainModel(ModelLocationUtils.getModelLocation(Blocks.CHORUS_PLANT, "_noside1"));
Variant noside2 = BlockModelGenerators.plainModel(ModelLocationUtils.getModelLocation(Blocks.CHORUS_PLANT, "_noside2"));
Variant noside3 = BlockModelGenerators.plainModel(ModelLocationUtils.getModelLocation(Blocks.CHORUS_PLANT, "_noside3"));
Variant nosideUvLock = noside.with(UV_LOCK);
Variant noside1uvLock = noside1.with(UV_LOCK);
Variant noside2uvLock = noside2.with(UV_LOCK);
Variant noside3uvLock = noside3.with(UV_LOCK);
this.blockStateOutput.accept(MultiPartGenerator.multiPart(Blocks.CHORUS_PLANT).with(BlockModelGenerators.condition().term(BlockStateProperties.NORTH, true), side).with(BlockModelGenerators.condition().term(BlockStateProperties.EAST, true), side.with(Y_ROT_90).with(UV_LOCK)).with(BlockModelGenerators.condition().term(BlockStateProperties.SOUTH, true), side.with(Y_ROT_180).with(UV_LOCK)).with(BlockModelGenerators.condition().term(BlockStateProperties.WEST, true), side.with(Y_ROT_270).with(UV_LOCK)).with(BlockModelGenerators.condition().term(BlockStateProperties.UP, true), side.with(X_ROT_270).with(UV_LOCK)).with(BlockModelGenerators.condition().term(BlockStateProperties.DOWN, true), side.with(X_ROT_90).with(UV_LOCK)).with(BlockModelGenerators.condition().term(BlockStateProperties.NORTH, false), new MultiVariant(WeightedList.of(new Weighted<Variant>(noside, 2), new Weighted<Variant>(noside1, 1), new Weighted<Variant>(noside2, 1), new Weighted<Variant>(noside3, 1)))).with(BlockModelGenerators.condition().term(BlockStateProperties.EAST, false), new MultiVariant(WeightedList.of(new Weighted<Variant>(noside1uvLock.with(Y_ROT_90), 1), new Weighted<Variant>(noside2uvLock.with(Y_ROT_90), 1), new Weighted<Variant>(noside3uvLock.with(Y_ROT_90), 1), new Weighted<Variant>(nosideUvLock.with(Y_ROT_90), 2)))).with(BlockModelGenerators.condition().term(BlockStateProperties.SOUTH, false), new MultiVariant(WeightedList.of(new Weighted<Variant>(noside2uvLock.with(Y_ROT_180), 1), new Weighted<Variant>(noside3uvLock.with(Y_ROT_180), 1), new Weighted<Variant>(nosideUvLock.with(Y_ROT_180), 2), new Weighted<Variant>(noside1uvLock.with(Y_ROT_180), 1)))).with(BlockModelGenerators.condition().term(BlockStateProperties.WEST, false), new MultiVariant(WeightedList.of(new Weighted<Variant>(noside3uvLock.with(Y_ROT_270), 1), new Weighted<Variant>(nosideUvLock.with(Y_ROT_270), 2), new Weighted<Variant>(noside1uvLock.with(Y_ROT_270), 1), new Weighted<Variant>(noside2uvLock.with(Y_ROT_270), 1)))).with(BlockModelGenerators.condition().term(BlockStateProperties.UP, false), new MultiVariant(WeightedList.of(new Weighted<Variant>(nosideUvLock.with(X_ROT_270), 2), new Weighted<Variant>(noside3uvLock.with(X_ROT_270), 1), new Weighted<Variant>(noside1uvLock.with(X_ROT_270), 1), new Weighted<Variant>(noside2uvLock.with(X_ROT_270), 1)))).with(BlockModelGenerators.condition().term(BlockStateProperties.DOWN, false), new MultiVariant(WeightedList.of(new Weighted<Variant>(noside3uvLock.with(X_ROT_90), 1), new Weighted<Variant>(noside2uvLock.with(X_ROT_90), 1), new Weighted<Variant>(noside1uvLock.with(X_ROT_90), 1), new Weighted<Variant>(nosideUvLock.with(X_ROT_90), 2)))));
}
private void createComposter() {
this.blockStateOutput.accept(MultiPartGenerator.multiPart(Blocks.COMPOSTER).with(BlockModelGenerators.plainVariant(TextureMapping.getBlockTexture(Blocks.COMPOSTER))).with(BlockModelGenerators.condition().term(BlockStateProperties.LEVEL_COMPOSTER, 1), BlockModelGenerators.plainVariant(TextureMapping.getBlockTexture(Blocks.COMPOSTER, "_contents1"))).with(BlockModelGenerators.condition().term(BlockStateProperties.LEVEL_COMPOSTER, 2), BlockModelGenerators.plainVariant(TextureMapping.getBlockTexture(Blocks.COMPOSTER, "_contents2"))).with(BlockModelGenerators.condition().term(BlockStateProperties.LEVEL_COMPOSTER, 3), BlockModelGenerators.plainVariant(TextureMapping.getBlockTexture(Blocks.COMPOSTER, "_contents3"))).with(BlockModelGenerators.condition().term(BlockStateProperties.LEVEL_COMPOSTER, 4), BlockModelGenerators.plainVariant(TextureMapping.getBlockTexture(Blocks.COMPOSTER, "_contents4"))).with(BlockModelGenerators.condition().term(BlockStateProperties.LEVEL_COMPOSTER, 5), BlockModelGenerators.plainVariant(TextureMapping.getBlockTexture(Blocks.COMPOSTER, "_contents5"))).with(BlockModelGenerators.condition().term(BlockStateProperties.LEVEL_COMPOSTER, 6), BlockModelGenerators.plainVariant(TextureMapping.getBlockTexture(Blocks.COMPOSTER, "_contents6"))).with(BlockModelGenerators.condition().term(BlockStateProperties.LEVEL_COMPOSTER, 7), BlockModelGenerators.plainVariant(TextureMapping.getBlockTexture(Blocks.COMPOSTER, "_contents7"))).with(BlockModelGenerators.condition().term(BlockStateProperties.LEVEL_COMPOSTER, 8), BlockModelGenerators.plainVariant(TextureMapping.getBlockTexture(Blocks.COMPOSTER, "_contents_ready"))));
}
private void createCopperBulb(Block copperBulb) {
MultiVariant baseModel = BlockModelGenerators.plainVariant(ModelTemplates.CUBE_ALL.create(copperBulb, TextureMapping.cube(copperBulb), this.modelOutput));
MultiVariant baseModelPowered = BlockModelGenerators.plainVariant(this.createSuffixedVariant(copperBulb, "_powered", ModelTemplates.CUBE_ALL, TextureMapping::cube));
MultiVariant litModel = BlockModelGenerators.plainVariant(this.createSuffixedVariant(copperBulb, "_lit", ModelTemplates.CUBE_ALL, TextureMapping::cube));
MultiVariant litModelPowered = BlockModelGenerators.plainVariant(this.createSuffixedVariant(copperBulb, "_lit_powered", ModelTemplates.CUBE_ALL, TextureMapping::cube));
this.blockStateOutput.accept(BlockModelGenerators.createCopperBulb(copperBulb, baseModel, litModel, baseModelPowered, litModelPowered));
}
private static BlockModelDefinitionGenerator createCopperBulb(Block copperBulb, MultiVariant baseModel, MultiVariant litModel, MultiVariant baseModelPowered, MultiVariant litModelPowered) {
return MultiVariantGenerator.dispatch(copperBulb).with(PropertyDispatch.initial(BlockStateProperties.LIT, BlockStateProperties.POWERED).generate((emittingLight, powered) -> {
if (emittingLight.booleanValue()) {
return powered != false ? litModelPowered : litModel;
}
return powered != false ? baseModelPowered : baseModel;
}));
}
private void copyCopperBulbModel(Block donor, Block acceptor) {
MultiVariant baseModel = BlockModelGenerators.plainVariant(ModelLocationUtils.getModelLocation(donor));
MultiVariant baseModelPowered = BlockModelGenerators.plainVariant(ModelLocationUtils.getModelLocation(donor, "_powered"));
MultiVariant litModel = BlockModelGenerators.plainVariant(ModelLocationUtils.getModelLocation(donor, "_lit"));
MultiVariant litModelPowered = BlockModelGenerators.plainVariant(ModelLocationUtils.getModelLocation(donor, "_lit_powered"));
this.itemModelOutput.copy(donor.asItem(), acceptor.asItem());
this.blockStateOutput.accept(BlockModelGenerators.createCopperBulb(acceptor, baseModel, litModel, baseModelPowered, litModelPowered));
}
private void createAmethystCluster(Block clusterBlock) {
MultiVariant model = BlockModelGenerators.plainVariant(ModelTemplates.CROSS.create(clusterBlock, TextureMapping.cross(clusterBlock), this.modelOutput));
this.blockStateOutput.accept(MultiVariantGenerator.dispatch(clusterBlock, model).with(ROTATIONS_COLUMN_WITH_FACING));
}
private void createAmethystClusters() {
this.createAmethystCluster(Blocks.SMALL_AMETHYST_BUD);
this.createAmethystCluster(Blocks.MEDIUM_AMETHYST_BUD);
this.createAmethystCluster(Blocks.LARGE_AMETHYST_BUD);
this.createAmethystCluster(Blocks.AMETHYST_CLUSTER);
}
private void createPointedDripstone() {
PropertyDispatch.C2<MultiVariant, Direction, DripstoneThickness> generator = PropertyDispatch.initial(BlockStateProperties.VERTICAL_DIRECTION, BlockStateProperties.DRIPSTONE_THICKNESS);
for (DripstoneThickness dripstoneThickness : DripstoneThickness.values()) {
generator.select(Direction.UP, dripstoneThickness, this.createPointedDripstoneVariant(Direction.UP, dripstoneThickness));
}
for (DripstoneThickness dripstoneThickness : DripstoneThickness.values()) {
generator.select(Direction.DOWN, dripstoneThickness, this.createPointedDripstoneVariant(Direction.DOWN, dripstoneThickness));
}
this.blockStateOutput.accept(MultiVariantGenerator.dispatch(Blocks.POINTED_DRIPSTONE).with(generator));
}
private MultiVariant createPointedDripstoneVariant(Direction direction, DripstoneThickness dripstoneThickness) {
String suffix = "_" + direction.getSerializedName() + "_" + dripstoneThickness.getSerializedName();
TextureMapping texture = TextureMapping.cross(TextureMapping.getBlockTexture(Blocks.POINTED_DRIPSTONE, suffix));
return BlockModelGenerators.plainVariant(ModelTemplates.POINTED_DRIPSTONE.createWithSuffix(Blocks.POINTED_DRIPSTONE, suffix, texture, this.modelOutput));
}
private void createNyliumBlock(Block block) {
TextureMapping mapping = new TextureMapping().put(TextureSlot.BOTTOM, TextureMapping.getBlockTexture(Blocks.NETHERRACK)).put(TextureSlot.TOP, TextureMapping.getBlockTexture(block)).put(TextureSlot.SIDE, TextureMapping.getBlockTexture(block, "_side"));
this.blockStateOutput.accept(BlockModelGenerators.createSimpleBlock(block, BlockModelGenerators.plainVariant(ModelTemplates.CUBE_BOTTOM_TOP.create(block, mapping, this.modelOutput))));
}
private void createDaylightDetector() {
Identifier sideTexture = TextureMapping.getBlockTexture(Blocks.DAYLIGHT_DETECTOR, "_side");
TextureMapping normalTextures = new TextureMapping().put(TextureSlot.TOP, TextureMapping.getBlockTexture(Blocks.DAYLIGHT_DETECTOR, "_top")).put(TextureSlot.SIDE, sideTexture);
TextureMapping invertedTextures = new TextureMapping().put(TextureSlot.TOP, TextureMapping.getBlockTexture(Blocks.DAYLIGHT_DETECTOR, "_inverted_top")).put(TextureSlot.SIDE, sideTexture);
this.blockStateOutput.accept(MultiVariantGenerator.dispatch(Blocks.DAYLIGHT_DETECTOR).with(PropertyDispatch.initial(BlockStateProperties.INVERTED).select(false, BlockModelGenerators.plainVariant(ModelTemplates.DAYLIGHT_DETECTOR.create(Blocks.DAYLIGHT_DETECTOR, normalTextures, this.modelOutput))).select(true, BlockModelGenerators.plainVariant(ModelTemplates.DAYLIGHT_DETECTOR.create(ModelLocationUtils.getModelLocation(Blocks.DAYLIGHT_DETECTOR, "_inverted"), invertedTextures, this.modelOutput)))));
}
private void createRotatableColumn(Block block) {
this.blockStateOutput.accept(MultiVariantGenerator.dispatch(block, BlockModelGenerators.plainVariant(ModelLocationUtils.getModelLocation(block))).with(ROTATIONS_COLUMN_WITH_FACING));
}
private void createLightningRod(Block block, Block waxedBlock) {
MultiVariant on = BlockModelGenerators.plainVariant(ModelLocationUtils.getModelLocation(Blocks.LIGHTNING_ROD, "_on"));
MultiVariant off = BlockModelGenerators.plainVariant(ModelTemplates.LIGHTNING_ROD.create(block, TextureMapping.defaultTexture(block), this.modelOutput));
this.blockStateOutput.accept(MultiVariantGenerator.dispatch(block).with(BlockModelGenerators.createBooleanModelDispatch(BlockStateProperties.POWERED, on, off)).with(ROTATIONS_COLUMN_WITH_FACING));
this.blockStateOutput.accept(MultiVariantGenerator.dispatch(waxedBlock).with(BlockModelGenerators.createBooleanModelDispatch(BlockStateProperties.POWERED, on, off)).with(ROTATIONS_COLUMN_WITH_FACING));
this.itemModelOutput.copy(block.asItem(), waxedBlock.asItem());
}
private void createFarmland() {
TextureMapping dryTextures = new TextureMapping().put(TextureSlot.DIRT, TextureMapping.getBlockTexture(Blocks.DIRT)).put(TextureSlot.TOP, TextureMapping.getBlockTexture(Blocks.FARMLAND));
TextureMapping moistTextures = new TextureMapping().put(TextureSlot.DIRT, TextureMapping.getBlockTexture(Blocks.DIRT)).put(TextureSlot.TOP, TextureMapping.getBlockTexture(Blocks.FARMLAND, "_moist"));
MultiVariant dryModel = BlockModelGenerators.plainVariant(ModelTemplates.FARMLAND.create(Blocks.FARMLAND, dryTextures, this.modelOutput));
MultiVariant moistModel = BlockModelGenerators.plainVariant(ModelTemplates.FARMLAND.create(TextureMapping.getBlockTexture(Blocks.FARMLAND, "_moist"), moistTextures, this.modelOutput));
this.blockStateOutput.accept(MultiVariantGenerator.dispatch(Blocks.FARMLAND).with(BlockModelGenerators.createEmptyOrFullDispatch(BlockStateProperties.MOISTURE, 7, moistModel, dryModel)));
}
private MultiVariant createFloorFireModels(Block block) {
return BlockModelGenerators.variants(BlockModelGenerators.plainModel(ModelTemplates.FIRE_FLOOR.create(ModelLocationUtils.getModelLocation(block, "_floor0"), TextureMapping.fire0(block), this.modelOutput)), BlockModelGenerators.plainModel(ModelTemplates.FIRE_FLOOR.create(ModelLocationUtils.getModelLocation(block, "_floor1"), TextureMapping.fire1(block), this.modelOutput)));
}
private MultiVariant createSideFireModels(Block block) {
return BlockModelGenerators.variants(BlockModelGenerators.plainModel(ModelTemplates.FIRE_SIDE.create(ModelLocationUtils.getModelLocation(block, "_side0"), TextureMapping.fire0(block), this.modelOutput)), BlockModelGenerators.plainModel(ModelTemplates.FIRE_SIDE.create(ModelLocationUtils.getModelLocation(block, "_side1"), TextureMapping.fire1(block), this.modelOutput)), BlockModelGenerators.plainModel(ModelTemplates.FIRE_SIDE_ALT.create(ModelLocationUtils.getModelLocation(block, "_side_alt0"), TextureMapping.fire0(block), this.modelOutput)), BlockModelGenerators.plainModel(ModelTemplates.FIRE_SIDE_ALT.create(ModelLocationUtils.getModelLocation(block, "_side_alt1"), TextureMapping.fire1(block), this.modelOutput)));
}
private MultiVariant createTopFireModels(Block block) {
return BlockModelGenerators.variants(BlockModelGenerators.plainModel(ModelTemplates.FIRE_UP.create(ModelLocationUtils.getModelLocation(block, "_up0"), TextureMapping.fire0(block), this.modelOutput)), BlockModelGenerators.plainModel(ModelTemplates.FIRE_UP.create(ModelLocationUtils.getModelLocation(block, "_up1"), TextureMapping.fire1(block), this.modelOutput)), BlockModelGenerators.plainModel(ModelTemplates.FIRE_UP_ALT.create(ModelLocationUtils.getModelLocation(block, "_up_alt0"), TextureMapping.fire0(block), this.modelOutput)), BlockModelGenerators.plainModel(ModelTemplates.FIRE_UP_ALT.create(ModelLocationUtils.getModelLocation(block, "_up_alt1"), TextureMapping.fire1(block), this.modelOutput)));
}
private void createFire() {
ConditionBuilder noSides = BlockModelGenerators.condition().term(BlockStateProperties.NORTH, false).term(BlockStateProperties.EAST, false).term(BlockStateProperties.SOUTH, false).term(BlockStateProperties.WEST, false).term(BlockStateProperties.UP, false);
MultiVariant floorFireModels = this.createFloorFireModels(Blocks.FIRE);
MultiVariant sideFireModels = this.createSideFireModels(Blocks.FIRE);
MultiVariant topFireModels = this.createTopFireModels(Blocks.FIRE);
this.blockStateOutput.accept(MultiPartGenerator.multiPart(Blocks.FIRE).with(noSides, floorFireModels).with(BlockModelGenerators.or(BlockModelGenerators.condition().term(BlockStateProperties.NORTH, true), noSides), sideFireModels).with(BlockModelGenerators.or(BlockModelGenerators.condition().term(BlockStateProperties.EAST, true), noSides), sideFireModels.with(Y_ROT_90)).with(BlockModelGenerators.or(BlockModelGenerators.condition().term(BlockStateProperties.SOUTH, true), noSides), sideFireModels.with(Y_ROT_180)).with(BlockModelGenerators.or(BlockModelGenerators.condition().term(BlockStateProperties.WEST, true), noSides), sideFireModels.with(Y_ROT_270)).with(BlockModelGenerators.condition().term(BlockStateProperties.UP, true), topFireModels));
}
private void createSoulFire() {
MultiVariant floorFireModels = this.createFloorFireModels(Blocks.SOUL_FIRE);
MultiVariant sideFireModels = this.createSideFireModels(Blocks.SOUL_FIRE);
this.blockStateOutput.accept(MultiPartGenerator.multiPart(Blocks.SOUL_FIRE).with(floorFireModels).with(sideFireModels).with(sideFireModels.with(Y_ROT_90)).with(sideFireModels.with(Y_ROT_180)).with(sideFireModels.with(Y_ROT_270)));
}
private void createLantern(Block block) {
MultiVariant ground = BlockModelGenerators.plainVariant(TexturedModel.LANTERN.create(block, this.modelOutput));
MultiVariant hanging = BlockModelGenerators.plainVariant(TexturedModel.HANGING_LANTERN.create(block, this.modelOutput));
this.registerSimpleFlatItemModel(block.asItem());
this.blockStateOutput.accept(MultiVariantGenerator.dispatch(block).with(BlockModelGenerators.createBooleanModelDispatch(BlockStateProperties.HANGING, hanging, ground)));
}
private void createCopperLantern(Block unwaxed, Block waxed) {
Identifier ground = TexturedModel.LANTERN.create(unwaxed, this.modelOutput);
Identifier hanging = TexturedModel.HANGING_LANTERN.create(unwaxed, this.modelOutput);
this.registerSimpleFlatItemModel(unwaxed.asItem());
this.itemModelOutput.copy(unwaxed.asItem(), waxed.asItem());
this.blockStateOutput.accept(MultiVariantGenerator.dispatch(unwaxed).with(BlockModelGenerators.createBooleanModelDispatch(BlockStateProperties.HANGING, BlockModelGenerators.plainVariant(hanging), BlockModelGenerators.plainVariant(ground))));
this.blockStateOutput.accept(MultiVariantGenerator.dispatch(waxed).with(BlockModelGenerators.createBooleanModelDispatch(BlockStateProperties.HANGING, BlockModelGenerators.plainVariant(hanging), BlockModelGenerators.plainVariant(ground))));
}
private void createCopperChain(Block unwaxed, Block waxed) {
MultiVariant model = BlockModelGenerators.plainVariant(TexturedModel.CHAIN.create(unwaxed, this.modelOutput));
this.createAxisAlignedPillarBlockCustomModel(unwaxed, model);
this.createAxisAlignedPillarBlockCustomModel(waxed, model);
}
private void createMuddyMangroveRoots() {
TextureMapping textures = TextureMapping.column(TextureMapping.getBlockTexture(Blocks.MUDDY_MANGROVE_ROOTS, "_side"), TextureMapping.getBlockTexture(Blocks.MUDDY_MANGROVE_ROOTS, "_top"));
MultiVariant model = BlockModelGenerators.plainVariant(ModelTemplates.CUBE_COLUMN.create(Blocks.MUDDY_MANGROVE_ROOTS, textures, this.modelOutput));
this.blockStateOutput.accept(BlockModelGenerators.createAxisAlignedPillarBlock(Blocks.MUDDY_MANGROVE_ROOTS, model));
}
private void createMangrovePropagule() {
this.registerSimpleFlatItemModel(Items.MANGROVE_PROPAGULE);
Block block = Blocks.MANGROVE_PROPAGULE;
MultiVariant plantedModel = BlockModelGenerators.plainVariant(ModelLocationUtils.getModelLocation(block));
this.blockStateOutput.accept(MultiVariantGenerator.dispatch(Blocks.MANGROVE_PROPAGULE).with(PropertyDispatch.initial(MangrovePropaguleBlock.HANGING, MangrovePropaguleBlock.AGE).generate((hanging, age) -> hanging != false ? BlockModelGenerators.plainVariant(ModelLocationUtils.getModelLocation(block, "_hanging_" + age)) : plantedModel)));
}
private void createFrostedIce() {
this.blockStateOutput.accept(MultiVariantGenerator.dispatch(Blocks.FROSTED_ICE).with(PropertyDispatch.initial(BlockStateProperties.AGE_3).select(0, BlockModelGenerators.plainVariant(this.createSuffixedVariant(Blocks.FROSTED_ICE, "_0", ModelTemplates.CUBE_ALL, TextureMapping::cube))).select(1, BlockModelGenerators.plainVariant(this.createSuffixedVariant(Blocks.FROSTED_ICE, "_1", ModelTemplates.CUBE_ALL, TextureMapping::cube))).select(2, BlockModelGenerators.plainVariant(this.createSuffixedVariant(Blocks.FROSTED_ICE, "_2", ModelTemplates.CUBE_ALL, TextureMapping::cube))).select(3, BlockModelGenerators.plainVariant(this.createSuffixedVariant(Blocks.FROSTED_ICE, "_3", ModelTemplates.CUBE_ALL, TextureMapping::cube)))));
}
private void createGrassBlocks() {
Identifier bottomTexture = TextureMapping.getBlockTexture(Blocks.DIRT);
TextureMapping snowyMapping = new TextureMapping().put(TextureSlot.BOTTOM, bottomTexture).copyForced(TextureSlot.BOTTOM, TextureSlot.PARTICLE).put(TextureSlot.TOP, TextureMapping.getBlockTexture(Blocks.GRASS_BLOCK, "_top")).put(TextureSlot.SIDE, TextureMapping.getBlockTexture(Blocks.GRASS_BLOCK, "_snow"));
MultiVariant snowyGrass = BlockModelGenerators.plainVariant(ModelTemplates.CUBE_BOTTOM_TOP.createWithSuffix(Blocks.GRASS_BLOCK, "_snow", snowyMapping, this.modelOutput));
Identifier plainGrassModel = ModelLocationUtils.getModelLocation(Blocks.GRASS_BLOCK);
this.createGrassLikeBlock(Blocks.GRASS_BLOCK, BlockModelGenerators.createRotatedVariants(BlockModelGenerators.plainModel(plainGrassModel)), snowyGrass);
this.registerSimpleTintedItemModel(Blocks.GRASS_BLOCK, plainGrassModel, new GrassColorSource());
MultiVariant myceliumModel = BlockModelGenerators.createRotatedVariants(BlockModelGenerators.plainModel(TexturedModel.CUBE_TOP_BOTTOM.get(Blocks.MYCELIUM).updateTextures(m -> m.put(TextureSlot.BOTTOM, bottomTexture)).create(Blocks.MYCELIUM, this.modelOutput)));
this.createGrassLikeBlock(Blocks.MYCELIUM, myceliumModel, snowyGrass);
MultiVariant podzolModel = BlockModelGenerators.createRotatedVariants(BlockModelGenerators.plainModel(TexturedModel.CUBE_TOP_BOTTOM.get(Blocks.PODZOL).updateTextures(m -> m.put(TextureSlot.BOTTOM, bottomTexture)).create(Blocks.PODZOL, this.modelOutput)));
this.createGrassLikeBlock(Blocks.PODZOL, podzolModel, snowyGrass);
}
private void createGrassLikeBlock(Block block, MultiVariant normal, MultiVariant snowy) {
this.blockStateOutput.accept(MultiVariantGenerator.dispatch(block).with(PropertyDispatch.initial(BlockStateProperties.SNOWY).select(true, snowy).select(false, normal)));
}
private void createCocoa() {
this.registerSimpleFlatItemModel(Items.COCOA_BEANS);
this.blockStateOutput.accept(MultiVariantGenerator.dispatch(Blocks.COCOA).with(PropertyDispatch.initial(BlockStateProperties.AGE_2).select(0, BlockModelGenerators.plainVariant(ModelLocationUtils.getModelLocation(Blocks.COCOA, "_stage0"))).select(1, BlockModelGenerators.plainVariant(ModelLocationUtils.getModelLocation(Blocks.COCOA, "_stage1"))).select(2, BlockModelGenerators.plainVariant(ModelLocationUtils.getModelLocation(Blocks.COCOA, "_stage2")))).with(ROTATION_HORIZONTAL_FACING_ALT));
}
private void createDirtPath() {
Variant model = BlockModelGenerators.plainModel(ModelLocationUtils.getModelLocation(Blocks.DIRT_PATH));
this.blockStateOutput.accept(MultiVariantGenerator.dispatch(Blocks.DIRT_PATH, BlockModelGenerators.createRotatedVariants(model)));
}
private void createWeightedPressurePlate(Block block, Block appearance) {
TextureMapping textures = TextureMapping.defaultTexture(appearance);
MultiVariant up = BlockModelGenerators.plainVariant(ModelTemplates.PRESSURE_PLATE_UP.create(block, textures, this.modelOutput));
MultiVariant down = BlockModelGenerators.plainVariant(ModelTemplates.PRESSURE_PLATE_DOWN.create(block, textures, this.modelOutput));
this.blockStateOutput.accept(MultiVariantGenerator.dispatch(block).with(BlockModelGenerators.createEmptyOrFullDispatch(BlockStateProperties.POWER, 1, down, up)));
}
private void createHopper() {
MultiVariant downBlock = BlockModelGenerators.plainVariant(ModelLocationUtils.getModelLocation(Blocks.HOPPER));
MultiVariant sideBlock = BlockModelGenerators.plainVariant(ModelLocationUtils.getModelLocation(Blocks.HOPPER, "_side"));
this.registerSimpleFlatItemModel(Items.HOPPER);
this.blockStateOutput.accept(MultiVariantGenerator.dispatch(Blocks.HOPPER).with(PropertyDispatch.initial(BlockStateProperties.FACING_HOPPER).select(Direction.DOWN, downBlock).select(Direction.NORTH, sideBlock).select(Direction.EAST, sideBlock.with(Y_ROT_90)).select(Direction.SOUTH, sideBlock.with(Y_ROT_180)).select(Direction.WEST, sideBlock.with(Y_ROT_270))));
}
private void copyModel(Block donor, Block acceptor) {
MultiVariant model = BlockModelGenerators.plainVariant(ModelLocationUtils.getModelLocation(donor));
this.blockStateOutput.accept(MultiVariantGenerator.dispatch(acceptor, model));
this.itemModelOutput.copy(donor.asItem(), acceptor.asItem());
}
private void createBarsAndItem(Block block) {
TextureMapping textures = TextureMapping.bars(block);
this.createBars(block, ModelTemplates.BARS_POST_ENDS.create(block, textures, this.modelOutput), ModelTemplates.BARS_POST.create(block, textures, this.modelOutput), ModelTemplates.BARS_CAP.create(block, textures, this.modelOutput), ModelTemplates.BARS_CAP_ALT.create(block, textures, this.modelOutput), ModelTemplates.BARS_POST_SIDE.create(block, textures, this.modelOutput), ModelTemplates.BARS_POST_SIDE_ALT.create(block, textures, this.modelOutput));
this.registerSimpleFlatItemModel(block);
}
private void createBarsAndItem(Block unwaxed, Block waxed) {
TextureMapping textures = TextureMapping.bars(unwaxed);
Identifier postEndResource = ModelTemplates.BARS_POST_ENDS.create(unwaxed, textures, this.modelOutput);
Identifier postResource = ModelTemplates.BARS_POST.create(unwaxed, textures, this.modelOutput);
Identifier capResource = ModelTemplates.BARS_CAP.create(unwaxed, textures, this.modelOutput);
Identifier capAltResource = ModelTemplates.BARS_CAP_ALT.create(unwaxed, textures, this.modelOutput);
Identifier sideResource = ModelTemplates.BARS_POST_SIDE.create(unwaxed, textures, this.modelOutput);
Identifier sideAltResource = ModelTemplates.BARS_POST_SIDE_ALT.create(unwaxed, textures, this.modelOutput);
this.createBars(unwaxed, postEndResource, postResource, capResource, capAltResource, sideResource, sideAltResource);
this.createBars(waxed, postEndResource, postResource, capResource, capAltResource, sideResource, sideAltResource);
this.registerSimpleFlatItemModel(unwaxed);
this.itemModelOutput.copy(unwaxed.asItem(), waxed.asItem());
}
private void createBars(Block block, Identifier postEndResource, Identifier postResource, Identifier capResource, Identifier capAltResource, Identifier sideResource, Identifier sideAltResource) {
MultiVariant postEnds = BlockModelGenerators.plainVariant(postEndResource);
MultiVariant post = BlockModelGenerators.plainVariant(postResource);
MultiVariant cap = BlockModelGenerators.plainVariant(capResource);
MultiVariant capAlt = BlockModelGenerators.plainVariant(capAltResource);
MultiVariant side = BlockModelGenerators.plainVariant(sideResource);
MultiVariant sideAlt = BlockModelGenerators.plainVariant(sideAltResource);
this.blockStateOutput.accept(MultiPartGenerator.multiPart(block).with(postEnds).with(BlockModelGenerators.condition().term(BlockStateProperties.NORTH, false).term(BlockStateProperties.EAST, false).term(BlockStateProperties.SOUTH, false).term(BlockStateProperties.WEST, false), post).with(BlockModelGenerators.condition().term(BlockStateProperties.NORTH, true).term(BlockStateProperties.EAST, false).term(BlockStateProperties.SOUTH, false).term(BlockStateProperties.WEST, false), cap).with(BlockModelGenerators.condition().term(BlockStateProperties.NORTH, false).term(BlockStateProperties.EAST, true).term(BlockStateProperties.SOUTH, false).term(BlockStateProperties.WEST, false), cap.with(Y_ROT_90)).with(BlockModelGenerators.condition().term(BlockStateProperties.NORTH, false).term(BlockStateProperties.EAST, false).term(BlockStateProperties.SOUTH, true).term(BlockStateProperties.WEST, false), capAlt).with(BlockModelGenerators.condition().term(BlockStateProperties.NORTH, false).term(BlockStateProperties.EAST, false).term(BlockStateProperties.SOUTH, false).term(BlockStateProperties.WEST, true), capAlt.with(Y_ROT_90)).with(BlockModelGenerators.condition().term(BlockStateProperties.NORTH, true), side).with(BlockModelGenerators.condition().term(BlockStateProperties.EAST, true), side.with(Y_ROT_90)).with(BlockModelGenerators.condition().term(BlockStateProperties.SOUTH, true), sideAlt).with(BlockModelGenerators.condition().term(BlockStateProperties.WEST, true), sideAlt.with(Y_ROT_90)));
}
private void createNonTemplateHorizontalBlock(Block block) {
this.blockStateOutput.accept(MultiVariantGenerator.dispatch(block, BlockModelGenerators.plainVariant(ModelLocationUtils.getModelLocation(block))).with(ROTATION_HORIZONTAL_FACING));
}
private void createLever() {
MultiVariant off = BlockModelGenerators.plainVariant(ModelLocationUtils.getModelLocation(Blocks.LEVER));
MultiVariant on = BlockModelGenerators.plainVariant(ModelLocationUtils.getModelLocation(Blocks.LEVER, "_on"));
this.registerSimpleFlatItemModel(Blocks.LEVER);
this.blockStateOutput.accept(MultiVariantGenerator.dispatch(Blocks.LEVER).with(BlockModelGenerators.createBooleanModelDispatch(BlockStateProperties.POWERED, off, on)).with(PropertyDispatch.modify(BlockStateProperties.ATTACH_FACE, BlockStateProperties.HORIZONTAL_FACING).select(AttachFace.CEILING, Direction.NORTH, X_ROT_180.then(Y_ROT_180)).select(AttachFace.CEILING, Direction.EAST, X_ROT_180.then(Y_ROT_270)).select(AttachFace.CEILING, Direction.SOUTH, X_ROT_180).select(AttachFace.CEILING, Direction.WEST, X_ROT_180.then(Y_ROT_90)).select(AttachFace.FLOOR, Direction.NORTH, NOP).select(AttachFace.FLOOR, Direction.EAST, Y_ROT_90).select(AttachFace.FLOOR, Direction.SOUTH, Y_ROT_180).select(AttachFace.FLOOR, Direction.WEST, Y_ROT_270).select(AttachFace.WALL, Direction.NORTH, X_ROT_90).select(AttachFace.WALL, Direction.EAST, X_ROT_90.then(Y_ROT_90)).select(AttachFace.WALL, Direction.SOUTH, X_ROT_90.then(Y_ROT_180)).select(AttachFace.WALL, Direction.WEST, X_ROT_90.then(Y_ROT_270))));
}
private void createLilyPad() {
Identifier itemModel = this.createFlatItemModelWithBlockTexture(Items.LILY_PAD, Blocks.LILY_PAD);
this.registerSimpleTintedItemModel(Blocks.LILY_PAD, itemModel, ItemModelUtils.constantTint(-9321636));
Variant blockModel = BlockModelGenerators.plainModel(ModelLocationUtils.getModelLocation(Blocks.LILY_PAD));
this.blockStateOutput.accept(MultiVariantGenerator.dispatch(Blocks.LILY_PAD, BlockModelGenerators.createRotatedVariants(blockModel)));
}
private void createFrogspawnBlock() {
this.registerSimpleFlatItemModel(Blocks.FROGSPAWN);
this.blockStateOutput.accept(BlockModelGenerators.createSimpleBlock(Blocks.FROGSPAWN, BlockModelGenerators.plainVariant(ModelLocationUtils.getModelLocation(Blocks.FROGSPAWN))));
}
private void createNetherPortalBlock() {
this.blockStateOutput.accept(MultiVariantGenerator.dispatch(Blocks.NETHER_PORTAL).with(PropertyDispatch.initial(BlockStateProperties.HORIZONTAL_AXIS).select(Direction.Axis.X, BlockModelGenerators.plainVariant(ModelLocationUtils.getModelLocation(Blocks.NETHER_PORTAL, "_ns"))).select(Direction.Axis.Z, BlockModelGenerators.plainVariant(ModelLocationUtils.getModelLocation(Blocks.NETHER_PORTAL, "_ew")))));
}
private void createNetherrack() {
Variant model = BlockModelGenerators.plainModel(TexturedModel.CUBE.create(Blocks.NETHERRACK, this.modelOutput));
this.blockStateOutput.accept(MultiVariantGenerator.dispatch(Blocks.NETHERRACK, BlockModelGenerators.variants(model, model.with(X_ROT_90), model.with(X_ROT_180), model.with(X_ROT_270), model.with(Y_ROT_90), model.with(Y_ROT_90.then(X_ROT_90)), model.with(Y_ROT_90.then(X_ROT_180)), model.with(Y_ROT_90.then(X_ROT_270)), model.with(Y_ROT_180), model.with(Y_ROT_180.then(X_ROT_90)), model.with(Y_ROT_180.then(X_ROT_180)), model.with(Y_ROT_180.then(X_ROT_270)), model.with(Y_ROT_270), model.with(Y_ROT_270.then(X_ROT_90)), model.with(Y_ROT_270.then(X_ROT_180)), model.with(Y_ROT_270.then(X_ROT_270)))));
}
private void createObserver() {
MultiVariant off = BlockModelGenerators.plainVariant(ModelLocationUtils.getModelLocation(Blocks.OBSERVER));
MultiVariant on = BlockModelGenerators.plainVariant(ModelLocationUtils.getModelLocation(Blocks.OBSERVER, "_on"));
this.blockStateOutput.accept(MultiVariantGenerator.dispatch(Blocks.OBSERVER).with(BlockModelGenerators.createBooleanModelDispatch(BlockStateProperties.POWERED, on, off)).with(ROTATION_FACING));
}
private void createPistons() {
TextureMapping commonMapping = new TextureMapping().put(TextureSlot.BOTTOM, TextureMapping.getBlockTexture(Blocks.PISTON, "_bottom")).put(TextureSlot.SIDE, TextureMapping.getBlockTexture(Blocks.PISTON, "_side"));
Identifier topSticky = TextureMapping.getBlockTexture(Blocks.PISTON, "_top_sticky");
Identifier top = TextureMapping.getBlockTexture(Blocks.PISTON, "_top");
TextureMapping stickyTextures = commonMapping.copyAndUpdate(TextureSlot.PLATFORM, topSticky);
TextureMapping normalTextures = commonMapping.copyAndUpdate(TextureSlot.PLATFORM, top);
MultiVariant extendedPiston = BlockModelGenerators.plainVariant(ModelLocationUtils.getModelLocation(Blocks.PISTON, "_base"));
this.createPistonVariant(Blocks.PISTON, extendedPiston, normalTextures);
this.createPistonVariant(Blocks.STICKY_PISTON, extendedPiston, stickyTextures);
Identifier normalInventory = ModelTemplates.CUBE_BOTTOM_TOP.createWithSuffix(Blocks.PISTON, "_inventory", commonMapping.copyAndUpdate(TextureSlot.TOP, top), this.modelOutput);
Identifier stickyInventory = ModelTemplates.CUBE_BOTTOM_TOP.createWithSuffix(Blocks.STICKY_PISTON, "_inventory", commonMapping.copyAndUpdate(TextureSlot.TOP, topSticky), this.modelOutput);
this.registerSimpleItemModel(Blocks.PISTON, normalInventory);
this.registerSimpleItemModel(Blocks.STICKY_PISTON, stickyInventory);
}
private void createPistonVariant(Block block, MultiVariant extended, TextureMapping textures) {
MultiVariant retracted = BlockModelGenerators.plainVariant(ModelTemplates.PISTON.create(block, textures, this.modelOutput));
this.blockStateOutput.accept(MultiVariantGenerator.dispatch(block).with(BlockModelGenerators.createBooleanModelDispatch(BlockStateProperties.EXTENDED, extended, retracted)).with(ROTATION_FACING));
}
private void createPistonHeads() {
TextureMapping commonMapping = new TextureMapping().put(TextureSlot.UNSTICKY, TextureMapping.getBlockTexture(Blocks.PISTON, "_top")).put(TextureSlot.SIDE, TextureMapping.getBlockTexture(Blocks.PISTON, "_side"));
TextureMapping stickyTextures = commonMapping.copyAndUpdate(TextureSlot.PLATFORM, TextureMapping.getBlockTexture(Blocks.PISTON, "_top_sticky"));
TextureMapping normalTextures = commonMapping.copyAndUpdate(TextureSlot.PLATFORM, TextureMapping.getBlockTexture(Blocks.PISTON, "_top"));
this.blockStateOutput.accept(MultiVariantGenerator.dispatch(Blocks.PISTON_HEAD).with(PropertyDispatch.initial(BlockStateProperties.SHORT, BlockStateProperties.PISTON_TYPE).select(false, PistonType.DEFAULT, BlockModelGenerators.plainVariant(ModelTemplates.PISTON_HEAD.createWithSuffix(Blocks.PISTON, "_head", normalTextures, this.modelOutput))).select(false, PistonType.STICKY, BlockModelGenerators.plainVariant(ModelTemplates.PISTON_HEAD.createWithSuffix(Blocks.PISTON, "_head_sticky", stickyTextures, this.modelOutput))).select(true, PistonType.DEFAULT, BlockModelGenerators.plainVariant(ModelTemplates.PISTON_HEAD_SHORT.createWithSuffix(Blocks.PISTON, "_head_short", normalTextures, this.modelOutput))).select(true, PistonType.STICKY, BlockModelGenerators.plainVariant(ModelTemplates.PISTON_HEAD_SHORT.createWithSuffix(Blocks.PISTON, "_head_short_sticky", stickyTextures, this.modelOutput)))).with(ROTATION_FACING));
}
private void createTrialSpawner() {
Block block = Blocks.TRIAL_SPAWNER;
TextureMapping inactiveTextures = TextureMapping.trialSpawner(block, "_side_inactive", "_top_inactive");
TextureMapping activeTextures = TextureMapping.trialSpawner(block, "_side_active", "_top_active");
TextureMapping ejectingRewardTextures = TextureMapping.trialSpawner(block, "_side_active", "_top_ejecting_reward");
TextureMapping ominousInactiveTextures = TextureMapping.trialSpawner(block, "_side_inactive_ominous", "_top_inactive_ominous");
TextureMapping ominousActiveTextures = TextureMapping.trialSpawner(block, "_side_active_ominous", "_top_active_ominous");
TextureMapping ominousEjectingRewardTextures = TextureMapping.trialSpawner(block, "_side_active_ominous", "_top_ejecting_reward_ominous");
Identifier inactiveModel = ModelTemplates.CUBE_BOTTOM_TOP_INNER_FACES.create(block, inactiveTextures, this.modelOutput);
MultiVariant inactive = BlockModelGenerators.plainVariant(inactiveModel);
MultiVariant active = BlockModelGenerators.plainVariant(ModelTemplates.CUBE_BOTTOM_TOP_INNER_FACES.createWithSuffix(block, "_active", activeTextures, this.modelOutput));
MultiVariant ejectingReward = BlockModelGenerators.plainVariant(ModelTemplates.CUBE_BOTTOM_TOP_INNER_FACES.createWithSuffix(block, "_ejecting_reward", ejectingRewardTextures, this.modelOutput));
MultiVariant ominousInactive = BlockModelGenerators.plainVariant(ModelTemplates.CUBE_BOTTOM_TOP_INNER_FACES.createWithSuffix(block, "_inactive_ominous", ominousInactiveTextures, this.modelOutput));
MultiVariant ominousActive = BlockModelGenerators.plainVariant(ModelTemplates.CUBE_BOTTOM_TOP_INNER_FACES.createWithSuffix(block, "_active_ominous", ominousActiveTextures, this.modelOutput));
MultiVariant ominousEjectingReward = BlockModelGenerators.plainVariant(ModelTemplates.CUBE_BOTTOM_TOP_INNER_FACES.createWithSuffix(block, "_ejecting_reward_ominous", ominousEjectingRewardTextures, this.modelOutput));
this.registerSimpleItemModel(block, inactiveModel);
this.blockStateOutput.accept(MultiVariantGenerator.dispatch(block).with(PropertyDispatch.initial(BlockStateProperties.TRIAL_SPAWNER_STATE, BlockStateProperties.OMINOUS).generate((state, ominous) -> switch (state) {
default -> throw new MatchException(null, null);
case TrialSpawnerState.INACTIVE, TrialSpawnerState.COOLDOWN -> {
if (ominous.booleanValue()) {
yield ominousInactive;
}
yield inactive;
}
case TrialSpawnerState.WAITING_FOR_PLAYERS, TrialSpawnerState.ACTIVE, TrialSpawnerState.WAITING_FOR_REWARD_EJECTION -> {
if (ominous.booleanValue()) {
yield ominousActive;
}
yield active;
}
case TrialSpawnerState.EJECTING_REWARD -> ominous != false ? ominousEjectingReward : ejectingReward;
})));
}
private void createVault() {
Block block = Blocks.VAULT;
TextureMapping inactiveTextures = TextureMapping.vault(block, "_front_off", "_side_off", "_top", "_bottom");
TextureMapping activeTextures = TextureMapping.vault(block, "_front_on", "_side_on", "_top", "_bottom");
TextureMapping unlockingTextures = TextureMapping.vault(block, "_front_ejecting", "_side_on", "_top", "_bottom");
TextureMapping ejectingRewardTextures = TextureMapping.vault(block, "_front_ejecting", "_side_on", "_top_ejecting", "_bottom");
Identifier inactiveModel = ModelTemplates.VAULT.create(block, inactiveTextures, this.modelOutput);
MultiVariant inactive = BlockModelGenerators.plainVariant(inactiveModel);
MultiVariant active = BlockModelGenerators.plainVariant(ModelTemplates.VAULT.createWithSuffix(block, "_active", activeTextures, this.modelOutput));
MultiVariant unlocking = BlockModelGenerators.plainVariant(ModelTemplates.VAULT.createWithSuffix(block, "_unlocking", unlockingTextures, this.modelOutput));
MultiVariant ejectingReward = BlockModelGenerators.plainVariant(ModelTemplates.VAULT.createWithSuffix(block, "_ejecting_reward", ejectingRewardTextures, this.modelOutput));
TextureMapping inactiveTexturesOminous = TextureMapping.vault(block, "_front_off_ominous", "_side_off_ominous", "_top_ominous", "_bottom_ominous");
TextureMapping activeTexturesOminous = TextureMapping.vault(block, "_front_on_ominous", "_side_on_ominous", "_top_ominous", "_bottom_ominous");
TextureMapping unlockingTexturesOminous = TextureMapping.vault(block, "_front_ejecting_ominous", "_side_on_ominous", "_top_ominous", "_bottom_ominous");
TextureMapping ejectingRewardTexturesOminous = TextureMapping.vault(block, "_front_ejecting_ominous", "_side_on_ominous", "_top_ejecting_ominous", "_bottom_ominous");
MultiVariant inactiveOminous = BlockModelGenerators.plainVariant(ModelTemplates.VAULT.createWithSuffix(block, "_ominous", inactiveTexturesOminous, this.modelOutput));
MultiVariant activeOminous = BlockModelGenerators.plainVariant(ModelTemplates.VAULT.createWithSuffix(block, "_active_ominous", activeTexturesOminous, this.modelOutput));
MultiVariant unlockingOminous = BlockModelGenerators.plainVariant(ModelTemplates.VAULT.createWithSuffix(block, "_unlocking_ominous", unlockingTexturesOminous, this.modelOutput));
MultiVariant ejectingRewardOminous = BlockModelGenerators.plainVariant(ModelTemplates.VAULT.createWithSuffix(block, "_ejecting_reward_ominous", ejectingRewardTexturesOminous, this.modelOutput));
this.registerSimpleItemModel(block, inactiveModel);
this.blockStateOutput.accept(MultiVariantGenerator.dispatch(block).with(PropertyDispatch.initial(VaultBlock.STATE, VaultBlock.OMINOUS).generate((state, ominous) -> switch (state) {
default -> throw new MatchException(null, null);
case VaultState.INACTIVE -> {
if (ominous.booleanValue()) {
yield inactiveOminous;
}
yield inactive;
}
case VaultState.ACTIVE -> {
if (ominous.booleanValue()) {
yield activeOminous;
}
yield active;
}
case VaultState.UNLOCKING -> {
if (ominous.booleanValue()) {
yield unlockingOminous;
}
yield unlocking;
}
case VaultState.EJECTING -> ominous != false ? ejectingRewardOminous : ejectingReward;
})).with(ROTATION_HORIZONTAL_FACING));
}
private void createSculkSensor() {
Identifier inactiveModel = ModelLocationUtils.getModelLocation(Blocks.SCULK_SENSOR, "_inactive");
MultiVariant inactive = BlockModelGenerators.plainVariant(inactiveModel);
MultiVariant active = BlockModelGenerators.plainVariant(ModelLocationUtils.getModelLocation(Blocks.SCULK_SENSOR, "_active"));
this.registerSimpleItemModel(Blocks.SCULK_SENSOR, inactiveModel);
this.blockStateOutput.accept(MultiVariantGenerator.dispatch(Blocks.SCULK_SENSOR).with(PropertyDispatch.initial(BlockStateProperties.SCULK_SENSOR_PHASE).generate(phase -> phase == SculkSensorPhase.ACTIVE || phase == SculkSensorPhase.COOLDOWN ? active : inactive)));
}
private void createCalibratedSculkSensor() {
Identifier inactiveModel = ModelLocationUtils.getModelLocation(Blocks.CALIBRATED_SCULK_SENSOR, "_inactive");
MultiVariant inactive = BlockModelGenerators.plainVariant(inactiveModel);
MultiVariant active = BlockModelGenerators.plainVariant(ModelLocationUtils.getModelLocation(Blocks.CALIBRATED_SCULK_SENSOR, "_active"));
this.registerSimpleItemModel(Blocks.CALIBRATED_SCULK_SENSOR, inactiveModel);
this.blockStateOutput.accept(MultiVariantGenerator.dispatch(Blocks.CALIBRATED_SCULK_SENSOR).with(PropertyDispatch.initial(BlockStateProperties.SCULK_SENSOR_PHASE).generate(phase -> phase == SculkSensorPhase.ACTIVE || phase == SculkSensorPhase.COOLDOWN ? active : inactive)).with(ROTATION_HORIZONTAL_FACING));
}
private void createSculkShrieker() {
Identifier sculkShriekerModel = ModelTemplates.SCULK_SHRIEKER.create(Blocks.SCULK_SHRIEKER, TextureMapping.sculkShrieker(false), this.modelOutput);
MultiVariant sculkShrieker = BlockModelGenerators.plainVariant(sculkShriekerModel);
MultiVariant sculkShriekerCanSummon = BlockModelGenerators.plainVariant(ModelTemplates.SCULK_SHRIEKER.createWithSuffix(Blocks.SCULK_SHRIEKER, "_can_summon", TextureMapping.sculkShrieker(true), this.modelOutput));
this.registerSimpleItemModel(Blocks.SCULK_SHRIEKER, sculkShriekerModel);
this.blockStateOutput.accept(MultiVariantGenerator.dispatch(Blocks.SCULK_SHRIEKER).with(BlockModelGenerators.createBooleanModelDispatch(BlockStateProperties.CAN_SUMMON, sculkShriekerCanSummon, sculkShrieker)));
}
private void createScaffolding() {
Identifier stableModel = ModelLocationUtils.getModelLocation(Blocks.SCAFFOLDING, "_stable");
MultiVariant stable = BlockModelGenerators.plainVariant(stableModel);
MultiVariant unstable = BlockModelGenerators.plainVariant(ModelLocationUtils.getModelLocation(Blocks.SCAFFOLDING, "_unstable"));
this.registerSimpleItemModel(Blocks.SCAFFOLDING, stableModel);
this.blockStateOutput.accept(MultiVariantGenerator.dispatch(Blocks.SCAFFOLDING).with(BlockModelGenerators.createBooleanModelDispatch(BlockStateProperties.BOTTOM, unstable, stable)));
}
private void createCaveVines() {
MultiVariant offHead = BlockModelGenerators.plainVariant(this.createSuffixedVariant(Blocks.CAVE_VINES, "", ModelTemplates.CROSS, TextureMapping::cross));
MultiVariant onHead = BlockModelGenerators.plainVariant(this.createSuffixedVariant(Blocks.CAVE_VINES, "_lit", ModelTemplates.CROSS, TextureMapping::cross));
this.blockStateOutput.accept(MultiVariantGenerator.dispatch(Blocks.CAVE_VINES).with(BlockModelGenerators.createBooleanModelDispatch(BlockStateProperties.BERRIES, onHead, offHead)));
MultiVariant offBody = BlockModelGenerators.plainVariant(this.createSuffixedVariant(Blocks.CAVE_VINES_PLANT, "", ModelTemplates.CROSS, TextureMapping::cross));
MultiVariant onBody = BlockModelGenerators.plainVariant(this.createSuffixedVariant(Blocks.CAVE_VINES_PLANT, "_lit", ModelTemplates.CROSS, TextureMapping::cross));
this.blockStateOutput.accept(MultiVariantGenerator.dispatch(Blocks.CAVE_VINES_PLANT).with(BlockModelGenerators.createBooleanModelDispatch(BlockStateProperties.BERRIES, onBody, offBody)));
}
private void createRedstoneLamp() {
MultiVariant off = BlockModelGenerators.plainVariant(TexturedModel.CUBE.create(Blocks.REDSTONE_LAMP, this.modelOutput));
MultiVariant on = BlockModelGenerators.plainVariant(this.createSuffixedVariant(Blocks.REDSTONE_LAMP, "_on", ModelTemplates.CUBE_ALL, TextureMapping::cube));
this.blockStateOutput.accept(MultiVariantGenerator.dispatch(Blocks.REDSTONE_LAMP).with(BlockModelGenerators.createBooleanModelDispatch(BlockStateProperties.LIT, on, off)));
}
private void createNormalTorch(Block ground, Block wall) {
TextureMapping textures = TextureMapping.torch(ground);
this.blockStateOutput.accept(BlockModelGenerators.createSimpleBlock(ground, BlockModelGenerators.plainVariant(ModelTemplates.TORCH.create(ground, textures, this.modelOutput))));
this.blockStateOutput.accept(MultiVariantGenerator.dispatch(wall, BlockModelGenerators.plainVariant(ModelTemplates.WALL_TORCH.create(wall, textures, this.modelOutput))).with(ROTATION_TORCH));
this.registerSimpleFlatItemModel(ground);
}
private void createRedstoneTorch() {
TextureMapping onTextures = TextureMapping.torch(Blocks.REDSTONE_TORCH);
TextureMapping offTextures = TextureMapping.torch(TextureMapping.getBlockTexture(Blocks.REDSTONE_TORCH, "_off"));
MultiVariant groundModelOn = BlockModelGenerators.plainVariant(ModelTemplates.REDSTONE_TORCH.create(Blocks.REDSTONE_TORCH, onTextures, this.modelOutput));
MultiVariant groundModelOff = BlockModelGenerators.plainVariant(ModelTemplates.TORCH_UNLIT.createWithSuffix(Blocks.REDSTONE_TORCH, "_off", offTextures, this.modelOutput));
this.blockStateOutput.accept(MultiVariantGenerator.dispatch(Blocks.REDSTONE_TORCH).with(BlockModelGenerators.createBooleanModelDispatch(BlockStateProperties.LIT, groundModelOn, groundModelOff)));
MultiVariant wallModelOn = BlockModelGenerators.plainVariant(ModelTemplates.REDSTONE_WALL_TORCH.create(Blocks.REDSTONE_WALL_TORCH, onTextures, this.modelOutput));
MultiVariant wallModelOff = BlockModelGenerators.plainVariant(ModelTemplates.WALL_TORCH_UNLIT.createWithSuffix(Blocks.REDSTONE_WALL_TORCH, "_off", offTextures, this.modelOutput));
this.blockStateOutput.accept(MultiVariantGenerator.dispatch(Blocks.REDSTONE_WALL_TORCH).with(BlockModelGenerators.createBooleanModelDispatch(BlockStateProperties.LIT, wallModelOn, wallModelOff)).with(ROTATION_TORCH));
this.registerSimpleFlatItemModel(Blocks.REDSTONE_TORCH);
}
private void createRepeater() {
this.registerSimpleFlatItemModel(Items.REPEATER);
this.blockStateOutput.accept(MultiVariantGenerator.dispatch(Blocks.REPEATER).with(PropertyDispatch.initial(BlockStateProperties.DELAY, BlockStateProperties.LOCKED, BlockStateProperties.POWERED).generate((Function3<Integer, Boolean, Boolean, MultiVariant>)((Function3)(delay, locked, powered) -> {
StringBuilder suffix = new StringBuilder();
suffix.append('_').append(delay).append("tick");
if (powered.booleanValue()) {
suffix.append("_on");
}
if (locked.booleanValue()) {
suffix.append("_locked");
}
return BlockModelGenerators.plainVariant(TextureMapping.getBlockTexture(Blocks.REPEATER, suffix.toString()));
}))).with(ROTATION_HORIZONTAL_FACING_ALT));
}
private void createSeaPickle() {
this.registerSimpleFlatItemModel(Items.SEA_PICKLE);
this.blockStateOutput.accept(MultiVariantGenerator.dispatch(Blocks.SEA_PICKLE).with(PropertyDispatch.initial(BlockStateProperties.PICKLES, BlockStateProperties.WATERLOGGED).select(1, false, BlockModelGenerators.createRotatedVariants(BlockModelGenerators.plainModel(ModelLocationUtils.decorateBlockModelLocation("dead_sea_pickle")))).select(2, false, BlockModelGenerators.createRotatedVariants(BlockModelGenerators.plainModel(ModelLocationUtils.decorateBlockModelLocation("two_dead_sea_pickles")))).select(3, false, BlockModelGenerators.createRotatedVariants(BlockModelGenerators.plainModel(ModelLocationUtils.decorateBlockModelLocation("three_dead_sea_pickles")))).select(4, false, BlockModelGenerators.createRotatedVariants(BlockModelGenerators.plainModel(ModelLocationUtils.decorateBlockModelLocation("four_dead_sea_pickles")))).select(1, true, BlockModelGenerators.createRotatedVariants(BlockModelGenerators.plainModel(ModelLocationUtils.decorateBlockModelLocation("sea_pickle")))).select(2, true, BlockModelGenerators.createRotatedVariants(BlockModelGenerators.plainModel(ModelLocationUtils.decorateBlockModelLocation("two_sea_pickles")))).select(3, true, BlockModelGenerators.createRotatedVariants(BlockModelGenerators.plainModel(ModelLocationUtils.decorateBlockModelLocation("three_sea_pickles")))).select(4, true, BlockModelGenerators.createRotatedVariants(BlockModelGenerators.plainModel(ModelLocationUtils.decorateBlockModelLocation("four_sea_pickles"))))));
}
private void createSnowBlocks() {
TextureMapping textures = TextureMapping.cube(Blocks.SNOW);
MultiVariant snowModel = BlockModelGenerators.plainVariant(ModelTemplates.CUBE_ALL.create(Blocks.SNOW_BLOCK, textures, this.modelOutput));
this.blockStateOutput.accept(MultiVariantGenerator.dispatch(Blocks.SNOW).with(PropertyDispatch.initial(BlockStateProperties.LAYERS).generate(level -> level < 8 ? BlockModelGenerators.plainVariant(ModelLocationUtils.getModelLocation(Blocks.SNOW, "_height" + level * 2)) : snowModel)));
this.registerSimpleItemModel(Blocks.SNOW, ModelLocationUtils.getModelLocation(Blocks.SNOW, "_height2"));
this.blockStateOutput.accept(BlockModelGenerators.createSimpleBlock(Blocks.SNOW_BLOCK, snowModel));
}
private void createStonecutter() {
this.blockStateOutput.accept(MultiVariantGenerator.dispatch(Blocks.STONECUTTER, BlockModelGenerators.plainVariant(ModelLocationUtils.getModelLocation(Blocks.STONECUTTER))).with(ROTATION_HORIZONTAL_FACING));
}
private void createStructureBlock() {
Identifier inventory = TexturedModel.CUBE.create(Blocks.STRUCTURE_BLOCK, this.modelOutput);
this.registerSimpleItemModel(Blocks.STRUCTURE_BLOCK, inventory);
this.blockStateOutput.accept(MultiVariantGenerator.dispatch(Blocks.STRUCTURE_BLOCK).with(PropertyDispatch.initial(BlockStateProperties.STRUCTUREBLOCK_MODE).generate(model -> BlockModelGenerators.plainVariant(this.createSuffixedVariant(Blocks.STRUCTURE_BLOCK, "_" + model.getSerializedName(), ModelTemplates.CUBE_ALL, TextureMapping::cube)))));
}
private void createTestBlock() {
HashMap<TestBlockMode, Identifier> variantIds = new HashMap<TestBlockMode, Identifier>();
for (TestBlockMode mode2 : TestBlockMode.values()) {
variantIds.put(mode2, this.createSuffixedVariant(Blocks.TEST_BLOCK, "_" + mode2.getSerializedName(), ModelTemplates.CUBE_ALL, TextureMapping::cube));
}
this.blockStateOutput.accept(MultiVariantGenerator.dispatch(Blocks.TEST_BLOCK).with(PropertyDispatch.initial(BlockStateProperties.TEST_BLOCK_MODE).generate(mode -> BlockModelGenerators.plainVariant((Identifier)variantIds.get(mode)))));
this.itemModelOutput.accept(Items.TEST_BLOCK, ItemModelUtils.selectBlockItemProperty(TestBlock.MODE, ItemModelUtils.plainModel((Identifier)variantIds.get(TestBlockMode.START)), Map.of(TestBlockMode.FAIL, ItemModelUtils.plainModel((Identifier)variantIds.get(TestBlockMode.FAIL)), TestBlockMode.LOG, ItemModelUtils.plainModel((Identifier)variantIds.get(TestBlockMode.LOG)), TestBlockMode.ACCEPT, ItemModelUtils.plainModel((Identifier)variantIds.get(TestBlockMode.ACCEPT)))));
}
private void createSweetBerryBush() {
this.registerSimpleFlatItemModel(Items.SWEET_BERRIES);
this.blockStateOutput.accept(MultiVariantGenerator.dispatch(Blocks.SWEET_BERRY_BUSH).with(PropertyDispatch.initial(BlockStateProperties.AGE_3).generate(age -> BlockModelGenerators.plainVariant(this.createSuffixedVariant(Blocks.SWEET_BERRY_BUSH, "_stage" + age, ModelTemplates.CROSS, TextureMapping::cross)))));
}
private void createTripwire() {
this.registerSimpleFlatItemModel(Items.STRING);
this.blockStateOutput.accept(MultiVariantGenerator.dispatch(Blocks.TRIPWIRE).with(PropertyDispatch.initial(BlockStateProperties.ATTACHED, BlockStateProperties.EAST, BlockStateProperties.NORTH, BlockStateProperties.SOUTH, BlockStateProperties.WEST).select(false, false, false, false, false, BlockModelGenerators.plainVariant(ModelLocationUtils.getModelLocation(Blocks.TRIPWIRE, "_ns"))).select(false, true, false, false, false, BlockModelGenerators.plainVariant(ModelLocationUtils.getModelLocation(Blocks.TRIPWIRE, "_n")).with(Y_ROT_90)).select(false, false, true, false, false, BlockModelGenerators.plainVariant(ModelLocationUtils.getModelLocation(Blocks.TRIPWIRE, "_n"))).select(false, false, false, true, false, BlockModelGenerators.plainVariant(ModelLocationUtils.getModelLocation(Blocks.TRIPWIRE, "_n")).with(Y_ROT_180)).select(false, false, false, false, true, BlockModelGenerators.plainVariant(ModelLocationUtils.getModelLocation(Blocks.TRIPWIRE, "_n")).with(Y_ROT_270)).select(false, true, true, false, false, BlockModelGenerators.plainVariant(ModelLocationUtils.getModelLocation(Blocks.TRIPWIRE, "_ne"))).select(false, true, false, true, false, BlockModelGenerators.plainVariant(ModelLocationUtils.getModelLocation(Blocks.TRIPWIRE, "_ne")).with(Y_ROT_90)).select(false, false, false, true, true, BlockModelGenerators.plainVariant(ModelLocationUtils.getModelLocation(Blocks.TRIPWIRE, "_ne")).with(Y_ROT_180)).select(false, false, true, false, true, BlockModelGenerators.plainVariant(ModelLocationUtils.getModelLocation(Blocks.TRIPWIRE, "_ne")).with(Y_ROT_270)).select(false, false, true, true, false, BlockModelGenerators.plainVariant(ModelLocationUtils.getModelLocation(Blocks.TRIPWIRE, "_ns"))).select(false, true, false, false, true, BlockModelGenerators.plainVariant(ModelLocationUtils.getModelLocation(Blocks.TRIPWIRE, "_ns")).with(Y_ROT_90)).select(false, true, true, true, false, BlockModelGenerators.plainVariant(ModelLocationUtils.getModelLocation(Blocks.TRIPWIRE, "_nse"))).select(false, true, false, true, true, BlockModelGenerators.plainVariant(ModelLocationUtils.getModelLocation(Blocks.TRIPWIRE, "_nse")).with(Y_ROT_90)).select(false, false, true, true, true, BlockModelGenerators.plainVariant(ModelLocationUtils.getModelLocation(Blocks.TRIPWIRE, "_nse")).with(Y_ROT_180)).select(false, true, true, false, true, BlockModelGenerators.plainVariant(ModelLocationUtils.getModelLocation(Blocks.TRIPWIRE, "_nse")).with(Y_ROT_270)).select(false, true, true, true, true, BlockModelGenerators.plainVariant(ModelLocationUtils.getModelLocation(Blocks.TRIPWIRE, "_nsew"))).select(true, false, false, false, false, BlockModelGenerators.plainVariant(ModelLocationUtils.getModelLocation(Blocks.TRIPWIRE, "_attached_ns"))).select(true, false, true, false, false, BlockModelGenerators.plainVariant(ModelLocationUtils.getModelLocation(Blocks.TRIPWIRE, "_attached_n"))).select(true, false, false, true, false, BlockModelGenerators.plainVariant(ModelLocationUtils.getModelLocation(Blocks.TRIPWIRE, "_attached_n")).with(Y_ROT_180)).select(true, true, false, false, false, BlockModelGenerators.plainVariant(ModelLocationUtils.getModelLocation(Blocks.TRIPWIRE, "_attached_n")).with(Y_ROT_90)).select(true, false, false, false, true, BlockModelGenerators.plainVariant(ModelLocationUtils.getModelLocation(Blocks.TRIPWIRE, "_attached_n")).with(Y_ROT_270)).select(true, true, true, false, false, BlockModelGenerators.plainVariant(ModelLocationUtils.getModelLocation(Blocks.TRIPWIRE, "_attached_ne"))).select(true, true, false, true, false, BlockModelGenerators.plainVariant(ModelLocationUtils.getModelLocation(Blocks.TRIPWIRE, "_attached_ne")).with(Y_ROT_90)).select(true, false, false, true, true, BlockModelGenerators.plainVariant(ModelLocationUtils.getModelLocation(Blocks.TRIPWIRE, "_attached_ne")).with(Y_ROT_180)).select(true, false, true, false, true, BlockModelGenerators.plainVariant(ModelLocationUtils.getModelLocation(Blocks.TRIPWIRE, "_attached_ne")).with(Y_ROT_270)).select(true, false, true, true, false, BlockModelGenerators.plainVariant(ModelLocationUtils.getModelLocation(Blocks.TRIPWIRE, "_attached_ns"))).select(true, true, false, false, true, BlockModelGenerators.plainVariant(ModelLocationUtils.getModelLocation(Blocks.TRIPWIRE, "_attached_ns")).with(Y_ROT_90)).select(true, true, true, true, false, BlockModelGenerators.plainVariant(ModelLocationUtils.getModelLocation(Blocks.TRIPWIRE, "_attached_nse"))).select(true, true, false, true, true, BlockModelGenerators.plainVariant(ModelLocationUtils.getModelLocation(Blocks.TRIPWIRE, "_attached_nse")).with(Y_ROT_90)).select(true, false, true, true, true, BlockModelGenerators.plainVariant(ModelLocationUtils.getModelLocation(Blocks.TRIPWIRE, "_attached_nse")).with(Y_ROT_180)).select(true, true, true, false, true, BlockModelGenerators.plainVariant(ModelLocationUtils.getModelLocation(Blocks.TRIPWIRE, "_attached_nse")).with(Y_ROT_270)).select(true, true, true, true, true, BlockModelGenerators.plainVariant(ModelLocationUtils.getModelLocation(Blocks.TRIPWIRE, "_attached_nsew")))));
}
private void createTripwireHook() {
this.registerSimpleFlatItemModel(Blocks.TRIPWIRE_HOOK);
this.blockStateOutput.accept(MultiVariantGenerator.dispatch(Blocks.TRIPWIRE_HOOK).with(PropertyDispatch.initial(BlockStateProperties.ATTACHED, BlockStateProperties.POWERED).generate((attached, powered) -> BlockModelGenerators.plainVariant(ModelLocationUtils.getModelLocation(Blocks.TRIPWIRE_HOOK, (attached != false ? "_attached" : "") + (powered != false ? "_on" : ""))))).with(ROTATION_HORIZONTAL_FACING));
}
private Variant createTurtleEggModel(int count, String hatchProgress, TextureMapping texture) {
return switch (count) {
case 1 -> BlockModelGenerators.plainModel(ModelTemplates.TURTLE_EGG.create(ModelLocationUtils.decorateBlockModelLocation(hatchProgress + "turtle_egg"), texture, this.modelOutput));
case 2 -> BlockModelGenerators.plainModel(ModelTemplates.TWO_TURTLE_EGGS.create(ModelLocationUtils.decorateBlockModelLocation("two_" + hatchProgress + "turtle_eggs"), texture, this.modelOutput));
case 3 -> BlockModelGenerators.plainModel(ModelTemplates.THREE_TURTLE_EGGS.create(ModelLocationUtils.decorateBlockModelLocation("three_" + hatchProgress + "turtle_eggs"), texture, this.modelOutput));
case 4 -> BlockModelGenerators.plainModel(ModelTemplates.FOUR_TURTLE_EGGS.create(ModelLocationUtils.decorateBlockModelLocation("four_" + hatchProgress + "turtle_eggs"), texture, this.modelOutput));
default -> throw new UnsupportedOperationException();
};
}
private Variant createTurtleEggModel(int eggs, int hatch) {
return switch (hatch) {
case 0 -> this.createTurtleEggModel(eggs, "", TextureMapping.cube(TextureMapping.getBlockTexture(Blocks.TURTLE_EGG)));
case 1 -> this.createTurtleEggModel(eggs, "slightly_cracked_", TextureMapping.cube(TextureMapping.getBlockTexture(Blocks.TURTLE_EGG, "_slightly_cracked")));
case 2 -> this.createTurtleEggModel(eggs, "very_cracked_", TextureMapping.cube(TextureMapping.getBlockTexture(Blocks.TURTLE_EGG, "_very_cracked")));
default -> throw new UnsupportedOperationException();
};
}
private void createTurtleEgg() {
this.registerSimpleFlatItemModel(Items.TURTLE_EGG);
this.blockStateOutput.accept(MultiVariantGenerator.dispatch(Blocks.TURTLE_EGG).with(PropertyDispatch.initial(BlockStateProperties.EGGS, BlockStateProperties.HATCH).generate((eggs, hatch) -> BlockModelGenerators.createRotatedVariants(this.createTurtleEggModel((int)eggs, (int)hatch)))));
}
private void createDriedGhastBlock() {
Identifier driedGhast = ModelLocationUtils.getModelLocation(Blocks.DRIED_GHAST, "_hydration_0");
this.registerSimpleItemModel(Blocks.DRIED_GHAST, driedGhast);
Function<Integer, Identifier> createModel = stage -> {
String suffix = switch (stage) {
case 1 -> "_hydration_1";
case 2 -> "_hydration_2";
case 3 -> "_hydration_3";
default -> "_hydration_0";
};
TextureMapping texture = TextureMapping.driedGhast(suffix);
return ModelTemplates.DRIED_GHAST.createWithSuffix(Blocks.DRIED_GHAST, suffix, texture, this.modelOutput);
};
this.blockStateOutput.accept(MultiVariantGenerator.dispatch(Blocks.DRIED_GHAST).with(PropertyDispatch.initial(DriedGhastBlock.HYDRATION_LEVEL).generate(stage -> BlockModelGenerators.plainVariant((Identifier)createModel.apply((Integer)stage)))).with(ROTATION_HORIZONTAL_FACING));
}
private void createSnifferEgg() {
this.registerSimpleFlatItemModel(Items.SNIFFER_EGG);
this.blockStateOutput.accept(MultiVariantGenerator.dispatch(Blocks.SNIFFER_EGG).with(PropertyDispatch.initial(SnifferEggBlock.HATCH).generate(stage -> {
String suffix = switch (stage) {
case 1 -> "_slightly_cracked";
case 2 -> "_very_cracked";
default -> "_not_cracked";
};
TextureMapping texture = TextureMapping.snifferEgg(suffix);
return BlockModelGenerators.plainVariant(ModelTemplates.SNIFFER_EGG.createWithSuffix(Blocks.SNIFFER_EGG, suffix, texture, this.modelOutput));
})));
}
private void createMultiface(Block block) {
this.registerSimpleFlatItemModel(block);
this.createMultifaceBlockStates(block);
}
private void createMultiface(Block block, Item item) {
this.registerSimpleFlatItemModel(item);
this.createMultifaceBlockStates(block);
}
private static <T extends Property<?>> Map<T, VariantMutator> selectMultifaceProperties(StateHolder<?, ?> holder, Function<Direction, T> converter) {
ImmutableMap.Builder result = ImmutableMap.builderWithExpectedSize((int)MULTIFACE_GENERATOR.size());
MULTIFACE_GENERATOR.forEach((direction, mutator) -> {
Property property = (Property)converter.apply((Direction)direction);
if (holder.hasProperty(property)) {
result.put((Object)property, mutator);
}
});
return result.build();
}
private void createMultifaceBlockStates(Block block) {
Map<Property, VariantMutator> directionProperties = BlockModelGenerators.selectMultifaceProperties(block.defaultBlockState(), MultifaceBlock::getFaceProperty);
ConditionBuilder noFaces = BlockModelGenerators.condition();
directionProperties.forEach((property, mutator) -> noFaces.term(property, false));
MultiVariant model = BlockModelGenerators.plainVariant(ModelLocationUtils.getModelLocation(block));
MultiPartGenerator generator = MultiPartGenerator.multiPart(block);
directionProperties.forEach((property, mutator) -> {
generator.with(BlockModelGenerators.condition().term(property, true), model.with((VariantMutator)mutator));
generator.with(noFaces, model.with((VariantMutator)mutator));
});
this.blockStateOutput.accept(generator);
}
private void createMossyCarpet(Block block) {
Map<Property, VariantMutator> directionProperties = BlockModelGenerators.selectMultifaceProperties(block.defaultBlockState(), MossyCarpetBlock::getPropertyForFace);
ConditionBuilder noFaces = BlockModelGenerators.condition().term(MossyCarpetBlock.BASE, false);
directionProperties.forEach((property, mutator) -> noFaces.term(property, WallSide.NONE));
MultiVariant modelCarpet = BlockModelGenerators.plainVariant(TexturedModel.CARPET.create(block, this.modelOutput));
MultiVariant modelSideTall = BlockModelGenerators.plainVariant(TexturedModel.MOSSY_CARPET_SIDE.get(block).updateTextures(m -> m.put(TextureSlot.SIDE, TextureMapping.getBlockTexture(block, "_side_tall"))).createWithSuffix(block, "_side_tall", this.modelOutput));
MultiVariant modelSideSmall = BlockModelGenerators.plainVariant(TexturedModel.MOSSY_CARPET_SIDE.get(block).updateTextures(m -> m.put(TextureSlot.SIDE, TextureMapping.getBlockTexture(block, "_side_small"))).createWithSuffix(block, "_side_small", this.modelOutput));
MultiPartGenerator generator = MultiPartGenerator.multiPart(block);
generator.with(BlockModelGenerators.condition().term(MossyCarpetBlock.BASE, true), modelCarpet);
generator.with(noFaces, modelCarpet);
directionProperties.forEach((property, mutator) -> {
generator.with(BlockModelGenerators.condition().term(property, WallSide.TALL), modelSideTall.with((VariantMutator)mutator));
generator.with(BlockModelGenerators.condition().term(property, WallSide.LOW), modelSideSmall.with((VariantMutator)mutator));
generator.with(noFaces, modelSideTall.with((VariantMutator)mutator));
});
this.blockStateOutput.accept(generator);
}
private void createHangingMoss(Block block) {
this.registerSimpleFlatItemModel(block);
this.blockStateOutput.accept(MultiVariantGenerator.dispatch(block).with(PropertyDispatch.initial(HangingMossBlock.TIP).generate(isTip -> {
String suffix = isTip != false ? "_tip" : "";
TextureMapping texture = TextureMapping.cross(TextureMapping.getBlockTexture(block, suffix));
return BlockModelGenerators.plainVariant(PlantType.NOT_TINTED.getCross().createWithSuffix(block, suffix, texture, this.modelOutput));
})));
}
private void createSculkCatalyst() {
Identifier bottom = TextureMapping.getBlockTexture(Blocks.SCULK_CATALYST, "_bottom");
TextureMapping defaultTextureMap = new TextureMapping().put(TextureSlot.BOTTOM, bottom).put(TextureSlot.TOP, TextureMapping.getBlockTexture(Blocks.SCULK_CATALYST, "_top")).put(TextureSlot.SIDE, TextureMapping.getBlockTexture(Blocks.SCULK_CATALYST, "_side"));
TextureMapping bloomTextureMap = new TextureMapping().put(TextureSlot.BOTTOM, bottom).put(TextureSlot.TOP, TextureMapping.getBlockTexture(Blocks.SCULK_CATALYST, "_top_bloom")).put(TextureSlot.SIDE, TextureMapping.getBlockTexture(Blocks.SCULK_CATALYST, "_side_bloom"));
Identifier defaultModel = ModelTemplates.CUBE_BOTTOM_TOP.create(Blocks.SCULK_CATALYST, defaultTextureMap, this.modelOutput);
MultiVariant defaultVariant = BlockModelGenerators.plainVariant(defaultModel);
MultiVariant bloom = BlockModelGenerators.plainVariant(ModelTemplates.CUBE_BOTTOM_TOP.createWithSuffix(Blocks.SCULK_CATALYST, "_bloom", bloomTextureMap, this.modelOutput));
this.blockStateOutput.accept(MultiVariantGenerator.dispatch(Blocks.SCULK_CATALYST).with(PropertyDispatch.initial(BlockStateProperties.BLOOM).generate(pulse -> pulse != false ? bloom : defaultVariant)));
this.registerSimpleItemModel(Blocks.SCULK_CATALYST, defaultModel);
}
private void createShelf(Block block, Block particle) {
TextureMapping mapping = new TextureMapping().put(TextureSlot.ALL, TextureMapping.getBlockTexture(block)).put(TextureSlot.PARTICLE, TextureMapping.getBlockTexture(particle));
MultiPartGenerator generator = MultiPartGenerator.multiPart(block);
this.addShelfPart(block, mapping, generator, ModelTemplates.SHELF_BODY, null, null);
this.addShelfPart(block, mapping, generator, ModelTemplates.SHELF_UNPOWERED, false, null);
this.addShelfPart(block, mapping, generator, ModelTemplates.SHELF_UNCONNECTED, true, SideChainPart.UNCONNECTED);
this.addShelfPart(block, mapping, generator, ModelTemplates.SHELF_LEFT, true, SideChainPart.LEFT);
this.addShelfPart(block, mapping, generator, ModelTemplates.SHELF_CENTER, true, SideChainPart.CENTER);
this.addShelfPart(block, mapping, generator, ModelTemplates.SHELF_RIGHT, true, SideChainPart.RIGHT);
this.blockStateOutput.accept(generator);
this.registerSimpleItemModel(block, ModelTemplates.SHELF_INVENTORY.create(block, mapping, this.modelOutput));
}
private void addShelfPart(Block block, TextureMapping mapping, MultiPartGenerator generator, ModelTemplate template, @Nullable Boolean isPowered, @Nullable SideChainPart sideChainPart) {
MultiVariant variant = BlockModelGenerators.plainVariant(template.create(block, mapping, this.modelOutput));
BlockModelGenerators.forEachHorizontalDirection((direction, rotation) -> generator.with(BlockModelGenerators.shelfCondition(direction, isPowered, sideChainPart), variant.with((VariantMutator)rotation)));
}
private static void forEachHorizontalDirection(BiConsumer<Direction, VariantMutator> consumer) {
List.of(Pair.of((Object)Direction.NORTH, (Object)NOP), Pair.of((Object)Direction.EAST, (Object)Y_ROT_90), Pair.of((Object)Direction.SOUTH, (Object)Y_ROT_180), Pair.of((Object)Direction.WEST, (Object)Y_ROT_270)).forEach(pair -> {
Direction direction = (Direction)pair.getFirst();
VariantMutator rotation = (VariantMutator)pair.getSecond();
consumer.accept(direction, rotation);
});
}
private static Condition shelfCondition(Direction direction, @Nullable Boolean isPowered, @Nullable SideChainPart sideChainPart) {
ConditionBuilder facing = BlockModelGenerators.condition(BlockStateProperties.HORIZONTAL_FACING, (Enum)direction, (Enum[])new Direction[0]);
if (isPowered == null) {
return facing.build();
}
ConditionBuilder powered = BlockModelGenerators.condition(BlockStateProperties.POWERED, isPowered);
return sideChainPart != null ? BlockModelGenerators.and(facing, powered, BlockModelGenerators.condition(BlockStateProperties.SIDE_CHAIN_PART, (Enum)sideChainPart, (Enum[])new SideChainPart[0])) : BlockModelGenerators.and(facing, powered);
}
private void createChiseledBookshelf() {
Block block = Blocks.CHISELED_BOOKSHELF;
MultiVariant body = BlockModelGenerators.plainVariant(ModelLocationUtils.getModelLocation(block));
MultiPartGenerator multiPartGenerator = MultiPartGenerator.multiPart(block);
BlockModelGenerators.forEachHorizontalDirection((direction, rotation) -> {
Condition facingCondition = BlockModelGenerators.condition().term(BlockStateProperties.HORIZONTAL_FACING, direction).build();
multiPartGenerator.with(facingCondition, body.with((VariantMutator)rotation).with(UV_LOCK));
this.addSlotStateAndRotationVariants(multiPartGenerator, facingCondition, (VariantMutator)rotation);
});
this.blockStateOutput.accept(multiPartGenerator);
this.registerSimpleItemModel(block, ModelLocationUtils.getModelLocation(block, "_inventory"));
CHISELED_BOOKSHELF_SLOT_MODEL_CACHE.clear();
}
private void addSlotStateAndRotationVariants(MultiPartGenerator multiPartGenerator, Condition facingCondition, VariantMutator mutator) {
List.of(Pair.of((Object)ChiseledBookShelfBlock.SLOT_0_OCCUPIED, (Object)ModelTemplates.CHISELED_BOOKSHELF_SLOT_TOP_LEFT), Pair.of((Object)ChiseledBookShelfBlock.SLOT_1_OCCUPIED, (Object)ModelTemplates.CHISELED_BOOKSHELF_SLOT_TOP_MID), Pair.of((Object)ChiseledBookShelfBlock.SLOT_2_OCCUPIED, (Object)ModelTemplates.CHISELED_BOOKSHELF_SLOT_TOP_RIGHT), Pair.of((Object)ChiseledBookShelfBlock.SLOT_3_OCCUPIED, (Object)ModelTemplates.CHISELED_BOOKSHELF_SLOT_BOTTOM_LEFT), Pair.of((Object)ChiseledBookShelfBlock.SLOT_4_OCCUPIED, (Object)ModelTemplates.CHISELED_BOOKSHELF_SLOT_BOTTOM_MID), Pair.of((Object)ChiseledBookShelfBlock.SLOT_5_OCCUPIED, (Object)ModelTemplates.CHISELED_BOOKSHELF_SLOT_BOTTOM_RIGHT)).forEach(pair -> {
BooleanProperty stateProperty = (BooleanProperty)pair.getFirst();
ModelTemplate modelTemplate = (ModelTemplate)pair.getSecond();
this.addBookSlotModel(multiPartGenerator, facingCondition, mutator, stateProperty, modelTemplate, true);
this.addBookSlotModel(multiPartGenerator, facingCondition, mutator, stateProperty, modelTemplate, false);
});
}
private void addBookSlotModel(MultiPartGenerator multiPartGenerator, Condition facingCondition, VariantMutator mutator, BooleanProperty stateProperty, ModelTemplate template, boolean isSlotOccupied) {
String suffix = isSlotOccupied ? "_occupied" : "_empty";
TextureMapping mapping = new TextureMapping().put(TextureSlot.TEXTURE, TextureMapping.getBlockTexture(Blocks.CHISELED_BOOKSHELF, suffix));
BookSlotModelCacheKey cacheKey = new BookSlotModelCacheKey(template, suffix);
MultiVariant model = BlockModelGenerators.plainVariant(CHISELED_BOOKSHELF_SLOT_MODEL_CACHE.computeIfAbsent(cacheKey, key -> template.createWithSuffix(Blocks.CHISELED_BOOKSHELF, suffix, mapping, this.modelOutput)));
multiPartGenerator.with(new CombinedCondition(CombinedCondition.Operation.AND, List.of(facingCondition, BlockModelGenerators.condition().term(stateProperty, isSlotOccupied).build())), model.with(mutator));
}
private void createMagmaBlock() {
MultiVariant model = BlockModelGenerators.plainVariant(ModelTemplates.CUBE_ALL.create(Blocks.MAGMA_BLOCK, TextureMapping.cube(ModelLocationUtils.decorateBlockModelLocation("magma")), this.modelOutput));
this.blockStateOutput.accept(BlockModelGenerators.createSimpleBlock(Blocks.MAGMA_BLOCK, model));
}
private void createShulkerBox(Block block, @Nullable DyeColor color) {
this.createParticleOnlyBlock(block);
Item item = block.asItem();
Identifier baseModel = ModelTemplates.SHULKER_BOX_INVENTORY.create(item, TextureMapping.particle(block), this.modelOutput);
ItemModel.Unbaked itemModel = color != null ? ItemModelUtils.specialModel(baseModel, new ShulkerBoxSpecialRenderer.Unbaked(color)) : ItemModelUtils.specialModel(baseModel, new ShulkerBoxSpecialRenderer.Unbaked());
this.itemModelOutput.accept(item, itemModel);
}
private void createGrowingPlant(Block kelp, Block kelpPlant, PlantType type) {
this.createCrossBlock(kelp, type);
this.createCrossBlock(kelpPlant, type);
}
private void createInfestedStone() {
Identifier normalModel = ModelLocationUtils.getModelLocation(Blocks.STONE);
Variant normal = BlockModelGenerators.plainModel(normalModel);
Variant mirrored = BlockModelGenerators.plainModel(ModelLocationUtils.getModelLocation(Blocks.STONE, "_mirrored"));
this.blockStateOutput.accept(MultiVariantGenerator.dispatch(Blocks.INFESTED_STONE, BlockModelGenerators.createRotatedVariants(normal, mirrored)));
this.registerSimpleItemModel(Blocks.INFESTED_STONE, normalModel);
}
private void createInfestedDeepslate() {
Identifier normalModel = ModelLocationUtils.getModelLocation(Blocks.DEEPSLATE);
Variant normal = BlockModelGenerators.plainModel(normalModel);
Variant mirrored = BlockModelGenerators.plainModel(ModelLocationUtils.getModelLocation(Blocks.DEEPSLATE, "_mirrored"));
this.blockStateOutput.accept(MultiVariantGenerator.dispatch(Blocks.INFESTED_DEEPSLATE, BlockModelGenerators.createRotatedVariants(normal, mirrored)).with(BlockModelGenerators.createRotatedPillar()));
this.registerSimpleItemModel(Blocks.INFESTED_DEEPSLATE, normalModel);
}
private void createNetherRoots(Block roots, Block pottedRoots) {
this.createCrossBlockWithDefaultItem(roots, PlantType.NOT_TINTED);
TextureMapping textures = TextureMapping.plant(TextureMapping.getBlockTexture(roots, "_pot"));
MultiVariant model = BlockModelGenerators.plainVariant(PlantType.NOT_TINTED.getCrossPot().create(pottedRoots, textures, this.modelOutput));
this.blockStateOutput.accept(BlockModelGenerators.createSimpleBlock(pottedRoots, model));
}
private void createRespawnAnchor() {
Identifier bottom = TextureMapping.getBlockTexture(Blocks.RESPAWN_ANCHOR, "_bottom");
Identifier topOff = TextureMapping.getBlockTexture(Blocks.RESPAWN_ANCHOR, "_top_off");
Identifier topOn = TextureMapping.getBlockTexture(Blocks.RESPAWN_ANCHOR, "_top");
Identifier[] chargeLevelModels = new Identifier[5];
for (int i2 = 0; i2 < 5; ++i2) {
TextureMapping mapping = new TextureMapping().put(TextureSlot.BOTTOM, bottom).put(TextureSlot.TOP, i2 == 0 ? topOff : topOn).put(TextureSlot.SIDE, TextureMapping.getBlockTexture(Blocks.RESPAWN_ANCHOR, "_side" + i2));
chargeLevelModels[i2] = ModelTemplates.CUBE_BOTTOM_TOP.createWithSuffix(Blocks.RESPAWN_ANCHOR, "_" + i2, mapping, this.modelOutput);
}
this.blockStateOutput.accept(MultiVariantGenerator.dispatch(Blocks.RESPAWN_ANCHOR).with(PropertyDispatch.initial(BlockStateProperties.RESPAWN_ANCHOR_CHARGES).generate(i -> BlockModelGenerators.plainVariant(chargeLevelModels[i]))));
this.registerSimpleItemModel(Blocks.RESPAWN_ANCHOR, chargeLevelModels[0]);
}
private static VariantMutator applyRotation(FrontAndTop orientation) {
return switch (orientation) {
default -> throw new MatchException(null, null);
case FrontAndTop.DOWN_NORTH -> X_ROT_90;
case FrontAndTop.DOWN_SOUTH -> X_ROT_90.then(Y_ROT_180);
case FrontAndTop.DOWN_WEST -> X_ROT_90.then(Y_ROT_270);
case FrontAndTop.DOWN_EAST -> X_ROT_90.then(Y_ROT_90);
case FrontAndTop.UP_NORTH -> X_ROT_270.then(Y_ROT_180);
case FrontAndTop.UP_SOUTH -> X_ROT_270;
case FrontAndTop.UP_WEST -> X_ROT_270.then(Y_ROT_90);
case FrontAndTop.UP_EAST -> X_ROT_270.then(Y_ROT_270);
case FrontAndTop.NORTH_UP -> NOP;
case FrontAndTop.SOUTH_UP -> Y_ROT_180;
case FrontAndTop.WEST_UP -> Y_ROT_270;
case FrontAndTop.EAST_UP -> Y_ROT_90;
};
}
private void createJigsaw() {
Identifier front = TextureMapping.getBlockTexture(Blocks.JIGSAW, "_top");
Identifier back = TextureMapping.getBlockTexture(Blocks.JIGSAW, "_bottom");
Identifier side = TextureMapping.getBlockTexture(Blocks.JIGSAW, "_side");
Identifier lock = TextureMapping.getBlockTexture(Blocks.JIGSAW, "_lock");
TextureMapping mapping = new TextureMapping().put(TextureSlot.DOWN, side).put(TextureSlot.WEST, side).put(TextureSlot.EAST, side).put(TextureSlot.PARTICLE, front).put(TextureSlot.NORTH, front).put(TextureSlot.SOUTH, back).put(TextureSlot.UP, lock);
this.blockStateOutput.accept(MultiVariantGenerator.dispatch(Blocks.JIGSAW, BlockModelGenerators.plainVariant(ModelTemplates.CUBE_DIRECTIONAL.create(Blocks.JIGSAW, mapping, this.modelOutput))).with(PropertyDispatch.modify(BlockStateProperties.ORIENTATION).generate(BlockModelGenerators::applyRotation)));
}
private void createPetrifiedOakSlab() {
Block fullBlock = Blocks.OAK_PLANKS;
MultiVariant fullBlockModel = BlockModelGenerators.plainVariant(ModelLocationUtils.getModelLocation(fullBlock));
TextureMapping fullBlockTextures = TextureMapping.cube(fullBlock);
Block petrifiedSlab = Blocks.PETRIFIED_OAK_SLAB;
MultiVariant petrifiedSlabBottom = BlockModelGenerators.plainVariant(ModelTemplates.SLAB_BOTTOM.create(petrifiedSlab, fullBlockTextures, this.modelOutput));
MultiVariant petrifiedSlabTop = BlockModelGenerators.plainVariant(ModelTemplates.SLAB_TOP.create(petrifiedSlab, fullBlockTextures, this.modelOutput));
this.blockStateOutput.accept(BlockModelGenerators.createSlab(petrifiedSlab, petrifiedSlabBottom, petrifiedSlabTop, fullBlockModel));
}
private void createHead(Block standAlone, Block wall, SkullBlock.Type skullType, Identifier itemBase) {
MultiVariant blockModel = BlockModelGenerators.plainVariant(ModelLocationUtils.decorateBlockModelLocation("skull"));
this.blockStateOutput.accept(BlockModelGenerators.createSimpleBlock(standAlone, blockModel));
this.blockStateOutput.accept(BlockModelGenerators.createSimpleBlock(wall, blockModel));
if (skullType == SkullBlock.Types.PLAYER) {
this.itemModelOutput.accept(standAlone.asItem(), ItemModelUtils.specialModel(itemBase, new PlayerHeadSpecialRenderer.Unbaked()));
} else {
this.itemModelOutput.accept(standAlone.asItem(), ItemModelUtils.specialModel(itemBase, new SkullSpecialRenderer.Unbaked(skullType)));
}
}
private void createHeads() {
Identifier defaultHeadItemBase = ModelLocationUtils.decorateItemModelLocation("template_skull");
this.createHead(Blocks.CREEPER_HEAD, Blocks.CREEPER_WALL_HEAD, SkullBlock.Types.CREEPER, defaultHeadItemBase);
this.createHead(Blocks.PLAYER_HEAD, Blocks.PLAYER_WALL_HEAD, SkullBlock.Types.PLAYER, defaultHeadItemBase);
this.createHead(Blocks.ZOMBIE_HEAD, Blocks.ZOMBIE_WALL_HEAD, SkullBlock.Types.ZOMBIE, defaultHeadItemBase);
this.createHead(Blocks.SKELETON_SKULL, Blocks.SKELETON_WALL_SKULL, SkullBlock.Types.SKELETON, defaultHeadItemBase);
this.createHead(Blocks.WITHER_SKELETON_SKULL, Blocks.WITHER_SKELETON_WALL_SKULL, SkullBlock.Types.WITHER_SKELETON, defaultHeadItemBase);
this.createHead(Blocks.PIGLIN_HEAD, Blocks.PIGLIN_WALL_HEAD, SkullBlock.Types.PIGLIN, defaultHeadItemBase);
this.createHead(Blocks.DRAGON_HEAD, Blocks.DRAGON_WALL_HEAD, SkullBlock.Types.DRAGON, ModelLocationUtils.getModelLocation(Items.DRAGON_HEAD));
}
private void createCopperGolemStatues() {
this.createCopperGolemStatue(Blocks.COPPER_GOLEM_STATUE, Blocks.COPPER_BLOCK, WeatheringCopper.WeatherState.UNAFFECTED);
this.createCopperGolemStatue(Blocks.EXPOSED_COPPER_GOLEM_STATUE, Blocks.EXPOSED_COPPER, WeatheringCopper.WeatherState.EXPOSED);
this.createCopperGolemStatue(Blocks.WEATHERED_COPPER_GOLEM_STATUE, Blocks.WEATHERED_COPPER, WeatheringCopper.WeatherState.WEATHERED);
this.createCopperGolemStatue(Blocks.OXIDIZED_COPPER_GOLEM_STATUE, Blocks.OXIDIZED_COPPER, WeatheringCopper.WeatherState.OXIDIZED);
this.copyModel(Blocks.COPPER_GOLEM_STATUE, Blocks.WAXED_COPPER_GOLEM_STATUE);
this.copyModel(Blocks.EXPOSED_COPPER_GOLEM_STATUE, Blocks.WAXED_EXPOSED_COPPER_GOLEM_STATUE);
this.copyModel(Blocks.WEATHERED_COPPER_GOLEM_STATUE, Blocks.WAXED_WEATHERED_COPPER_GOLEM_STATUE);
this.copyModel(Blocks.OXIDIZED_COPPER_GOLEM_STATUE, Blocks.WAXED_OXIDIZED_COPPER_GOLEM_STATUE);
}
private void createCopperGolemStatue(Block block, Block particle, WeatheringCopper.WeatherState state) {
MultiVariant blockModel = BlockModelGenerators.plainVariant(ModelTemplates.PARTICLE_ONLY.create(block, TextureMapping.particle(TextureMapping.getBlockTexture(particle)), this.modelOutput));
Identifier itemBase = ModelLocationUtils.decorateItemModelLocation("template_copper_golem_statue");
this.blockStateOutput.accept(BlockModelGenerators.createSimpleBlock(block, blockModel));
this.itemModelOutput.accept(block.asItem(), ItemModelUtils.selectBlockItemProperty(CopperGolemStatueBlock.POSE, ItemModelUtils.specialModel(itemBase, new CopperGolemStatueSpecialRenderer.Unbaked(state, CopperGolemStatueBlock.Pose.STANDING)), Map.of(CopperGolemStatueBlock.Pose.SITTING, ItemModelUtils.specialModel(itemBase, new CopperGolemStatueSpecialRenderer.Unbaked(state, CopperGolemStatueBlock.Pose.SITTING)), CopperGolemStatueBlock.Pose.STAR, ItemModelUtils.specialModel(itemBase, new CopperGolemStatueSpecialRenderer.Unbaked(state, CopperGolemStatueBlock.Pose.STAR)), CopperGolemStatueBlock.Pose.RUNNING, ItemModelUtils.specialModel(itemBase, new CopperGolemStatueSpecialRenderer.Unbaked(state, CopperGolemStatueBlock.Pose.RUNNING)))));
}
private void createBanner(Block standAlone, Block wall, DyeColor baseColor) {
MultiVariant blockModel = BlockModelGenerators.plainVariant(ModelLocationUtils.decorateBlockModelLocation("banner"));
Identifier itemModel = ModelLocationUtils.decorateItemModelLocation("template_banner");
this.blockStateOutput.accept(BlockModelGenerators.createSimpleBlock(standAlone, blockModel));
this.blockStateOutput.accept(BlockModelGenerators.createSimpleBlock(wall, blockModel));
Item item = standAlone.asItem();
this.itemModelOutput.accept(item, ItemModelUtils.specialModel(itemModel, new BannerSpecialRenderer.Unbaked(baseColor)));
}
private void createBanners() {
this.createBanner(Blocks.WHITE_BANNER, Blocks.WHITE_WALL_BANNER, DyeColor.WHITE);
this.createBanner(Blocks.ORANGE_BANNER, Blocks.ORANGE_WALL_BANNER, DyeColor.ORANGE);
this.createBanner(Blocks.MAGENTA_BANNER, Blocks.MAGENTA_WALL_BANNER, DyeColor.MAGENTA);
this.createBanner(Blocks.LIGHT_BLUE_BANNER, Blocks.LIGHT_BLUE_WALL_BANNER, DyeColor.LIGHT_BLUE);
this.createBanner(Blocks.YELLOW_BANNER, Blocks.YELLOW_WALL_BANNER, DyeColor.YELLOW);
this.createBanner(Blocks.LIME_BANNER, Blocks.LIME_WALL_BANNER, DyeColor.LIME);
this.createBanner(Blocks.PINK_BANNER, Blocks.PINK_WALL_BANNER, DyeColor.PINK);
this.createBanner(Blocks.GRAY_BANNER, Blocks.GRAY_WALL_BANNER, DyeColor.GRAY);
this.createBanner(Blocks.LIGHT_GRAY_BANNER, Blocks.LIGHT_GRAY_WALL_BANNER, DyeColor.LIGHT_GRAY);
this.createBanner(Blocks.CYAN_BANNER, Blocks.CYAN_WALL_BANNER, DyeColor.CYAN);
this.createBanner(Blocks.PURPLE_BANNER, Blocks.PURPLE_WALL_BANNER, DyeColor.PURPLE);
this.createBanner(Blocks.BLUE_BANNER, Blocks.BLUE_WALL_BANNER, DyeColor.BLUE);
this.createBanner(Blocks.BROWN_BANNER, Blocks.BROWN_WALL_BANNER, DyeColor.BROWN);
this.createBanner(Blocks.GREEN_BANNER, Blocks.GREEN_WALL_BANNER, DyeColor.GREEN);
this.createBanner(Blocks.RED_BANNER, Blocks.RED_WALL_BANNER, DyeColor.RED);
this.createBanner(Blocks.BLACK_BANNER, Blocks.BLACK_WALL_BANNER, DyeColor.BLACK);
}
private void createChest(Block block, Block particle, Identifier texture, boolean hasGiftVariant) {
this.createParticleOnlyBlock(block, particle);
Item chestItem = block.asItem();
Identifier itemModelBase = ModelTemplates.CHEST_INVENTORY.create(chestItem, TextureMapping.particle(particle), this.modelOutput);
ItemModel.Unbaked plainModel = ItemModelUtils.specialModel(itemModelBase, new ChestSpecialRenderer.Unbaked(texture));
if (hasGiftVariant) {
ItemModel.Unbaked giftModel = ItemModelUtils.specialModel(itemModelBase, new ChestSpecialRenderer.Unbaked(ChestSpecialRenderer.GIFT_CHEST_TEXTURE));
this.itemModelOutput.accept(chestItem, ItemModelUtils.isXmas(giftModel, plainModel));
} else {
this.itemModelOutput.accept(chestItem, plainModel);
}
}
private void createChests() {
this.createChest(Blocks.CHEST, Blocks.OAK_PLANKS, ChestSpecialRenderer.NORMAL_CHEST_TEXTURE, true);
this.createChest(Blocks.TRAPPED_CHEST, Blocks.OAK_PLANKS, ChestSpecialRenderer.TRAPPED_CHEST_TEXTURE, true);
this.createChest(Blocks.ENDER_CHEST, Blocks.OBSIDIAN, ChestSpecialRenderer.ENDER_CHEST_TEXTURE, false);
}
private void createCopperChests() {
this.createChest(Blocks.COPPER_CHEST, Blocks.COPPER_BLOCK, ChestSpecialRenderer.COPPER_CHEST_TEXTURE, false);
this.createChest(Blocks.EXPOSED_COPPER_CHEST, Blocks.EXPOSED_COPPER, ChestSpecialRenderer.EXPOSED_COPPER_CHEST_TEXTURE, false);
this.createChest(Blocks.WEATHERED_COPPER_CHEST, Blocks.WEATHERED_COPPER, ChestSpecialRenderer.WEATHERED_COPPER_CHEST_TEXTURE, false);
this.createChest(Blocks.OXIDIZED_COPPER_CHEST, Blocks.OXIDIZED_COPPER, ChestSpecialRenderer.OXIDIZED_COPPER_CHEST_TEXTURE, false);
this.copyModel(Blocks.COPPER_CHEST, Blocks.WAXED_COPPER_CHEST);
this.copyModel(Blocks.EXPOSED_COPPER_CHEST, Blocks.WAXED_EXPOSED_COPPER_CHEST);
this.copyModel(Blocks.WEATHERED_COPPER_CHEST, Blocks.WAXED_WEATHERED_COPPER_CHEST);
this.copyModel(Blocks.OXIDIZED_COPPER_CHEST, Blocks.WAXED_OXIDIZED_COPPER_CHEST);
}
private void createBed(Block bed, Block itemParticle, DyeColor dyeColor) {
MultiVariant blockModel = BlockModelGenerators.plainVariant(ModelLocationUtils.decorateBlockModelLocation("bed"));
this.blockStateOutput.accept(BlockModelGenerators.createSimpleBlock(bed, blockModel));
Item bedItem = bed.asItem();
Identifier baseModel = ModelTemplates.BED_INVENTORY.create(ModelLocationUtils.getModelLocation(bedItem), TextureMapping.particle(itemParticle), this.modelOutput);
this.itemModelOutput.accept(bedItem, ItemModelUtils.specialModel(baseModel, new BedSpecialRenderer.Unbaked(dyeColor)));
}
private void createBeds() {
this.createBed(Blocks.WHITE_BED, Blocks.WHITE_WOOL, DyeColor.WHITE);
this.createBed(Blocks.ORANGE_BED, Blocks.ORANGE_WOOL, DyeColor.ORANGE);
this.createBed(Blocks.MAGENTA_BED, Blocks.MAGENTA_WOOL, DyeColor.MAGENTA);
this.createBed(Blocks.LIGHT_BLUE_BED, Blocks.LIGHT_BLUE_WOOL, DyeColor.LIGHT_BLUE);
this.createBed(Blocks.YELLOW_BED, Blocks.YELLOW_WOOL, DyeColor.YELLOW);
this.createBed(Blocks.LIME_BED, Blocks.LIME_WOOL, DyeColor.LIME);
this.createBed(Blocks.PINK_BED, Blocks.PINK_WOOL, DyeColor.PINK);
this.createBed(Blocks.GRAY_BED, Blocks.GRAY_WOOL, DyeColor.GRAY);
this.createBed(Blocks.LIGHT_GRAY_BED, Blocks.LIGHT_GRAY_WOOL, DyeColor.LIGHT_GRAY);
this.createBed(Blocks.CYAN_BED, Blocks.CYAN_WOOL, DyeColor.CYAN);
this.createBed(Blocks.PURPLE_BED, Blocks.PURPLE_WOOL, DyeColor.PURPLE);
this.createBed(Blocks.BLUE_BED, Blocks.BLUE_WOOL, DyeColor.BLUE);
this.createBed(Blocks.BROWN_BED, Blocks.BROWN_WOOL, DyeColor.BROWN);
this.createBed(Blocks.GREEN_BED, Blocks.GREEN_WOOL, DyeColor.GREEN);
this.createBed(Blocks.RED_BED, Blocks.RED_WOOL, DyeColor.RED);
this.createBed(Blocks.BLACK_BED, Blocks.BLACK_WOOL, DyeColor.BLACK);
}
private void generateSimpleSpecialItemModel(Block block, SpecialModelRenderer.Unbaked specialModel) {
Item item = block.asItem();
Identifier harcodedModelBase = ModelLocationUtils.getModelLocation(item);
this.itemModelOutput.accept(item, ItemModelUtils.specialModel(harcodedModelBase, specialModel));
}
public void run() {
BlockFamilies.getAllFamilies().filter(BlockFamily::shouldGenerateModel).forEach(blockFamily -> this.family(blockFamily.getBaseBlock()).generateFor((BlockFamily)blockFamily));
this.family(Blocks.CUT_COPPER).generateFor(BlockFamilies.CUT_COPPER).donateModelTo(Blocks.CUT_COPPER, Blocks.WAXED_CUT_COPPER).donateModelTo(Blocks.CHISELED_COPPER, Blocks.WAXED_CHISELED_COPPER).generateFor(BlockFamilies.WAXED_CUT_COPPER);
this.family(Blocks.EXPOSED_CUT_COPPER).generateFor(BlockFamilies.EXPOSED_CUT_COPPER).donateModelTo(Blocks.EXPOSED_CUT_COPPER, Blocks.WAXED_EXPOSED_CUT_COPPER).donateModelTo(Blocks.EXPOSED_CHISELED_COPPER, Blocks.WAXED_EXPOSED_CHISELED_COPPER).generateFor(BlockFamilies.WAXED_EXPOSED_CUT_COPPER);
this.family(Blocks.WEATHERED_CUT_COPPER).generateFor(BlockFamilies.WEATHERED_CUT_COPPER).donateModelTo(Blocks.WEATHERED_CUT_COPPER, Blocks.WAXED_WEATHERED_CUT_COPPER).donateModelTo(Blocks.WEATHERED_CHISELED_COPPER, Blocks.WAXED_WEATHERED_CHISELED_COPPER).generateFor(BlockFamilies.WAXED_WEATHERED_CUT_COPPER);
this.family(Blocks.OXIDIZED_CUT_COPPER).generateFor(BlockFamilies.OXIDIZED_CUT_COPPER).donateModelTo(Blocks.OXIDIZED_CUT_COPPER, Blocks.WAXED_OXIDIZED_CUT_COPPER).donateModelTo(Blocks.OXIDIZED_CHISELED_COPPER, Blocks.WAXED_OXIDIZED_CHISELED_COPPER).generateFor(BlockFamilies.WAXED_OXIDIZED_CUT_COPPER);
this.createCopperBulb(Blocks.COPPER_BULB);
this.createCopperBulb(Blocks.EXPOSED_COPPER_BULB);
this.createCopperBulb(Blocks.WEATHERED_COPPER_BULB);
this.createCopperBulb(Blocks.OXIDIZED_COPPER_BULB);
this.copyCopperBulbModel(Blocks.COPPER_BULB, Blocks.WAXED_COPPER_BULB);
this.copyCopperBulbModel(Blocks.EXPOSED_COPPER_BULB, Blocks.WAXED_EXPOSED_COPPER_BULB);
this.copyCopperBulbModel(Blocks.WEATHERED_COPPER_BULB, Blocks.WAXED_WEATHERED_COPPER_BULB);
this.copyCopperBulbModel(Blocks.OXIDIZED_COPPER_BULB, Blocks.WAXED_OXIDIZED_COPPER_BULB);
this.createNonTemplateModelBlock(Blocks.AIR);
this.createNonTemplateModelBlock(Blocks.CAVE_AIR, Blocks.AIR);
this.createNonTemplateModelBlock(Blocks.VOID_AIR, Blocks.AIR);
this.createNonTemplateModelBlock(Blocks.BEACON);
this.createNonTemplateModelBlock(Blocks.CACTUS);
this.createNonTemplateModelBlock(Blocks.BUBBLE_COLUMN, Blocks.WATER);
this.createNonTemplateModelBlock(Blocks.DRAGON_EGG);
this.createNonTemplateModelBlock(Blocks.DRIED_KELP_BLOCK);
this.createNonTemplateModelBlock(Blocks.ENCHANTING_TABLE);
this.createNonTemplateModelBlock(Blocks.FLOWER_POT);
this.registerSimpleFlatItemModel(Items.FLOWER_POT);
this.createNonTemplateModelBlock(Blocks.HONEY_BLOCK);
this.createNonTemplateModelBlock(Blocks.WATER);
this.createNonTemplateModelBlock(Blocks.LAVA);
this.createNonTemplateModelBlock(Blocks.SLIME_BLOCK);
this.registerSimpleFlatItemModel(Items.IRON_CHAIN);
Items.COPPER_CHAIN.waxedMapping().forEach(this::createCopperChainItem);
this.createCandleAndCandleCake(Blocks.WHITE_CANDLE, Blocks.WHITE_CANDLE_CAKE);
this.createCandleAndCandleCake(Blocks.ORANGE_CANDLE, Blocks.ORANGE_CANDLE_CAKE);
this.createCandleAndCandleCake(Blocks.MAGENTA_CANDLE, Blocks.MAGENTA_CANDLE_CAKE);
this.createCandleAndCandleCake(Blocks.LIGHT_BLUE_CANDLE, Blocks.LIGHT_BLUE_CANDLE_CAKE);
this.createCandleAndCandleCake(Blocks.YELLOW_CANDLE, Blocks.YELLOW_CANDLE_CAKE);
this.createCandleAndCandleCake(Blocks.LIME_CANDLE, Blocks.LIME_CANDLE_CAKE);
this.createCandleAndCandleCake(Blocks.PINK_CANDLE, Blocks.PINK_CANDLE_CAKE);
this.createCandleAndCandleCake(Blocks.GRAY_CANDLE, Blocks.GRAY_CANDLE_CAKE);
this.createCandleAndCandleCake(Blocks.LIGHT_GRAY_CANDLE, Blocks.LIGHT_GRAY_CANDLE_CAKE);
this.createCandleAndCandleCake(Blocks.CYAN_CANDLE, Blocks.CYAN_CANDLE_CAKE);
this.createCandleAndCandleCake(Blocks.PURPLE_CANDLE, Blocks.PURPLE_CANDLE_CAKE);
this.createCandleAndCandleCake(Blocks.BLUE_CANDLE, Blocks.BLUE_CANDLE_CAKE);
this.createCandleAndCandleCake(Blocks.BROWN_CANDLE, Blocks.BROWN_CANDLE_CAKE);
this.createCandleAndCandleCake(Blocks.GREEN_CANDLE, Blocks.GREEN_CANDLE_CAKE);
this.createCandleAndCandleCake(Blocks.RED_CANDLE, Blocks.RED_CANDLE_CAKE);
this.createCandleAndCandleCake(Blocks.BLACK_CANDLE, Blocks.BLACK_CANDLE_CAKE);
this.createCandleAndCandleCake(Blocks.CANDLE, Blocks.CANDLE_CAKE);
this.createNonTemplateModelBlock(Blocks.POTTED_BAMBOO);
this.createNonTemplateModelBlock(Blocks.POTTED_CACTUS);
this.createNonTemplateModelBlock(Blocks.POWDER_SNOW);
this.createNonTemplateModelBlock(Blocks.SPORE_BLOSSOM);
this.createAzalea(Blocks.AZALEA);
this.createAzalea(Blocks.FLOWERING_AZALEA);
this.createPottedAzalea(Blocks.POTTED_AZALEA);
this.createPottedAzalea(Blocks.POTTED_FLOWERING_AZALEA);
this.createCaveVines();
this.createFullAndCarpetBlocks(Blocks.MOSS_BLOCK, Blocks.MOSS_CARPET);
this.createMossyCarpet(Blocks.PALE_MOSS_CARPET);
this.createHangingMoss(Blocks.PALE_HANGING_MOSS);
this.createTrivialCube(Blocks.PALE_MOSS_BLOCK);
this.createFlowerBed(Blocks.PINK_PETALS);
this.createFlowerBed(Blocks.WILDFLOWERS);
this.createLeafLitter(Blocks.LEAF_LITTER);
this.createCrossBlock(Blocks.FIREFLY_BUSH, PlantType.EMISSIVE_NOT_TINTED);
this.registerSimpleFlatItemModel(Items.FIREFLY_BUSH);
this.createAirLikeBlock(Blocks.BARRIER, Items.BARRIER);
this.registerSimpleFlatItemModel(Items.BARRIER);
this.createLightBlock();
this.createAirLikeBlock(Blocks.STRUCTURE_VOID, Items.STRUCTURE_VOID);
this.registerSimpleFlatItemModel(Items.STRUCTURE_VOID);
this.createAirLikeBlock(Blocks.MOVING_PISTON, TextureMapping.getBlockTexture(Blocks.PISTON, "_side"));
this.createTrivialCube(Blocks.COAL_ORE);
this.createTrivialCube(Blocks.DEEPSLATE_COAL_ORE);
this.createTrivialCube(Blocks.COAL_BLOCK);
this.createTrivialCube(Blocks.DIAMOND_ORE);
this.createTrivialCube(Blocks.DEEPSLATE_DIAMOND_ORE);
this.createTrivialCube(Blocks.DIAMOND_BLOCK);
this.createTrivialCube(Blocks.EMERALD_ORE);
this.createTrivialCube(Blocks.DEEPSLATE_EMERALD_ORE);
this.createTrivialCube(Blocks.EMERALD_BLOCK);
this.createTrivialCube(Blocks.GOLD_ORE);
this.createTrivialCube(Blocks.NETHER_GOLD_ORE);
this.createTrivialCube(Blocks.DEEPSLATE_GOLD_ORE);
this.createTrivialCube(Blocks.GOLD_BLOCK);
this.createTrivialCube(Blocks.IRON_ORE);
this.createTrivialCube(Blocks.DEEPSLATE_IRON_ORE);
this.createTrivialCube(Blocks.IRON_BLOCK);
this.createTrivialBlock(Blocks.ANCIENT_DEBRIS, TexturedModel.COLUMN);
this.createTrivialCube(Blocks.NETHERITE_BLOCK);
this.createTrivialCube(Blocks.LAPIS_ORE);
this.createTrivialCube(Blocks.DEEPSLATE_LAPIS_ORE);
this.createTrivialCube(Blocks.LAPIS_BLOCK);
this.createTrivialCube(Blocks.RESIN_BLOCK);
this.createTrivialCube(Blocks.NETHER_QUARTZ_ORE);
this.createTrivialCube(Blocks.REDSTONE_ORE);
this.createTrivialCube(Blocks.DEEPSLATE_REDSTONE_ORE);
this.createTrivialCube(Blocks.REDSTONE_BLOCK);
this.createTrivialCube(Blocks.GILDED_BLACKSTONE);
this.createTrivialCube(Blocks.BLUE_ICE);
this.createTrivialCube(Blocks.CLAY);
this.createTrivialCube(Blocks.COARSE_DIRT);
this.createTrivialCube(Blocks.CRYING_OBSIDIAN);
this.createTrivialCube(Blocks.END_STONE);
this.createTrivialCube(Blocks.GLOWSTONE);
this.createTrivialCube(Blocks.GRAVEL);
this.createTrivialCube(Blocks.HONEYCOMB_BLOCK);
this.createTrivialCube(Blocks.ICE);
this.createTrivialBlock(Blocks.JUKEBOX, TexturedModel.CUBE_TOP);
this.createTrivialBlock(Blocks.LODESTONE, TexturedModel.COLUMN);
this.createTrivialBlock(Blocks.MELON, TexturedModel.COLUMN);
this.createNonTemplateModelBlock(Blocks.MANGROVE_ROOTS);
this.createNonTemplateModelBlock(Blocks.POTTED_MANGROVE_PROPAGULE);
this.createTrivialCube(Blocks.NETHER_WART_BLOCK);
this.createTrivialCube(Blocks.NOTE_BLOCK);
this.createTrivialCube(Blocks.PACKED_ICE);
this.createTrivialCube(Blocks.OBSIDIAN);
this.createTrivialCube(Blocks.QUARTZ_BRICKS);
this.createTrivialCube(Blocks.SEA_LANTERN);
this.createTrivialCube(Blocks.SHROOMLIGHT);
this.createTrivialCube(Blocks.SOUL_SAND);
this.createTrivialCube(Blocks.SOUL_SOIL);
this.createTrivialBlock(Blocks.SPAWNER, TexturedModel.CUBE_INNER_FACES);
this.createCreakingHeart(Blocks.CREAKING_HEART);
this.createTrivialCube(Blocks.SPONGE);
this.createTrivialBlock(Blocks.SEAGRASS, TexturedModel.SEAGRASS);
this.registerSimpleFlatItemModel(Items.SEAGRASS);
this.createTrivialBlock(Blocks.TNT, TexturedModel.CUBE_TOP_BOTTOM);
this.createTrivialBlock(Blocks.TARGET, TexturedModel.COLUMN);
this.createTrivialCube(Blocks.WARPED_WART_BLOCK);
this.createTrivialCube(Blocks.WET_SPONGE);
this.createTrivialCube(Blocks.AMETHYST_BLOCK);
this.createTrivialCube(Blocks.BUDDING_AMETHYST);
this.createTrivialCube(Blocks.CALCITE);
this.createTrivialCube(Blocks.DRIPSTONE_BLOCK);
this.createTrivialCube(Blocks.RAW_IRON_BLOCK);
this.createTrivialCube(Blocks.RAW_COPPER_BLOCK);
this.createTrivialCube(Blocks.RAW_GOLD_BLOCK);
this.createRotatedMirroredVariantBlock(Blocks.SCULK);
this.createNonTemplateModelBlock(Blocks.HEAVY_CORE);
this.createPetrifiedOakSlab();
this.createTrivialCube(Blocks.COPPER_ORE);
this.createTrivialCube(Blocks.DEEPSLATE_COPPER_ORE);
this.createTrivialCube(Blocks.COPPER_BLOCK);
this.createTrivialCube(Blocks.EXPOSED_COPPER);
this.createTrivialCube(Blocks.WEATHERED_COPPER);
this.createTrivialCube(Blocks.OXIDIZED_COPPER);
this.copyModel(Blocks.COPPER_BLOCK, Blocks.WAXED_COPPER_BLOCK);
this.copyModel(Blocks.EXPOSED_COPPER, Blocks.WAXED_EXPOSED_COPPER);
this.copyModel(Blocks.WEATHERED_COPPER, Blocks.WAXED_WEATHERED_COPPER);
this.copyModel(Blocks.OXIDIZED_COPPER, Blocks.WAXED_OXIDIZED_COPPER);
this.createDoor(Blocks.COPPER_DOOR);
this.createDoor(Blocks.EXPOSED_COPPER_DOOR);
this.createDoor(Blocks.WEATHERED_COPPER_DOOR);
this.createDoor(Blocks.OXIDIZED_COPPER_DOOR);
this.copyDoorModel(Blocks.COPPER_DOOR, Blocks.WAXED_COPPER_DOOR);
this.copyDoorModel(Blocks.EXPOSED_COPPER_DOOR, Blocks.WAXED_EXPOSED_COPPER_DOOR);
this.copyDoorModel(Blocks.WEATHERED_COPPER_DOOR, Blocks.WAXED_WEATHERED_COPPER_DOOR);
this.copyDoorModel(Blocks.OXIDIZED_COPPER_DOOR, Blocks.WAXED_OXIDIZED_COPPER_DOOR);
this.createTrapdoor(Blocks.COPPER_TRAPDOOR);
this.createTrapdoor(Blocks.EXPOSED_COPPER_TRAPDOOR);
this.createTrapdoor(Blocks.WEATHERED_COPPER_TRAPDOOR);
this.createTrapdoor(Blocks.OXIDIZED_COPPER_TRAPDOOR);
this.copyTrapdoorModel(Blocks.COPPER_TRAPDOOR, Blocks.WAXED_COPPER_TRAPDOOR);
this.copyTrapdoorModel(Blocks.EXPOSED_COPPER_TRAPDOOR, Blocks.WAXED_EXPOSED_COPPER_TRAPDOOR);
this.copyTrapdoorModel(Blocks.WEATHERED_COPPER_TRAPDOOR, Blocks.WAXED_WEATHERED_COPPER_TRAPDOOR);
this.copyTrapdoorModel(Blocks.OXIDIZED_COPPER_TRAPDOOR, Blocks.WAXED_OXIDIZED_COPPER_TRAPDOOR);
this.createTrivialCube(Blocks.COPPER_GRATE);
this.createTrivialCube(Blocks.EXPOSED_COPPER_GRATE);
this.createTrivialCube(Blocks.WEATHERED_COPPER_GRATE);
this.createTrivialCube(Blocks.OXIDIZED_COPPER_GRATE);
this.copyModel(Blocks.COPPER_GRATE, Blocks.WAXED_COPPER_GRATE);
this.copyModel(Blocks.EXPOSED_COPPER_GRATE, Blocks.WAXED_EXPOSED_COPPER_GRATE);
this.copyModel(Blocks.WEATHERED_COPPER_GRATE, Blocks.WAXED_WEATHERED_COPPER_GRATE);
this.copyModel(Blocks.OXIDIZED_COPPER_GRATE, Blocks.WAXED_OXIDIZED_COPPER_GRATE);
this.createLightningRod(Blocks.LIGHTNING_ROD, Blocks.WAXED_LIGHTNING_ROD);
this.createLightningRod(Blocks.EXPOSED_LIGHTNING_ROD, Blocks.WAXED_EXPOSED_LIGHTNING_ROD);
this.createLightningRod(Blocks.WEATHERED_LIGHTNING_ROD, Blocks.WAXED_WEATHERED_LIGHTNING_ROD);
this.createLightningRod(Blocks.OXIDIZED_LIGHTNING_ROD, Blocks.WAXED_OXIDIZED_LIGHTNING_ROD);
this.createWeightedPressurePlate(Blocks.LIGHT_WEIGHTED_PRESSURE_PLATE, Blocks.GOLD_BLOCK);
this.createWeightedPressurePlate(Blocks.HEAVY_WEIGHTED_PRESSURE_PLATE, Blocks.IRON_BLOCK);
this.createShelf(Blocks.ACACIA_SHELF, Blocks.STRIPPED_ACACIA_LOG);
this.createShelf(Blocks.BAMBOO_SHELF, Blocks.STRIPPED_BAMBOO_BLOCK);
this.createShelf(Blocks.BIRCH_SHELF, Blocks.STRIPPED_BIRCH_LOG);
this.createShelf(Blocks.CHERRY_SHELF, Blocks.STRIPPED_CHERRY_LOG);
this.createShelf(Blocks.CRIMSON_SHELF, Blocks.STRIPPED_CRIMSON_STEM);
this.createShelf(Blocks.DARK_OAK_SHELF, Blocks.STRIPPED_DARK_OAK_LOG);
this.createShelf(Blocks.JUNGLE_SHELF, Blocks.STRIPPED_JUNGLE_LOG);
this.createShelf(Blocks.MANGROVE_SHELF, Blocks.STRIPPED_MANGROVE_LOG);
this.createShelf(Blocks.OAK_SHELF, Blocks.STRIPPED_OAK_LOG);
this.createShelf(Blocks.PALE_OAK_SHELF, Blocks.STRIPPED_PALE_OAK_LOG);
this.createShelf(Blocks.SPRUCE_SHELF, Blocks.STRIPPED_SPRUCE_LOG);
this.createShelf(Blocks.WARPED_SHELF, Blocks.STRIPPED_WARPED_STEM);
this.createAmethystClusters();
this.createBookshelf();
this.createChiseledBookshelf();
this.createBrewingStand();
this.createCakeBlock();
this.createCampfires(Blocks.CAMPFIRE, Blocks.SOUL_CAMPFIRE);
this.createCartographyTable();
this.createCauldrons();
this.createChorusFlower();
this.createChorusPlant();
this.createComposter();
this.createDaylightDetector();
this.createEndPortalFrame();
this.createRotatableColumn(Blocks.END_ROD);
this.createFarmland();
this.createFire();
this.createSoulFire();
this.createFrostedIce();
this.createGrassBlocks();
this.createCocoa();
this.createDirtPath();
this.createGrindstone();
this.createHopper();
this.createBarsAndItem(Blocks.IRON_BARS);
Blocks.COPPER_BARS.waxedMapping().forEach(this::createBarsAndItem);
this.createLever();
this.createLilyPad();
this.createNetherPortalBlock();
this.createNetherrack();
this.createObserver();
this.createPistons();
this.createPistonHeads();
this.createScaffolding();
this.createRedstoneTorch();
this.createRedstoneLamp();
this.createRepeater();
this.createSeaPickle();
this.createSmithingTable();
this.createSnowBlocks();
this.createStonecutter();
this.createStructureBlock();
this.createSweetBerryBush();
this.createTestBlock();
this.createTrivialCube(Blocks.TEST_INSTANCE_BLOCK);
this.createTripwire();
this.createTripwireHook();
this.createTurtleEgg();
this.createSnifferEgg();
this.createDriedGhastBlock();
this.createVine();
this.createMultiface(Blocks.GLOW_LICHEN);
this.createMultiface(Blocks.SCULK_VEIN);
this.createMultiface(Blocks.RESIN_CLUMP, Items.RESIN_CLUMP);
this.createMagmaBlock();
this.createJigsaw();
this.createSculkSensor();
this.createCalibratedSculkSensor();
this.createSculkShrieker();
this.createFrogspawnBlock();
this.createMangrovePropagule();
this.createMuddyMangroveRoots();
this.createTrialSpawner();
this.createVault();
this.createNonTemplateHorizontalBlock(Blocks.LADDER);
this.registerSimpleFlatItemModel(Blocks.LADDER);
this.createNonTemplateHorizontalBlock(Blocks.LECTERN);
this.createBigDripLeafBlock();
this.createNonTemplateHorizontalBlock(Blocks.BIG_DRIPLEAF_STEM);
this.createNormalTorch(Blocks.TORCH, Blocks.WALL_TORCH);
this.createNormalTorch(Blocks.SOUL_TORCH, Blocks.SOUL_WALL_TORCH);
this.createNormalTorch(Blocks.COPPER_TORCH, Blocks.COPPER_WALL_TORCH);
this.createCraftingTableLike(Blocks.CRAFTING_TABLE, Blocks.OAK_PLANKS, TextureMapping::craftingTable);
this.createCraftingTableLike(Blocks.FLETCHING_TABLE, Blocks.BIRCH_PLANKS, TextureMapping::fletchingTable);
this.createNyliumBlock(Blocks.CRIMSON_NYLIUM);
this.createNyliumBlock(Blocks.WARPED_NYLIUM);
this.createDispenserBlock(Blocks.DISPENSER);
this.createDispenserBlock(Blocks.DROPPER);
this.createCrafterBlock();
this.createLantern(Blocks.LANTERN);
this.createLantern(Blocks.SOUL_LANTERN);
Blocks.COPPER_LANTERN.waxedMapping().forEach(this::createCopperLantern);
this.createAxisAlignedPillarBlockCustomModel(Blocks.IRON_CHAIN, BlockModelGenerators.plainVariant(TexturedModel.CHAIN.create(Blocks.IRON_CHAIN, this.modelOutput)));
Blocks.COPPER_CHAIN.waxedMapping().forEach(this::createCopperChain);
this.createAxisAlignedPillarBlock(Blocks.BASALT, TexturedModel.COLUMN);
this.createAxisAlignedPillarBlock(Blocks.POLISHED_BASALT, TexturedModel.COLUMN);
this.createTrivialCube(Blocks.SMOOTH_BASALT);
this.createAxisAlignedPillarBlock(Blocks.BONE_BLOCK, TexturedModel.COLUMN);
this.createRotatedVariantBlock(Blocks.DIRT);
this.createRotatedVariantBlock(Blocks.ROOTED_DIRT);
this.createRotatedVariantBlock(Blocks.SAND);
this.createBrushableBlock(Blocks.SUSPICIOUS_SAND);
this.createBrushableBlock(Blocks.SUSPICIOUS_GRAVEL);
this.createRotatedVariantBlock(Blocks.RED_SAND);
this.createRotatedMirroredVariantBlock(Blocks.BEDROCK);
this.createTrivialBlock(Blocks.REINFORCED_DEEPSLATE, TexturedModel.CUBE_TOP_BOTTOM);
this.createRotatedPillarWithHorizontalVariant(Blocks.HAY_BLOCK, TexturedModel.COLUMN, TexturedModel.COLUMN_HORIZONTAL);
this.createRotatedPillarWithHorizontalVariant(Blocks.PURPUR_PILLAR, TexturedModel.COLUMN_ALT, TexturedModel.COLUMN_HORIZONTAL_ALT);
this.createRotatedPillarWithHorizontalVariant(Blocks.QUARTZ_PILLAR, TexturedModel.COLUMN_ALT, TexturedModel.COLUMN_HORIZONTAL_ALT);
this.createRotatedPillarWithHorizontalVariant(Blocks.OCHRE_FROGLIGHT, TexturedModel.COLUMN, TexturedModel.COLUMN_HORIZONTAL);
this.createRotatedPillarWithHorizontalVariant(Blocks.VERDANT_FROGLIGHT, TexturedModel.COLUMN, TexturedModel.COLUMN_HORIZONTAL);
this.createRotatedPillarWithHorizontalVariant(Blocks.PEARLESCENT_FROGLIGHT, TexturedModel.COLUMN, TexturedModel.COLUMN_HORIZONTAL);
this.createHorizontallyRotatedBlock(Blocks.LOOM, TexturedModel.ORIENTABLE);
this.createPumpkins();
this.createBeeNest(Blocks.BEE_NEST, TextureMapping::orientableCube);
this.createBeeNest(Blocks.BEEHIVE, TextureMapping::orientableCubeSameEnds);
this.createCropBlock(Blocks.BEETROOTS, BlockStateProperties.AGE_3, 0, 1, 2, 3);
this.createCropBlock(Blocks.CARROTS, BlockStateProperties.AGE_7, 0, 0, 1, 1, 2, 2, 2, 3);
this.createCropBlock(Blocks.NETHER_WART, BlockStateProperties.AGE_3, 0, 1, 1, 2);
this.createCropBlock(Blocks.POTATOES, BlockStateProperties.AGE_7, 0, 0, 1, 1, 2, 2, 2, 3);
this.createCropBlock(Blocks.WHEAT, BlockStateProperties.AGE_7, 0, 1, 2, 3, 4, 5, 6, 7);
this.createCrossBlock(Blocks.TORCHFLOWER_CROP, PlantType.NOT_TINTED, BlockStateProperties.AGE_1, 0, 1);
this.createPitcherCrop();
this.createPitcherPlant();
this.createBanners();
this.createBeds();
this.createHeads();
this.createChests();
this.createCopperChests();
this.createShulkerBox(Blocks.SHULKER_BOX, null);
this.createShulkerBox(Blocks.WHITE_SHULKER_BOX, DyeColor.WHITE);
this.createShulkerBox(Blocks.ORANGE_SHULKER_BOX, DyeColor.ORANGE);
this.createShulkerBox(Blocks.MAGENTA_SHULKER_BOX, DyeColor.MAGENTA);
this.createShulkerBox(Blocks.LIGHT_BLUE_SHULKER_BOX, DyeColor.LIGHT_BLUE);
this.createShulkerBox(Blocks.YELLOW_SHULKER_BOX, DyeColor.YELLOW);
this.createShulkerBox(Blocks.LIME_SHULKER_BOX, DyeColor.LIME);
this.createShulkerBox(Blocks.PINK_SHULKER_BOX, DyeColor.PINK);
this.createShulkerBox(Blocks.GRAY_SHULKER_BOX, DyeColor.GRAY);
this.createShulkerBox(Blocks.LIGHT_GRAY_SHULKER_BOX, DyeColor.LIGHT_GRAY);
this.createShulkerBox(Blocks.CYAN_SHULKER_BOX, DyeColor.CYAN);
this.createShulkerBox(Blocks.PURPLE_SHULKER_BOX, DyeColor.PURPLE);
this.createShulkerBox(Blocks.BLUE_SHULKER_BOX, DyeColor.BLUE);
this.createShulkerBox(Blocks.BROWN_SHULKER_BOX, DyeColor.BROWN);
this.createShulkerBox(Blocks.GREEN_SHULKER_BOX, DyeColor.GREEN);
this.createShulkerBox(Blocks.RED_SHULKER_BOX, DyeColor.RED);
this.createShulkerBox(Blocks.BLACK_SHULKER_BOX, DyeColor.BLACK);
this.createCopperGolemStatues();
this.createParticleOnlyBlock(Blocks.CONDUIT);
this.generateSimpleSpecialItemModel(Blocks.CONDUIT, new ConduitSpecialRenderer.Unbaked());
this.createParticleOnlyBlock(Blocks.DECORATED_POT, Blocks.TERRACOTTA);
this.generateSimpleSpecialItemModel(Blocks.DECORATED_POT, new DecoratedPotSpecialRenderer.Unbaked());
this.createParticleOnlyBlock(Blocks.END_PORTAL, Blocks.OBSIDIAN);
this.createParticleOnlyBlock(Blocks.END_GATEWAY, Blocks.OBSIDIAN);
this.createTrivialCube(Blocks.AZALEA_LEAVES);
this.createTrivialCube(Blocks.FLOWERING_AZALEA_LEAVES);
this.createTrivialCube(Blocks.WHITE_CONCRETE);
this.createTrivialCube(Blocks.ORANGE_CONCRETE);
this.createTrivialCube(Blocks.MAGENTA_CONCRETE);
this.createTrivialCube(Blocks.LIGHT_BLUE_CONCRETE);
this.createTrivialCube(Blocks.YELLOW_CONCRETE);
this.createTrivialCube(Blocks.LIME_CONCRETE);
this.createTrivialCube(Blocks.PINK_CONCRETE);
this.createTrivialCube(Blocks.GRAY_CONCRETE);
this.createTrivialCube(Blocks.LIGHT_GRAY_CONCRETE);
this.createTrivialCube(Blocks.CYAN_CONCRETE);
this.createTrivialCube(Blocks.PURPLE_CONCRETE);
this.createTrivialCube(Blocks.BLUE_CONCRETE);
this.createTrivialCube(Blocks.BROWN_CONCRETE);
this.createTrivialCube(Blocks.GREEN_CONCRETE);
this.createTrivialCube(Blocks.RED_CONCRETE);
this.createTrivialCube(Blocks.BLACK_CONCRETE);
this.createColoredBlockWithRandomRotations(TexturedModel.CUBE, Blocks.WHITE_CONCRETE_POWDER, Blocks.ORANGE_CONCRETE_POWDER, Blocks.MAGENTA_CONCRETE_POWDER, Blocks.LIGHT_BLUE_CONCRETE_POWDER, Blocks.YELLOW_CONCRETE_POWDER, Blocks.LIME_CONCRETE_POWDER, Blocks.PINK_CONCRETE_POWDER, Blocks.GRAY_CONCRETE_POWDER, Blocks.LIGHT_GRAY_CONCRETE_POWDER, Blocks.CYAN_CONCRETE_POWDER, Blocks.PURPLE_CONCRETE_POWDER, Blocks.BLUE_CONCRETE_POWDER, Blocks.BROWN_CONCRETE_POWDER, Blocks.GREEN_CONCRETE_POWDER, Blocks.RED_CONCRETE_POWDER, Blocks.BLACK_CONCRETE_POWDER);
this.createTrivialCube(Blocks.TERRACOTTA);
this.createTrivialCube(Blocks.WHITE_TERRACOTTA);
this.createTrivialCube(Blocks.ORANGE_TERRACOTTA);
this.createTrivialCube(Blocks.MAGENTA_TERRACOTTA);
this.createTrivialCube(Blocks.LIGHT_BLUE_TERRACOTTA);
this.createTrivialCube(Blocks.YELLOW_TERRACOTTA);
this.createTrivialCube(Blocks.LIME_TERRACOTTA);
this.createTrivialCube(Blocks.PINK_TERRACOTTA);
this.createTrivialCube(Blocks.GRAY_TERRACOTTA);
this.createTrivialCube(Blocks.LIGHT_GRAY_TERRACOTTA);
this.createTrivialCube(Blocks.CYAN_TERRACOTTA);
this.createTrivialCube(Blocks.PURPLE_TERRACOTTA);
this.createTrivialCube(Blocks.BLUE_TERRACOTTA);
this.createTrivialCube(Blocks.BROWN_TERRACOTTA);
this.createTrivialCube(Blocks.GREEN_TERRACOTTA);
this.createTrivialCube(Blocks.RED_TERRACOTTA);
this.createTrivialCube(Blocks.BLACK_TERRACOTTA);
this.createTrivialCube(Blocks.TINTED_GLASS);
this.createGlassBlocks(Blocks.GLASS, Blocks.GLASS_PANE);
this.createGlassBlocks(Blocks.WHITE_STAINED_GLASS, Blocks.WHITE_STAINED_GLASS_PANE);
this.createGlassBlocks(Blocks.ORANGE_STAINED_GLASS, Blocks.ORANGE_STAINED_GLASS_PANE);
this.createGlassBlocks(Blocks.MAGENTA_STAINED_GLASS, Blocks.MAGENTA_STAINED_GLASS_PANE);
this.createGlassBlocks(Blocks.LIGHT_BLUE_STAINED_GLASS, Blocks.LIGHT_BLUE_STAINED_GLASS_PANE);
this.createGlassBlocks(Blocks.YELLOW_STAINED_GLASS, Blocks.YELLOW_STAINED_GLASS_PANE);
this.createGlassBlocks(Blocks.LIME_STAINED_GLASS, Blocks.LIME_STAINED_GLASS_PANE);
this.createGlassBlocks(Blocks.PINK_STAINED_GLASS, Blocks.PINK_STAINED_GLASS_PANE);
this.createGlassBlocks(Blocks.GRAY_STAINED_GLASS, Blocks.GRAY_STAINED_GLASS_PANE);
this.createGlassBlocks(Blocks.LIGHT_GRAY_STAINED_GLASS, Blocks.LIGHT_GRAY_STAINED_GLASS_PANE);
this.createGlassBlocks(Blocks.CYAN_STAINED_GLASS, Blocks.CYAN_STAINED_GLASS_PANE);
this.createGlassBlocks(Blocks.PURPLE_STAINED_GLASS, Blocks.PURPLE_STAINED_GLASS_PANE);
this.createGlassBlocks(Blocks.BLUE_STAINED_GLASS, Blocks.BLUE_STAINED_GLASS_PANE);
this.createGlassBlocks(Blocks.BROWN_STAINED_GLASS, Blocks.BROWN_STAINED_GLASS_PANE);
this.createGlassBlocks(Blocks.GREEN_STAINED_GLASS, Blocks.GREEN_STAINED_GLASS_PANE);
this.createGlassBlocks(Blocks.RED_STAINED_GLASS, Blocks.RED_STAINED_GLASS_PANE);
this.createGlassBlocks(Blocks.BLACK_STAINED_GLASS, Blocks.BLACK_STAINED_GLASS_PANE);
this.createColoredBlockWithStateRotations(TexturedModel.GLAZED_TERRACOTTA, Blocks.WHITE_GLAZED_TERRACOTTA, Blocks.ORANGE_GLAZED_TERRACOTTA, Blocks.MAGENTA_GLAZED_TERRACOTTA, Blocks.LIGHT_BLUE_GLAZED_TERRACOTTA, Blocks.YELLOW_GLAZED_TERRACOTTA, Blocks.LIME_GLAZED_TERRACOTTA, Blocks.PINK_GLAZED_TERRACOTTA, Blocks.GRAY_GLAZED_TERRACOTTA, Blocks.LIGHT_GRAY_GLAZED_TERRACOTTA, Blocks.CYAN_GLAZED_TERRACOTTA, Blocks.PURPLE_GLAZED_TERRACOTTA, Blocks.BLUE_GLAZED_TERRACOTTA, Blocks.BROWN_GLAZED_TERRACOTTA, Blocks.GREEN_GLAZED_TERRACOTTA, Blocks.RED_GLAZED_TERRACOTTA, Blocks.BLACK_GLAZED_TERRACOTTA);
this.createFullAndCarpetBlocks(Blocks.WHITE_WOOL, Blocks.WHITE_CARPET);
this.createFullAndCarpetBlocks(Blocks.ORANGE_WOOL, Blocks.ORANGE_CARPET);
this.createFullAndCarpetBlocks(Blocks.MAGENTA_WOOL, Blocks.MAGENTA_CARPET);
this.createFullAndCarpetBlocks(Blocks.LIGHT_BLUE_WOOL, Blocks.LIGHT_BLUE_CARPET);
this.createFullAndCarpetBlocks(Blocks.YELLOW_WOOL, Blocks.YELLOW_CARPET);
this.createFullAndCarpetBlocks(Blocks.LIME_WOOL, Blocks.LIME_CARPET);
this.createFullAndCarpetBlocks(Blocks.PINK_WOOL, Blocks.PINK_CARPET);
this.createFullAndCarpetBlocks(Blocks.GRAY_WOOL, Blocks.GRAY_CARPET);
this.createFullAndCarpetBlocks(Blocks.LIGHT_GRAY_WOOL, Blocks.LIGHT_GRAY_CARPET);
this.createFullAndCarpetBlocks(Blocks.CYAN_WOOL, Blocks.CYAN_CARPET);
this.createFullAndCarpetBlocks(Blocks.PURPLE_WOOL, Blocks.PURPLE_CARPET);
this.createFullAndCarpetBlocks(Blocks.BLUE_WOOL, Blocks.BLUE_CARPET);
this.createFullAndCarpetBlocks(Blocks.BROWN_WOOL, Blocks.BROWN_CARPET);
this.createFullAndCarpetBlocks(Blocks.GREEN_WOOL, Blocks.GREEN_CARPET);
this.createFullAndCarpetBlocks(Blocks.RED_WOOL, Blocks.RED_CARPET);
this.createFullAndCarpetBlocks(Blocks.BLACK_WOOL, Blocks.BLACK_CARPET);
this.createTrivialCube(Blocks.MUD);
this.createTrivialCube(Blocks.PACKED_MUD);
this.createPlant(Blocks.FERN, Blocks.POTTED_FERN, PlantType.TINTED);
this.createItemWithGrassTint(Blocks.FERN);
this.createPlantWithDefaultItem(Blocks.DANDELION, Blocks.POTTED_DANDELION, PlantType.NOT_TINTED);
this.createPlantWithDefaultItem(Blocks.POPPY, Blocks.POTTED_POPPY, PlantType.NOT_TINTED);
this.createPlantWithDefaultItem(Blocks.OPEN_EYEBLOSSOM, Blocks.POTTED_OPEN_EYEBLOSSOM, PlantType.EMISSIVE_NOT_TINTED);
this.createPlantWithDefaultItem(Blocks.CLOSED_EYEBLOSSOM, Blocks.POTTED_CLOSED_EYEBLOSSOM, PlantType.NOT_TINTED);
this.createPlantWithDefaultItem(Blocks.BLUE_ORCHID, Blocks.POTTED_BLUE_ORCHID, PlantType.NOT_TINTED);
this.createPlantWithDefaultItem(Blocks.ALLIUM, Blocks.POTTED_ALLIUM, PlantType.NOT_TINTED);
this.createPlantWithDefaultItem(Blocks.AZURE_BLUET, Blocks.POTTED_AZURE_BLUET, PlantType.NOT_TINTED);
this.createPlantWithDefaultItem(Blocks.RED_TULIP, Blocks.POTTED_RED_TULIP, PlantType.NOT_TINTED);
this.createPlantWithDefaultItem(Blocks.ORANGE_TULIP, Blocks.POTTED_ORANGE_TULIP, PlantType.NOT_TINTED);
this.createPlantWithDefaultItem(Blocks.WHITE_TULIP, Blocks.POTTED_WHITE_TULIP, PlantType.NOT_TINTED);
this.createPlantWithDefaultItem(Blocks.PINK_TULIP, Blocks.POTTED_PINK_TULIP, PlantType.NOT_TINTED);
this.createPlantWithDefaultItem(Blocks.OXEYE_DAISY, Blocks.POTTED_OXEYE_DAISY, PlantType.NOT_TINTED);
this.createPlantWithDefaultItem(Blocks.CORNFLOWER, Blocks.POTTED_CORNFLOWER, PlantType.NOT_TINTED);
this.createPlantWithDefaultItem(Blocks.LILY_OF_THE_VALLEY, Blocks.POTTED_LILY_OF_THE_VALLEY, PlantType.NOT_TINTED);
this.createPlantWithDefaultItem(Blocks.WITHER_ROSE, Blocks.POTTED_WITHER_ROSE, PlantType.NOT_TINTED);
this.createPlantWithDefaultItem(Blocks.RED_MUSHROOM, Blocks.POTTED_RED_MUSHROOM, PlantType.NOT_TINTED);
this.createPlantWithDefaultItem(Blocks.BROWN_MUSHROOM, Blocks.POTTED_BROWN_MUSHROOM, PlantType.NOT_TINTED);
this.createPlantWithDefaultItem(Blocks.DEAD_BUSH, Blocks.POTTED_DEAD_BUSH, PlantType.NOT_TINTED);
this.createPlantWithDefaultItem(Blocks.TORCHFLOWER, Blocks.POTTED_TORCHFLOWER, PlantType.NOT_TINTED);
this.createPointedDripstone();
this.createMushroomBlock(Blocks.BROWN_MUSHROOM_BLOCK);
this.createMushroomBlock(Blocks.RED_MUSHROOM_BLOCK);
this.createMushroomBlock(Blocks.MUSHROOM_STEM);
this.createCrossBlock(Blocks.SHORT_GRASS, PlantType.TINTED);
this.createItemWithGrassTint(Blocks.SHORT_GRASS);
this.createCrossBlockWithDefaultItem(Blocks.SHORT_DRY_GRASS, PlantType.NOT_TINTED);
this.createCrossBlockWithDefaultItem(Blocks.TALL_DRY_GRASS, PlantType.NOT_TINTED);
this.createCrossBlock(Blocks.BUSH, PlantType.TINTED);
this.createItemWithGrassTint(Blocks.BUSH);
this.createCrossBlock(Blocks.SUGAR_CANE, PlantType.TINTED);
this.registerSimpleFlatItemModel(Items.SUGAR_CANE);
this.createGrowingPlant(Blocks.KELP, Blocks.KELP_PLANT, PlantType.NOT_TINTED);
this.registerSimpleFlatItemModel(Items.KELP);
this.createCrossBlock(Blocks.HANGING_ROOTS, PlantType.NOT_TINTED);
this.createGrowingPlant(Blocks.WEEPING_VINES, Blocks.WEEPING_VINES_PLANT, PlantType.NOT_TINTED);
this.createGrowingPlant(Blocks.TWISTING_VINES, Blocks.TWISTING_VINES_PLANT, PlantType.NOT_TINTED);
this.registerSimpleFlatItemModel(Blocks.WEEPING_VINES, "_plant");
this.registerSimpleFlatItemModel(Blocks.TWISTING_VINES, "_plant");
this.createCrossBlockWithDefaultItem(Blocks.BAMBOO_SAPLING, PlantType.TINTED, TextureMapping.cross(TextureMapping.getBlockTexture(Blocks.BAMBOO, "_stage0")));
this.createBamboo();
this.createCrossBlockWithDefaultItem(Blocks.CACTUS_FLOWER, PlantType.NOT_TINTED);
this.createCrossBlockWithDefaultItem(Blocks.COBWEB, PlantType.NOT_TINTED);
this.createDoublePlantWithDefaultItem(Blocks.LILAC, PlantType.NOT_TINTED);
this.createDoublePlantWithDefaultItem(Blocks.ROSE_BUSH, PlantType.NOT_TINTED);
this.createDoublePlantWithDefaultItem(Blocks.PEONY, PlantType.NOT_TINTED);
this.createTintedDoublePlant(Blocks.TALL_GRASS);
this.createTintedDoublePlant(Blocks.LARGE_FERN);
this.createSunflower();
this.createTallSeagrass();
this.createSmallDripleaf();
this.createCoral(Blocks.TUBE_CORAL, Blocks.DEAD_TUBE_CORAL, Blocks.TUBE_CORAL_BLOCK, Blocks.DEAD_TUBE_CORAL_BLOCK, Blocks.TUBE_CORAL_FAN, Blocks.DEAD_TUBE_CORAL_FAN, Blocks.TUBE_CORAL_WALL_FAN, Blocks.DEAD_TUBE_CORAL_WALL_FAN);
this.createCoral(Blocks.BRAIN_CORAL, Blocks.DEAD_BRAIN_CORAL, Blocks.BRAIN_CORAL_BLOCK, Blocks.DEAD_BRAIN_CORAL_BLOCK, Blocks.BRAIN_CORAL_FAN, Blocks.DEAD_BRAIN_CORAL_FAN, Blocks.BRAIN_CORAL_WALL_FAN, Blocks.DEAD_BRAIN_CORAL_WALL_FAN);
this.createCoral(Blocks.BUBBLE_CORAL, Blocks.DEAD_BUBBLE_CORAL, Blocks.BUBBLE_CORAL_BLOCK, Blocks.DEAD_BUBBLE_CORAL_BLOCK, Blocks.BUBBLE_CORAL_FAN, Blocks.DEAD_BUBBLE_CORAL_FAN, Blocks.BUBBLE_CORAL_WALL_FAN, Blocks.DEAD_BUBBLE_CORAL_WALL_FAN);
this.createCoral(Blocks.FIRE_CORAL, Blocks.DEAD_FIRE_CORAL, Blocks.FIRE_CORAL_BLOCK, Blocks.DEAD_FIRE_CORAL_BLOCK, Blocks.FIRE_CORAL_FAN, Blocks.DEAD_FIRE_CORAL_FAN, Blocks.FIRE_CORAL_WALL_FAN, Blocks.DEAD_FIRE_CORAL_WALL_FAN);
this.createCoral(Blocks.HORN_CORAL, Blocks.DEAD_HORN_CORAL, Blocks.HORN_CORAL_BLOCK, Blocks.DEAD_HORN_CORAL_BLOCK, Blocks.HORN_CORAL_FAN, Blocks.DEAD_HORN_CORAL_FAN, Blocks.HORN_CORAL_WALL_FAN, Blocks.DEAD_HORN_CORAL_WALL_FAN);
this.createStems(Blocks.MELON_STEM, Blocks.ATTACHED_MELON_STEM);
this.createStems(Blocks.PUMPKIN_STEM, Blocks.ATTACHED_PUMPKIN_STEM);
this.woodProvider(Blocks.MANGROVE_LOG).logWithHorizontal(Blocks.MANGROVE_LOG).wood(Blocks.MANGROVE_WOOD);
this.woodProvider(Blocks.STRIPPED_MANGROVE_LOG).logWithHorizontal(Blocks.STRIPPED_MANGROVE_LOG).wood(Blocks.STRIPPED_MANGROVE_WOOD);
this.createHangingSign(Blocks.STRIPPED_MANGROVE_LOG, Blocks.MANGROVE_HANGING_SIGN, Blocks.MANGROVE_WALL_HANGING_SIGN);
this.createTintedLeaves(Blocks.MANGROVE_LEAVES, TexturedModel.LEAVES, -7158200);
this.woodProvider(Blocks.ACACIA_LOG).logWithHorizontal(Blocks.ACACIA_LOG).wood(Blocks.ACACIA_WOOD);
this.woodProvider(Blocks.STRIPPED_ACACIA_LOG).logWithHorizontal(Blocks.STRIPPED_ACACIA_LOG).wood(Blocks.STRIPPED_ACACIA_WOOD);
this.createHangingSign(Blocks.STRIPPED_ACACIA_LOG, Blocks.ACACIA_HANGING_SIGN, Blocks.ACACIA_WALL_HANGING_SIGN);
this.createPlantWithDefaultItem(Blocks.ACACIA_SAPLING, Blocks.POTTED_ACACIA_SAPLING, PlantType.NOT_TINTED);
this.createTintedLeaves(Blocks.ACACIA_LEAVES, TexturedModel.LEAVES, -12012264);
this.woodProvider(Blocks.CHERRY_LOG).logUVLocked(Blocks.CHERRY_LOG).wood(Blocks.CHERRY_WOOD);
this.woodProvider(Blocks.STRIPPED_CHERRY_LOG).logUVLocked(Blocks.STRIPPED_CHERRY_LOG).wood(Blocks.STRIPPED_CHERRY_WOOD);
this.createHangingSign(Blocks.STRIPPED_CHERRY_LOG, Blocks.CHERRY_HANGING_SIGN, Blocks.CHERRY_WALL_HANGING_SIGN);
this.createPlantWithDefaultItem(Blocks.CHERRY_SAPLING, Blocks.POTTED_CHERRY_SAPLING, PlantType.NOT_TINTED);
this.createTrivialBlock(Blocks.CHERRY_LEAVES, TexturedModel.LEAVES);
this.woodProvider(Blocks.BIRCH_LOG).logWithHorizontal(Blocks.BIRCH_LOG).wood(Blocks.BIRCH_WOOD);
this.woodProvider(Blocks.STRIPPED_BIRCH_LOG).logWithHorizontal(Blocks.STRIPPED_BIRCH_LOG).wood(Blocks.STRIPPED_BIRCH_WOOD);
this.createHangingSign(Blocks.STRIPPED_BIRCH_LOG, Blocks.BIRCH_HANGING_SIGN, Blocks.BIRCH_WALL_HANGING_SIGN);
this.createPlantWithDefaultItem(Blocks.BIRCH_SAPLING, Blocks.POTTED_BIRCH_SAPLING, PlantType.NOT_TINTED);
this.createTintedLeaves(Blocks.BIRCH_LEAVES, TexturedModel.LEAVES, -8345771);
this.woodProvider(Blocks.OAK_LOG).logWithHorizontal(Blocks.OAK_LOG).wood(Blocks.OAK_WOOD);
this.woodProvider(Blocks.STRIPPED_OAK_LOG).logWithHorizontal(Blocks.STRIPPED_OAK_LOG).wood(Blocks.STRIPPED_OAK_WOOD);
this.createHangingSign(Blocks.STRIPPED_OAK_LOG, Blocks.OAK_HANGING_SIGN, Blocks.OAK_WALL_HANGING_SIGN);
this.createPlantWithDefaultItem(Blocks.OAK_SAPLING, Blocks.POTTED_OAK_SAPLING, PlantType.NOT_TINTED);
this.createTintedLeaves(Blocks.OAK_LEAVES, TexturedModel.LEAVES, -12012264);
this.woodProvider(Blocks.SPRUCE_LOG).logWithHorizontal(Blocks.SPRUCE_LOG).wood(Blocks.SPRUCE_WOOD);
this.woodProvider(Blocks.STRIPPED_SPRUCE_LOG).logWithHorizontal(Blocks.STRIPPED_SPRUCE_LOG).wood(Blocks.STRIPPED_SPRUCE_WOOD);
this.createHangingSign(Blocks.STRIPPED_SPRUCE_LOG, Blocks.SPRUCE_HANGING_SIGN, Blocks.SPRUCE_WALL_HANGING_SIGN);
this.createPlantWithDefaultItem(Blocks.SPRUCE_SAPLING, Blocks.POTTED_SPRUCE_SAPLING, PlantType.NOT_TINTED);
this.createTintedLeaves(Blocks.SPRUCE_LEAVES, TexturedModel.LEAVES, -10380959);
this.woodProvider(Blocks.DARK_OAK_LOG).logWithHorizontal(Blocks.DARK_OAK_LOG).wood(Blocks.DARK_OAK_WOOD);
this.woodProvider(Blocks.STRIPPED_DARK_OAK_LOG).logWithHorizontal(Blocks.STRIPPED_DARK_OAK_LOG).wood(Blocks.STRIPPED_DARK_OAK_WOOD);
this.createHangingSign(Blocks.STRIPPED_DARK_OAK_LOG, Blocks.DARK_OAK_HANGING_SIGN, Blocks.DARK_OAK_WALL_HANGING_SIGN);
this.createPlantWithDefaultItem(Blocks.DARK_OAK_SAPLING, Blocks.POTTED_DARK_OAK_SAPLING, PlantType.NOT_TINTED);
this.createTintedLeaves(Blocks.DARK_OAK_LEAVES, TexturedModel.LEAVES, -12012264);
this.woodProvider(Blocks.PALE_OAK_LOG).logWithHorizontal(Blocks.PALE_OAK_LOG).wood(Blocks.PALE_OAK_WOOD);
this.woodProvider(Blocks.STRIPPED_PALE_OAK_LOG).logWithHorizontal(Blocks.STRIPPED_PALE_OAK_LOG).wood(Blocks.STRIPPED_PALE_OAK_WOOD);
this.createHangingSign(Blocks.STRIPPED_PALE_OAK_LOG, Blocks.PALE_OAK_HANGING_SIGN, Blocks.PALE_OAK_WALL_HANGING_SIGN);
this.createPlantWithDefaultItem(Blocks.PALE_OAK_SAPLING, Blocks.POTTED_PALE_OAK_SAPLING, PlantType.NOT_TINTED);
this.createTrivialBlock(Blocks.PALE_OAK_LEAVES, TexturedModel.LEAVES);
this.woodProvider(Blocks.JUNGLE_LOG).logWithHorizontal(Blocks.JUNGLE_LOG).wood(Blocks.JUNGLE_WOOD);
this.woodProvider(Blocks.STRIPPED_JUNGLE_LOG).logWithHorizontal(Blocks.STRIPPED_JUNGLE_LOG).wood(Blocks.STRIPPED_JUNGLE_WOOD);
this.createHangingSign(Blocks.STRIPPED_JUNGLE_LOG, Blocks.JUNGLE_HANGING_SIGN, Blocks.JUNGLE_WALL_HANGING_SIGN);
this.createPlantWithDefaultItem(Blocks.JUNGLE_SAPLING, Blocks.POTTED_JUNGLE_SAPLING, PlantType.NOT_TINTED);
this.createTintedLeaves(Blocks.JUNGLE_LEAVES, TexturedModel.LEAVES, -12012264);
this.woodProvider(Blocks.CRIMSON_STEM).log(Blocks.CRIMSON_STEM).wood(Blocks.CRIMSON_HYPHAE);
this.woodProvider(Blocks.STRIPPED_CRIMSON_STEM).log(Blocks.STRIPPED_CRIMSON_STEM).wood(Blocks.STRIPPED_CRIMSON_HYPHAE);
this.createHangingSign(Blocks.STRIPPED_CRIMSON_STEM, Blocks.CRIMSON_HANGING_SIGN, Blocks.CRIMSON_WALL_HANGING_SIGN);
this.createPlantWithDefaultItem(Blocks.CRIMSON_FUNGUS, Blocks.POTTED_CRIMSON_FUNGUS, PlantType.NOT_TINTED);
this.createNetherRoots(Blocks.CRIMSON_ROOTS, Blocks.POTTED_CRIMSON_ROOTS);
this.woodProvider(Blocks.WARPED_STEM).log(Blocks.WARPED_STEM).wood(Blocks.WARPED_HYPHAE);
this.woodProvider(Blocks.STRIPPED_WARPED_STEM).log(Blocks.STRIPPED_WARPED_STEM).wood(Blocks.STRIPPED_WARPED_HYPHAE);
this.createHangingSign(Blocks.STRIPPED_WARPED_STEM, Blocks.WARPED_HANGING_SIGN, Blocks.WARPED_WALL_HANGING_SIGN);
this.createPlantWithDefaultItem(Blocks.WARPED_FUNGUS, Blocks.POTTED_WARPED_FUNGUS, PlantType.NOT_TINTED);
this.createNetherRoots(Blocks.WARPED_ROOTS, Blocks.POTTED_WARPED_ROOTS);
this.woodProvider(Blocks.BAMBOO_BLOCK).logUVLocked(Blocks.BAMBOO_BLOCK);
this.woodProvider(Blocks.STRIPPED_BAMBOO_BLOCK).logUVLocked(Blocks.STRIPPED_BAMBOO_BLOCK);
this.createHangingSign(Blocks.BAMBOO_PLANKS, Blocks.BAMBOO_HANGING_SIGN, Blocks.BAMBOO_WALL_HANGING_SIGN);
this.createCrossBlock(Blocks.NETHER_SPROUTS, PlantType.NOT_TINTED);
this.registerSimpleFlatItemModel(Items.NETHER_SPROUTS);
this.createDoor(Blocks.IRON_DOOR);
this.createTrapdoor(Blocks.IRON_TRAPDOOR);
this.createSmoothStoneSlab();
this.createPassiveRail(Blocks.RAIL);
this.createActiveRail(Blocks.POWERED_RAIL);
this.createActiveRail(Blocks.DETECTOR_RAIL);
this.createActiveRail(Blocks.ACTIVATOR_RAIL);
this.createComparator();
this.createCommandBlock(Blocks.COMMAND_BLOCK);
this.createCommandBlock(Blocks.REPEATING_COMMAND_BLOCK);
this.createCommandBlock(Blocks.CHAIN_COMMAND_BLOCK);
this.createAnvil(Blocks.ANVIL);
this.createAnvil(Blocks.CHIPPED_ANVIL);
this.createAnvil(Blocks.DAMAGED_ANVIL);
this.createBarrel();
this.createBell();
this.createFurnace(Blocks.FURNACE, TexturedModel.ORIENTABLE_ONLY_TOP);
this.createFurnace(Blocks.BLAST_FURNACE, TexturedModel.ORIENTABLE_ONLY_TOP);
this.createFurnace(Blocks.SMOKER, TexturedModel.ORIENTABLE);
this.createRedstoneWire();
this.createRespawnAnchor();
this.createSculkCatalyst();
this.copyModel(Blocks.CHISELED_STONE_BRICKS, Blocks.INFESTED_CHISELED_STONE_BRICKS);
this.copyModel(Blocks.COBBLESTONE, Blocks.INFESTED_COBBLESTONE);
this.copyModel(Blocks.CRACKED_STONE_BRICKS, Blocks.INFESTED_CRACKED_STONE_BRICKS);
this.copyModel(Blocks.MOSSY_STONE_BRICKS, Blocks.INFESTED_MOSSY_STONE_BRICKS);
this.createInfestedStone();
this.copyModel(Blocks.STONE_BRICKS, Blocks.INFESTED_STONE_BRICKS);
this.createInfestedDeepslate();
}
private void createLightBlock() {
ItemModel.Unbaked base = ItemModelUtils.plainModel(this.createFlatItemModel(Items.LIGHT));
HashMap<Integer, ItemModel.Unbaked> overrides = new HashMap<Integer, ItemModel.Unbaked>(16);
PropertyDispatch.C1<MultiVariant, Integer> light = PropertyDispatch.initial(BlockStateProperties.LEVEL);
for (int i = 0; i <= 15; ++i) {
String suffix = String.format(Locale.ROOT, "_%02d", i);
Identifier texture = TextureMapping.getItemTexture(Items.LIGHT, suffix);
light.select(i, BlockModelGenerators.plainVariant(ModelTemplates.PARTICLE_ONLY.createWithSuffix(Blocks.LIGHT, suffix, TextureMapping.particle(texture), this.modelOutput)));
ItemModel.Unbaked overrideItem = ItemModelUtils.plainModel(ModelTemplates.FLAT_ITEM.create(ModelLocationUtils.getModelLocation(Items.LIGHT, suffix), TextureMapping.layer0(texture), this.modelOutput));
overrides.put(i, overrideItem);
}
this.itemModelOutput.accept(Items.LIGHT, ItemModelUtils.selectBlockItemProperty(LightBlock.LEVEL, base, overrides));
this.blockStateOutput.accept(MultiVariantGenerator.dispatch(Blocks.LIGHT).with(light));
}
private void createCopperChainItem(Item unwaxed, Item waxed) {
Identifier model = this.createFlatItemModel(unwaxed);
this.registerSimpleItemModel(unwaxed, model);
this.registerSimpleItemModel(waxed, model);
}
private void createCandleAndCandleCake(Block candleBlock, Block candleCakeBlock) {
this.registerSimpleFlatItemModel(candleBlock.asItem());
TextureMapping candleTexture = TextureMapping.cube(TextureMapping.getBlockTexture(candleBlock));
TextureMapping candleLitTexture = TextureMapping.cube(TextureMapping.getBlockTexture(candleBlock, "_lit"));
MultiVariant oneCandle = BlockModelGenerators.plainVariant(ModelTemplates.CANDLE.createWithSuffix(candleBlock, "_one_candle", candleTexture, this.modelOutput));
MultiVariant twoCandles = BlockModelGenerators.plainVariant(ModelTemplates.TWO_CANDLES.createWithSuffix(candleBlock, "_two_candles", candleTexture, this.modelOutput));
MultiVariant threeCandles = BlockModelGenerators.plainVariant(ModelTemplates.THREE_CANDLES.createWithSuffix(candleBlock, "_three_candles", candleTexture, this.modelOutput));
MultiVariant fourCandles = BlockModelGenerators.plainVariant(ModelTemplates.FOUR_CANDLES.createWithSuffix(candleBlock, "_four_candles", candleTexture, this.modelOutput));
MultiVariant oneCandleLit = BlockModelGenerators.plainVariant(ModelTemplates.CANDLE.createWithSuffix(candleBlock, "_one_candle_lit", candleLitTexture, this.modelOutput));
MultiVariant twoCandlesLit = BlockModelGenerators.plainVariant(ModelTemplates.TWO_CANDLES.createWithSuffix(candleBlock, "_two_candles_lit", candleLitTexture, this.modelOutput));
MultiVariant threeCandlesLit = BlockModelGenerators.plainVariant(ModelTemplates.THREE_CANDLES.createWithSuffix(candleBlock, "_three_candles_lit", candleLitTexture, this.modelOutput));
MultiVariant fourCandlesLit = BlockModelGenerators.plainVariant(ModelTemplates.FOUR_CANDLES.createWithSuffix(candleBlock, "_four_candles_lit", candleLitTexture, this.modelOutput));
this.blockStateOutput.accept(MultiVariantGenerator.dispatch(candleBlock).with(PropertyDispatch.initial(BlockStateProperties.CANDLES, BlockStateProperties.LIT).select(1, false, oneCandle).select(2, false, twoCandles).select(3, false, threeCandles).select(4, false, fourCandles).select(1, true, oneCandleLit).select(2, true, twoCandlesLit).select(3, true, threeCandlesLit).select(4, true, fourCandlesLit)));
MultiVariant candleCake = BlockModelGenerators.plainVariant(ModelTemplates.CANDLE_CAKE.create(candleCakeBlock, TextureMapping.candleCake(candleBlock, false), this.modelOutput));
MultiVariant litCandleCake = BlockModelGenerators.plainVariant(ModelTemplates.CANDLE_CAKE.createWithSuffix(candleCakeBlock, "_lit", TextureMapping.candleCake(candleBlock, true), this.modelOutput));
this.blockStateOutput.accept(MultiVariantGenerator.dispatch(candleCakeBlock).with(BlockModelGenerators.createBooleanModelDispatch(BlockStateProperties.LIT, litCandleCake, candleCake)));
}
private /* synthetic */ MultiVariant lambda$createCropBlock$26(int[] stages, Int2ObjectMap models, Block block, Integer i) {
int stage = stages[i];
return BlockModelGenerators.plainVariant((Identifier)models.computeIfAbsent(stage, s -> this.createSuffixedVariant(block, "_stage" + s, ModelTemplates.CROP, TextureMapping::crop)));
}
private class BlockFamilyProvider {
private final TextureMapping mapping;
private final Map<ModelTemplate, Identifier> models = new HashMap<ModelTemplate, Identifier>();
private @Nullable BlockFamily family;
private @Nullable Variant fullBlock;
private final Set<Block> skipGeneratingModelsFor = new HashSet<Block>();
public BlockFamilyProvider(TextureMapping mapping) {
this.mapping = mapping;
}
public BlockFamilyProvider fullBlock(Block block, ModelTemplate template) {
this.fullBlock = BlockModelGenerators.plainModel(template.create(block, this.mapping, BlockModelGenerators.this.modelOutput));
if (FULL_BLOCK_MODEL_CUSTOM_GENERATORS.containsKey(block)) {
BlockModelGenerators.this.blockStateOutput.accept(FULL_BLOCK_MODEL_CUSTOM_GENERATORS.get(block).create(block, this.fullBlock, this.mapping, BlockModelGenerators.this.modelOutput));
} else {
BlockModelGenerators.this.blockStateOutput.accept(BlockModelGenerators.createSimpleBlock(block, BlockModelGenerators.variant(this.fullBlock)));
}
return this;
}
public BlockFamilyProvider donateModelTo(Block donor, Block copyTo) {
Identifier donorModelLocation = ModelLocationUtils.getModelLocation(donor);
BlockModelGenerators.this.blockStateOutput.accept(BlockModelGenerators.createSimpleBlock(copyTo, BlockModelGenerators.plainVariant(donorModelLocation)));
BlockModelGenerators.this.itemModelOutput.copy(donor.asItem(), copyTo.asItem());
this.skipGeneratingModelsFor.add(copyTo);
return this;
}
public BlockFamilyProvider button(Block block) {
MultiVariant normal = BlockModelGenerators.plainVariant(ModelTemplates.BUTTON.create(block, this.mapping, BlockModelGenerators.this.modelOutput));
MultiVariant pressed = BlockModelGenerators.plainVariant(ModelTemplates.BUTTON_PRESSED.create(block, this.mapping, BlockModelGenerators.this.modelOutput));
BlockModelGenerators.this.blockStateOutput.accept(BlockModelGenerators.createButton(block, normal, pressed));
Identifier inventory = ModelTemplates.BUTTON_INVENTORY.create(block, this.mapping, BlockModelGenerators.this.modelOutput);
BlockModelGenerators.this.registerSimpleItemModel(block, inventory);
return this;
}
public BlockFamilyProvider wall(Block block) {
MultiVariant post = BlockModelGenerators.plainVariant(ModelTemplates.WALL_POST.create(block, this.mapping, BlockModelGenerators.this.modelOutput));
MultiVariant low = BlockModelGenerators.plainVariant(ModelTemplates.WALL_LOW_SIDE.create(block, this.mapping, BlockModelGenerators.this.modelOutput));
MultiVariant high = BlockModelGenerators.plainVariant(ModelTemplates.WALL_TALL_SIDE.create(block, this.mapping, BlockModelGenerators.this.modelOutput));
BlockModelGenerators.this.blockStateOutput.accept(BlockModelGenerators.createWall(block, post, low, high));
Identifier inventory = ModelTemplates.WALL_INVENTORY.create(block, this.mapping, BlockModelGenerators.this.modelOutput);
BlockModelGenerators.this.registerSimpleItemModel(block, inventory);
return this;
}
public BlockFamilyProvider customFence(Block block) {
TextureMapping mapping = TextureMapping.customParticle(block);
MultiVariant post = BlockModelGenerators.plainVariant(ModelTemplates.CUSTOM_FENCE_POST.create(block, mapping, BlockModelGenerators.this.modelOutput));
MultiVariant north = BlockModelGenerators.plainVariant(ModelTemplates.CUSTOM_FENCE_SIDE_NORTH.create(block, mapping, BlockModelGenerators.this.modelOutput));
MultiVariant east = BlockModelGenerators.plainVariant(ModelTemplates.CUSTOM_FENCE_SIDE_EAST.create(block, mapping, BlockModelGenerators.this.modelOutput));
MultiVariant south = BlockModelGenerators.plainVariant(ModelTemplates.CUSTOM_FENCE_SIDE_SOUTH.create(block, mapping, BlockModelGenerators.this.modelOutput));
MultiVariant west = BlockModelGenerators.plainVariant(ModelTemplates.CUSTOM_FENCE_SIDE_WEST.create(block, mapping, BlockModelGenerators.this.modelOutput));
BlockModelGenerators.this.blockStateOutput.accept(BlockModelGenerators.createCustomFence(block, post, north, east, south, west));
Identifier inventory = ModelTemplates.CUSTOM_FENCE_INVENTORY.create(block, mapping, BlockModelGenerators.this.modelOutput);
BlockModelGenerators.this.registerSimpleItemModel(block, inventory);
return this;
}
public BlockFamilyProvider fence(Block block) {
MultiVariant post = BlockModelGenerators.plainVariant(ModelTemplates.FENCE_POST.create(block, this.mapping, BlockModelGenerators.this.modelOutput));
MultiVariant side = BlockModelGenerators.plainVariant(ModelTemplates.FENCE_SIDE.create(block, this.mapping, BlockModelGenerators.this.modelOutput));
BlockModelGenerators.this.blockStateOutput.accept(BlockModelGenerators.createFence(block, post, side));
Identifier inventory = ModelTemplates.FENCE_INVENTORY.create(block, this.mapping, BlockModelGenerators.this.modelOutput);
BlockModelGenerators.this.registerSimpleItemModel(block, inventory);
return this;
}
public BlockFamilyProvider customFenceGate(Block block) {
TextureMapping mapping = TextureMapping.customParticle(block);
MultiVariant open = BlockModelGenerators.plainVariant(ModelTemplates.CUSTOM_FENCE_GATE_OPEN.create(block, mapping, BlockModelGenerators.this.modelOutput));
MultiVariant closed = BlockModelGenerators.plainVariant(ModelTemplates.CUSTOM_FENCE_GATE_CLOSED.create(block, mapping, BlockModelGenerators.this.modelOutput));
MultiVariant openWall = BlockModelGenerators.plainVariant(ModelTemplates.CUSTOM_FENCE_GATE_WALL_OPEN.create(block, mapping, BlockModelGenerators.this.modelOutput));
MultiVariant closedWall = BlockModelGenerators.plainVariant(ModelTemplates.CUSTOM_FENCE_GATE_WALL_CLOSED.create(block, mapping, BlockModelGenerators.this.modelOutput));
BlockModelGenerators.this.blockStateOutput.accept(BlockModelGenerators.createFenceGate(block, open, closed, openWall, closedWall, false));
return this;
}
public BlockFamilyProvider fenceGate(Block block) {
MultiVariant open = BlockModelGenerators.plainVariant(ModelTemplates.FENCE_GATE_OPEN.create(block, this.mapping, BlockModelGenerators.this.modelOutput));
MultiVariant closed = BlockModelGenerators.plainVariant(ModelTemplates.FENCE_GATE_CLOSED.create(block, this.mapping, BlockModelGenerators.this.modelOutput));
MultiVariant openWall = BlockModelGenerators.plainVariant(ModelTemplates.FENCE_GATE_WALL_OPEN.create(block, this.mapping, BlockModelGenerators.this.modelOutput));
MultiVariant closedWall = BlockModelGenerators.plainVariant(ModelTemplates.FENCE_GATE_WALL_CLOSED.create(block, this.mapping, BlockModelGenerators.this.modelOutput));
BlockModelGenerators.this.blockStateOutput.accept(BlockModelGenerators.createFenceGate(block, open, closed, openWall, closedWall, true));
return this;
}
public BlockFamilyProvider pressurePlate(Block block) {
MultiVariant off = BlockModelGenerators.plainVariant(ModelTemplates.PRESSURE_PLATE_UP.create(block, this.mapping, BlockModelGenerators.this.modelOutput));
MultiVariant on = BlockModelGenerators.plainVariant(ModelTemplates.PRESSURE_PLATE_DOWN.create(block, this.mapping, BlockModelGenerators.this.modelOutput));
BlockModelGenerators.this.blockStateOutput.accept(BlockModelGenerators.createPressurePlate(block, off, on));
return this;
}
public BlockFamilyProvider sign(Block sign) {
if (this.family == null) {
throw new IllegalStateException("Family not defined");
}
Block wallSign = this.family.getVariants().get((Object)BlockFamily.Variant.WALL_SIGN);
MultiVariant model = BlockModelGenerators.plainVariant(ModelTemplates.PARTICLE_ONLY.create(sign, this.mapping, BlockModelGenerators.this.modelOutput));
BlockModelGenerators.this.blockStateOutput.accept(BlockModelGenerators.createSimpleBlock(sign, model));
BlockModelGenerators.this.blockStateOutput.accept(BlockModelGenerators.createSimpleBlock(wallSign, model));
BlockModelGenerators.this.registerSimpleFlatItemModel(sign.asItem());
return this;
}
public BlockFamilyProvider slab(Block slab) {
if (this.fullBlock == null) {
throw new IllegalStateException("Full block not generated yet");
}
Identifier bottom = this.getOrCreateModel(ModelTemplates.SLAB_BOTTOM, slab);
MultiVariant top = BlockModelGenerators.plainVariant(this.getOrCreateModel(ModelTemplates.SLAB_TOP, slab));
BlockModelGenerators.this.blockStateOutput.accept(BlockModelGenerators.createSlab(slab, BlockModelGenerators.plainVariant(bottom), top, BlockModelGenerators.variant(this.fullBlock)));
BlockModelGenerators.this.registerSimpleItemModel(slab, bottom);
return this;
}
public BlockFamilyProvider stairs(Block stairs) {
MultiVariant inner = BlockModelGenerators.plainVariant(this.getOrCreateModel(ModelTemplates.STAIRS_INNER, stairs));
Identifier straight = this.getOrCreateModel(ModelTemplates.STAIRS_STRAIGHT, stairs);
MultiVariant outer = BlockModelGenerators.plainVariant(this.getOrCreateModel(ModelTemplates.STAIRS_OUTER, stairs));
BlockModelGenerators.this.blockStateOutput.accept(BlockModelGenerators.createStairs(stairs, inner, BlockModelGenerators.plainVariant(straight), outer));
BlockModelGenerators.this.registerSimpleItemModel(stairs, straight);
return this;
}
private BlockFamilyProvider fullBlockVariant(Block variant) {
TexturedModel model = TEXTURED_MODELS.getOrDefault(variant, TexturedModel.CUBE.get(variant));
MultiVariant variantModel = BlockModelGenerators.plainVariant(model.create(variant, BlockModelGenerators.this.modelOutput));
BlockModelGenerators.this.blockStateOutput.accept(BlockModelGenerators.createSimpleBlock(variant, variantModel));
return this;
}
private BlockFamilyProvider door(Block door) {
BlockModelGenerators.this.createDoor(door);
return this;
}
private void trapdoor(Block result) {
if (NON_ORIENTABLE_TRAPDOOR.contains(result)) {
BlockModelGenerators.this.createTrapdoor(result);
} else {
BlockModelGenerators.this.createOrientableTrapdoor(result);
}
}
private Identifier getOrCreateModel(ModelTemplate modelTemplate, Block block) {
return this.models.computeIfAbsent(modelTemplate, template -> template.create(block, this.mapping, BlockModelGenerators.this.modelOutput));
}
public BlockFamilyProvider generateFor(BlockFamily family) {
this.family = family;
family.getVariants().forEach((variant, result) -> {
if (this.skipGeneratingModelsFor.contains(result)) {
return;
}
BiConsumer<BlockFamilyProvider, Block> consumer = SHAPE_CONSUMERS.get(variant);
if (consumer != null) {
consumer.accept(this, (Block)result);
}
});
return this;
}
}
private class WoodProvider {
private final TextureMapping logMapping;
public WoodProvider(TextureMapping logMapping) {
this.logMapping = logMapping;
}
public WoodProvider wood(Block block) {
TextureMapping woodMapping = this.logMapping.copyAndUpdate(TextureSlot.END, this.logMapping.get(TextureSlot.SIDE));
Identifier model = ModelTemplates.CUBE_COLUMN.create(block, woodMapping, BlockModelGenerators.this.modelOutput);
BlockModelGenerators.this.blockStateOutput.accept(BlockModelGenerators.createAxisAlignedPillarBlock(block, BlockModelGenerators.plainVariant(model)));
BlockModelGenerators.this.registerSimpleItemModel(block, model);
return this;
}
public WoodProvider log(Block block) {
Identifier model = ModelTemplates.CUBE_COLUMN.create(block, this.logMapping, BlockModelGenerators.this.modelOutput);
BlockModelGenerators.this.blockStateOutput.accept(BlockModelGenerators.createAxisAlignedPillarBlock(block, BlockModelGenerators.plainVariant(model)));
BlockModelGenerators.this.registerSimpleItemModel(block, model);
return this;
}
public WoodProvider logWithHorizontal(Block block) {
Identifier model = ModelTemplates.CUBE_COLUMN.create(block, this.logMapping, BlockModelGenerators.this.modelOutput);
MultiVariant horizontalModel = BlockModelGenerators.plainVariant(ModelTemplates.CUBE_COLUMN_HORIZONTAL.create(block, this.logMapping, BlockModelGenerators.this.modelOutput));
BlockModelGenerators.this.blockStateOutput.accept(BlockModelGenerators.createRotatedPillarWithHorizontalVariant(block, BlockModelGenerators.plainVariant(model), horizontalModel));
BlockModelGenerators.this.registerSimpleItemModel(block, model);
return this;
}
public WoodProvider logUVLocked(Block block) {
BlockModelGenerators.this.blockStateOutput.accept(BlockModelGenerators.createPillarBlockUVLocked(block, this.logMapping, BlockModelGenerators.this.modelOutput));
BlockModelGenerators.this.registerSimpleItemModel(block, ModelTemplates.CUBE_COLUMN.create(block, this.logMapping, BlockModelGenerators.this.modelOutput));
return this;
}
}
private static enum PlantType {
TINTED(ModelTemplates.TINTED_CROSS, ModelTemplates.TINTED_FLOWER_POT_CROSS, false),
NOT_TINTED(ModelTemplates.CROSS, ModelTemplates.FLOWER_POT_CROSS, false),
EMISSIVE_NOT_TINTED(ModelTemplates.CROSS_EMISSIVE, ModelTemplates.FLOWER_POT_CROSS_EMISSIVE, true);
private final ModelTemplate blockTemplate;
private final ModelTemplate flowerPotTemplate;
private final boolean isEmissive;
private PlantType(ModelTemplate blockTemplate, ModelTemplate flowerPotTemplate, boolean isEmissive) {
this.blockTemplate = blockTemplate;
this.flowerPotTemplate = flowerPotTemplate;
this.isEmissive = isEmissive;
}
public ModelTemplate getCross() {
return this.blockTemplate;
}
public ModelTemplate getCrossPot() {
return this.flowerPotTemplate;
}
public Identifier createItemModel(BlockModelGenerators generator, Block block) {
Item blockItem = block.asItem();
if (this.isEmissive) {
return generator.createFlatItemModelWithBlockTextureAndOverlay(blockItem, block, "_emissive");
}
return generator.createFlatItemModelWithBlockTexture(blockItem, block);
}
public TextureMapping getTextureMapping(Block block) {
return this.isEmissive ? TextureMapping.crossEmissive(block) : TextureMapping.cross(block);
}
public TextureMapping getPlantTextureMapping(Block standAlone) {
return this.isEmissive ? TextureMapping.plantEmissive(standAlone) : TextureMapping.plant(standAlone);
}
}
private record BookSlotModelCacheKey(ModelTemplate template, String modelSuffix) {
}
@FunctionalInterface
private static interface BlockStateGeneratorSupplier {
public BlockModelDefinitionGenerator create(Block var1, Variant var2, TextureMapping var3, BiConsumer<Identifier, ModelInstance> var4);
}
}