2025-11-24 22:52:51 +03:00

56 lines
2.1 KiB
Java

/*
* Decompiled with CFR 0.152.
*
* Could not load the following classes:
* org.joml.Matrix4fStack
* org.joml.Quaternionfc
*/
package net.minecraft.client.gui.render.pip;
import com.mojang.blaze3d.platform.Lighting;
import com.mojang.blaze3d.systems.RenderSystem;
import com.mojang.blaze3d.vertex.PoseStack;
import com.mojang.math.Axis;
import net.minecraft.client.Minecraft;
import net.minecraft.client.gui.render.pip.PictureInPictureRenderer;
import net.minecraft.client.gui.render.state.pip.GuiSkinRenderState;
import net.minecraft.client.renderer.MultiBufferSource;
import net.minecraft.client.renderer.rendertype.RenderType;
import net.minecraft.client.renderer.texture.OverlayTexture;
import org.joml.Matrix4fStack;
import org.joml.Quaternionfc;
public class GuiSkinRenderer
extends PictureInPictureRenderer<GuiSkinRenderState> {
public GuiSkinRenderer(MultiBufferSource.BufferSource bufferSource) {
super(bufferSource);
}
@Override
public Class<GuiSkinRenderState> getRenderStateClass() {
return GuiSkinRenderState.class;
}
@Override
protected void renderToTexture(GuiSkinRenderState skinState, PoseStack modelStack) {
Minecraft.getInstance().gameRenderer.getLighting().setupFor(Lighting.Entry.PLAYER_SKIN);
int guiScale = Minecraft.getInstance().getWindow().getGuiScale();
Matrix4fStack viewStack = RenderSystem.getModelViewStack();
viewStack.pushMatrix();
float scale = skinState.scale() * (float)guiScale;
viewStack.rotateAround((Quaternionfc)Axis.XP.rotationDegrees(skinState.rotationX()), 0.0f, scale * -skinState.pivotY(), 0.0f);
modelStack.mulPose((Quaternionfc)Axis.YP.rotationDegrees(-skinState.rotationY()));
modelStack.translate(0.0f, -1.6010001f, 0.0f);
RenderType skinRenderType = skinState.playerModel().renderType(skinState.texture());
skinState.playerModel().renderToBuffer(modelStack, this.bufferSource.getBuffer(skinRenderType), 0xF000F0, OverlayTexture.NO_OVERLAY);
this.bufferSource.endBatch();
viewStack.popMatrix();
}
@Override
protected String getTextureLabel() {
return "player skin";
}
}