83 lines
4.7 KiB
Java
83 lines
4.7 KiB
Java
/*
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* Decompiled with CFR 0.152.
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*/
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package net.minecraft.client.model;
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import com.mojang.blaze3d.vertex.PoseStack;
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import net.minecraft.client.model.ArmorStandArmorModel;
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import net.minecraft.client.model.HumanoidModel;
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import net.minecraft.client.model.geom.ModelPart;
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import net.minecraft.client.model.geom.PartPose;
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import net.minecraft.client.model.geom.builders.CubeDeformation;
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import net.minecraft.client.model.geom.builders.CubeListBuilder;
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import net.minecraft.client.model.geom.builders.LayerDefinition;
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import net.minecraft.client.model.geom.builders.MeshDefinition;
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import net.minecraft.client.model.geom.builders.PartDefinition;
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import net.minecraft.client.renderer.entity.state.ArmorStandRenderState;
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import net.minecraft.world.entity.HumanoidArm;
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public class ArmorStandModel
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extends ArmorStandArmorModel {
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private static final String RIGHT_BODY_STICK = "right_body_stick";
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private static final String LEFT_BODY_STICK = "left_body_stick";
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private static final String SHOULDER_STICK = "shoulder_stick";
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private static final String BASE_PLATE = "base_plate";
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private final ModelPart rightBodyStick;
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private final ModelPart leftBodyStick;
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private final ModelPart shoulderStick;
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private final ModelPart basePlate;
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public ArmorStandModel(ModelPart root) {
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super(root);
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this.rightBodyStick = root.getChild(RIGHT_BODY_STICK);
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this.leftBodyStick = root.getChild(LEFT_BODY_STICK);
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this.shoulderStick = root.getChild(SHOULDER_STICK);
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this.basePlate = root.getChild(BASE_PLATE);
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this.hat.visible = false;
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}
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public static LayerDefinition createBodyLayer() {
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MeshDefinition mesh = HumanoidModel.createMesh(CubeDeformation.NONE, 0.0f);
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PartDefinition root = mesh.getRoot();
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root.addOrReplaceChild("head", CubeListBuilder.create().texOffs(0, 0).addBox(-1.0f, -7.0f, -1.0f, 2.0f, 7.0f, 2.0f), PartPose.offset(0.0f, 1.0f, 0.0f));
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root.addOrReplaceChild("body", CubeListBuilder.create().texOffs(0, 26).addBox(-6.0f, 0.0f, -1.5f, 12.0f, 3.0f, 3.0f), PartPose.ZERO);
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root.addOrReplaceChild("right_arm", CubeListBuilder.create().texOffs(24, 0).addBox(-2.0f, -2.0f, -1.0f, 2.0f, 12.0f, 2.0f), PartPose.offset(-5.0f, 2.0f, 0.0f));
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root.addOrReplaceChild("left_arm", CubeListBuilder.create().texOffs(32, 16).mirror().addBox(0.0f, -2.0f, -1.0f, 2.0f, 12.0f, 2.0f), PartPose.offset(5.0f, 2.0f, 0.0f));
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root.addOrReplaceChild("right_leg", CubeListBuilder.create().texOffs(8, 0).addBox(-1.0f, 0.0f, -1.0f, 2.0f, 11.0f, 2.0f), PartPose.offset(-1.9f, 12.0f, 0.0f));
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root.addOrReplaceChild("left_leg", CubeListBuilder.create().texOffs(40, 16).mirror().addBox(-1.0f, 0.0f, -1.0f, 2.0f, 11.0f, 2.0f), PartPose.offset(1.9f, 12.0f, 0.0f));
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root.addOrReplaceChild(RIGHT_BODY_STICK, CubeListBuilder.create().texOffs(16, 0).addBox(-3.0f, 3.0f, -1.0f, 2.0f, 7.0f, 2.0f), PartPose.ZERO);
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root.addOrReplaceChild(LEFT_BODY_STICK, CubeListBuilder.create().texOffs(48, 16).addBox(1.0f, 3.0f, -1.0f, 2.0f, 7.0f, 2.0f), PartPose.ZERO);
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root.addOrReplaceChild(SHOULDER_STICK, CubeListBuilder.create().texOffs(0, 48).addBox(-4.0f, 10.0f, -1.0f, 8.0f, 2.0f, 2.0f), PartPose.ZERO);
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root.addOrReplaceChild(BASE_PLATE, CubeListBuilder.create().texOffs(0, 32).addBox(-6.0f, 11.0f, -6.0f, 12.0f, 1.0f, 12.0f), PartPose.offset(0.0f, 12.0f, 0.0f));
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return LayerDefinition.create(mesh, 64, 64);
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}
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@Override
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public void setupAnim(ArmorStandRenderState state) {
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super.setupAnim(state);
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this.basePlate.yRot = (float)Math.PI / 180 * -state.yRot;
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this.leftArm.visible = state.showArms;
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this.rightArm.visible = state.showArms;
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this.basePlate.visible = state.showBasePlate;
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this.rightBodyStick.xRot = (float)Math.PI / 180 * state.bodyPose.x();
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this.rightBodyStick.yRot = (float)Math.PI / 180 * state.bodyPose.y();
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this.rightBodyStick.zRot = (float)Math.PI / 180 * state.bodyPose.z();
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this.leftBodyStick.xRot = (float)Math.PI / 180 * state.bodyPose.x();
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this.leftBodyStick.yRot = (float)Math.PI / 180 * state.bodyPose.y();
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this.leftBodyStick.zRot = (float)Math.PI / 180 * state.bodyPose.z();
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this.shoulderStick.xRot = (float)Math.PI / 180 * state.bodyPose.x();
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this.shoulderStick.yRot = (float)Math.PI / 180 * state.bodyPose.y();
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this.shoulderStick.zRot = (float)Math.PI / 180 * state.bodyPose.z();
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}
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@Override
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public void translateToHand(ArmorStandRenderState state, HumanoidArm arm, PoseStack poseStack) {
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ModelPart modelPart = this.getArm(arm);
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boolean handVisible = modelPart.visible;
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modelPart.visible = true;
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super.translateToHand(state, arm, poseStack);
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modelPart.visible = handVisible;
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}
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}
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