2025-11-24 22:52:51 +03:00

153 lines
7.6 KiB
Java

/*
* Decompiled with CFR 0.152.
*/
package net.minecraft.client.model;
import java.util.Set;
import net.minecraft.client.model.BabyModelTransform;
import net.minecraft.client.model.EntityModel;
import net.minecraft.client.model.geom.ModelPart;
import net.minecraft.client.model.geom.PartPose;
import net.minecraft.client.model.geom.builders.CubeDeformation;
import net.minecraft.client.model.geom.builders.CubeListBuilder;
import net.minecraft.client.model.geom.builders.LayerDefinition;
import net.minecraft.client.model.geom.builders.MeshDefinition;
import net.minecraft.client.model.geom.builders.MeshTransformer;
import net.minecraft.client.model.geom.builders.PartDefinition;
import net.minecraft.client.renderer.entity.state.FoxRenderState;
import net.minecraft.util.Mth;
public class FoxModel
extends EntityModel<FoxRenderState> {
public static final MeshTransformer BABY_TRANSFORMER = new BabyModelTransform(true, 8.0f, 3.35f, Set.of("head"));
public final ModelPart head;
private final ModelPart body;
private final ModelPart rightHindLeg;
private final ModelPart leftHindLeg;
private final ModelPart rightFrontLeg;
private final ModelPart leftFrontLeg;
private final ModelPart tail;
private static final int LEG_SIZE = 6;
private static final float HEAD_HEIGHT = 16.5f;
private static final float LEG_POS = 17.5f;
private float legMotionPos;
public FoxModel(ModelPart root) {
super(root);
this.head = root.getChild("head");
this.body = root.getChild("body");
this.rightHindLeg = root.getChild("right_hind_leg");
this.leftHindLeg = root.getChild("left_hind_leg");
this.rightFrontLeg = root.getChild("right_front_leg");
this.leftFrontLeg = root.getChild("left_front_leg");
this.tail = this.body.getChild("tail");
}
public static LayerDefinition createBodyLayer() {
MeshDefinition mesh = new MeshDefinition();
PartDefinition root = mesh.getRoot();
PartDefinition head = root.addOrReplaceChild("head", CubeListBuilder.create().texOffs(1, 5).addBox(-3.0f, -2.0f, -5.0f, 8.0f, 6.0f, 6.0f), PartPose.offset(-1.0f, 16.5f, -3.0f));
head.addOrReplaceChild("right_ear", CubeListBuilder.create().texOffs(8, 1).addBox(-3.0f, -4.0f, -4.0f, 2.0f, 2.0f, 1.0f), PartPose.ZERO);
head.addOrReplaceChild("left_ear", CubeListBuilder.create().texOffs(15, 1).addBox(3.0f, -4.0f, -4.0f, 2.0f, 2.0f, 1.0f), PartPose.ZERO);
head.addOrReplaceChild("nose", CubeListBuilder.create().texOffs(6, 18).addBox(-1.0f, 2.01f, -8.0f, 4.0f, 2.0f, 3.0f), PartPose.ZERO);
PartDefinition body = root.addOrReplaceChild("body", CubeListBuilder.create().texOffs(24, 15).addBox(-3.0f, 3.999f, -3.5f, 6.0f, 11.0f, 6.0f), PartPose.offsetAndRotation(0.0f, 16.0f, -6.0f, 1.5707964f, 0.0f, 0.0f));
CubeDeformation fudge = new CubeDeformation(0.001f);
CubeListBuilder leftLeg = CubeListBuilder.create().texOffs(4, 24).addBox(2.0f, 0.5f, -1.0f, 2.0f, 6.0f, 2.0f, fudge);
CubeListBuilder rightLeg = CubeListBuilder.create().texOffs(13, 24).addBox(2.0f, 0.5f, -1.0f, 2.0f, 6.0f, 2.0f, fudge);
root.addOrReplaceChild("right_hind_leg", rightLeg, PartPose.offset(-5.0f, 17.5f, 7.0f));
root.addOrReplaceChild("left_hind_leg", leftLeg, PartPose.offset(-1.0f, 17.5f, 7.0f));
root.addOrReplaceChild("right_front_leg", rightLeg, PartPose.offset(-5.0f, 17.5f, 0.0f));
root.addOrReplaceChild("left_front_leg", leftLeg, PartPose.offset(-1.0f, 17.5f, 0.0f));
body.addOrReplaceChild("tail", CubeListBuilder.create().texOffs(30, 0).addBox(2.0f, 0.0f, -1.0f, 4.0f, 9.0f, 5.0f), PartPose.offsetAndRotation(-4.0f, 15.0f, -1.0f, -0.05235988f, 0.0f, 0.0f));
return LayerDefinition.create(mesh, 48, 32);
}
@Override
public void setupAnim(FoxRenderState state) {
super.setupAnim(state);
float animationSpeed = state.walkAnimationSpeed;
float animationPos = state.walkAnimationPos;
this.rightHindLeg.xRot = Mth.cos(animationPos * 0.6662f) * 1.4f * animationSpeed;
this.leftHindLeg.xRot = Mth.cos(animationPos * 0.6662f + (float)Math.PI) * 1.4f * animationSpeed;
this.rightFrontLeg.xRot = Mth.cos(animationPos * 0.6662f + (float)Math.PI) * 1.4f * animationSpeed;
this.leftFrontLeg.xRot = Mth.cos(animationPos * 0.6662f) * 1.4f * animationSpeed;
this.head.zRot = state.headRollAngle;
this.rightHindLeg.visible = true;
this.leftHindLeg.visible = true;
this.rightFrontLeg.visible = true;
this.leftFrontLeg.visible = true;
float ageScale = state.ageScale;
if (state.isCrouching) {
this.body.xRot += 0.10471976f;
float crouch = state.crouchAmount;
this.body.y += crouch * ageScale;
this.head.y += crouch * ageScale;
} else if (state.isSleeping) {
this.body.zRot = -1.5707964f;
this.body.y += 5.0f * ageScale;
this.tail.xRot = -2.6179938f;
if (state.isBaby) {
this.tail.xRot = -2.1816616f;
this.body.z += 2.0f;
}
this.head.x += 2.0f * ageScale;
this.head.y += 2.99f * ageScale;
this.head.yRot = -2.0943952f;
this.head.zRot = 0.0f;
this.rightHindLeg.visible = false;
this.leftHindLeg.visible = false;
this.rightFrontLeg.visible = false;
this.leftFrontLeg.visible = false;
} else if (state.isSitting) {
this.body.xRot = 0.5235988f;
this.body.y -= 7.0f * ageScale;
this.body.z += 3.0f * ageScale;
this.tail.xRot = 0.7853982f;
this.tail.z -= 1.0f * ageScale;
this.head.xRot = 0.0f;
this.head.yRot = 0.0f;
if (state.isBaby) {
this.head.y -= 1.75f;
this.head.z -= 0.375f;
} else {
this.head.y -= 6.5f;
this.head.z += 2.75f;
}
this.rightHindLeg.xRot = -1.3089969f;
this.rightHindLeg.y += 4.0f * ageScale;
this.rightHindLeg.z -= 0.25f * ageScale;
this.leftHindLeg.xRot = -1.3089969f;
this.leftHindLeg.y += 4.0f * ageScale;
this.leftHindLeg.z -= 0.25f * ageScale;
this.rightFrontLeg.xRot = -0.2617994f;
this.leftFrontLeg.xRot = -0.2617994f;
}
if (!(state.isSleeping || state.isFaceplanted || state.isCrouching)) {
this.head.xRot = state.xRot * ((float)Math.PI / 180);
this.head.yRot = state.yRot * ((float)Math.PI / 180);
}
if (state.isSleeping) {
this.head.xRot = 0.0f;
this.head.yRot = -2.0943952f;
this.head.zRot = Mth.cos(state.ageInTicks * 0.027f) / 22.0f;
}
if (state.isCrouching) {
float wiggleAmount;
this.body.yRot = wiggleAmount = Mth.cos(state.ageInTicks) * 0.01f;
this.rightHindLeg.zRot = wiggleAmount;
this.leftHindLeg.zRot = wiggleAmount;
this.rightFrontLeg.zRot = wiggleAmount / 2.0f;
this.leftFrontLeg.zRot = wiggleAmount / 2.0f;
}
if (state.isFaceplanted) {
float legMoveFactor = 0.1f;
this.legMotionPos += 0.67f;
this.rightHindLeg.xRot = Mth.cos(this.legMotionPos * 0.4662f) * 0.1f;
this.leftHindLeg.xRot = Mth.cos(this.legMotionPos * 0.4662f + (float)Math.PI) * 0.1f;
this.rightFrontLeg.xRot = Mth.cos(this.legMotionPos * 0.4662f + (float)Math.PI) * 0.1f;
this.leftFrontLeg.xRot = Mth.cos(this.legMotionPos * 0.4662f) * 0.1f;
}
}
}