2025-11-24 22:52:51 +03:00

58 lines
2.4 KiB
Java

/*
* Decompiled with CFR 0.152.
*/
package net.minecraft.client.model;
import net.minecraft.client.model.EntityModel;
import net.minecraft.client.model.geom.ModelPart;
import net.minecraft.client.model.geom.PartNames;
import net.minecraft.client.model.geom.PartPose;
import net.minecraft.client.model.geom.builders.CubeListBuilder;
import net.minecraft.client.model.geom.builders.LayerDefinition;
import net.minecraft.client.model.geom.builders.MeshDefinition;
import net.minecraft.client.model.geom.builders.MeshTransformer;
import net.minecraft.client.model.geom.builders.PartDefinition;
import net.minecraft.client.renderer.entity.state.EntityRenderState;
import net.minecraft.client.renderer.entity.state.GhastRenderState;
import net.minecraft.util.Mth;
import net.minecraft.util.RandomSource;
public class GhastModel
extends EntityModel<GhastRenderState> {
private final ModelPart[] tentacles = new ModelPart[9];
public GhastModel(ModelPart root) {
super(root);
for (int i = 0; i < this.tentacles.length; ++i) {
this.tentacles[i] = root.getChild(PartNames.tentacle(i));
}
}
public static LayerDefinition createBodyLayer() {
MeshDefinition mesh = new MeshDefinition();
PartDefinition root = mesh.getRoot();
root.addOrReplaceChild("body", CubeListBuilder.create().texOffs(0, 0).addBox(-8.0f, -8.0f, -8.0f, 16.0f, 16.0f, 16.0f), PartPose.offset(0.0f, 17.6f, 0.0f));
RandomSource random = RandomSource.create(1660L);
for (int i = 0; i < 9; ++i) {
float xo = (((float)(i % 3) - (float)(i / 3 % 2) * 0.5f + 0.25f) / 2.0f * 2.0f - 1.0f) * 5.0f;
float yo = ((float)(i / 3) / 2.0f * 2.0f - 1.0f) * 5.0f;
int len = random.nextInt(7) + 8;
root.addOrReplaceChild(PartNames.tentacle(i), CubeListBuilder.create().texOffs(0, 0).addBox(-1.0f, 0.0f, -1.0f, 2.0f, len, 2.0f), PartPose.offset(xo, 24.6f, yo));
}
return LayerDefinition.create(mesh, 64, 32).apply(MeshTransformer.scaling(4.5f));
}
@Override
public void setupAnim(GhastRenderState state) {
super.setupAnim(state);
GhastModel.animateTentacles(state, this.tentacles);
}
public static void animateTentacles(EntityRenderState state, ModelPart[] tentacles) {
for (int i = 0; i < tentacles.length; ++i) {
tentacles[i].xRot = 0.2f * Mth.sin(state.ageInTicks * 0.3f + (float)i) + 0.4f;
}
}
}