58 lines
2.4 KiB
Java
58 lines
2.4 KiB
Java
/*
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* Decompiled with CFR 0.152.
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*/
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package net.minecraft.client.model;
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import net.minecraft.client.model.EntityModel;
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import net.minecraft.client.model.geom.ModelPart;
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import net.minecraft.client.model.geom.PartNames;
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import net.minecraft.client.model.geom.PartPose;
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import net.minecraft.client.model.geom.builders.CubeListBuilder;
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import net.minecraft.client.model.geom.builders.LayerDefinition;
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import net.minecraft.client.model.geom.builders.MeshDefinition;
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import net.minecraft.client.model.geom.builders.MeshTransformer;
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import net.minecraft.client.model.geom.builders.PartDefinition;
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import net.minecraft.client.renderer.entity.state.EntityRenderState;
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import net.minecraft.client.renderer.entity.state.GhastRenderState;
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import net.minecraft.util.Mth;
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import net.minecraft.util.RandomSource;
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public class GhastModel
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extends EntityModel<GhastRenderState> {
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private final ModelPart[] tentacles = new ModelPart[9];
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public GhastModel(ModelPart root) {
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super(root);
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for (int i = 0; i < this.tentacles.length; ++i) {
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this.tentacles[i] = root.getChild(PartNames.tentacle(i));
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}
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}
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public static LayerDefinition createBodyLayer() {
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MeshDefinition mesh = new MeshDefinition();
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PartDefinition root = mesh.getRoot();
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root.addOrReplaceChild("body", CubeListBuilder.create().texOffs(0, 0).addBox(-8.0f, -8.0f, -8.0f, 16.0f, 16.0f, 16.0f), PartPose.offset(0.0f, 17.6f, 0.0f));
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RandomSource random = RandomSource.create(1660L);
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for (int i = 0; i < 9; ++i) {
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float xo = (((float)(i % 3) - (float)(i / 3 % 2) * 0.5f + 0.25f) / 2.0f * 2.0f - 1.0f) * 5.0f;
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float yo = ((float)(i / 3) / 2.0f * 2.0f - 1.0f) * 5.0f;
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int len = random.nextInt(7) + 8;
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root.addOrReplaceChild(PartNames.tentacle(i), CubeListBuilder.create().texOffs(0, 0).addBox(-1.0f, 0.0f, -1.0f, 2.0f, len, 2.0f), PartPose.offset(xo, 24.6f, yo));
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}
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return LayerDefinition.create(mesh, 64, 32).apply(MeshTransformer.scaling(4.5f));
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}
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@Override
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public void setupAnim(GhastRenderState state) {
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super.setupAnim(state);
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GhastModel.animateTentacles(state, this.tentacles);
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}
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public static void animateTentacles(EntityRenderState state, ModelPart[] tentacles) {
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for (int i = 0; i < tentacles.length; ++i) {
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tentacles[i].xRot = 0.2f * Mth.sin(state.ageInTicks * 0.3f + (float)i) + 0.4f;
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}
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}
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}
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