2025-11-24 22:52:51 +03:00

68 lines
1.9 KiB
Java

/*
* Decompiled with CFR 0.152.
*/
package net.minecraft.client.model;
import com.mojang.blaze3d.vertex.PoseStack;
import com.mojang.blaze3d.vertex.VertexConsumer;
import java.util.List;
import java.util.function.Function;
import net.minecraft.client.model.geom.ModelPart;
import net.minecraft.client.renderer.rendertype.RenderType;
import net.minecraft.resources.Identifier;
import net.minecraft.util.Unit;
public abstract class Model<S> {
protected final ModelPart root;
protected final Function<Identifier, RenderType> renderType;
private final List<ModelPart> allParts;
public Model(ModelPart root, Function<Identifier, RenderType> renderType) {
this.root = root;
this.renderType = renderType;
this.allParts = root.getAllParts();
}
public final RenderType renderType(Identifier texture) {
return this.renderType.apply(texture);
}
public final void renderToBuffer(PoseStack poseStack, VertexConsumer buffer, int lightCoords, int overlayCoords, int color) {
this.root().render(poseStack, buffer, lightCoords, overlayCoords, color);
}
public final void renderToBuffer(PoseStack poseStack, VertexConsumer buffer, int lightCoords, int overlayCoords) {
this.renderToBuffer(poseStack, buffer, lightCoords, overlayCoords, -1);
}
public final ModelPart root() {
return this.root;
}
public final List<ModelPart> allParts() {
return this.allParts;
}
public void setupAnim(S state) {
this.resetPose();
}
public final void resetPose() {
for (ModelPart part : this.allParts) {
part.resetPose();
}
}
public static class Simple
extends Model<Unit> {
public Simple(ModelPart root, Function<Identifier, RenderType> renderType) {
super(root, renderType);
}
@Override
public void setupAnim(Unit state) {
}
}
}