2025-11-24 22:52:51 +03:00

82 lines
5.1 KiB
Java

/*
* Decompiled with CFR 0.152.
*/
package net.minecraft.client.model;
import com.mojang.blaze3d.vertex.PoseStack;
import net.minecraft.client.model.AnimationUtils;
import net.minecraft.client.model.HumanoidModel;
import net.minecraft.client.model.geom.ModelPart;
import net.minecraft.client.model.geom.PartPose;
import net.minecraft.client.model.geom.builders.CubeDeformation;
import net.minecraft.client.model.geom.builders.CubeListBuilder;
import net.minecraft.client.model.geom.builders.LayerDefinition;
import net.minecraft.client.model.geom.builders.MeshDefinition;
import net.minecraft.client.model.geom.builders.PartDefinition;
import net.minecraft.client.renderer.entity.state.SkeletonRenderState;
import net.minecraft.util.Mth;
import net.minecraft.world.entity.HumanoidArm;
public class SkeletonModel<S extends SkeletonRenderState>
extends HumanoidModel<S> {
public SkeletonModel(ModelPart root) {
super(root);
}
public static LayerDefinition createBodyLayer() {
MeshDefinition mesh = HumanoidModel.createMesh(CubeDeformation.NONE, 0.0f);
PartDefinition root = mesh.getRoot();
SkeletonModel.createDefaultSkeletonMesh(root);
return LayerDefinition.create(mesh, 64, 32);
}
protected static void createDefaultSkeletonMesh(PartDefinition root) {
root.addOrReplaceChild("right_arm", CubeListBuilder.create().texOffs(40, 16).addBox(-1.0f, -2.0f, -1.0f, 2.0f, 12.0f, 2.0f), PartPose.offset(-5.0f, 2.0f, 0.0f));
root.addOrReplaceChild("left_arm", CubeListBuilder.create().texOffs(40, 16).mirror().addBox(-1.0f, -2.0f, -1.0f, 2.0f, 12.0f, 2.0f), PartPose.offset(5.0f, 2.0f, 0.0f));
root.addOrReplaceChild("right_leg", CubeListBuilder.create().texOffs(0, 16).addBox(-1.0f, 0.0f, -1.0f, 2.0f, 12.0f, 2.0f), PartPose.offset(-2.0f, 12.0f, 0.0f));
root.addOrReplaceChild("left_leg", CubeListBuilder.create().texOffs(0, 16).mirror().addBox(-1.0f, 0.0f, -1.0f, 2.0f, 12.0f, 2.0f), PartPose.offset(2.0f, 12.0f, 0.0f));
}
public static LayerDefinition createSingleModelDualBodyLayer() {
MeshDefinition meshdefinition = new MeshDefinition();
PartDefinition root = meshdefinition.getRoot();
root.addOrReplaceChild("body", CubeListBuilder.create().texOffs(16, 16).addBox(-4.0f, 0.0f, -2.0f, 8.0f, 12.0f, 4.0f).texOffs(28, 0).addBox(-4.0f, 10.0f, -2.0f, 8.0f, 1.0f, 4.0f).texOffs(16, 48).addBox(-4.0f, 0.0f, -2.05f, 8.0f, 12.0f, 4.1f, new CubeDeformation(0.025f)), PartPose.offset(0.0f, 0.0f, 0.0f));
root.addOrReplaceChild("head", CubeListBuilder.create().texOffs(0, 0).addBox(-4.0f, -8.0f, -4.0f, 8.0f, 8.0f, 8.0f).texOffs(0, 32).addBox(-4.0f, -8.0f, -4.0f, 8.0f, 8.0f, 8.0f, new CubeDeformation(0.2f)), PartPose.offset(0.0f, 0.0f, 0.0f)).addOrReplaceChild("hat", CubeListBuilder.create(), PartPose.ZERO);
root.addOrReplaceChild("right_arm", CubeListBuilder.create().texOffs(40, 16).addBox(-1.0f, -2.0f, -1.0f, 2.0f, 12.0f, 2.0f).texOffs(42, 33).addBox(-1.55f, -2.025f, -1.5f, 3.0f, 12.0f, 3.0f), PartPose.offset(-5.5f, 2.0f, 0.0f));
root.addOrReplaceChild("left_arm", CubeListBuilder.create().texOffs(56, 16).addBox(-1.0f, -2.0f, -1.0f, 2.0f, 12.0f, 2.0f).texOffs(40, 48).addBox(-1.45f, -2.025f, -1.5f, 3.0f, 12.0f, 3.0f), PartPose.offset(5.5f, 2.0f, 0.0f));
root.addOrReplaceChild("right_leg", CubeListBuilder.create().texOffs(0, 16).addBox(-1.0f, 0.0f, -1.0f, 2.0f, 12.0f, 2.0f).texOffs(0, 49).addBox(-1.4f, -0.2588f, -1.5341f, 3.0f, 12.0f, 3.0f), PartPose.offset(-2.0f, 12.0f, 0.0f));
root.addOrReplaceChild("left_leg", CubeListBuilder.create().texOffs(0, 16).addBox(-1.0f, 0.0f, -1.0f, 2.0f, 12.0f, 2.0f).texOffs(5, 49).addBox(-1.5f, 0.0f, -1.5f, 3.0f, 12.0f, 3.0f), PartPose.offset(2.0f, 12.0f, 0.0f));
return LayerDefinition.create(meshdefinition, 64, 64);
}
@Override
public void setupAnim(S state) {
super.setupAnim(state);
if (((SkeletonRenderState)state).isAggressive && !((SkeletonRenderState)state).isHoldingBow) {
float attackTime = ((SkeletonRenderState)state).attackTime;
float attack2 = Mth.sin(attackTime * (float)Math.PI);
float attack = Mth.sin((1.0f - (1.0f - attackTime) * (1.0f - attackTime)) * (float)Math.PI);
this.rightArm.zRot = 0.0f;
this.leftArm.zRot = 0.0f;
this.rightArm.yRot = -(0.1f - attack2 * 0.6f);
this.leftArm.yRot = 0.1f - attack2 * 0.6f;
this.rightArm.xRot = -1.5707964f;
this.leftArm.xRot = -1.5707964f;
this.rightArm.xRot -= attack2 * 1.2f - attack * 0.4f;
this.leftArm.xRot -= attack2 * 1.2f - attack * 0.4f;
AnimationUtils.bobArms(this.rightArm, this.leftArm, ((SkeletonRenderState)state).ageInTicks);
}
}
@Override
public void translateToHand(SkeletonRenderState state, HumanoidArm arm, PoseStack poseStack) {
this.root().translateAndRotate(poseStack);
float offset = arm == HumanoidArm.RIGHT ? 1.0f : -1.0f;
ModelPart part = this.getArm(arm);
part.x += offset;
part.translateAndRotate(poseStack);
part.x -= offset;
}
}