2025-11-24 22:52:51 +03:00

61 lines
2.4 KiB
Java

/*
* Decompiled with CFR 0.152.
*/
package net.minecraft.client.model;
import java.util.Arrays;
import net.minecraft.client.model.EntityModel;
import net.minecraft.client.model.geom.ModelPart;
import net.minecraft.client.model.geom.PartPose;
import net.minecraft.client.model.geom.builders.CubeDeformation;
import net.minecraft.client.model.geom.builders.CubeListBuilder;
import net.minecraft.client.model.geom.builders.LayerDefinition;
import net.minecraft.client.model.geom.builders.MeshDefinition;
import net.minecraft.client.model.geom.builders.MeshTransformer;
import net.minecraft.client.model.geom.builders.PartDefinition;
import net.minecraft.client.renderer.entity.state.SquidRenderState;
public class SquidModel
extends EntityModel<SquidRenderState> {
public static final MeshTransformer BABY_TRANSFORMER = MeshTransformer.scaling(0.5f);
private final ModelPart[] tentacles = new ModelPart[8];
public SquidModel(ModelPart root) {
super(root);
Arrays.setAll(this.tentacles, i -> root.getChild(SquidModel.createTentacleName(i)));
}
private static String createTentacleName(int i) {
return "tentacle" + i;
}
public static LayerDefinition createBodyLayer() {
MeshDefinition mesh = new MeshDefinition();
PartDefinition root = mesh.getRoot();
CubeDeformation g = new CubeDeformation(0.02f);
int yoffs = -16;
root.addOrReplaceChild("body", CubeListBuilder.create().texOffs(0, 0).addBox(-6.0f, -8.0f, -6.0f, 12.0f, 16.0f, 12.0f, g), PartPose.offset(0.0f, 8.0f, 0.0f));
int tentacleCount = 8;
CubeListBuilder tentacle = CubeListBuilder.create().texOffs(48, 0).addBox(-1.0f, 0.0f, -1.0f, 2.0f, 18.0f, 2.0f);
for (int i = 0; i < 8; ++i) {
double angle = (double)i * Math.PI * 2.0 / 8.0;
float x = (float)Math.cos(angle) * 5.0f;
float y = 15.0f;
float z = (float)Math.sin(angle) * 5.0f;
angle = (double)i * Math.PI * -2.0 / 8.0 + 1.5707963267948966;
float yRot = (float)angle;
root.addOrReplaceChild(SquidModel.createTentacleName(i), tentacle, PartPose.offsetAndRotation(x, 15.0f, z, 0.0f, yRot, 0.0f));
}
return LayerDefinition.create(mesh, 64, 32);
}
@Override
public void setupAnim(SquidRenderState state) {
super.setupAnim(state);
for (ModelPart tentacle : this.tentacles) {
tentacle.xRot = state.tentacleAngle;
}
}
}