2025-11-24 22:52:51 +03:00

110 lines
6.9 KiB
Java

/*
* Decompiled with CFR 0.152.
*/
package net.minecraft.client.model;
import net.minecraft.client.model.EntityModel;
import net.minecraft.client.model.geom.ModelPart;
import net.minecraft.client.model.geom.PartPose;
import net.minecraft.client.model.geom.builders.CubeListBuilder;
import net.minecraft.client.model.geom.builders.LayerDefinition;
import net.minecraft.client.model.geom.builders.MeshDefinition;
import net.minecraft.client.model.geom.builders.MeshTransformer;
import net.minecraft.client.model.geom.builders.PartDefinition;
import net.minecraft.client.renderer.entity.state.StriderRenderState;
import net.minecraft.util.Mth;
public class StriderModel
extends EntityModel<StriderRenderState> {
public static final MeshTransformer BABY_TRANSFORMER = MeshTransformer.scaling(0.5f);
private static final String RIGHT_BOTTOM_BRISTLE = "right_bottom_bristle";
private static final String RIGHT_MIDDLE_BRISTLE = "right_middle_bristle";
private static final String RIGHT_TOP_BRISTLE = "right_top_bristle";
private static final String LEFT_TOP_BRISTLE = "left_top_bristle";
private static final String LEFT_MIDDLE_BRISTLE = "left_middle_bristle";
private static final String LEFT_BOTTOM_BRISTLE = "left_bottom_bristle";
private final ModelPart rightLeg;
private final ModelPart leftLeg;
private final ModelPart body;
private final ModelPart rightBottomBristle;
private final ModelPart rightMiddleBristle;
private final ModelPart rightTopBristle;
private final ModelPart leftTopBristle;
private final ModelPart leftMiddleBristle;
private final ModelPart leftBottomBristle;
public StriderModel(ModelPart root) {
super(root);
this.rightLeg = root.getChild("right_leg");
this.leftLeg = root.getChild("left_leg");
this.body = root.getChild("body");
this.rightBottomBristle = this.body.getChild(RIGHT_BOTTOM_BRISTLE);
this.rightMiddleBristle = this.body.getChild(RIGHT_MIDDLE_BRISTLE);
this.rightTopBristle = this.body.getChild(RIGHT_TOP_BRISTLE);
this.leftTopBristle = this.body.getChild(LEFT_TOP_BRISTLE);
this.leftMiddleBristle = this.body.getChild(LEFT_MIDDLE_BRISTLE);
this.leftBottomBristle = this.body.getChild(LEFT_BOTTOM_BRISTLE);
}
public static LayerDefinition createBodyLayer() {
MeshDefinition mesh = new MeshDefinition();
PartDefinition root = mesh.getRoot();
root.addOrReplaceChild("right_leg", CubeListBuilder.create().texOffs(0, 32).addBox(-2.0f, 0.0f, -2.0f, 4.0f, 16.0f, 4.0f), PartPose.offset(-4.0f, 8.0f, 0.0f));
root.addOrReplaceChild("left_leg", CubeListBuilder.create().texOffs(0, 55).addBox(-2.0f, 0.0f, -2.0f, 4.0f, 16.0f, 4.0f), PartPose.offset(4.0f, 8.0f, 0.0f));
PartDefinition body = root.addOrReplaceChild("body", CubeListBuilder.create().texOffs(0, 0).addBox(-8.0f, -6.0f, -8.0f, 16.0f, 14.0f, 16.0f), PartPose.offset(0.0f, 1.0f, 0.0f));
body.addOrReplaceChild(RIGHT_BOTTOM_BRISTLE, CubeListBuilder.create().texOffs(16, 65).addBox(-12.0f, 0.0f, 0.0f, 12.0f, 0.0f, 16.0f, true), PartPose.offsetAndRotation(-8.0f, 4.0f, -8.0f, 0.0f, 0.0f, -1.2217305f));
body.addOrReplaceChild(RIGHT_MIDDLE_BRISTLE, CubeListBuilder.create().texOffs(16, 49).addBox(-12.0f, 0.0f, 0.0f, 12.0f, 0.0f, 16.0f, true), PartPose.offsetAndRotation(-8.0f, -1.0f, -8.0f, 0.0f, 0.0f, -1.134464f));
body.addOrReplaceChild(RIGHT_TOP_BRISTLE, CubeListBuilder.create().texOffs(16, 33).addBox(-12.0f, 0.0f, 0.0f, 12.0f, 0.0f, 16.0f, true), PartPose.offsetAndRotation(-8.0f, -5.0f, -8.0f, 0.0f, 0.0f, -0.87266463f));
body.addOrReplaceChild(LEFT_TOP_BRISTLE, CubeListBuilder.create().texOffs(16, 33).addBox(0.0f, 0.0f, 0.0f, 12.0f, 0.0f, 16.0f), PartPose.offsetAndRotation(8.0f, -6.0f, -8.0f, 0.0f, 0.0f, 0.87266463f));
body.addOrReplaceChild(LEFT_MIDDLE_BRISTLE, CubeListBuilder.create().texOffs(16, 49).addBox(0.0f, 0.0f, 0.0f, 12.0f, 0.0f, 16.0f), PartPose.offsetAndRotation(8.0f, -2.0f, -8.0f, 0.0f, 0.0f, 1.134464f));
body.addOrReplaceChild(LEFT_BOTTOM_BRISTLE, CubeListBuilder.create().texOffs(16, 65).addBox(0.0f, 0.0f, 0.0f, 12.0f, 0.0f, 16.0f), PartPose.offsetAndRotation(8.0f, 3.0f, -8.0f, 0.0f, 0.0f, 1.2217305f));
return LayerDefinition.create(mesh, 64, 128);
}
@Override
public void setupAnim(StriderRenderState state) {
super.setupAnim(state);
float animationPos = state.walkAnimationPos;
float animationSpeed = Math.min(state.walkAnimationSpeed, 0.25f);
if (!state.isRidden) {
this.body.xRot = state.xRot * ((float)Math.PI / 180);
this.body.yRot = state.yRot * ((float)Math.PI / 180);
} else {
this.body.xRot = 0.0f;
this.body.yRot = 0.0f;
}
float speed = 1.5f;
this.body.zRot = 0.1f * Mth.sin(animationPos * 1.5f) * 4.0f * animationSpeed;
this.body.y = 2.0f;
this.body.y -= 2.0f * Mth.cos(animationPos * 1.5f) * 2.0f * animationSpeed;
this.leftLeg.xRot = Mth.sin(animationPos * 1.5f * 0.5f) * 2.0f * animationSpeed;
this.rightLeg.xRot = Mth.sin(animationPos * 1.5f * 0.5f + (float)Math.PI) * 2.0f * animationSpeed;
this.leftLeg.zRot = 0.17453292f * Mth.cos(animationPos * 1.5f * 0.5f) * animationSpeed;
this.rightLeg.zRot = 0.17453292f * Mth.cos(animationPos * 1.5f * 0.5f + (float)Math.PI) * animationSpeed;
this.leftLeg.y = 8.0f + 2.0f * Mth.sin(animationPos * 1.5f * 0.5f + (float)Math.PI) * 2.0f * animationSpeed;
this.rightLeg.y = 8.0f + 2.0f * Mth.sin(animationPos * 1.5f * 0.5f) * 2.0f * animationSpeed;
this.rightBottomBristle.zRot = -1.2217305f;
this.rightMiddleBristle.zRot = -1.134464f;
this.rightTopBristle.zRot = -0.87266463f;
this.leftTopBristle.zRot = 0.87266463f;
this.leftMiddleBristle.zRot = 1.134464f;
this.leftBottomBristle.zRot = 1.2217305f;
float bristleFlow = Mth.cos(animationPos * 1.5f + (float)Math.PI) * animationSpeed;
this.rightBottomBristle.zRot += bristleFlow * 1.3f;
this.rightMiddleBristle.zRot += bristleFlow * 1.2f;
this.rightTopBristle.zRot += bristleFlow * 0.6f;
this.leftTopBristle.zRot += bristleFlow * 0.6f;
this.leftMiddleBristle.zRot += bristleFlow * 1.2f;
this.leftBottomBristle.zRot += bristleFlow * 1.3f;
float bristleRangeMod = 1.0f;
float bristleSpeedMod = 1.0f;
this.rightBottomBristle.zRot += 0.05f * Mth.sin(state.ageInTicks * 1.0f * -0.4f);
this.rightMiddleBristle.zRot += 0.1f * Mth.sin(state.ageInTicks * 1.0f * 0.2f);
this.rightTopBristle.zRot += 0.1f * Mth.sin(state.ageInTicks * 1.0f * 0.4f);
this.leftTopBristle.zRot += 0.1f * Mth.sin(state.ageInTicks * 1.0f * 0.4f);
this.leftMiddleBristle.zRot += 0.1f * Mth.sin(state.ageInTicks * 1.0f * 0.2f);
this.leftBottomBristle.zRot += 0.05f * Mth.sin(state.ageInTicks * 1.0f * -0.4f);
}
}