110 lines
6.9 KiB
Java
110 lines
6.9 KiB
Java
/*
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* Decompiled with CFR 0.152.
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*/
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package net.minecraft.client.model;
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import net.minecraft.client.model.EntityModel;
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import net.minecraft.client.model.geom.ModelPart;
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import net.minecraft.client.model.geom.PartPose;
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import net.minecraft.client.model.geom.builders.CubeListBuilder;
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import net.minecraft.client.model.geom.builders.LayerDefinition;
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import net.minecraft.client.model.geom.builders.MeshDefinition;
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import net.minecraft.client.model.geom.builders.MeshTransformer;
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import net.minecraft.client.model.geom.builders.PartDefinition;
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import net.minecraft.client.renderer.entity.state.StriderRenderState;
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import net.minecraft.util.Mth;
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public class StriderModel
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extends EntityModel<StriderRenderState> {
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public static final MeshTransformer BABY_TRANSFORMER = MeshTransformer.scaling(0.5f);
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private static final String RIGHT_BOTTOM_BRISTLE = "right_bottom_bristle";
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private static final String RIGHT_MIDDLE_BRISTLE = "right_middle_bristle";
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private static final String RIGHT_TOP_BRISTLE = "right_top_bristle";
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private static final String LEFT_TOP_BRISTLE = "left_top_bristle";
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private static final String LEFT_MIDDLE_BRISTLE = "left_middle_bristle";
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private static final String LEFT_BOTTOM_BRISTLE = "left_bottom_bristle";
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private final ModelPart rightLeg;
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private final ModelPart leftLeg;
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private final ModelPart body;
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private final ModelPart rightBottomBristle;
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private final ModelPart rightMiddleBristle;
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private final ModelPart rightTopBristle;
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private final ModelPart leftTopBristle;
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private final ModelPart leftMiddleBristle;
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private final ModelPart leftBottomBristle;
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public StriderModel(ModelPart root) {
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super(root);
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this.rightLeg = root.getChild("right_leg");
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this.leftLeg = root.getChild("left_leg");
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this.body = root.getChild("body");
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this.rightBottomBristle = this.body.getChild(RIGHT_BOTTOM_BRISTLE);
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this.rightMiddleBristle = this.body.getChild(RIGHT_MIDDLE_BRISTLE);
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this.rightTopBristle = this.body.getChild(RIGHT_TOP_BRISTLE);
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this.leftTopBristle = this.body.getChild(LEFT_TOP_BRISTLE);
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this.leftMiddleBristle = this.body.getChild(LEFT_MIDDLE_BRISTLE);
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this.leftBottomBristle = this.body.getChild(LEFT_BOTTOM_BRISTLE);
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}
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public static LayerDefinition createBodyLayer() {
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MeshDefinition mesh = new MeshDefinition();
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PartDefinition root = mesh.getRoot();
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root.addOrReplaceChild("right_leg", CubeListBuilder.create().texOffs(0, 32).addBox(-2.0f, 0.0f, -2.0f, 4.0f, 16.0f, 4.0f), PartPose.offset(-4.0f, 8.0f, 0.0f));
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root.addOrReplaceChild("left_leg", CubeListBuilder.create().texOffs(0, 55).addBox(-2.0f, 0.0f, -2.0f, 4.0f, 16.0f, 4.0f), PartPose.offset(4.0f, 8.0f, 0.0f));
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PartDefinition body = root.addOrReplaceChild("body", CubeListBuilder.create().texOffs(0, 0).addBox(-8.0f, -6.0f, -8.0f, 16.0f, 14.0f, 16.0f), PartPose.offset(0.0f, 1.0f, 0.0f));
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body.addOrReplaceChild(RIGHT_BOTTOM_BRISTLE, CubeListBuilder.create().texOffs(16, 65).addBox(-12.0f, 0.0f, 0.0f, 12.0f, 0.0f, 16.0f, true), PartPose.offsetAndRotation(-8.0f, 4.0f, -8.0f, 0.0f, 0.0f, -1.2217305f));
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body.addOrReplaceChild(RIGHT_MIDDLE_BRISTLE, CubeListBuilder.create().texOffs(16, 49).addBox(-12.0f, 0.0f, 0.0f, 12.0f, 0.0f, 16.0f, true), PartPose.offsetAndRotation(-8.0f, -1.0f, -8.0f, 0.0f, 0.0f, -1.134464f));
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body.addOrReplaceChild(RIGHT_TOP_BRISTLE, CubeListBuilder.create().texOffs(16, 33).addBox(-12.0f, 0.0f, 0.0f, 12.0f, 0.0f, 16.0f, true), PartPose.offsetAndRotation(-8.0f, -5.0f, -8.0f, 0.0f, 0.0f, -0.87266463f));
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body.addOrReplaceChild(LEFT_TOP_BRISTLE, CubeListBuilder.create().texOffs(16, 33).addBox(0.0f, 0.0f, 0.0f, 12.0f, 0.0f, 16.0f), PartPose.offsetAndRotation(8.0f, -6.0f, -8.0f, 0.0f, 0.0f, 0.87266463f));
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body.addOrReplaceChild(LEFT_MIDDLE_BRISTLE, CubeListBuilder.create().texOffs(16, 49).addBox(0.0f, 0.0f, 0.0f, 12.0f, 0.0f, 16.0f), PartPose.offsetAndRotation(8.0f, -2.0f, -8.0f, 0.0f, 0.0f, 1.134464f));
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body.addOrReplaceChild(LEFT_BOTTOM_BRISTLE, CubeListBuilder.create().texOffs(16, 65).addBox(0.0f, 0.0f, 0.0f, 12.0f, 0.0f, 16.0f), PartPose.offsetAndRotation(8.0f, 3.0f, -8.0f, 0.0f, 0.0f, 1.2217305f));
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return LayerDefinition.create(mesh, 64, 128);
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}
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@Override
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public void setupAnim(StriderRenderState state) {
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super.setupAnim(state);
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float animationPos = state.walkAnimationPos;
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float animationSpeed = Math.min(state.walkAnimationSpeed, 0.25f);
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if (!state.isRidden) {
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this.body.xRot = state.xRot * ((float)Math.PI / 180);
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this.body.yRot = state.yRot * ((float)Math.PI / 180);
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} else {
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this.body.xRot = 0.0f;
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this.body.yRot = 0.0f;
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}
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float speed = 1.5f;
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this.body.zRot = 0.1f * Mth.sin(animationPos * 1.5f) * 4.0f * animationSpeed;
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this.body.y = 2.0f;
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this.body.y -= 2.0f * Mth.cos(animationPos * 1.5f) * 2.0f * animationSpeed;
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this.leftLeg.xRot = Mth.sin(animationPos * 1.5f * 0.5f) * 2.0f * animationSpeed;
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this.rightLeg.xRot = Mth.sin(animationPos * 1.5f * 0.5f + (float)Math.PI) * 2.0f * animationSpeed;
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this.leftLeg.zRot = 0.17453292f * Mth.cos(animationPos * 1.5f * 0.5f) * animationSpeed;
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this.rightLeg.zRot = 0.17453292f * Mth.cos(animationPos * 1.5f * 0.5f + (float)Math.PI) * animationSpeed;
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this.leftLeg.y = 8.0f + 2.0f * Mth.sin(animationPos * 1.5f * 0.5f + (float)Math.PI) * 2.0f * animationSpeed;
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this.rightLeg.y = 8.0f + 2.0f * Mth.sin(animationPos * 1.5f * 0.5f) * 2.0f * animationSpeed;
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this.rightBottomBristle.zRot = -1.2217305f;
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this.rightMiddleBristle.zRot = -1.134464f;
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this.rightTopBristle.zRot = -0.87266463f;
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this.leftTopBristle.zRot = 0.87266463f;
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this.leftMiddleBristle.zRot = 1.134464f;
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this.leftBottomBristle.zRot = 1.2217305f;
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float bristleFlow = Mth.cos(animationPos * 1.5f + (float)Math.PI) * animationSpeed;
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this.rightBottomBristle.zRot += bristleFlow * 1.3f;
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this.rightMiddleBristle.zRot += bristleFlow * 1.2f;
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this.rightTopBristle.zRot += bristleFlow * 0.6f;
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this.leftTopBristle.zRot += bristleFlow * 0.6f;
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this.leftMiddleBristle.zRot += bristleFlow * 1.2f;
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this.leftBottomBristle.zRot += bristleFlow * 1.3f;
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float bristleRangeMod = 1.0f;
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float bristleSpeedMod = 1.0f;
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this.rightBottomBristle.zRot += 0.05f * Mth.sin(state.ageInTicks * 1.0f * -0.4f);
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this.rightMiddleBristle.zRot += 0.1f * Mth.sin(state.ageInTicks * 1.0f * 0.2f);
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this.rightTopBristle.zRot += 0.1f * Mth.sin(state.ageInTicks * 1.0f * 0.4f);
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this.leftTopBristle.zRot += 0.1f * Mth.sin(state.ageInTicks * 1.0f * 0.4f);
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this.leftMiddleBristle.zRot += 0.1f * Mth.sin(state.ageInTicks * 1.0f * 0.2f);
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this.leftBottomBristle.zRot += 0.05f * Mth.sin(state.ageInTicks * 1.0f * -0.4f);
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}
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}
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