46 lines
2.3 KiB
Java
46 lines
2.3 KiB
Java
/*
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* Decompiled with CFR 0.152.
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*/
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package net.minecraft.client.model;
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import net.minecraft.client.model.EntityModel;
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import net.minecraft.client.model.geom.ModelPart;
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import net.minecraft.client.model.geom.PartPose;
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import net.minecraft.client.model.geom.builders.CubeDeformation;
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import net.minecraft.client.model.geom.builders.CubeListBuilder;
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import net.minecraft.client.model.geom.builders.LayerDefinition;
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import net.minecraft.client.model.geom.builders.MeshDefinition;
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import net.minecraft.client.model.geom.builders.PartDefinition;
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import net.minecraft.client.renderer.entity.state.TropicalFishRenderState;
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import net.minecraft.util.Mth;
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public class TropicalFishModelA
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extends EntityModel<TropicalFishRenderState> {
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private final ModelPart tail;
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public TropicalFishModelA(ModelPart root) {
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super(root);
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this.tail = root.getChild("tail");
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}
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public static LayerDefinition createBodyLayer(CubeDeformation g) {
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MeshDefinition mesh = new MeshDefinition();
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PartDefinition root = mesh.getRoot();
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int yo = 22;
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root.addOrReplaceChild("body", CubeListBuilder.create().texOffs(0, 0).addBox(-1.0f, -1.5f, -3.0f, 2.0f, 3.0f, 6.0f, g), PartPose.offset(0.0f, 22.0f, 0.0f));
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root.addOrReplaceChild("tail", CubeListBuilder.create().texOffs(22, -6).addBox(0.0f, -1.5f, 0.0f, 0.0f, 3.0f, 6.0f, g), PartPose.offset(0.0f, 22.0f, 3.0f));
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root.addOrReplaceChild("right_fin", CubeListBuilder.create().texOffs(2, 16).addBox(-2.0f, -1.0f, 0.0f, 2.0f, 2.0f, 0.0f, g), PartPose.offsetAndRotation(-1.0f, 22.5f, 0.0f, 0.0f, 0.7853982f, 0.0f));
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root.addOrReplaceChild("left_fin", CubeListBuilder.create().texOffs(2, 12).addBox(0.0f, -1.0f, 0.0f, 2.0f, 2.0f, 0.0f, g), PartPose.offsetAndRotation(1.0f, 22.5f, 0.0f, 0.0f, -0.7853982f, 0.0f));
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root.addOrReplaceChild("top_fin", CubeListBuilder.create().texOffs(10, -5).addBox(0.0f, -3.0f, 0.0f, 0.0f, 3.0f, 6.0f, g), PartPose.offset(0.0f, 20.5f, -3.0f));
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return LayerDefinition.create(mesh, 32, 32);
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}
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@Override
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public void setupAnim(TropicalFishRenderState state) {
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super.setupAnim(state);
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float amplitudeMultiplier = state.isInWater ? 1.0f : 1.5f;
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this.tail.yRot = -amplitudeMultiplier * 0.45f * Mth.sin(0.6f * state.ageInTicks);
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}
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}
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