2025-11-24 22:52:51 +03:00

135 lines
5.1 KiB
Java

/*
* Decompiled with CFR 0.152.
*/
package net.minecraft.client.particle;
import net.minecraft.client.Minecraft;
import net.minecraft.client.multiplayer.ClientLevel;
import net.minecraft.client.particle.Particle;
import net.minecraft.client.particle.ParticleProvider;
import net.minecraft.client.particle.SingleQuadParticle;
import net.minecraft.client.particle.SpriteSet;
import net.minecraft.client.player.LocalPlayer;
import net.minecraft.core.particles.ColorParticleOption;
import net.minecraft.core.particles.SimpleParticleType;
import net.minecraft.core.particles.SpellParticleOption;
import net.minecraft.util.Mth;
import net.minecraft.util.RandomSource;
public class SpellParticle
extends SingleQuadParticle {
private static final RandomSource RANDOM = RandomSource.create();
private final SpriteSet sprites;
private float originalAlpha = 1.0f;
private SpellParticle(ClientLevel level, double x, double y, double z, double xa, double ya, double za, SpriteSet sprites) {
super(level, x, y, z, 0.5 - RANDOM.nextDouble(), ya, 0.5 - RANDOM.nextDouble(), sprites.first());
this.friction = 0.96f;
this.gravity = -0.1f;
this.speedUpWhenYMotionIsBlocked = true;
this.sprites = sprites;
this.yd *= (double)0.2f;
if (xa == 0.0 && za == 0.0) {
this.xd *= (double)0.1f;
this.zd *= (double)0.1f;
}
this.quadSize *= 0.75f;
this.lifetime = (int)(8.0 / (Math.random() * 0.8 + 0.2));
this.hasPhysics = false;
this.setSpriteFromAge(sprites);
if (this.isCloseToScopingPlayer()) {
this.setAlpha(0.0f);
}
}
@Override
public SingleQuadParticle.Layer getLayer() {
return SingleQuadParticle.Layer.TRANSLUCENT;
}
@Override
public void tick() {
super.tick();
this.setSpriteFromAge(this.sprites);
this.alpha = this.isCloseToScopingPlayer() ? 0.0f : Mth.lerp(0.05f, this.alpha, this.originalAlpha);
}
@Override
protected void setAlpha(float alpha) {
super.setAlpha(alpha);
this.originalAlpha = alpha;
}
private boolean isCloseToScopingPlayer() {
Minecraft instance = Minecraft.getInstance();
LocalPlayer player = instance.player;
return player != null && player.getEyePosition().distanceToSqr(this.x, this.y, this.z) <= 9.0 && instance.options.getCameraType().isFirstPerson() && player.isScoping();
}
public static class InstantProvider
implements ParticleProvider<SpellParticleOption> {
private final SpriteSet sprite;
public InstantProvider(SpriteSet sprite) {
this.sprite = sprite;
}
@Override
public Particle createParticle(SpellParticleOption options, ClientLevel level, double x, double y, double z, double xAux, double yAux, double zAux, RandomSource random) {
SpellParticle particle = new SpellParticle(level, x, y, z, xAux, yAux, zAux, this.sprite);
particle.setColor(options.getRed(), options.getGreen(), options.getBlue());
particle.setPower(options.getPower());
return particle;
}
}
public static class WitchProvider
implements ParticleProvider<SimpleParticleType> {
private final SpriteSet sprite;
public WitchProvider(SpriteSet sprite) {
this.sprite = sprite;
}
@Override
public Particle createParticle(SimpleParticleType options, ClientLevel level, double x, double y, double z, double xAux, double yAux, double zAux, RandomSource random) {
SpellParticle particle = new SpellParticle(level, x, y, z, xAux, yAux, zAux, this.sprite);
float randBrightness = random.nextFloat() * 0.5f + 0.35f;
particle.setColor(1.0f * randBrightness, 0.0f * randBrightness, 1.0f * randBrightness);
return particle;
}
}
public static class MobEffectProvider
implements ParticleProvider<ColorParticleOption> {
private final SpriteSet sprite;
public MobEffectProvider(SpriteSet sprite) {
this.sprite = sprite;
}
@Override
public Particle createParticle(ColorParticleOption options, ClientLevel level, double x, double y, double z, double xAux, double yAux, double zAux, RandomSource random) {
SpellParticle particle = new SpellParticle(level, x, y, z, xAux, yAux, zAux, this.sprite);
particle.setColor(options.getRed(), options.getGreen(), options.getBlue());
particle.setAlpha(options.getAlpha());
return particle;
}
}
public static class Provider
implements ParticleProvider<SimpleParticleType> {
private final SpriteSet sprite;
public Provider(SpriteSet sprite) {
this.sprite = sprite;
}
@Override
public Particle createParticle(SimpleParticleType options, ClientLevel level, double x, double y, double z, double xAux, double yAux, double zAux, RandomSource random) {
return new SpellParticle(level, x, y, z, xAux, yAux, zAux, this.sprite);
}
}
}