2025-11-24 22:52:51 +03:00

123 lines
4.8 KiB
Java

/*
* Decompiled with CFR 0.152.
*/
package net.minecraft.client.particle;
import java.util.Optional;
import net.minecraft.client.multiplayer.ClientLevel;
import net.minecraft.client.particle.Particle;
import net.minecraft.client.particle.ParticleProvider;
import net.minecraft.client.particle.SingleQuadParticle;
import net.minecraft.client.particle.SpriteSet;
import net.minecraft.client.renderer.texture.TextureAtlasSprite;
import net.minecraft.core.particles.ParticleLimit;
import net.minecraft.core.particles.SimpleParticleType;
import net.minecraft.util.Mth;
import net.minecraft.util.RandomSource;
public class SuspendedParticle
extends SingleQuadParticle {
private SuspendedParticle(ClientLevel level, double x, double y, double z, TextureAtlasSprite sprite) {
super(level, x, y - 0.125, z, sprite);
this.setSize(0.01f, 0.01f);
this.quadSize *= this.random.nextFloat() * 0.6f + 0.2f;
this.lifetime = (int)(16.0 / (Math.random() * 0.8 + 0.2));
this.hasPhysics = false;
this.friction = 1.0f;
this.gravity = 0.0f;
}
private SuspendedParticle(ClientLevel level, double x, double y, double z, double xd, double yd, double zd, TextureAtlasSprite sprite) {
super(level, x, y - 0.125, z, xd, yd, zd, sprite);
this.setSize(0.01f, 0.01f);
this.quadSize *= this.random.nextFloat() * 0.6f + 0.6f;
this.lifetime = (int)(16.0 / (Math.random() * 0.8 + 0.2));
this.hasPhysics = false;
this.friction = 1.0f;
this.gravity = 0.0f;
}
@Override
public SingleQuadParticle.Layer getLayer() {
return SingleQuadParticle.Layer.OPAQUE;
}
public static class WarpedSporeProvider
implements ParticleProvider<SimpleParticleType> {
private final SpriteSet sprite;
public WarpedSporeProvider(SpriteSet sprite) {
this.sprite = sprite;
}
@Override
public Particle createParticle(SimpleParticleType options, ClientLevel level, double x, double y, double z, double xAux, double yAux, double zAux, RandomSource random) {
double ya = (double)random.nextFloat() * -1.9 * (double)random.nextFloat() * 0.1;
SuspendedParticle particle = new SuspendedParticle(level, x, y, z, 0.0, ya, 0.0, this.sprite.get(random));
particle.setColor(0.1f, 0.1f, 0.3f);
particle.setSize(0.001f, 0.001f);
return particle;
}
}
public static class CrimsonSporeProvider
implements ParticleProvider<SimpleParticleType> {
private final SpriteSet sprite;
public CrimsonSporeProvider(SpriteSet sprite) {
this.sprite = sprite;
}
@Override
public Particle createParticle(SimpleParticleType options, ClientLevel level, double x, double y, double z, double xAux, double yAux, double zAux, RandomSource random) {
double xa = random.nextGaussian() * (double)1.0E-6f;
double ya = random.nextGaussian() * (double)1.0E-4f;
double za = random.nextGaussian() * (double)1.0E-6f;
SuspendedParticle particle = new SuspendedParticle(level, x, y, z, xa, ya, za, this.sprite.get(random));
particle.setColor(0.9f, 0.4f, 0.5f);
return particle;
}
}
public static class SporeBlossomAirProvider
implements ParticleProvider<SimpleParticleType> {
private final SpriteSet sprite;
public SporeBlossomAirProvider(SpriteSet sprite) {
this.sprite = sprite;
}
@Override
public Particle createParticle(SimpleParticleType options, ClientLevel level, double x, double y, double z, double xAux, double yAux, double zAux, RandomSource random) {
SuspendedParticle particle = new SuspendedParticle(this, level, x, y, z, 0.0, -0.8f, 0.0, this.sprite.get(random)){
@Override
public Optional<ParticleLimit> getParticleLimit() {
return Optional.of(ParticleLimit.SPORE_BLOSSOM);
}
};
particle.lifetime = Mth.randomBetweenInclusive(random, 500, 1000);
particle.gravity = 0.01f;
particle.setColor(0.32f, 0.5f, 0.22f);
return particle;
}
}
public static class UnderwaterProvider
implements ParticleProvider<SimpleParticleType> {
private final SpriteSet sprite;
public UnderwaterProvider(SpriteSet sprite) {
this.sprite = sprite;
}
@Override
public Particle createParticle(SimpleParticleType options, ClientLevel level, double x, double y, double z, double xAux, double yAux, double zAux, RandomSource random) {
SuspendedParticle particle = new SuspendedParticle(level, x, y, z, this.sprite.get(random));
particle.setColor(0.4f, 0.4f, 0.7f);
return particle;
}
}
}