75 lines
2.4 KiB
Java
75 lines
2.4 KiB
Java
/*
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* Decompiled with CFR 0.152.
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*/
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package net.minecraft.client.particle;
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import net.minecraft.client.multiplayer.ClientLevel;
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import net.minecraft.client.particle.Particle;
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import net.minecraft.client.particle.ParticleProvider;
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import net.minecraft.client.particle.SingleQuadParticle;
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import net.minecraft.client.particle.SpriteSet;
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import net.minecraft.client.renderer.texture.TextureAtlasSprite;
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import net.minecraft.core.BlockPos;
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import net.minecraft.core.particles.SimpleParticleType;
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import net.minecraft.tags.FluidTags;
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import net.minecraft.util.Mth;
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import net.minecraft.util.RandomSource;
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public class WaterCurrentDownParticle
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extends SingleQuadParticle {
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private float angle;
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private WaterCurrentDownParticle(ClientLevel level, double x, double y, double z, TextureAtlasSprite sprite) {
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super(level, x, y, z, sprite);
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this.lifetime = (int)(Math.random() * 60.0) + 30;
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this.hasPhysics = false;
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this.xd = 0.0;
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this.yd = -0.05;
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this.zd = 0.0;
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this.setSize(0.02f, 0.02f);
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this.quadSize *= this.random.nextFloat() * 0.6f + 0.2f;
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this.gravity = 0.002f;
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}
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@Override
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public SingleQuadParticle.Layer getLayer() {
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return SingleQuadParticle.Layer.OPAQUE;
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}
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@Override
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public void tick() {
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this.xo = this.x;
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this.yo = this.y;
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this.zo = this.z;
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if (this.age++ >= this.lifetime) {
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this.remove();
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return;
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}
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float radius = 0.6f;
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this.xd += (double)(0.6f * Mth.cos(this.angle));
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this.zd += (double)(0.6f * Mth.sin(this.angle));
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this.xd *= 0.07;
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this.zd *= 0.07;
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this.move(this.xd, this.yd, this.zd);
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if (!this.level.getFluidState(BlockPos.containing(this.x, this.y, this.z)).is(FluidTags.WATER) || this.onGround) {
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this.remove();
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}
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this.angle += 0.08f;
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}
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public static class Provider
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implements ParticleProvider<SimpleParticleType> {
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private final SpriteSet sprite;
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public Provider(SpriteSet sprite) {
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this.sprite = sprite;
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}
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@Override
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public Particle createParticle(SimpleParticleType options, ClientLevel level, double x, double y, double z, double xAux, double yAux, double zAux, RandomSource random) {
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return new WaterCurrentDownParticle(level, x, y, z, this.sprite.get(random));
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}
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}
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}
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