2025-11-24 22:52:51 +03:00

75 lines
2.4 KiB
Java

/*
* Decompiled with CFR 0.152.
*/
package net.minecraft.client.particle;
import net.minecraft.client.multiplayer.ClientLevel;
import net.minecraft.client.particle.Particle;
import net.minecraft.client.particle.ParticleProvider;
import net.minecraft.client.particle.SingleQuadParticle;
import net.minecraft.client.particle.SpriteSet;
import net.minecraft.client.renderer.texture.TextureAtlasSprite;
import net.minecraft.core.BlockPos;
import net.minecraft.core.particles.SimpleParticleType;
import net.minecraft.tags.FluidTags;
import net.minecraft.util.Mth;
import net.minecraft.util.RandomSource;
public class WaterCurrentDownParticle
extends SingleQuadParticle {
private float angle;
private WaterCurrentDownParticle(ClientLevel level, double x, double y, double z, TextureAtlasSprite sprite) {
super(level, x, y, z, sprite);
this.lifetime = (int)(Math.random() * 60.0) + 30;
this.hasPhysics = false;
this.xd = 0.0;
this.yd = -0.05;
this.zd = 0.0;
this.setSize(0.02f, 0.02f);
this.quadSize *= this.random.nextFloat() * 0.6f + 0.2f;
this.gravity = 0.002f;
}
@Override
public SingleQuadParticle.Layer getLayer() {
return SingleQuadParticle.Layer.OPAQUE;
}
@Override
public void tick() {
this.xo = this.x;
this.yo = this.y;
this.zo = this.z;
if (this.age++ >= this.lifetime) {
this.remove();
return;
}
float radius = 0.6f;
this.xd += (double)(0.6f * Mth.cos(this.angle));
this.zd += (double)(0.6f * Mth.sin(this.angle));
this.xd *= 0.07;
this.zd *= 0.07;
this.move(this.xd, this.yd, this.zd);
if (!this.level.getFluidState(BlockPos.containing(this.x, this.y, this.z)).is(FluidTags.WATER) || this.onGround) {
this.remove();
}
this.angle += 0.08f;
}
public static class Provider
implements ParticleProvider<SimpleParticleType> {
private final SpriteSet sprite;
public Provider(SpriteSet sprite) {
this.sprite = sprite;
}
@Override
public Particle createParticle(SimpleParticleType options, ClientLevel level, double x, double y, double z, double xAux, double yAux, double zAux, RandomSource random) {
return new WaterCurrentDownParticle(level, x, y, z, this.sprite.get(random));
}
}
}