2025-11-24 22:52:51 +03:00

35 lines
1.2 KiB
Java

/*
* Decompiled with CFR 0.152.
*/
package net.minecraft.client.player;
import net.minecraft.client.Options;
import net.minecraft.client.player.ClientInput;
import net.minecraft.world.entity.player.Input;
import net.minecraft.world.phys.Vec2;
public class KeyboardInput
extends ClientInput {
private final Options options;
public KeyboardInput(Options options) {
this.options = options;
}
private static float calculateImpulse(boolean positive, boolean negative) {
if (positive == negative) {
return 0.0f;
}
return positive ? 1.0f : -1.0f;
}
@Override
public void tick() {
this.keyPresses = new Input(this.options.keyUp.isDown(), this.options.keyDown.isDown(), this.options.keyLeft.isDown(), this.options.keyRight.isDown(), this.options.keyJump.isDown(), this.options.keyShift.isDown(), this.options.keySprint.isDown());
float forwardImpulse = KeyboardInput.calculateImpulse(this.keyPresses.forward(), this.keyPresses.backward());
float leftImpulse = KeyboardInput.calculateImpulse(this.keyPresses.left(), this.keyPresses.right());
this.moveVector = new Vec2(leftImpulse, forwardImpulse).normalized();
}
}