2025-11-24 22:52:51 +03:00

102 lines
4.5 KiB
Java

/*
* Decompiled with CFR 0.152.
*
* Could not load the following classes:
* org.joml.Quaternionfc
* org.jspecify.annotations.Nullable
*/
package net.minecraft.client.renderer.blockentity;
import com.mojang.blaze3d.vertex.PoseStack;
import com.mojang.math.Axis;
import net.minecraft.client.renderer.LevelRenderer;
import net.minecraft.client.renderer.SubmitNodeCollector;
import net.minecraft.client.renderer.blockentity.BlockEntityRenderer;
import net.minecraft.client.renderer.blockentity.BlockEntityRendererProvider;
import net.minecraft.client.renderer.blockentity.state.BrushableBlockRenderState;
import net.minecraft.client.renderer.feature.ModelFeatureRenderer;
import net.minecraft.client.renderer.item.ItemModelResolver;
import net.minecraft.client.renderer.state.CameraRenderState;
import net.minecraft.client.renderer.texture.OverlayTexture;
import net.minecraft.core.Direction;
import net.minecraft.world.item.ItemDisplayContext;
import net.minecraft.world.level.block.entity.BrushableBlockEntity;
import net.minecraft.world.level.block.state.properties.BlockStateProperties;
import net.minecraft.world.phys.Vec3;
import org.joml.Quaternionfc;
import org.jspecify.annotations.Nullable;
public class BrushableBlockRenderer
implements BlockEntityRenderer<BrushableBlockEntity, BrushableBlockRenderState> {
private final ItemModelResolver itemModelResolver;
public BrushableBlockRenderer(BlockEntityRendererProvider.Context context) {
this.itemModelResolver = context.itemModelResolver();
}
@Override
public BrushableBlockRenderState createRenderState() {
return new BrushableBlockRenderState();
}
@Override
public void extractRenderState(BrushableBlockEntity blockEntity, BrushableBlockRenderState state, float partialTicks, Vec3 cameraPosition, @Nullable ModelFeatureRenderer.CrumblingOverlay breakProgress) {
BlockEntityRenderer.super.extractRenderState(blockEntity, state, partialTicks, cameraPosition, breakProgress);
state.hitDirection = blockEntity.getHitDirection();
state.dustProgress = blockEntity.getBlockState().getValue(BlockStateProperties.DUSTED);
if (blockEntity.getLevel() != null && blockEntity.getHitDirection() != null) {
state.lightCoords = LevelRenderer.getLightColor(LevelRenderer.BrightnessGetter.DEFAULT, blockEntity.getLevel(), blockEntity.getBlockState(), blockEntity.getBlockPos().relative(blockEntity.getHitDirection()));
}
this.itemModelResolver.updateForTopItem(state.itemState, blockEntity.getItem(), ItemDisplayContext.FIXED, blockEntity.getLevel(), null, 0);
}
@Override
public void submit(BrushableBlockRenderState state, PoseStack poseStack, SubmitNodeCollector submitNodeCollector, CameraRenderState camera) {
if (state.dustProgress <= 0 || state.hitDirection == null || state.itemState.isEmpty()) {
return;
}
poseStack.pushPose();
poseStack.translate(0.0f, 0.5f, 0.0f);
float[] translations = this.translations(state.hitDirection, state.dustProgress);
poseStack.translate(translations[0], translations[1], translations[2]);
poseStack.mulPose((Quaternionfc)Axis.YP.rotationDegrees(75.0f));
boolean eastWest = state.hitDirection == Direction.EAST || state.hitDirection == Direction.WEST;
poseStack.mulPose((Quaternionfc)Axis.YP.rotationDegrees((eastWest ? 90 : 0) + 11));
poseStack.scale(0.5f, 0.5f, 0.5f);
state.itemState.submit(poseStack, submitNodeCollector, state.lightCoords, OverlayTexture.NO_OVERLAY, 0);
poseStack.popPose();
}
private float[] translations(Direction direction, int completionState) {
float[] xyzTranslations = new float[]{0.5f, 0.0f, 0.5f};
float completionOffset = (float)completionState / 10.0f * 0.75f;
switch (direction) {
case EAST: {
xyzTranslations[0] = 0.73f + completionOffset;
break;
}
case WEST: {
xyzTranslations[0] = 0.25f - completionOffset;
break;
}
case UP: {
xyzTranslations[1] = 0.25f + completionOffset;
break;
}
case DOWN: {
xyzTranslations[1] = -0.23f - completionOffset;
break;
}
case NORTH: {
xyzTranslations[2] = 0.25f - completionOffset;
break;
}
case SOUTH: {
xyzTranslations[2] = 0.73f + completionOffset;
}
}
return xyzTranslations;
}
}