2025-11-24 22:52:51 +03:00

53 lines
2.4 KiB
Java

/*
* Decompiled with CFR 0.152.
*/
package net.minecraft.client.renderer.entity;
import net.minecraft.client.model.CreakingModel;
import net.minecraft.client.model.geom.ModelLayers;
import net.minecraft.client.renderer.entity.EntityRendererProvider;
import net.minecraft.client.renderer.entity.MobRenderer;
import net.minecraft.client.renderer.entity.layers.LivingEntityEmissiveLayer;
import net.minecraft.client.renderer.entity.state.CreakingRenderState;
import net.minecraft.client.renderer.rendertype.RenderTypes;
import net.minecraft.resources.Identifier;
import net.minecraft.world.entity.monster.creaking.Creaking;
public class CreakingRenderer<T extends Creaking>
extends MobRenderer<T, CreakingRenderState, CreakingModel> {
private static final Identifier TEXTURE_LOCATION = Identifier.withDefaultNamespace("textures/entity/creaking/creaking.png");
private static final Identifier EYES_TEXTURE_LOCATION = Identifier.withDefaultNamespace("textures/entity/creaking/creaking_eyes.png");
public CreakingRenderer(EntityRendererProvider.Context context) {
super(context, new CreakingModel(context.bakeLayer(ModelLayers.CREAKING)), 0.6f);
this.addLayer(new LivingEntityEmissiveLayer<CreakingRenderState, CreakingModel>(this, renderState -> EYES_TEXTURE_LOCATION, (state, ageInTicks) -> state.eyesGlowing ? 1.0f : 0.0f, new CreakingModel(context.bakeLayer(ModelLayers.CREAKING_EYES)), RenderTypes::eyes, true));
}
@Override
public Identifier getTextureLocation(CreakingRenderState state) {
return TEXTURE_LOCATION;
}
@Override
public CreakingRenderState createRenderState() {
return new CreakingRenderState();
}
@Override
public void extractRenderState(T entity, CreakingRenderState state, float partialTicks) {
super.extractRenderState(entity, state, partialTicks);
state.attackAnimationState.copyFrom(((Creaking)entity).attackAnimationState);
state.invulnerabilityAnimationState.copyFrom(((Creaking)entity).invulnerabilityAnimationState);
state.deathAnimationState.copyFrom(((Creaking)entity).deathAnimationState);
if (((Creaking)entity).isTearingDown()) {
state.deathTime = 0.0f;
state.hasRedOverlay = false;
state.eyesGlowing = ((Creaking)entity).hasGlowingEyes();
} else {
state.eyesGlowing = ((Creaking)entity).isActive();
}
state.canMove = ((Creaking)entity).canMove();
}
}