63 lines
2.7 KiB
Java
63 lines
2.7 KiB
Java
/*
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* Decompiled with CFR 0.152.
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*
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* Could not load the following classes:
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* org.joml.Quaternionfc
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*/
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package net.minecraft.client.renderer.entity;
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import com.mojang.blaze3d.vertex.PoseStack;
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import com.mojang.blaze3d.vertex.VertexConsumer;
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import net.minecraft.client.renderer.SubmitNodeCollector;
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import net.minecraft.client.renderer.entity.EntityRenderer;
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import net.minecraft.client.renderer.entity.EntityRendererProvider;
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import net.minecraft.client.renderer.entity.state.EntityRenderState;
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import net.minecraft.client.renderer.rendertype.RenderType;
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import net.minecraft.client.renderer.rendertype.RenderTypes;
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import net.minecraft.client.renderer.state.CameraRenderState;
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import net.minecraft.client.renderer.texture.OverlayTexture;
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import net.minecraft.core.BlockPos;
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import net.minecraft.resources.Identifier;
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import net.minecraft.world.entity.projectile.DragonFireball;
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import org.joml.Quaternionfc;
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public class DragonFireballRenderer
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extends EntityRenderer<DragonFireball, EntityRenderState> {
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private static final Identifier TEXTURE_LOCATION = Identifier.withDefaultNamespace("textures/entity/enderdragon/dragon_fireball.png");
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private static final RenderType RENDER_TYPE = RenderTypes.entityCutoutNoCull(TEXTURE_LOCATION);
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public DragonFireballRenderer(EntityRendererProvider.Context context) {
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super(context);
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}
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@Override
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protected int getBlockLightLevel(DragonFireball entity, BlockPos blockPos) {
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return 15;
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}
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@Override
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public void submit(EntityRenderState state, PoseStack poseStack, SubmitNodeCollector submitNodeCollector, CameraRenderState camera) {
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poseStack.pushPose();
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poseStack.scale(2.0f, 2.0f, 2.0f);
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poseStack.mulPose((Quaternionfc)camera.orientation);
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submitNodeCollector.submitCustomGeometry(poseStack, RENDER_TYPE, (pose, buffer) -> {
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DragonFireballRenderer.vertex(buffer, pose, state.lightCoords, 0.0f, 0, 0, 1);
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DragonFireballRenderer.vertex(buffer, pose, state.lightCoords, 1.0f, 0, 1, 1);
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DragonFireballRenderer.vertex(buffer, pose, state.lightCoords, 1.0f, 1, 1, 0);
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DragonFireballRenderer.vertex(buffer, pose, state.lightCoords, 0.0f, 1, 0, 0);
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});
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poseStack.popPose();
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super.submit(state, poseStack, submitNodeCollector, camera);
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}
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private static void vertex(VertexConsumer builder, PoseStack.Pose pose, int lightCoords, float x, int y, int u, int v) {
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builder.addVertex(pose, x - 0.5f, (float)y - 0.25f, 0.0f).setColor(-1).setUv(u, v).setOverlay(OverlayTexture.NO_OVERLAY).setLight(lightCoords).setNormal(pose, 0.0f, 1.0f, 0.0f);
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}
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@Override
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public EntityRenderState createRenderState() {
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return new EntityRenderState();
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}
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}
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