2025-11-24 22:52:51 +03:00

148 lines
7.1 KiB
Java

/*
* Decompiled with CFR 0.152.
*
* Could not load the following classes:
* org.joml.Quaternionfc
*/
package net.minecraft.client.renderer.entity;
import com.mojang.blaze3d.vertex.PoseStack;
import com.mojang.math.Axis;
import net.minecraft.client.renderer.SubmitNodeCollector;
import net.minecraft.client.renderer.entity.EntityRenderer;
import net.minecraft.client.renderer.entity.EntityRendererProvider;
import net.minecraft.client.renderer.entity.state.ItemClusterRenderState;
import net.minecraft.client.renderer.entity.state.ItemEntityRenderState;
import net.minecraft.client.renderer.item.ItemModelResolver;
import net.minecraft.client.renderer.item.ItemStackRenderState;
import net.minecraft.client.renderer.state.CameraRenderState;
import net.minecraft.client.renderer.texture.OverlayTexture;
import net.minecraft.util.Mth;
import net.minecraft.util.RandomSource;
import net.minecraft.world.entity.item.ItemEntity;
import net.minecraft.world.phys.AABB;
import org.joml.Quaternionfc;
public class ItemEntityRenderer
extends EntityRenderer<ItemEntity, ItemEntityRenderState> {
private static final float ITEM_MIN_HOVER_HEIGHT = 0.0625f;
private static final float ITEM_BUNDLE_OFFSET_SCALE = 0.15f;
private static final float FLAT_ITEM_DEPTH_THRESHOLD = 0.0625f;
private final ItemModelResolver itemModelResolver;
private final RandomSource random = RandomSource.create();
public ItemEntityRenderer(EntityRendererProvider.Context context) {
super(context);
this.itemModelResolver = context.getItemModelResolver();
this.shadowRadius = 0.15f;
this.shadowStrength = 0.75f;
}
@Override
public ItemEntityRenderState createRenderState() {
return new ItemEntityRenderState();
}
@Override
public void extractRenderState(ItemEntity entity, ItemEntityRenderState state, float partialTicks) {
super.extractRenderState(entity, state, partialTicks);
state.bobOffset = entity.bobOffs;
state.extractItemGroupRenderState(entity, entity.getItem(), this.itemModelResolver);
}
@Override
public void submit(ItemEntityRenderState state, PoseStack poseStack, SubmitNodeCollector submitNodeCollector, CameraRenderState camera) {
if (state.item.isEmpty()) {
return;
}
poseStack.pushPose();
AABB boundingBox = state.item.getModelBoundingBox();
float minOffsetY = -((float)boundingBox.minY) + 0.0625f;
float bob = Mth.sin(state.ageInTicks / 10.0f + state.bobOffset) * 0.1f + 0.1f;
poseStack.translate(0.0f, bob + minOffsetY, 0.0f);
float spin = ItemEntity.getSpin(state.ageInTicks, state.bobOffset);
poseStack.mulPose((Quaternionfc)Axis.YP.rotation(spin));
ItemEntityRenderer.submitMultipleFromCount(poseStack, submitNodeCollector, state.lightCoords, state, this.random, boundingBox);
poseStack.popPose();
super.submit(state, poseStack, submitNodeCollector, camera);
}
public static void submitMultipleFromCount(PoseStack poseStack, SubmitNodeCollector submitNodeCollector, int lightCoords, ItemClusterRenderState state, RandomSource random) {
ItemEntityRenderer.submitMultipleFromCount(poseStack, submitNodeCollector, lightCoords, state, random, state.item.getModelBoundingBox());
}
public static void submitMultipleFromCount(PoseStack poseStack, SubmitNodeCollector submitNodeCollector, int lightCoords, ItemClusterRenderState state, RandomSource random, AABB modelBoundingBox) {
int amount = state.count;
if (amount == 0) {
return;
}
random.setSeed(state.seed);
ItemStackRenderState item = state.item;
float modelDepth = (float)modelBoundingBox.getZsize();
if (modelDepth > 0.0625f) {
item.submit(poseStack, submitNodeCollector, lightCoords, OverlayTexture.NO_OVERLAY, state.outlineColor);
for (int i = 1; i < amount; ++i) {
poseStack.pushPose();
float xo = (random.nextFloat() * 2.0f - 1.0f) * 0.15f;
float yo = (random.nextFloat() * 2.0f - 1.0f) * 0.15f;
float zo = (random.nextFloat() * 2.0f - 1.0f) * 0.15f;
poseStack.translate(xo, yo, zo);
item.submit(poseStack, submitNodeCollector, lightCoords, OverlayTexture.NO_OVERLAY, state.outlineColor);
poseStack.popPose();
}
} else {
float offsetZ = modelDepth * 1.5f;
poseStack.translate(0.0f, 0.0f, -(offsetZ * (float)(amount - 1) / 2.0f));
item.submit(poseStack, submitNodeCollector, lightCoords, OverlayTexture.NO_OVERLAY, state.outlineColor);
poseStack.translate(0.0f, 0.0f, offsetZ);
for (int i = 1; i < amount; ++i) {
poseStack.pushPose();
float xo = (random.nextFloat() * 2.0f - 1.0f) * 0.15f * 0.5f;
float yo = (random.nextFloat() * 2.0f - 1.0f) * 0.15f * 0.5f;
poseStack.translate(xo, yo, 0.0f);
item.submit(poseStack, submitNodeCollector, lightCoords, OverlayTexture.NO_OVERLAY, state.outlineColor);
poseStack.popPose();
poseStack.translate(0.0f, 0.0f, offsetZ);
}
}
}
public static void renderMultipleFromCount(PoseStack poseStack, SubmitNodeCollector submitNodeCollector, int lightCoords, ItemClusterRenderState state, RandomSource random) {
AABB modelBoundingBox = state.item.getModelBoundingBox();
int amount = state.count;
if (amount == 0) {
return;
}
random.setSeed(state.seed);
ItemStackRenderState item = state.item;
float modelDepth = (float)modelBoundingBox.getZsize();
if (modelDepth > 0.0625f) {
item.submit(poseStack, submitNodeCollector, lightCoords, OverlayTexture.NO_OVERLAY, state.outlineColor);
for (int i = 1; i < amount; ++i) {
poseStack.pushPose();
float xo = (random.nextFloat() * 2.0f - 1.0f) * 0.15f;
float yo = (random.nextFloat() * 2.0f - 1.0f) * 0.15f;
float zo = (random.nextFloat() * 2.0f - 1.0f) * 0.15f;
poseStack.translate(xo, yo, zo);
item.submit(poseStack, submitNodeCollector, lightCoords, OverlayTexture.NO_OVERLAY, state.outlineColor);
poseStack.popPose();
}
} else {
float offsetZ = modelDepth * 1.5f;
poseStack.translate(0.0f, 0.0f, -(offsetZ * (float)(amount - 1) / 2.0f));
item.submit(poseStack, submitNodeCollector, lightCoords, OverlayTexture.NO_OVERLAY, state.outlineColor);
poseStack.translate(0.0f, 0.0f, offsetZ);
for (int i = 1; i < amount; ++i) {
poseStack.pushPose();
float xo = (random.nextFloat() * 2.0f - 1.0f) * 0.15f * 0.5f;
float yo = (random.nextFloat() * 2.0f - 1.0f) * 0.15f * 0.5f;
poseStack.translate(xo, yo, 0.0f);
item.submit(poseStack, submitNodeCollector, lightCoords, OverlayTexture.NO_OVERLAY, state.outlineColor);
poseStack.popPose();
poseStack.translate(0.0f, 0.0f, offsetZ);
}
}
}
}