82 lines
3.3 KiB
Java
82 lines
3.3 KiB
Java
/*
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* Decompiled with CFR 0.152.
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*
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* Could not load the following classes:
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* org.joml.Quaternionfc
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*/
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package net.minecraft.client.renderer.entity;
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import com.mojang.blaze3d.vertex.PoseStack;
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import com.mojang.math.Axis;
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import net.minecraft.client.model.SalmonModel;
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import net.minecraft.client.model.geom.ModelLayers;
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import net.minecraft.client.renderer.SubmitNodeCollector;
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import net.minecraft.client.renderer.entity.EntityRendererProvider;
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import net.minecraft.client.renderer.entity.MobRenderer;
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import net.minecraft.client.renderer.entity.state.SalmonRenderState;
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import net.minecraft.client.renderer.state.CameraRenderState;
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import net.minecraft.resources.Identifier;
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import net.minecraft.util.Mth;
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import net.minecraft.world.entity.animal.Salmon;
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import org.joml.Quaternionfc;
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public class SalmonRenderer
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extends MobRenderer<Salmon, SalmonRenderState, SalmonModel> {
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private static final Identifier SALMON_LOCATION = Identifier.withDefaultNamespace("textures/entity/fish/salmon.png");
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private final SalmonModel smallSalmonModel;
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private final SalmonModel mediumSalmonModel;
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private final SalmonModel largeSalmonModel;
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public SalmonRenderer(EntityRendererProvider.Context context) {
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super(context, new SalmonModel(context.bakeLayer(ModelLayers.SALMON)), 0.4f);
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this.smallSalmonModel = new SalmonModel(context.bakeLayer(ModelLayers.SALMON_SMALL));
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this.mediumSalmonModel = new SalmonModel(context.bakeLayer(ModelLayers.SALMON));
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this.largeSalmonModel = new SalmonModel(context.bakeLayer(ModelLayers.SALMON_LARGE));
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}
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@Override
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public void extractRenderState(Salmon entity, SalmonRenderState state, float partialTicks) {
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super.extractRenderState(entity, state, partialTicks);
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state.variant = entity.getVariant();
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}
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@Override
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public Identifier getTextureLocation(SalmonRenderState state) {
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return SALMON_LOCATION;
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}
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@Override
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public SalmonRenderState createRenderState() {
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return new SalmonRenderState();
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}
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@Override
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protected void setupRotations(SalmonRenderState state, PoseStack poseStack, float bodyRot, float entityScale) {
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super.setupRotations(state, poseStack, bodyRot, entityScale);
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float amplitudeMultiplier = 1.0f;
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float angleMultiplier = 1.0f;
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if (!state.isInWater) {
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amplitudeMultiplier = 1.3f;
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angleMultiplier = 1.7f;
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}
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float bodyZRot = amplitudeMultiplier * 4.3f * Mth.sin(angleMultiplier * 0.6f * state.ageInTicks);
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poseStack.mulPose((Quaternionfc)Axis.YP.rotationDegrees(bodyZRot));
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if (!state.isInWater) {
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poseStack.translate(0.2f, 0.1f, 0.0f);
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poseStack.mulPose((Quaternionfc)Axis.ZP.rotationDegrees(90.0f));
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}
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}
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@Override
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public void submit(SalmonRenderState state, PoseStack poseStack, SubmitNodeCollector submitNodeCollector, CameraRenderState camera) {
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this.model = switch (state.variant) {
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default -> throw new MatchException(null, null);
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case Salmon.Variant.SMALL -> this.smallSalmonModel;
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case Salmon.Variant.MEDIUM -> this.mediumSalmonModel;
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case Salmon.Variant.LARGE -> this.largeSalmonModel;
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};
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super.submit(state, poseStack, submitNodeCollector, camera);
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}
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}
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