2025-11-24 22:52:51 +03:00

82 lines
3.3 KiB
Java

/*
* Decompiled with CFR 0.152.
*
* Could not load the following classes:
* org.joml.Quaternionfc
*/
package net.minecraft.client.renderer.entity;
import com.mojang.blaze3d.vertex.PoseStack;
import com.mojang.math.Axis;
import net.minecraft.client.model.SalmonModel;
import net.minecraft.client.model.geom.ModelLayers;
import net.minecraft.client.renderer.SubmitNodeCollector;
import net.minecraft.client.renderer.entity.EntityRendererProvider;
import net.minecraft.client.renderer.entity.MobRenderer;
import net.minecraft.client.renderer.entity.state.SalmonRenderState;
import net.minecraft.client.renderer.state.CameraRenderState;
import net.minecraft.resources.Identifier;
import net.minecraft.util.Mth;
import net.minecraft.world.entity.animal.Salmon;
import org.joml.Quaternionfc;
public class SalmonRenderer
extends MobRenderer<Salmon, SalmonRenderState, SalmonModel> {
private static final Identifier SALMON_LOCATION = Identifier.withDefaultNamespace("textures/entity/fish/salmon.png");
private final SalmonModel smallSalmonModel;
private final SalmonModel mediumSalmonModel;
private final SalmonModel largeSalmonModel;
public SalmonRenderer(EntityRendererProvider.Context context) {
super(context, new SalmonModel(context.bakeLayer(ModelLayers.SALMON)), 0.4f);
this.smallSalmonModel = new SalmonModel(context.bakeLayer(ModelLayers.SALMON_SMALL));
this.mediumSalmonModel = new SalmonModel(context.bakeLayer(ModelLayers.SALMON));
this.largeSalmonModel = new SalmonModel(context.bakeLayer(ModelLayers.SALMON_LARGE));
}
@Override
public void extractRenderState(Salmon entity, SalmonRenderState state, float partialTicks) {
super.extractRenderState(entity, state, partialTicks);
state.variant = entity.getVariant();
}
@Override
public Identifier getTextureLocation(SalmonRenderState state) {
return SALMON_LOCATION;
}
@Override
public SalmonRenderState createRenderState() {
return new SalmonRenderState();
}
@Override
protected void setupRotations(SalmonRenderState state, PoseStack poseStack, float bodyRot, float entityScale) {
super.setupRotations(state, poseStack, bodyRot, entityScale);
float amplitudeMultiplier = 1.0f;
float angleMultiplier = 1.0f;
if (!state.isInWater) {
amplitudeMultiplier = 1.3f;
angleMultiplier = 1.7f;
}
float bodyZRot = amplitudeMultiplier * 4.3f * Mth.sin(angleMultiplier * 0.6f * state.ageInTicks);
poseStack.mulPose((Quaternionfc)Axis.YP.rotationDegrees(bodyZRot));
if (!state.isInWater) {
poseStack.translate(0.2f, 0.1f, 0.0f);
poseStack.mulPose((Quaternionfc)Axis.ZP.rotationDegrees(90.0f));
}
}
@Override
public void submit(SalmonRenderState state, PoseStack poseStack, SubmitNodeCollector submitNodeCollector, CameraRenderState camera) {
this.model = switch (state.variant) {
default -> throw new MatchException(null, null);
case Salmon.Variant.SMALL -> this.smallSalmonModel;
case Salmon.Variant.MEDIUM -> this.mediumSalmonModel;
case Salmon.Variant.LARGE -> this.largeSalmonModel;
};
super.submit(state, poseStack, submitNodeCollector, camera);
}
}