2025-11-24 22:52:51 +03:00

61 lines
2.6 KiB
Java

/*
* Decompiled with CFR 0.152.
*/
package net.minecraft.client.renderer.entity;
import net.minecraft.client.model.StriderModel;
import net.minecraft.client.model.geom.ModelLayers;
import net.minecraft.client.renderer.entity.AgeableMobRenderer;
import net.minecraft.client.renderer.entity.EntityRendererProvider;
import net.minecraft.client.renderer.entity.layers.SimpleEquipmentLayer;
import net.minecraft.client.renderer.entity.state.StriderRenderState;
import net.minecraft.client.resources.model.EquipmentClientInfo;
import net.minecraft.resources.Identifier;
import net.minecraft.world.entity.EquipmentSlot;
import net.minecraft.world.entity.monster.Strider;
public class StriderRenderer
extends AgeableMobRenderer<Strider, StriderRenderState, StriderModel> {
private static final Identifier STRIDER_LOCATION = Identifier.withDefaultNamespace("textures/entity/strider/strider.png");
private static final Identifier COLD_LOCATION = Identifier.withDefaultNamespace("textures/entity/strider/strider_cold.png");
private static final float SHADOW_RADIUS = 0.5f;
public StriderRenderer(EntityRendererProvider.Context context) {
super(context, new StriderModel(context.bakeLayer(ModelLayers.STRIDER)), new StriderModel(context.bakeLayer(ModelLayers.STRIDER_BABY)), 0.5f);
this.addLayer(new SimpleEquipmentLayer<StriderRenderState, StriderModel, StriderModel>(this, context.getEquipmentRenderer(), EquipmentClientInfo.LayerType.STRIDER_SADDLE, state -> state.saddle, new StriderModel(context.bakeLayer(ModelLayers.STRIDER_SADDLE)), new StriderModel(context.bakeLayer(ModelLayers.STRIDER_BABY_SADDLE))));
}
@Override
public Identifier getTextureLocation(StriderRenderState state) {
return state.isSuffocating ? COLD_LOCATION : STRIDER_LOCATION;
}
@Override
protected float getShadowRadius(StriderRenderState state) {
float radius = super.getShadowRadius(state);
if (state.isBaby) {
return radius * 0.5f;
}
return radius;
}
@Override
public StriderRenderState createRenderState() {
return new StriderRenderState();
}
@Override
public void extractRenderState(Strider entity, StriderRenderState state, float partialTicks) {
super.extractRenderState(entity, state, partialTicks);
state.saddle = entity.getItemBySlot(EquipmentSlot.SADDLE).copy();
state.isSuffocating = entity.isSuffocating();
state.isRidden = entity.isVehicle();
}
@Override
protected boolean isShaking(StriderRenderState state) {
return super.isShaking(state) || state.isSuffocating;
}
}