52 lines
2.8 KiB
Java
52 lines
2.8 KiB
Java
/*
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* Decompiled with CFR 0.152.
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*/
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package net.minecraft.client.renderer.entity;
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import net.minecraft.client.model.ZombieVillagerModel;
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import net.minecraft.client.model.geom.ModelLayers;
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import net.minecraft.client.renderer.entity.ArmorModelSet;
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import net.minecraft.client.renderer.entity.EntityRendererProvider;
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import net.minecraft.client.renderer.entity.HumanoidMobRenderer;
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import net.minecraft.client.renderer.entity.VillagerRenderer;
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import net.minecraft.client.renderer.entity.layers.HumanoidArmorLayer;
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import net.minecraft.client.renderer.entity.layers.VillagerProfessionLayer;
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import net.minecraft.client.renderer.entity.state.ZombieVillagerRenderState;
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import net.minecraft.resources.Identifier;
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import net.minecraft.world.entity.monster.ZombieVillager;
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public class ZombieVillagerRenderer
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extends HumanoidMobRenderer<ZombieVillager, ZombieVillagerRenderState, ZombieVillagerModel<ZombieVillagerRenderState>> {
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private static final Identifier ZOMBIE_VILLAGER_LOCATION = Identifier.withDefaultNamespace("textures/entity/zombie_villager/zombie_villager.png");
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public ZombieVillagerRenderer(EntityRendererProvider.Context context) {
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super(context, new ZombieVillagerModel(context.bakeLayer(ModelLayers.ZOMBIE_VILLAGER)), new ZombieVillagerModel(context.bakeLayer(ModelLayers.ZOMBIE_VILLAGER_BABY)), 0.5f, VillagerRenderer.CUSTOM_HEAD_TRANSFORMS);
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this.addLayer(new HumanoidArmorLayer<ZombieVillagerRenderState, ZombieVillagerModel<ZombieVillagerRenderState>, ZombieVillagerModel>(this, ArmorModelSet.bake(ModelLayers.ZOMBIE_VILLAGER_ARMOR, context.getModelSet(), ZombieVillagerModel::new), ArmorModelSet.bake(ModelLayers.ZOMBIE_VILLAGER_BABY_ARMOR, context.getModelSet(), ZombieVillagerModel::new), context.getEquipmentRenderer()));
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this.addLayer(new VillagerProfessionLayer(this, context.getResourceManager(), "zombie_villager", new ZombieVillagerModel(context.bakeLayer(ModelLayers.ZOMBIE_VILLAGER_NO_HAT)), new ZombieVillagerModel(context.bakeLayer(ModelLayers.ZOMBIE_VILLAGER_BABY_NO_HAT))));
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}
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@Override
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public Identifier getTextureLocation(ZombieVillagerRenderState state) {
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return ZOMBIE_VILLAGER_LOCATION;
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}
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@Override
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public ZombieVillagerRenderState createRenderState() {
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return new ZombieVillagerRenderState();
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}
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@Override
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public void extractRenderState(ZombieVillager entity, ZombieVillagerRenderState state, float partialTicks) {
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super.extractRenderState(entity, state, partialTicks);
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state.isConverting = entity.isConverting();
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state.villagerData = entity.getVillagerData();
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state.isAggressive = entity.isAggressive();
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}
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@Override
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protected boolean isShaking(ZombieVillagerRenderState state) {
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return super.isShaking(state) || state.isConverting;
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}
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}
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