2025-11-24 22:52:51 +03:00

66 lines
2.9 KiB
Java

/*
* Decompiled with CFR 0.152.
*/
package net.minecraft.client.renderer.entity.layers;
import com.mojang.blaze3d.vertex.PoseStack;
import net.minecraft.client.model.HumanoidModel;
import net.minecraft.client.model.PlayerCapeModel;
import net.minecraft.client.model.PlayerModel;
import net.minecraft.client.model.geom.EntityModelSet;
import net.minecraft.client.model.geom.ModelLayers;
import net.minecraft.client.renderer.SubmitNodeCollector;
import net.minecraft.client.renderer.entity.RenderLayerParent;
import net.minecraft.client.renderer.entity.layers.RenderLayer;
import net.minecraft.client.renderer.entity.state.AvatarRenderState;
import net.minecraft.client.renderer.rendertype.RenderTypes;
import net.minecraft.client.renderer.texture.OverlayTexture;
import net.minecraft.client.resources.model.EquipmentAssetManager;
import net.minecraft.client.resources.model.EquipmentClientInfo;
import net.minecraft.core.component.DataComponents;
import net.minecraft.world.entity.player.PlayerSkin;
import net.minecraft.world.item.ItemStack;
import net.minecraft.world.item.equipment.Equippable;
public class CapeLayer
extends RenderLayer<AvatarRenderState, PlayerModel> {
private final HumanoidModel<AvatarRenderState> model;
private final EquipmentAssetManager equipmentAssets;
public CapeLayer(RenderLayerParent<AvatarRenderState, PlayerModel> renderer, EntityModelSet modelSet, EquipmentAssetManager equipmentAssets) {
super(renderer);
this.model = new PlayerCapeModel(modelSet.bakeLayer(ModelLayers.PLAYER_CAPE));
this.equipmentAssets = equipmentAssets;
}
private boolean hasLayer(ItemStack itemStack, EquipmentClientInfo.LayerType layerType) {
Equippable equippable = itemStack.get(DataComponents.EQUIPPABLE);
if (equippable == null || equippable.assetId().isEmpty()) {
return false;
}
EquipmentClientInfo equipmentClientInfo = this.equipmentAssets.get(equippable.assetId().get());
return !equipmentClientInfo.getLayers(layerType).isEmpty();
}
@Override
public void submit(PoseStack poseStack, SubmitNodeCollector submitNodeCollector, int lightCoords, AvatarRenderState state, float yRot, float xRot) {
if (state.isInvisible || !state.showCape) {
return;
}
PlayerSkin skin = state.skin;
if (skin.cape() == null) {
return;
}
if (this.hasLayer(state.chestEquipment, EquipmentClientInfo.LayerType.WINGS)) {
return;
}
poseStack.pushPose();
if (this.hasLayer(state.chestEquipment, EquipmentClientInfo.LayerType.HUMANOID)) {
poseStack.translate(0.0f, -0.053125f, 0.06875f);
}
submitNodeCollector.submitModel(this.model, state, poseStack, RenderTypes.entitySolid(skin.cape().texturePath()), lightCoords, OverlayTexture.NO_OVERLAY, state.outlineColor, null);
poseStack.popPose();
}
}