2025-11-24 22:52:51 +03:00

93 lines
4.6 KiB
Java

/*
* Decompiled with CFR 0.152.
*
* Could not load the following classes:
* org.joml.Quaternionfc
*/
package net.minecraft.client.renderer.entity.layers;
import com.mojang.blaze3d.vertex.PoseStack;
import com.mojang.math.Axis;
import java.util.function.Function;
import net.minecraft.client.model.EntityModel;
import net.minecraft.client.model.HeadedModel;
import net.minecraft.client.model.Model;
import net.minecraft.client.model.SkullModelBase;
import net.minecraft.client.model.geom.EntityModelSet;
import net.minecraft.client.renderer.PlayerSkinRenderCache;
import net.minecraft.client.renderer.SubmitNodeCollector;
import net.minecraft.client.renderer.blockentity.SkullBlockRenderer;
import net.minecraft.client.renderer.entity.RenderLayerParent;
import net.minecraft.client.renderer.entity.layers.RenderLayer;
import net.minecraft.client.renderer.entity.state.LivingEntityRenderState;
import net.minecraft.client.renderer.rendertype.RenderType;
import net.minecraft.client.renderer.texture.OverlayTexture;
import net.minecraft.util.Util;
import net.minecraft.world.item.component.ResolvableProfile;
import net.minecraft.world.level.block.SkullBlock;
import org.joml.Quaternionfc;
public class CustomHeadLayer<S extends LivingEntityRenderState, M extends EntityModel<S>>
extends RenderLayer<S, M> {
private static final float ITEM_SCALE = 0.625f;
private static final float SKULL_SCALE = 1.1875f;
private final Transforms transforms;
private final Function<SkullBlock.Type, SkullModelBase> skullModels;
private final PlayerSkinRenderCache playerSkinRenderCache;
public CustomHeadLayer(RenderLayerParent<S, M> renderer, EntityModelSet modelSet, PlayerSkinRenderCache playerSkinRenderCache) {
this(renderer, modelSet, playerSkinRenderCache, Transforms.DEFAULT);
}
public CustomHeadLayer(RenderLayerParent<S, M> renderer, EntityModelSet modelSet, PlayerSkinRenderCache playerSkinRenderCache, Transforms transforms) {
super(renderer);
this.transforms = transforms;
this.skullModels = Util.memoize(type -> SkullBlockRenderer.createModel(modelSet, type));
this.playerSkinRenderCache = playerSkinRenderCache;
}
@Override
public void submit(PoseStack poseStack, SubmitNodeCollector submitNodeCollector, int lightCoords, S state, float yRot, float xRot) {
if (((LivingEntityRenderState)state).headItem.isEmpty() && ((LivingEntityRenderState)state).wornHeadType == null) {
return;
}
poseStack.pushPose();
poseStack.scale(this.transforms.horizontalScale(), 1.0f, this.transforms.horizontalScale());
Object parentModel = this.getParentModel();
((Model)parentModel).root().translateAndRotate(poseStack);
((HeadedModel)parentModel).translateToHead(poseStack);
if (((LivingEntityRenderState)state).wornHeadType != null) {
poseStack.translate(0.0f, this.transforms.skullYOffset(), 0.0f);
poseStack.scale(1.1875f, -1.1875f, -1.1875f);
poseStack.translate(-0.5, 0.0, -0.5);
SkullBlock.Type type = ((LivingEntityRenderState)state).wornHeadType;
SkullModelBase skullModel = this.skullModels.apply(type);
RenderType renderType = this.resolveSkullRenderType((LivingEntityRenderState)state, type);
SkullBlockRenderer.submitSkull(null, 180.0f, ((LivingEntityRenderState)state).wornHeadAnimationPos, poseStack, submitNodeCollector, lightCoords, skullModel, renderType, ((LivingEntityRenderState)state).outlineColor, null);
} else {
CustomHeadLayer.translateToHead(poseStack, this.transforms);
((LivingEntityRenderState)state).headItem.submit(poseStack, submitNodeCollector, lightCoords, OverlayTexture.NO_OVERLAY, ((LivingEntityRenderState)state).outlineColor);
}
poseStack.popPose();
}
private RenderType resolveSkullRenderType(LivingEntityRenderState state, SkullBlock.Type type) {
ResolvableProfile profile;
if (type == SkullBlock.Types.PLAYER && (profile = state.wornHeadProfile) != null) {
return this.playerSkinRenderCache.getOrDefault(profile).renderType();
}
return SkullBlockRenderer.getSkullRenderType(type, null);
}
public static void translateToHead(PoseStack poseStack, Transforms transforms) {
poseStack.translate(0.0f, -0.25f + transforms.yOffset(), 0.0f);
poseStack.mulPose((Quaternionfc)Axis.YP.rotationDegrees(180.0f));
poseStack.scale(0.625f, -0.625f, -0.625f);
}
public record Transforms(float yOffset, float skullYOffset, float horizontalScale) {
public static final Transforms DEFAULT = new Transforms(0.0f, 0.0f, 1.0f);
}
}