2025-11-24 22:52:51 +03:00

62 lines
3.1 KiB
Java

/*
* Decompiled with CFR 0.152.
*/
package net.minecraft.client.renderer.entity.layers;
import com.mojang.blaze3d.vertex.PoseStack;
import net.minecraft.client.model.EntityModel;
import net.minecraft.client.model.HeadedModel;
import net.minecraft.client.model.Model;
import net.minecraft.client.model.geom.ModelPart;
import net.minecraft.client.renderer.SubmitNodeCollector;
import net.minecraft.client.renderer.entity.RenderLayerParent;
import net.minecraft.client.renderer.entity.layers.CustomHeadLayer;
import net.minecraft.client.renderer.entity.layers.ItemInHandLayer;
import net.minecraft.client.renderer.entity.state.AvatarRenderState;
import net.minecraft.client.renderer.item.ItemStackRenderState;
import net.minecraft.client.renderer.texture.OverlayTexture;
import net.minecraft.util.Mth;
import net.minecraft.world.InteractionHand;
import net.minecraft.world.entity.HumanoidArm;
import net.minecraft.world.item.ItemStack;
public class PlayerItemInHandLayer<S extends AvatarRenderState, M extends EntityModel<S> & HeadedModel>
extends ItemInHandLayer<S, M> {
private static final float X_ROT_MIN = -0.5235988f;
private static final float X_ROT_MAX = 1.5707964f;
public PlayerItemInHandLayer(RenderLayerParent<S, M> renderer) {
super(renderer);
}
@Override
protected void submitArmWithItem(S state, ItemStackRenderState item, ItemStack itemStack, HumanoidArm arm, PoseStack poseStack, SubmitNodeCollector submitNodeCollector, int lightCoords) {
InteractionHand currentHand;
if (item.isEmpty()) {
return;
}
InteractionHand interactionHand = currentHand = arm == ((AvatarRenderState)state).mainArm ? InteractionHand.MAIN_HAND : InteractionHand.OFF_HAND;
if (((AvatarRenderState)state).isUsingItem && ((AvatarRenderState)state).useItemHand == currentHand && ((AvatarRenderState)state).attackTime < 1.0E-5f && !((AvatarRenderState)state).heldOnHead.isEmpty()) {
this.renderItemHeldToEye(state, arm, poseStack, submitNodeCollector, lightCoords);
} else {
super.submitArmWithItem(state, item, itemStack, arm, poseStack, submitNodeCollector, lightCoords);
}
}
private void renderItemHeldToEye(S state, HumanoidArm arm, PoseStack poseStack, SubmitNodeCollector submitNodeCollector, int lightCoords) {
poseStack.pushPose();
((Model)this.getParentModel()).root().translateAndRotate(poseStack);
ModelPart head = ((HeadedModel)this.getParentModel()).getHead();
float previousXRot = head.xRot;
head.xRot = Mth.clamp(head.xRot, -0.5235988f, 1.5707964f);
head.translateAndRotate(poseStack);
head.xRot = previousXRot;
CustomHeadLayer.translateToHead(poseStack, CustomHeadLayer.Transforms.DEFAULT);
boolean isLeftHand = arm == HumanoidArm.LEFT;
poseStack.translate((isLeftHand ? -2.5f : 2.5f) / 16.0f, -0.0625f, 0.0f);
((AvatarRenderState)state).heldOnHead.submit(poseStack, submitNodeCollector, lightCoords, OverlayTexture.NO_OVERLAY, ((AvatarRenderState)state).outlineColor);
poseStack.popPose();
}
}