2025-11-24 22:52:51 +03:00

56 lines
2.7 KiB
Java

/*
* Decompiled with CFR 0.152.
*/
package net.minecraft.client.renderer.entity.state;
import net.minecraft.client.model.HumanoidModel;
import net.minecraft.client.renderer.entity.state.LivingEntityRenderState;
import net.minecraft.client.renderer.item.ItemModelResolver;
import net.minecraft.client.renderer.item.ItemStackRenderState;
import net.minecraft.world.entity.HumanoidArm;
import net.minecraft.world.entity.LivingEntity;
import net.minecraft.world.item.ItemDisplayContext;
import net.minecraft.world.item.ItemStack;
import net.minecraft.world.item.SwingAnimationType;
public class ArmedEntityRenderState
extends LivingEntityRenderState {
public HumanoidArm mainArm = HumanoidArm.RIGHT;
public HumanoidModel.ArmPose rightArmPose = HumanoidModel.ArmPose.EMPTY;
public final ItemStackRenderState rightHandItemState = new ItemStackRenderState();
public ItemStack rightHandItemStack = ItemStack.EMPTY;
public HumanoidModel.ArmPose leftArmPose = HumanoidModel.ArmPose.EMPTY;
public final ItemStackRenderState leftHandItemState = new ItemStackRenderState();
public ItemStack leftHandItemStack = ItemStack.EMPTY;
public SwingAnimationType swingAnimationType = SwingAnimationType.WHACK;
public float attackTime;
public ItemStackRenderState getMainHandItemState() {
return this.mainArm == HumanoidArm.RIGHT ? this.rightHandItemState : this.leftHandItemState;
}
public ItemStack getMainHandItemStack() {
return this.mainArm == HumanoidArm.RIGHT ? this.rightHandItemStack : this.leftHandItemStack;
}
public ItemStack getUseItemStackForArm(HumanoidArm arm) {
return arm == HumanoidArm.RIGHT ? this.rightHandItemStack : this.leftHandItemStack;
}
public float ticksUsingItem(HumanoidArm arm) {
return 0.0f;
}
public static void extractArmedEntityRenderState(LivingEntity entity, ArmedEntityRenderState state, ItemModelResolver itemModelResolver, float partialTicks) {
state.mainArm = entity.getMainArm();
ItemStack itemStack = entity.getMainHandItem();
state.swingAnimationType = itemStack.getSwingAnimation().type();
state.attackTime = entity.getAttackAnim(partialTicks);
itemModelResolver.updateForLiving(state.rightHandItemState, entity.getItemHeldByArm(HumanoidArm.RIGHT), ItemDisplayContext.THIRD_PERSON_RIGHT_HAND, entity);
itemModelResolver.updateForLiving(state.leftHandItemState, entity.getItemHeldByArm(HumanoidArm.LEFT), ItemDisplayContext.THIRD_PERSON_LEFT_HAND, entity);
state.leftHandItemStack = entity.getItemHeldByArm(HumanoidArm.LEFT).copy();
state.rightHandItemStack = entity.getItemHeldByArm(HumanoidArm.RIGHT).copy();
}
}