2025-11-24 22:52:51 +03:00

135 lines
6.4 KiB
Java

/*
* Decompiled with CFR 0.152.
*
* Could not load the following classes:
* it.unimi.dsi.fastutil.objects.Object2ObjectArrayMap
* org.jspecify.annotations.Nullable
*/
package net.minecraft.client.resources.sounds;
import it.unimi.dsi.fastutil.objects.Object2ObjectArrayMap;
import java.util.Objects;
import net.minecraft.client.player.LocalPlayer;
import net.minecraft.client.resources.sounds.AbstractTickableSoundInstance;
import net.minecraft.client.resources.sounds.AmbientSoundHandler;
import net.minecraft.client.resources.sounds.SimpleSoundInstance;
import net.minecraft.client.resources.sounds.SoundInstance;
import net.minecraft.client.sounds.SoundManager;
import net.minecraft.core.BlockPos;
import net.minecraft.core.Holder;
import net.minecraft.sounds.SoundEvent;
import net.minecraft.sounds.SoundSource;
import net.minecraft.util.Mth;
import net.minecraft.util.RandomSource;
import net.minecraft.world.attribute.AmbientAdditionsSettings;
import net.minecraft.world.attribute.AmbientSounds;
import net.minecraft.world.attribute.EnvironmentAttributeSystem;
import net.minecraft.world.attribute.EnvironmentAttributes;
import net.minecraft.world.level.Level;
import net.minecraft.world.level.LightLayer;
import org.jspecify.annotations.Nullable;
public class BiomeAmbientSoundsHandler
implements AmbientSoundHandler {
private static final int LOOP_SOUND_CROSS_FADE_TIME = 40;
private static final float SKY_MOOD_RECOVERY_RATE = 0.001f;
private final LocalPlayer player;
private final SoundManager soundManager;
private final RandomSource random;
private final Object2ObjectArrayMap<Holder<SoundEvent>, LoopSoundInstance> loopSounds = new Object2ObjectArrayMap();
private float moodiness;
private @Nullable Holder<SoundEvent> previousLoopSound;
public BiomeAmbientSoundsHandler(LocalPlayer player, SoundManager soundManager) {
this.random = player.level().getRandom();
this.player = player;
this.soundManager = soundManager;
}
public float getMoodiness() {
return this.moodiness;
}
@Override
public void tick() {
this.loopSounds.values().removeIf(AbstractTickableSoundInstance::isStopped);
Level level = this.player.level();
EnvironmentAttributeSystem environmentAttributes = level.environmentAttributes();
AmbientSounds ambientSounds = environmentAttributes.getValue(EnvironmentAttributes.AMBIENT_SOUNDS, this.player.position());
Holder currentLoopSound = ambientSounds.loop().orElse(null);
if (!Objects.equals(currentLoopSound, this.previousLoopSound)) {
this.previousLoopSound = currentLoopSound;
this.loopSounds.values().forEach(LoopSoundInstance::fadeOut);
if (currentLoopSound != null) {
this.loopSounds.compute((Object)currentLoopSound, (biomeKey, soundInstance) -> {
if (soundInstance == null) {
soundInstance = new LoopSoundInstance((SoundEvent)currentLoopSound.value());
this.soundManager.play((SoundInstance)soundInstance);
}
soundInstance.fadeIn();
return soundInstance;
});
}
}
for (AmbientAdditionsSettings additions : ambientSounds.additions()) {
if (!(this.random.nextDouble() < additions.tickChance())) continue;
this.soundManager.play(SimpleSoundInstance.forAmbientAddition(additions.soundEvent().value()));
}
ambientSounds.mood().ifPresent(mood -> {
int searchSpan = mood.blockSearchExtent() * 2 + 1;
BlockPos blockSamplingPos = BlockPos.containing(this.player.getX() + (double)this.random.nextInt(searchSpan) - (double)mood.blockSearchExtent(), this.player.getEyeY() + (double)this.random.nextInt(searchSpan) - (double)mood.blockSearchExtent(), this.player.getZ() + (double)this.random.nextInt(searchSpan) - (double)mood.blockSearchExtent());
int skyBrightness = level.getBrightness(LightLayer.SKY, blockSamplingPos);
this.moodiness = skyBrightness > 0 ? (this.moodiness -= (float)skyBrightness / 15.0f * 0.001f) : (this.moodiness -= (float)(level.getBrightness(LightLayer.BLOCK, blockSamplingPos) - 1) / (float)mood.tickDelay());
if (this.moodiness >= 1.0f) {
double blockSampleX = (double)blockSamplingPos.getX() + 0.5;
double blockSampleY = (double)blockSamplingPos.getY() + 0.5;
double blockSampleZ = (double)blockSamplingPos.getZ() + 0.5;
double blockDirectionX = blockSampleX - this.player.getX();
double blockDirectionY = blockSampleY - this.player.getEyeY();
double blockDirectionZ = blockSampleZ - this.player.getZ();
double blockDistance = Math.sqrt(blockDirectionX * blockDirectionX + blockDirectionY * blockDirectionY + blockDirectionZ * blockDirectionZ);
double soundSourceDistance = blockDistance + mood.soundPositionOffset();
SimpleSoundInstance moodSoundInstance = SimpleSoundInstance.forAmbientMood(mood.soundEvent().value(), this.random, this.player.getX() + blockDirectionX / blockDistance * soundSourceDistance, this.player.getEyeY() + blockDirectionY / blockDistance * soundSourceDistance, this.player.getZ() + blockDirectionZ / blockDistance * soundSourceDistance);
this.soundManager.play(moodSoundInstance);
this.moodiness = 0.0f;
} else {
this.moodiness = Math.max(this.moodiness, 0.0f);
}
});
}
public static class LoopSoundInstance
extends AbstractTickableSoundInstance {
private int fadeDirection;
private int fade;
public LoopSoundInstance(SoundEvent soundEvent) {
super(soundEvent, SoundSource.AMBIENT, SoundInstance.createUnseededRandom());
this.looping = true;
this.delay = 0;
this.volume = 1.0f;
this.relative = true;
}
@Override
public void tick() {
if (this.fade < 0) {
this.stop();
}
this.fade += this.fadeDirection;
this.volume = Mth.clamp((float)this.fade / 40.0f, 0.0f, 1.0f);
}
public void fadeOut() {
this.fade = Math.min(this.fade, 40);
this.fadeDirection = -1;
}
public void fadeIn() {
this.fade = Math.max(0, this.fade);
this.fadeDirection = 1;
}
}
}