76 lines
3.7 KiB
Java
76 lines
3.7 KiB
Java
/*
|
|
* Decompiled with CFR 0.152.
|
|
*/
|
|
package net.minecraft.client.resources.sounds;
|
|
|
|
import net.minecraft.client.resources.sounds.AbstractSoundInstance;
|
|
import net.minecraft.client.resources.sounds.SoundInstance;
|
|
import net.minecraft.core.BlockPos;
|
|
import net.minecraft.core.Holder;
|
|
import net.minecraft.resources.Identifier;
|
|
import net.minecraft.sounds.SoundEvent;
|
|
import net.minecraft.sounds.SoundSource;
|
|
import net.minecraft.util.RandomSource;
|
|
import net.minecraft.world.phys.Vec3;
|
|
|
|
public class SimpleSoundInstance
|
|
extends AbstractSoundInstance {
|
|
public SimpleSoundInstance(SoundEvent sound, SoundSource source, float volume, float pitch, RandomSource random, BlockPos pos) {
|
|
this(sound, source, volume, pitch, random, (double)pos.getX() + 0.5, (double)pos.getY() + 0.5, (double)pos.getZ() + 0.5);
|
|
}
|
|
|
|
public static SimpleSoundInstance forUI(SoundEvent sound, float pitch) {
|
|
return SimpleSoundInstance.forUI(sound, pitch, 0.25f);
|
|
}
|
|
|
|
public static SimpleSoundInstance forUI(Holder<SoundEvent> sound, float pitch) {
|
|
return SimpleSoundInstance.forUI(sound.value(), pitch);
|
|
}
|
|
|
|
public static SimpleSoundInstance forUI(SoundEvent sound, float pitch, float volume) {
|
|
return new SimpleSoundInstance(sound.location(), SoundSource.UI, volume, pitch, SoundInstance.createUnseededRandom(), false, 0, SoundInstance.Attenuation.NONE, 0.0, 0.0, 0.0, true);
|
|
}
|
|
|
|
public static SimpleSoundInstance forMusic(SoundEvent sound) {
|
|
return new SimpleSoundInstance(sound.location(), SoundSource.MUSIC, 1.0f, 1.0f, SoundInstance.createUnseededRandom(), false, 0, SoundInstance.Attenuation.NONE, 0.0, 0.0, 0.0, true);
|
|
}
|
|
|
|
public static SimpleSoundInstance forJukeboxSong(SoundEvent sound, Vec3 pos) {
|
|
return new SimpleSoundInstance(sound, SoundSource.RECORDS, 4.0f, 1.0f, SoundInstance.createUnseededRandom(), false, 0, SoundInstance.Attenuation.LINEAR, pos.x, pos.y, pos.z);
|
|
}
|
|
|
|
public static SimpleSoundInstance forLocalAmbience(SoundEvent sound, float pitch, float volume) {
|
|
return new SimpleSoundInstance(sound.location(), SoundSource.AMBIENT, volume, pitch, SoundInstance.createUnseededRandom(), false, 0, SoundInstance.Attenuation.NONE, 0.0, 0.0, 0.0, true);
|
|
}
|
|
|
|
public static SimpleSoundInstance forAmbientAddition(SoundEvent sound) {
|
|
return SimpleSoundInstance.forLocalAmbience(sound, 1.0f, 1.0f);
|
|
}
|
|
|
|
public static SimpleSoundInstance forAmbientMood(SoundEvent sound, RandomSource random, double x, double y, double z) {
|
|
return new SimpleSoundInstance(sound, SoundSource.AMBIENT, 1.0f, 1.0f, random, false, 0, SoundInstance.Attenuation.LINEAR, x, y, z);
|
|
}
|
|
|
|
public SimpleSoundInstance(SoundEvent sound, SoundSource source, float volume, float pitch, RandomSource random, double x, double y, double z) {
|
|
this(sound, source, volume, pitch, random, false, 0, SoundInstance.Attenuation.LINEAR, x, y, z);
|
|
}
|
|
|
|
private SimpleSoundInstance(SoundEvent sound, SoundSource source, float volume, float pitch, RandomSource random, boolean looping, int delay, SoundInstance.Attenuation attenuation, double x, double y, double z) {
|
|
this(sound.location(), source, volume, pitch, random, looping, delay, attenuation, x, y, z, false);
|
|
}
|
|
|
|
public SimpleSoundInstance(Identifier location, SoundSource source, float volume, float pitch, RandomSource random, boolean looping, int delay, SoundInstance.Attenuation attenuation, double x, double y, double z, boolean relative) {
|
|
super(location, source, random);
|
|
this.volume = volume;
|
|
this.pitch = pitch;
|
|
this.x = x;
|
|
this.y = y;
|
|
this.z = z;
|
|
this.looping = looping;
|
|
this.delay = delay;
|
|
this.attenuation = attenuation;
|
|
this.relative = relative;
|
|
}
|
|
}
|
|
|