minecraft_25w45a_unobfuscated/net/minecraft/network/protocol/game/ClientboundSectionBlocksUpdatePacket.java
2025-11-24 22:52:51 +03:00

88 lines
3.7 KiB
Java

/*
* Decompiled with CFR 0.152.
*
* Could not load the following classes:
* it.unimi.dsi.fastutil.shorts.ShortIterator
* it.unimi.dsi.fastutil.shorts.ShortSet
*/
package net.minecraft.network.protocol.game;
import it.unimi.dsi.fastutil.shorts.ShortIterator;
import it.unimi.dsi.fastutil.shorts.ShortSet;
import java.util.function.BiConsumer;
import net.minecraft.core.BlockPos;
import net.minecraft.core.SectionPos;
import net.minecraft.network.FriendlyByteBuf;
import net.minecraft.network.codec.StreamCodec;
import net.minecraft.network.protocol.Packet;
import net.minecraft.network.protocol.PacketType;
import net.minecraft.network.protocol.game.ClientGamePacketListener;
import net.minecraft.network.protocol.game.GamePacketTypes;
import net.minecraft.world.level.block.Block;
import net.minecraft.world.level.block.state.BlockState;
import net.minecraft.world.level.chunk.LevelChunkSection;
public class ClientboundSectionBlocksUpdatePacket
implements Packet<ClientGamePacketListener> {
public static final StreamCodec<FriendlyByteBuf, ClientboundSectionBlocksUpdatePacket> STREAM_CODEC = Packet.codec(ClientboundSectionBlocksUpdatePacket::write, ClientboundSectionBlocksUpdatePacket::new);
private static final int POS_IN_SECTION_BITS = 12;
private final SectionPos sectionPos;
private final short[] positions;
private final BlockState[] states;
public ClientboundSectionBlocksUpdatePacket(SectionPos sectionPos, ShortSet changes, LevelChunkSection section) {
this.sectionPos = sectionPos;
int count = changes.size();
this.positions = new short[count];
this.states = new BlockState[count];
int i = 0;
ShortIterator shortIterator = changes.iterator();
while (shortIterator.hasNext()) {
short packedPos;
this.positions[i] = packedPos = ((Short)shortIterator.next()).shortValue();
this.states[i] = section.getBlockState(SectionPos.sectionRelativeX(packedPos), SectionPos.sectionRelativeY(packedPos), SectionPos.sectionRelativeZ(packedPos));
++i;
}
}
private ClientboundSectionBlocksUpdatePacket(FriendlyByteBuf input) {
this.sectionPos = (SectionPos)SectionPos.STREAM_CODEC.decode(input);
int count = input.readVarInt();
this.positions = new short[count];
this.states = new BlockState[count];
for (int i = 0; i < count; ++i) {
long packedChange = input.readVarLong();
this.positions[i] = (short)(packedChange & 0xFFFL);
this.states[i] = Block.BLOCK_STATE_REGISTRY.byId((int)(packedChange >>> 12));
}
}
private void write(FriendlyByteBuf output) {
SectionPos.STREAM_CODEC.encode(output, this.sectionPos);
output.writeVarInt(this.positions.length);
for (int i = 0; i < this.positions.length; ++i) {
output.writeVarLong((long)Block.getId(this.states[i]) << 12 | (long)this.positions[i]);
}
}
@Override
public PacketType<ClientboundSectionBlocksUpdatePacket> type() {
return GamePacketTypes.CLIENTBOUND_SECTION_BLOCKS_UPDATE;
}
@Override
public void handle(ClientGamePacketListener listener) {
listener.handleChunkBlocksUpdate(this);
}
public void runUpdates(BiConsumer<BlockPos, BlockState> updateFunction) {
BlockPos.MutableBlockPos cursor = new BlockPos.MutableBlockPos();
for (int i = 0; i < this.positions.length; ++i) {
short packedPos = this.positions[i];
cursor.set(this.sectionPos.relativeToBlockX(packedPos), this.sectionPos.relativeToBlockY(packedPos), this.sectionPos.relativeToBlockZ(packedPos));
updateFunction.accept(cursor, this.states[i]);
}
}
}