2025-11-24 22:52:51 +03:00

105 lines
3.0 KiB
Java

/*
* Decompiled with CFR 0.152.
*/
package net.minecraft.network.protocol.game;
import net.minecraft.core.Holder;
import net.minecraft.network.RegistryFriendlyByteBuf;
import net.minecraft.network.codec.StreamCodec;
import net.minecraft.network.protocol.Packet;
import net.minecraft.network.protocol.PacketType;
import net.minecraft.network.protocol.game.ClientGamePacketListener;
import net.minecraft.network.protocol.game.GamePacketTypes;
import net.minecraft.sounds.SoundEvent;
import net.minecraft.sounds.SoundSource;
public class ClientboundSoundPacket
implements Packet<ClientGamePacketListener> {
public static final StreamCodec<RegistryFriendlyByteBuf, ClientboundSoundPacket> STREAM_CODEC = Packet.codec(ClientboundSoundPacket::write, ClientboundSoundPacket::new);
public static final float LOCATION_ACCURACY = 8.0f;
private final Holder<SoundEvent> sound;
private final SoundSource source;
private final int x;
private final int y;
private final int z;
private final float volume;
private final float pitch;
private final long seed;
public ClientboundSoundPacket(Holder<SoundEvent> sound, SoundSource source, double x, double y, double z, float volume, float pitch, long seed) {
this.sound = sound;
this.source = source;
this.x = (int)(x * 8.0);
this.y = (int)(y * 8.0);
this.z = (int)(z * 8.0);
this.volume = volume;
this.pitch = pitch;
this.seed = seed;
}
private ClientboundSoundPacket(RegistryFriendlyByteBuf input) {
this.sound = (Holder)SoundEvent.STREAM_CODEC.decode(input);
this.source = input.readEnum(SoundSource.class);
this.x = input.readInt();
this.y = input.readInt();
this.z = input.readInt();
this.volume = input.readFloat();
this.pitch = input.readFloat();
this.seed = input.readLong();
}
private void write(RegistryFriendlyByteBuf output) {
SoundEvent.STREAM_CODEC.encode(output, this.sound);
output.writeEnum(this.source);
output.writeInt(this.x);
output.writeInt(this.y);
output.writeInt(this.z);
output.writeFloat(this.volume);
output.writeFloat(this.pitch);
output.writeLong(this.seed);
}
@Override
public PacketType<ClientboundSoundPacket> type() {
return GamePacketTypes.CLIENTBOUND_SOUND;
}
@Override
public void handle(ClientGamePacketListener listener) {
listener.handleSoundEvent(this);
}
public Holder<SoundEvent> getSound() {
return this.sound;
}
public SoundSource getSource() {
return this.source;
}
public double getX() {
return (float)this.x / 8.0f;
}
public double getY() {
return (float)this.y / 8.0f;
}
public double getZ() {
return (float)this.z / 8.0f;
}
public float getVolume() {
return this.volume;
}
public float getPitch() {
return this.pitch;
}
public long getSeed() {
return this.seed;
}
}