minecraft_25w45a_unobfuscated/net/minecraft/network/protocol/game/ServerboundMovePlayerPacket.java
2025-11-24 22:52:51 +03:00

232 lines
8.3 KiB
Java

/*
* Decompiled with CFR 0.152.
*/
package net.minecraft.network.protocol.game;
import net.minecraft.network.FriendlyByteBuf;
import net.minecraft.network.codec.StreamCodec;
import net.minecraft.network.protocol.Packet;
import net.minecraft.network.protocol.PacketType;
import net.minecraft.network.protocol.game.GamePacketTypes;
import net.minecraft.network.protocol.game.ServerGamePacketListener;
import net.minecraft.world.phys.Vec3;
public abstract class ServerboundMovePlayerPacket
implements Packet<ServerGamePacketListener> {
private static final int FLAG_ON_GROUND = 1;
private static final int FLAG_HORIZONTAL_COLLISION = 2;
protected final double x;
protected final double y;
protected final double z;
protected final float yRot;
protected final float xRot;
protected final boolean onGround;
protected final boolean horizontalCollision;
protected final boolean hasPos;
protected final boolean hasRot;
private static int packFlags(boolean onGround, boolean horizontalCollision) {
int flags = 0;
if (onGround) {
flags |= 1;
}
if (horizontalCollision) {
flags |= 2;
}
return flags;
}
private static boolean unpackOnGround(int flags) {
return (flags & 1) != 0;
}
private static boolean unpackHorizontalCollision(int flags) {
return (flags & 2) != 0;
}
protected ServerboundMovePlayerPacket(double x, double y, double z, float yRot, float xRot, boolean onGround, boolean horizontalCollision, boolean hasPos, boolean hasRot) {
this.x = x;
this.y = y;
this.z = z;
this.yRot = yRot;
this.xRot = xRot;
this.onGround = onGround;
this.horizontalCollision = horizontalCollision;
this.hasPos = hasPos;
this.hasRot = hasRot;
}
@Override
public abstract PacketType<? extends ServerboundMovePlayerPacket> type();
@Override
public void handle(ServerGamePacketListener listener) {
listener.handleMovePlayer(this);
}
public double getX(double fallback) {
return this.hasPos ? this.x : fallback;
}
public double getY(double fallback) {
return this.hasPos ? this.y : fallback;
}
public double getZ(double fallback) {
return this.hasPos ? this.z : fallback;
}
public float getYRot(float fallback) {
return this.hasRot ? this.yRot : fallback;
}
public float getXRot(float fallback) {
return this.hasRot ? this.xRot : fallback;
}
public boolean isOnGround() {
return this.onGround;
}
public boolean horizontalCollision() {
return this.horizontalCollision;
}
public boolean hasPosition() {
return this.hasPos;
}
public boolean hasRotation() {
return this.hasRot;
}
public static class StatusOnly
extends ServerboundMovePlayerPacket {
public static final StreamCodec<FriendlyByteBuf, StatusOnly> STREAM_CODEC = Packet.codec(StatusOnly::write, StatusOnly::read);
public StatusOnly(boolean onGround, boolean horizontalCollision) {
super(0.0, 0.0, 0.0, 0.0f, 0.0f, onGround, horizontalCollision, false, false);
}
private static StatusOnly read(FriendlyByteBuf input) {
short flags = input.readUnsignedByte();
boolean onGround = ServerboundMovePlayerPacket.unpackOnGround(flags);
boolean horizontalCollision = ServerboundMovePlayerPacket.unpackHorizontalCollision(flags);
return new StatusOnly(onGround, horizontalCollision);
}
private void write(FriendlyByteBuf output) {
output.writeByte(ServerboundMovePlayerPacket.packFlags(this.onGround, this.horizontalCollision));
}
@Override
public PacketType<StatusOnly> type() {
return GamePacketTypes.SERVERBOUND_MOVE_PLAYER_STATUS_ONLY;
}
}
public static class Rot
extends ServerboundMovePlayerPacket {
public static final StreamCodec<FriendlyByteBuf, Rot> STREAM_CODEC = Packet.codec(Rot::write, Rot::read);
public Rot(float yRot, float xRot, boolean onGround, boolean horizontalCollision) {
super(0.0, 0.0, 0.0, yRot, xRot, onGround, horizontalCollision, false, true);
}
private static Rot read(FriendlyByteBuf input) {
float yRot = input.readFloat();
float xRot = input.readFloat();
short flags = input.readUnsignedByte();
boolean onGround = ServerboundMovePlayerPacket.unpackOnGround(flags);
boolean horizontalCollision = ServerboundMovePlayerPacket.unpackHorizontalCollision(flags);
return new Rot(yRot, xRot, onGround, horizontalCollision);
}
private void write(FriendlyByteBuf output) {
output.writeFloat(this.yRot);
output.writeFloat(this.xRot);
output.writeByte(ServerboundMovePlayerPacket.packFlags(this.onGround, this.horizontalCollision));
}
@Override
public PacketType<Rot> type() {
return GamePacketTypes.SERVERBOUND_MOVE_PLAYER_ROT;
}
}
public static class Pos
extends ServerboundMovePlayerPacket {
public static final StreamCodec<FriendlyByteBuf, Pos> STREAM_CODEC = Packet.codec(Pos::write, Pos::read);
public Pos(Vec3 pos, boolean onGround, boolean horizontalCollision) {
super(pos.x, pos.y, pos.z, 0.0f, 0.0f, onGround, horizontalCollision, true, false);
}
public Pos(double x, double y, double z, boolean onGround, boolean horizontalCollision) {
super(x, y, z, 0.0f, 0.0f, onGround, horizontalCollision, true, false);
}
private static Pos read(FriendlyByteBuf input) {
double x = input.readDouble();
double y = input.readDouble();
double z = input.readDouble();
short flags = input.readUnsignedByte();
boolean onGround = ServerboundMovePlayerPacket.unpackOnGround(flags);
boolean horizontalCollision = ServerboundMovePlayerPacket.unpackHorizontalCollision(flags);
return new Pos(x, y, z, onGround, horizontalCollision);
}
private void write(FriendlyByteBuf output) {
output.writeDouble(this.x);
output.writeDouble(this.y);
output.writeDouble(this.z);
output.writeByte(ServerboundMovePlayerPacket.packFlags(this.onGround, this.horizontalCollision));
}
@Override
public PacketType<Pos> type() {
return GamePacketTypes.SERVERBOUND_MOVE_PLAYER_POS;
}
}
public static class PosRot
extends ServerboundMovePlayerPacket {
public static final StreamCodec<FriendlyByteBuf, PosRot> STREAM_CODEC = Packet.codec(PosRot::write, PosRot::read);
public PosRot(Vec3 pos, float yRot, float xRot, boolean onGround, boolean horizontalCollision) {
super(pos.x, pos.y, pos.z, yRot, xRot, onGround, horizontalCollision, true, true);
}
public PosRot(double x, double y, double z, float yRot, float xRot, boolean onGround, boolean horizontalCollision) {
super(x, y, z, yRot, xRot, onGround, horizontalCollision, true, true);
}
private static PosRot read(FriendlyByteBuf input) {
double x = input.readDouble();
double y = input.readDouble();
double z = input.readDouble();
float yRot = input.readFloat();
float xRot = input.readFloat();
short flags = input.readUnsignedByte();
boolean onGround = ServerboundMovePlayerPacket.unpackOnGround(flags);
boolean horizontalCollision = ServerboundMovePlayerPacket.unpackHorizontalCollision(flags);
return new PosRot(x, y, z, yRot, xRot, onGround, horizontalCollision);
}
private void write(FriendlyByteBuf output) {
output.writeDouble(this.x);
output.writeDouble(this.y);
output.writeDouble(this.z);
output.writeFloat(this.yRot);
output.writeFloat(this.xRot);
output.writeByte(ServerboundMovePlayerPacket.packFlags(this.onGround, this.horizontalCollision));
}
@Override
public PacketType<PosRot> type() {
return GamePacketTypes.SERVERBOUND_MOVE_PLAYER_POS_ROT;
}
}
}