2025-11-24 22:52:51 +03:00

51 lines
1.7 KiB
Java

/*
* Decompiled with CFR 0.152.
*/
package net.minecraft.server.players;
import java.util.List;
import net.minecraft.server.level.ServerPlayer;
import net.minecraft.util.Mth;
import net.minecraft.world.entity.player.Player;
public class SleepStatus {
private int activePlayers;
private int sleepingPlayers;
public boolean areEnoughSleeping(int sleepPercentageNeeded) {
return this.sleepingPlayers >= this.sleepersNeeded(sleepPercentageNeeded);
}
public boolean areEnoughDeepSleeping(int sleepPercentageNeeded, List<ServerPlayer> players) {
int deepSleepers = (int)players.stream().filter(Player::isSleepingLongEnough).count();
return deepSleepers >= this.sleepersNeeded(sleepPercentageNeeded);
}
public int sleepersNeeded(int sleepPercentageNeeded) {
return Math.max(1, Mth.ceil((float)(this.activePlayers * sleepPercentageNeeded) / 100.0f));
}
public void removeAllSleepers() {
this.sleepingPlayers = 0;
}
public int amountSleeping() {
return this.sleepingPlayers;
}
public boolean update(List<ServerPlayer> players) {
int oldActivePlayers = this.activePlayers;
int oldSleepingPlayers = this.sleepingPlayers;
this.activePlayers = 0;
this.sleepingPlayers = 0;
for (ServerPlayer player : players) {
if (player.isSpectator()) continue;
++this.activePlayers;
if (!player.isSleeping()) continue;
++this.sleepingPlayers;
}
return !(oldSleepingPlayers <= 0 && this.sleepingPlayers <= 0 || oldActivePlayers == this.activePlayers && oldSleepingPlayers == this.sleepingPlayers);
}
}