2025-11-24 22:52:51 +03:00

538 lines
21 KiB
Java

/*
* Decompiled with CFR 0.152.
*
* Could not load the following classes:
* org.jspecify.annotations.Nullable
*/
package net.minecraft.world.entity.monster;
import java.util.EnumSet;
import net.minecraft.core.BlockPos;
import net.minecraft.core.Holder;
import net.minecraft.server.level.ServerLevel;
import net.minecraft.sounds.SoundEvent;
import net.minecraft.sounds.SoundEvents;
import net.minecraft.tags.BiomeTags;
import net.minecraft.tags.FluidTags;
import net.minecraft.tags.ItemTags;
import net.minecraft.tags.TagKey;
import net.minecraft.util.Mth;
import net.minecraft.util.RandomSource;
import net.minecraft.world.Difficulty;
import net.minecraft.world.DifficultyInstance;
import net.minecraft.world.InteractionHand;
import net.minecraft.world.damagesource.DamageSource;
import net.minecraft.world.entity.Entity;
import net.minecraft.world.entity.EntitySpawnReason;
import net.minecraft.world.entity.EntityType;
import net.minecraft.world.entity.EquipmentSlot;
import net.minecraft.world.entity.LivingEntity;
import net.minecraft.world.entity.Mob;
import net.minecraft.world.entity.MoverType;
import net.minecraft.world.entity.PathfinderMob;
import net.minecraft.world.entity.SpawnGroupData;
import net.minecraft.world.entity.ai.attributes.AttributeSupplier;
import net.minecraft.world.entity.ai.attributes.Attributes;
import net.minecraft.world.entity.ai.control.MoveControl;
import net.minecraft.world.entity.ai.goal.Goal;
import net.minecraft.world.entity.ai.goal.MoveToBlockGoal;
import net.minecraft.world.entity.ai.goal.RandomStrollGoal;
import net.minecraft.world.entity.ai.goal.RangedAttackGoal;
import net.minecraft.world.entity.ai.goal.ZombieAttackGoal;
import net.minecraft.world.entity.ai.goal.target.HurtByTargetGoal;
import net.minecraft.world.entity.ai.goal.target.NearestAttackableTargetGoal;
import net.minecraft.world.entity.ai.navigation.AmphibiousPathNavigation;
import net.minecraft.world.entity.ai.navigation.PathNavigation;
import net.minecraft.world.entity.ai.util.DefaultRandomPos;
import net.minecraft.world.entity.animal.IronGolem;
import net.minecraft.world.entity.animal.Turtle;
import net.minecraft.world.entity.animal.axolotl.Axolotl;
import net.minecraft.world.entity.animal.nautilus.ZombieNautilus;
import net.minecraft.world.entity.monster.RangedAttackMob;
import net.minecraft.world.entity.monster.Zombie;
import net.minecraft.world.entity.monster.ZombifiedPiglin;
import net.minecraft.world.entity.npc.AbstractVillager;
import net.minecraft.world.entity.player.Player;
import net.minecraft.world.entity.projectile.Projectile;
import net.minecraft.world.entity.projectile.ThrownTrident;
import net.minecraft.world.item.Item;
import net.minecraft.world.item.ItemStack;
import net.minecraft.world.item.Items;
import net.minecraft.world.level.Level;
import net.minecraft.world.level.LevelAccessor;
import net.minecraft.world.level.LevelReader;
import net.minecraft.world.level.ServerLevelAccessor;
import net.minecraft.world.level.biome.Biome;
import net.minecraft.world.level.block.Blocks;
import net.minecraft.world.level.material.FluidState;
import net.minecraft.world.level.pathfinder.Path;
import net.minecraft.world.level.pathfinder.PathType;
import net.minecraft.world.phys.Vec3;
import org.jspecify.annotations.Nullable;
public class Drowned
extends Zombie
implements RangedAttackMob {
public static final float NAUTILUS_SHELL_CHANCE = 0.03f;
private static final float ZOMBIE_NAUTILUS_JOCKEY_CHANCE = 0.5f;
private boolean searchingForLand;
public Drowned(EntityType<? extends Drowned> type, Level level) {
super((EntityType<? extends Zombie>)type, level);
this.moveControl = new DrownedMoveControl(this);
this.setPathfindingMalus(PathType.WATER, 0.0f);
}
public static AttributeSupplier.Builder createAttributes() {
return Zombie.createAttributes().add(Attributes.STEP_HEIGHT, 1.0);
}
@Override
protected PathNavigation createNavigation(Level level) {
return new AmphibiousPathNavigation(this, level);
}
@Override
protected void addBehaviourGoals() {
this.goalSelector.addGoal(1, new DrownedGoToWaterGoal(this, 1.0));
this.goalSelector.addGoal(2, new DrownedTridentAttackGoal(this, 1.0, 40, 10.0f));
this.goalSelector.addGoal(2, new DrownedAttackGoal(this, 1.0, false));
this.goalSelector.addGoal(5, new DrownedGoToBeachGoal(this, 1.0));
this.goalSelector.addGoal(6, new DrownedSwimUpGoal(this, 1.0, this.level().getSeaLevel()));
this.goalSelector.addGoal(7, new RandomStrollGoal(this, 1.0));
this.targetSelector.addGoal(1, new HurtByTargetGoal(this, Drowned.class).setAlertOthers(ZombifiedPiglin.class));
this.targetSelector.addGoal(2, new NearestAttackableTargetGoal<Player>(this, Player.class, 10, true, false, (target, level) -> this.okTarget(target)));
this.targetSelector.addGoal(3, new NearestAttackableTargetGoal<AbstractVillager>((Mob)this, AbstractVillager.class, false));
this.targetSelector.addGoal(3, new NearestAttackableTargetGoal<IronGolem>((Mob)this, IronGolem.class, true));
this.targetSelector.addGoal(3, new NearestAttackableTargetGoal<Axolotl>((Mob)this, Axolotl.class, true, false));
this.targetSelector.addGoal(5, new NearestAttackableTargetGoal<Turtle>(this, Turtle.class, 10, true, false, Turtle.BABY_ON_LAND_SELECTOR));
}
@Override
public SpawnGroupData finalizeSpawn(ServerLevelAccessor level, DifficultyInstance difficulty, EntitySpawnReason spawnReason, @Nullable SpawnGroupData groupData) {
ZombieNautilus zombieNautilus;
groupData = super.finalizeSpawn(level, difficulty, spawnReason, groupData);
if (this.getItemBySlot(EquipmentSlot.OFFHAND).isEmpty() && level.getRandom().nextFloat() < 0.03f) {
this.setItemSlot(EquipmentSlot.OFFHAND, new ItemStack(Items.NAUTILUS_SHELL));
this.setGuaranteedDrop(EquipmentSlot.OFFHAND);
}
if ((spawnReason == EntitySpawnReason.NATURAL || spawnReason == EntitySpawnReason.STRUCTURE) && this.getMainHandItem().is(Items.TRIDENT) && level.getRandom().nextFloat() < 0.5f && !this.isBaby() && !level.getBiome(this.blockPosition()).is(BiomeTags.MORE_FREQUENT_DROWNED_SPAWNS) && (zombieNautilus = EntityType.ZOMBIE_NAUTILUS.create(this.level(), EntitySpawnReason.JOCKEY)) != null) {
zombieNautilus.snapTo(this.getX(), this.getY(), this.getZ(), this.getYRot(), 0.0f);
zombieNautilus.finalizeSpawn(level, difficulty, spawnReason, null);
this.startRiding(zombieNautilus, false, false);
level.addFreshEntity(zombieNautilus);
}
return groupData;
}
public static boolean checkDrownedSpawnRules(EntityType<Drowned> type, ServerLevelAccessor level, EntitySpawnReason spawnReason, BlockPos pos, RandomSource random) {
boolean canMonsterSpawn;
if (!level.getFluidState(pos.below()).is(FluidTags.WATER) && !EntitySpawnReason.isSpawner(spawnReason)) {
return false;
}
Holder<Biome> biome = level.getBiome(pos);
boolean bl = canMonsterSpawn = !(level.getDifficulty() == Difficulty.PEACEFUL || !EntitySpawnReason.ignoresLightRequirements(spawnReason) && !Drowned.isDarkEnoughToSpawn(level, pos, random) || !EntitySpawnReason.isSpawner(spawnReason) && !level.getFluidState(pos).is(FluidTags.WATER));
if (canMonsterSpawn && (EntitySpawnReason.isSpawner(spawnReason) || spawnReason == EntitySpawnReason.REINFORCEMENT)) {
return true;
}
if (biome.is(BiomeTags.MORE_FREQUENT_DROWNED_SPAWNS)) {
return random.nextInt(15) == 0 && canMonsterSpawn;
}
return random.nextInt(40) == 0 && Drowned.isDeepEnoughToSpawn(level, pos) && canMonsterSpawn;
}
private static boolean isDeepEnoughToSpawn(LevelAccessor level, BlockPos pos) {
return pos.getY() < level.getSeaLevel() - 5;
}
@Override
protected SoundEvent getAmbientSound() {
if (this.isInWater()) {
return SoundEvents.DROWNED_AMBIENT_WATER;
}
return SoundEvents.DROWNED_AMBIENT;
}
@Override
protected SoundEvent getHurtSound(DamageSource source) {
if (this.isInWater()) {
return SoundEvents.DROWNED_HURT_WATER;
}
return SoundEvents.DROWNED_HURT;
}
@Override
protected SoundEvent getDeathSound() {
if (this.isInWater()) {
return SoundEvents.DROWNED_DEATH_WATER;
}
return SoundEvents.DROWNED_DEATH;
}
@Override
protected SoundEvent getStepSound() {
return SoundEvents.DROWNED_STEP;
}
@Override
protected SoundEvent getSwimSound() {
return SoundEvents.DROWNED_SWIM;
}
@Override
protected boolean canSpawnInLiquids() {
return true;
}
@Override
protected void populateDefaultEquipmentSlots(RandomSource random, DifficultyInstance difficulty) {
if ((double)random.nextFloat() > 0.9) {
int rand = random.nextInt(16);
if (rand < 10) {
this.setItemSlot(EquipmentSlot.MAINHAND, new ItemStack(Items.TRIDENT));
} else {
this.setItemSlot(EquipmentSlot.MAINHAND, new ItemStack(Items.FISHING_ROD));
}
}
}
@Override
protected boolean canReplaceCurrentItem(ItemStack newItemStack, ItemStack currentItemStack, EquipmentSlot slot) {
if (currentItemStack.is(Items.NAUTILUS_SHELL)) {
return false;
}
return super.canReplaceCurrentItem(newItemStack, currentItemStack, slot);
}
@Override
protected boolean convertsInWater() {
return false;
}
@Override
public boolean checkSpawnObstruction(LevelReader level) {
return level.isUnobstructed(this);
}
public boolean okTarget(@Nullable LivingEntity target) {
if (target != null) {
return !this.level().isBrightOutside() || target.isInWater();
}
return false;
}
@Override
public boolean isPushedByFluid() {
return !this.isSwimming();
}
private boolean wantsToSwim() {
if (this.searchingForLand) {
return true;
}
LivingEntity target = this.getTarget();
return target != null && target.isInWater();
}
@Override
protected boolean shouldTravelInFluid(FluidState fluidState) {
return this.isUnderWater() && this.wantsToSwim();
}
@Override
protected void travelInWater(Vec3 input, double baseGravity, boolean isFalling, double oldY) {
this.moveRelative(0.01f, input);
this.move(MoverType.SELF, this.getDeltaMovement());
this.setDeltaMovement(this.getDeltaMovement().scale(0.9));
}
@Override
public void updateSwimming() {
if (!this.level().isClientSide()) {
this.setSwimming(this.isEffectiveAi() && this.isUnderWater() && this.wantsToSwim());
}
}
@Override
public boolean isVisuallySwimming() {
return this.isSwimming() && !this.isPassenger();
}
protected boolean closeToNextPos() {
double sqrDistToNextPos;
BlockPos pos;
Path path = this.getNavigation().getPath();
return path != null && (pos = path.getTarget()) != null && (sqrDistToNextPos = this.distanceToSqr(pos.getX(), pos.getY(), pos.getZ())) < 4.0;
}
@Override
public void performRangedAttack(LivingEntity target, float power) {
ItemStack mainHandItem = this.getMainHandItem();
ItemStack tridentItemStack = mainHandItem.is(Items.TRIDENT) ? mainHandItem : new ItemStack(Items.TRIDENT);
ThrownTrident trident = new ThrownTrident(this.level(), this, tridentItemStack);
double xd = target.getX() - this.getX();
double yd = target.getY(0.3333333333333333) - trident.getY();
double zd = target.getZ() - this.getZ();
double distanceToTarget = Math.sqrt(xd * xd + zd * zd);
Level level = this.level();
if (level instanceof ServerLevel) {
ServerLevel serverLevel = (ServerLevel)level;
Projectile.spawnProjectileUsingShoot(trident, serverLevel, tridentItemStack, xd, yd + distanceToTarget * (double)0.2f, zd, 1.6f, 14 - this.level().getDifficulty().getId() * 4);
}
this.playSound(SoundEvents.DROWNED_SHOOT, 1.0f, 1.0f / (this.getRandom().nextFloat() * 0.4f + 0.8f));
}
@Override
public TagKey<Item> getPreferredWeaponType() {
return ItemTags.DROWNED_PREFERRED_WEAPONS;
}
public void setSearchingForLand(boolean searchingForLand) {
this.searchingForLand = searchingForLand;
}
@Override
public void rideTick() {
super.rideTick();
Entity entity = this.getControlledVehicle();
if (entity instanceof PathfinderMob) {
PathfinderMob entity2 = (PathfinderMob)entity;
this.yBodyRot = entity2.yBodyRot;
}
}
private static class DrownedMoveControl
extends MoveControl {
private final Drowned drowned;
public DrownedMoveControl(Drowned drowned) {
super(drowned);
this.drowned = drowned;
}
@Override
public void tick() {
LivingEntity target = this.drowned.getTarget();
if (this.drowned.wantsToSwim() && this.drowned.isInWater()) {
if (target != null && target.getY() > this.drowned.getY() || this.drowned.searchingForLand) {
this.drowned.setDeltaMovement(this.drowned.getDeltaMovement().add(0.0, 0.002, 0.0));
}
if (this.operation != MoveControl.Operation.MOVE_TO || this.drowned.getNavigation().isDone()) {
this.drowned.setSpeed(0.0f);
return;
}
double xd = this.wantedX - this.drowned.getX();
double yd = this.wantedY - this.drowned.getY();
double zd = this.wantedZ - this.drowned.getZ();
double dd = Math.sqrt(xd * xd + yd * yd + zd * zd);
yd /= dd;
float yRotD = (float)(Mth.atan2(zd, xd) * 57.2957763671875) - 90.0f;
this.drowned.setYRot(this.rotlerp(this.drowned.getYRot(), yRotD, 90.0f));
this.drowned.yBodyRot = this.drowned.getYRot();
float targetSpeed = (float)(this.speedModifier * this.drowned.getAttributeValue(Attributes.MOVEMENT_SPEED));
float newSpeed = Mth.lerp(0.125f, this.drowned.getSpeed(), targetSpeed);
this.drowned.setSpeed(newSpeed);
this.drowned.setDeltaMovement(this.drowned.getDeltaMovement().add((double)newSpeed * xd * 0.005, (double)newSpeed * yd * 0.1, (double)newSpeed * zd * 0.005));
} else {
if (!this.drowned.onGround()) {
this.drowned.setDeltaMovement(this.drowned.getDeltaMovement().add(0.0, -0.008, 0.0));
}
super.tick();
}
}
}
private static class DrownedGoToWaterGoal
extends Goal {
private final PathfinderMob mob;
private double wantedX;
private double wantedY;
private double wantedZ;
private final double speedModifier;
private final Level level;
public DrownedGoToWaterGoal(PathfinderMob mob, double speedModifier) {
this.mob = mob;
this.speedModifier = speedModifier;
this.level = mob.level();
this.setFlags(EnumSet.of(Goal.Flag.MOVE));
}
@Override
public boolean canUse() {
if (!this.level.isBrightOutside()) {
return false;
}
if (this.mob.isInWater()) {
return false;
}
Vec3 pos = this.getWaterPos();
if (pos == null) {
return false;
}
this.wantedX = pos.x;
this.wantedY = pos.y;
this.wantedZ = pos.z;
return true;
}
@Override
public boolean canContinueToUse() {
return !this.mob.getNavigation().isDone();
}
@Override
public void start() {
this.mob.getNavigation().moveTo(this.wantedX, this.wantedY, this.wantedZ, this.speedModifier);
}
private @Nullable Vec3 getWaterPos() {
RandomSource random = this.mob.getRandom();
BlockPos pos = this.mob.blockPosition();
for (int i = 0; i < 10; ++i) {
BlockPos randomPos = pos.offset(random.nextInt(20) - 10, 2 - random.nextInt(8), random.nextInt(20) - 10);
if (!this.level.getBlockState(randomPos).is(Blocks.WATER)) continue;
return Vec3.atBottomCenterOf(randomPos);
}
return null;
}
}
private static class DrownedTridentAttackGoal
extends RangedAttackGoal {
private final Drowned drowned;
public DrownedTridentAttackGoal(RangedAttackMob mob, double speedModifier, int attackInterval, float attackRadius) {
super(mob, speedModifier, attackInterval, attackRadius);
this.drowned = (Drowned)mob;
}
@Override
public boolean canUse() {
return super.canUse() && this.drowned.getMainHandItem().is(Items.TRIDENT);
}
@Override
public void start() {
super.start();
this.drowned.setAggressive(true);
this.drowned.startUsingItem(InteractionHand.MAIN_HAND);
}
@Override
public void stop() {
super.stop();
this.drowned.stopUsingItem();
this.drowned.setAggressive(false);
}
}
private static class DrownedAttackGoal
extends ZombieAttackGoal {
private final Drowned drowned;
public DrownedAttackGoal(Drowned drowned, double speedModifier, boolean trackTarget) {
super(drowned, speedModifier, trackTarget);
this.drowned = drowned;
}
@Override
public boolean canUse() {
return super.canUse() && this.drowned.okTarget(this.drowned.getTarget());
}
@Override
public boolean canContinueToUse() {
return super.canContinueToUse() && this.drowned.okTarget(this.drowned.getTarget());
}
}
private static class DrownedGoToBeachGoal
extends MoveToBlockGoal {
private final Drowned drowned;
public DrownedGoToBeachGoal(Drowned drowned, double speedModifier) {
super(drowned, speedModifier, 8, 2);
this.drowned = drowned;
}
@Override
public boolean canUse() {
return super.canUse() && !this.drowned.level().isBrightOutside() && this.drowned.isInWater() && this.drowned.getY() >= (double)(this.drowned.level().getSeaLevel() - 3);
}
@Override
public boolean canContinueToUse() {
return super.canContinueToUse();
}
@Override
protected boolean isValidTarget(LevelReader level, BlockPos pos) {
BlockPos above = pos.above();
if (!level.isEmptyBlock(above) || !level.isEmptyBlock(above.above())) {
return false;
}
return level.getBlockState(pos).entityCanStandOn(level, pos, this.drowned);
}
@Override
public void start() {
this.drowned.setSearchingForLand(false);
super.start();
}
@Override
public void stop() {
super.stop();
}
}
private static class DrownedSwimUpGoal
extends Goal {
private final Drowned drowned;
private final double speedModifier;
private final int seaLevel;
private boolean stuck;
public DrownedSwimUpGoal(Drowned drowned, double speedModifier, int seaLevel) {
this.drowned = drowned;
this.speedModifier = speedModifier;
this.seaLevel = seaLevel;
}
@Override
public boolean canUse() {
return !this.drowned.level().isBrightOutside() && this.drowned.isInWater() && this.drowned.getY() < (double)(this.seaLevel - 2);
}
@Override
public boolean canContinueToUse() {
return this.canUse() && !this.stuck;
}
@Override
public void tick() {
if (this.drowned.getY() < (double)(this.seaLevel - 1) && (this.drowned.getNavigation().isDone() || this.drowned.closeToNextPos())) {
Vec3 nextPos = DefaultRandomPos.getPosTowards(this.drowned, 4, 8, new Vec3(this.drowned.getX(), this.seaLevel - 1, this.drowned.getZ()), 1.5707963705062866);
if (nextPos == null) {
this.stuck = true;
return;
}
this.drowned.getNavigation().moveTo(nextPos.x, nextPos.y, nextPos.z, this.speedModifier);
}
}
@Override
public void start() {
this.drowned.setSearchingForLand(true);
this.stuck = false;
}
@Override
public void stop() {
this.drowned.setSearchingForLand(false);
}
}
}