2025-11-24 22:52:51 +03:00

298 lines
12 KiB
Java

/*
* Decompiled with CFR 0.152.
*
* Could not load the following classes:
* org.jspecify.annotations.Nullable
*/
package net.minecraft.world.entity.monster;
import net.minecraft.core.particles.ParticleTypes;
import net.minecraft.server.level.ServerLevel;
import net.minecraft.sounds.SoundEvent;
import net.minecraft.sounds.SoundEvents;
import net.minecraft.world.Difficulty;
import net.minecraft.world.DifficultyInstance;
import net.minecraft.world.damagesource.DamageSource;
import net.minecraft.world.effect.MobEffectInstance;
import net.minecraft.world.effect.MobEffects;
import net.minecraft.world.entity.EntitySpawnReason;
import net.minecraft.world.entity.EntityType;
import net.minecraft.world.entity.EquipmentSlot;
import net.minecraft.world.entity.LivingEntity;
import net.minecraft.world.entity.Mob;
import net.minecraft.world.entity.SpawnGroupData;
import net.minecraft.world.entity.ai.attributes.AttributeSupplier;
import net.minecraft.world.entity.ai.attributes.Attributes;
import net.minecraft.world.entity.ai.goal.AvoidEntityGoal;
import net.minecraft.world.entity.ai.goal.FloatGoal;
import net.minecraft.world.entity.ai.goal.LookAtPlayerGoal;
import net.minecraft.world.entity.ai.goal.RandomStrollGoal;
import net.minecraft.world.entity.ai.goal.RangedBowAttackGoal;
import net.minecraft.world.entity.ai.goal.target.HurtByTargetGoal;
import net.minecraft.world.entity.ai.goal.target.NearestAttackableTargetGoal;
import net.minecraft.world.entity.animal.IronGolem;
import net.minecraft.world.entity.monster.AbstractIllager;
import net.minecraft.world.entity.monster.Monster;
import net.minecraft.world.entity.monster.RangedAttackMob;
import net.minecraft.world.entity.monster.SpellcasterIllager;
import net.minecraft.world.entity.monster.creaking.Creaking;
import net.minecraft.world.entity.npc.AbstractVillager;
import net.minecraft.world.entity.player.Player;
import net.minecraft.world.entity.projectile.AbstractArrow;
import net.minecraft.world.entity.projectile.Projectile;
import net.minecraft.world.entity.projectile.ProjectileUtil;
import net.minecraft.world.entity.raid.Raider;
import net.minecraft.world.item.ItemStack;
import net.minecraft.world.item.Items;
import net.minecraft.world.level.Level;
import net.minecraft.world.level.ServerLevelAccessor;
import net.minecraft.world.phys.Vec3;
import org.jspecify.annotations.Nullable;
public class Illusioner
extends SpellcasterIllager
implements RangedAttackMob {
private static final int NUM_ILLUSIONS = 4;
private static final int ILLUSION_TRANSITION_TICKS = 3;
public static final int ILLUSION_SPREAD = 3;
private int clientSideIllusionTicks;
private final Vec3[][] clientSideIllusionOffsets;
public Illusioner(EntityType<? extends Illusioner> type, Level level) {
super((EntityType<? extends SpellcasterIllager>)type, level);
this.xpReward = 5;
this.clientSideIllusionOffsets = new Vec3[2][4];
for (int i = 0; i < 4; ++i) {
this.clientSideIllusionOffsets[0][i] = Vec3.ZERO;
this.clientSideIllusionOffsets[1][i] = Vec3.ZERO;
}
}
@Override
protected void registerGoals() {
super.registerGoals();
this.goalSelector.addGoal(0, new FloatGoal(this));
this.goalSelector.addGoal(1, new SpellcasterIllager.SpellcasterCastingSpellGoal(this));
this.goalSelector.addGoal(3, new AvoidEntityGoal<Creaking>(this, Creaking.class, 8.0f, 1.0, 1.2));
this.goalSelector.addGoal(4, new IllusionerMirrorSpellGoal());
this.goalSelector.addGoal(5, new IllusionerBlindnessSpellGoal());
this.goalSelector.addGoal(6, new RangedBowAttackGoal<Illusioner>(this, 0.5, 20, 15.0f));
this.goalSelector.addGoal(8, new RandomStrollGoal(this, 0.6));
this.goalSelector.addGoal(9, new LookAtPlayerGoal(this, Player.class, 3.0f, 1.0f));
this.goalSelector.addGoal(10, new LookAtPlayerGoal(this, Mob.class, 8.0f));
this.targetSelector.addGoal(1, new HurtByTargetGoal(this, Raider.class).setAlertOthers(new Class[0]));
this.targetSelector.addGoal(2, new NearestAttackableTargetGoal<Player>((Mob)this, Player.class, true).setUnseenMemoryTicks(300));
this.targetSelector.addGoal(3, new NearestAttackableTargetGoal<AbstractVillager>((Mob)this, AbstractVillager.class, false).setUnseenMemoryTicks(300));
this.targetSelector.addGoal(3, new NearestAttackableTargetGoal<IronGolem>((Mob)this, IronGolem.class, false).setUnseenMemoryTicks(300));
}
public static AttributeSupplier.Builder createAttributes() {
return Monster.createMonsterAttributes().add(Attributes.MOVEMENT_SPEED, 0.5).add(Attributes.FOLLOW_RANGE, 18.0).add(Attributes.MAX_HEALTH, 32.0);
}
@Override
public SpawnGroupData finalizeSpawn(ServerLevelAccessor level, DifficultyInstance difficulty, EntitySpawnReason spawnReason, @Nullable SpawnGroupData groupData) {
this.setItemSlot(EquipmentSlot.MAINHAND, new ItemStack(Items.BOW));
return super.finalizeSpawn(level, difficulty, spawnReason, groupData);
}
@Override
public void aiStep() {
super.aiStep();
if (this.level().isClientSide() && this.isInvisible()) {
--this.clientSideIllusionTicks;
if (this.clientSideIllusionTicks < 0) {
this.clientSideIllusionTicks = 0;
}
if (this.hurtTime == 1 || this.tickCount % 1200 == 0) {
int i;
this.clientSideIllusionTicks = 3;
float minSpread = -6.0f;
int spreadSpan = 13;
for (i = 0; i < 4; ++i) {
this.clientSideIllusionOffsets[0][i] = this.clientSideIllusionOffsets[1][i];
this.clientSideIllusionOffsets[1][i] = new Vec3((double)(-6.0f + (float)this.random.nextInt(13)) * 0.5, Math.max(0, this.random.nextInt(6) - 4), (double)(-6.0f + (float)this.random.nextInt(13)) * 0.5);
}
for (i = 0; i < 16; ++i) {
this.level().addParticle(ParticleTypes.CLOUD, this.getRandomX(0.5), this.getRandomY(), this.getZ(0.5), 0.0, 0.0, 0.0);
}
this.level().playLocalSound(this.getX(), this.getY(), this.getZ(), SoundEvents.ILLUSIONER_MIRROR_MOVE, this.getSoundSource(), 1.0f, 1.0f, false);
} else if (this.hurtTime == this.hurtDuration - 1) {
this.clientSideIllusionTicks = 3;
for (int i = 0; i < 4; ++i) {
this.clientSideIllusionOffsets[0][i] = this.clientSideIllusionOffsets[1][i];
this.clientSideIllusionOffsets[1][i] = new Vec3(0.0, 0.0, 0.0);
}
}
}
}
@Override
public SoundEvent getCelebrateSound() {
return SoundEvents.ILLUSIONER_AMBIENT;
}
public Vec3[] getIllusionOffsets(float a) {
if (this.clientSideIllusionTicks <= 0) {
return this.clientSideIllusionOffsets[1];
}
double scale = ((float)this.clientSideIllusionTicks - a) / 3.0f;
scale = Math.pow(scale, 0.25);
Vec3[] offsets = new Vec3[4];
for (int i = 0; i < 4; ++i) {
offsets[i] = this.clientSideIllusionOffsets[1][i].scale(1.0 - scale).add(this.clientSideIllusionOffsets[0][i].scale(scale));
}
return offsets;
}
@Override
protected SoundEvent getAmbientSound() {
return SoundEvents.ILLUSIONER_AMBIENT;
}
@Override
protected SoundEvent getDeathSound() {
return SoundEvents.ILLUSIONER_DEATH;
}
@Override
protected SoundEvent getHurtSound(DamageSource source) {
return SoundEvents.ILLUSIONER_HURT;
}
@Override
protected SoundEvent getCastingSoundEvent() {
return SoundEvents.ILLUSIONER_CAST_SPELL;
}
@Override
public void applyRaidBuffs(ServerLevel level, int wave, boolean isCaptain) {
}
@Override
public void performRangedAttack(LivingEntity target, float power) {
ItemStack bowItem = this.getItemInHand(ProjectileUtil.getWeaponHoldingHand(this, Items.BOW));
ItemStack projectile = this.getProjectile(bowItem);
AbstractArrow arrow = ProjectileUtil.getMobArrow(this, projectile, power, bowItem);
double xd = target.getX() - this.getX();
double yd = target.getY(0.3333333333333333) - arrow.getY();
double zd = target.getZ() - this.getZ();
double distanceToTarget = Math.sqrt(xd * xd + zd * zd);
Level level = this.level();
if (level instanceof ServerLevel) {
ServerLevel serverLevel = (ServerLevel)level;
Projectile.spawnProjectileUsingShoot(arrow, serverLevel, projectile, xd, yd + distanceToTarget * (double)0.2f, zd, 1.6f, 14 - serverLevel.getDifficulty().getId() * 4);
}
this.playSound(SoundEvents.SKELETON_SHOOT, 1.0f, 1.0f / (this.getRandom().nextFloat() * 0.4f + 0.8f));
}
@Override
public AbstractIllager.IllagerArmPose getArmPose() {
if (this.isCastingSpell()) {
return AbstractIllager.IllagerArmPose.SPELLCASTING;
}
if (this.isAggressive()) {
return AbstractIllager.IllagerArmPose.BOW_AND_ARROW;
}
return AbstractIllager.IllagerArmPose.CROSSED;
}
private class IllusionerMirrorSpellGoal
extends SpellcasterIllager.SpellcasterUseSpellGoal {
private IllusionerMirrorSpellGoal() {
super(Illusioner.this);
}
@Override
public boolean canUse() {
if (!super.canUse()) {
return false;
}
return !Illusioner.this.hasEffect(MobEffects.INVISIBILITY);
}
@Override
protected int getCastingTime() {
return 20;
}
@Override
protected int getCastingInterval() {
return 340;
}
@Override
protected void performSpellCasting() {
Illusioner.this.addEffect(new MobEffectInstance(MobEffects.INVISIBILITY, 1200));
}
@Override
protected @Nullable SoundEvent getSpellPrepareSound() {
return SoundEvents.ILLUSIONER_PREPARE_MIRROR;
}
@Override
protected SpellcasterIllager.IllagerSpell getSpell() {
return SpellcasterIllager.IllagerSpell.DISAPPEAR;
}
}
private class IllusionerBlindnessSpellGoal
extends SpellcasterIllager.SpellcasterUseSpellGoal {
private int lastTargetId;
private IllusionerBlindnessSpellGoal() {
super(Illusioner.this);
}
@Override
public boolean canUse() {
if (!super.canUse()) {
return false;
}
if (Illusioner.this.getTarget() == null) {
return false;
}
if (Illusioner.this.getTarget().getId() == this.lastTargetId) {
return false;
}
return IllusionerBlindnessSpellGoal.getServerLevel(Illusioner.this).getCurrentDifficultyAt(Illusioner.this.blockPosition()).isHarderThan(Difficulty.NORMAL.ordinal());
}
@Override
public void start() {
super.start();
LivingEntity target = Illusioner.this.getTarget();
if (target != null) {
this.lastTargetId = target.getId();
}
}
@Override
protected int getCastingTime() {
return 20;
}
@Override
protected int getCastingInterval() {
return 180;
}
@Override
protected void performSpellCasting() {
Illusioner.this.getTarget().addEffect(new MobEffectInstance(MobEffects.BLINDNESS, 400), Illusioner.this);
}
@Override
protected SoundEvent getSpellPrepareSound() {
return SoundEvents.ILLUSIONER_PREPARE_BLINDNESS;
}
@Override
protected SpellcasterIllager.IllagerSpell getSpell() {
return SpellcasterIllager.IllagerSpell.BLINDNESS;
}
}
}