53 lines
2.1 KiB
Java
53 lines
2.1 KiB
Java
/*
|
|
* Decompiled with CFR 0.152.
|
|
*/
|
|
package net.minecraft.world.item;
|
|
|
|
import net.minecraft.core.Direction;
|
|
import net.minecraft.core.Position;
|
|
import net.minecraft.server.level.ServerLevel;
|
|
import net.minecraft.sounds.SoundEvents;
|
|
import net.minecraft.sounds.SoundSource;
|
|
import net.minecraft.stats.Stats;
|
|
import net.minecraft.world.InteractionHand;
|
|
import net.minecraft.world.InteractionResult;
|
|
import net.minecraft.world.entity.player.Player;
|
|
import net.minecraft.world.entity.projectile.Projectile;
|
|
import net.minecraft.world.entity.projectile.ThrownExperienceBottle;
|
|
import net.minecraft.world.item.Item;
|
|
import net.minecraft.world.item.ItemStack;
|
|
import net.minecraft.world.item.ProjectileItem;
|
|
import net.minecraft.world.level.Level;
|
|
|
|
public class ExperienceBottleItem
|
|
extends Item
|
|
implements ProjectileItem {
|
|
public ExperienceBottleItem(Item.Properties properties) {
|
|
super(properties);
|
|
}
|
|
|
|
@Override
|
|
public InteractionResult use(Level level, Player player, InteractionHand hand) {
|
|
ItemStack itemStack = player.getItemInHand(hand);
|
|
level.playSound(null, player.getX(), player.getY(), player.getZ(), SoundEvents.EXPERIENCE_BOTTLE_THROW, SoundSource.NEUTRAL, 0.5f, 0.4f / (level.getRandom().nextFloat() * 0.4f + 0.8f));
|
|
if (level instanceof ServerLevel) {
|
|
ServerLevel serverLevel = (ServerLevel)level;
|
|
Projectile.spawnProjectileFromRotation(ThrownExperienceBottle::new, serverLevel, itemStack, player, -20.0f, 0.7f, 1.0f);
|
|
}
|
|
player.awardStat(Stats.ITEM_USED.get(this));
|
|
itemStack.consume(1, player);
|
|
return InteractionResult.SUCCESS;
|
|
}
|
|
|
|
@Override
|
|
public Projectile asProjectile(Level level, Position position, ItemStack itemStack, Direction direction) {
|
|
return new ThrownExperienceBottle(level, position.x(), position.y(), position.z(), itemStack);
|
|
}
|
|
|
|
@Override
|
|
public ProjectileItem.DispenseConfig createDispenseConfig() {
|
|
return ProjectileItem.DispenseConfig.builder().uncertainty(ProjectileItem.DispenseConfig.DEFAULT.uncertainty() * 0.5f).power(ProjectileItem.DispenseConfig.DEFAULT.power() * 1.25f).build();
|
|
}
|
|
}
|
|
|