2025-11-24 22:52:51 +03:00

53 lines
2.4 KiB
Java

/*
* Decompiled with CFR 0.152.
*/
package net.minecraft.world.item;
import net.minecraft.server.level.ServerLevel;
import net.minecraft.sounds.SoundEvents;
import net.minecraft.sounds.SoundSource;
import net.minecraft.stats.Stats;
import net.minecraft.world.InteractionHand;
import net.minecraft.world.InteractionResult;
import net.minecraft.world.entity.LivingEntity;
import net.minecraft.world.entity.player.Player;
import net.minecraft.world.entity.projectile.FishingHook;
import net.minecraft.world.entity.projectile.Projectile;
import net.minecraft.world.item.Item;
import net.minecraft.world.item.ItemStack;
import net.minecraft.world.item.enchantment.EnchantmentHelper;
import net.minecraft.world.level.Level;
import net.minecraft.world.level.gameevent.GameEvent;
public class FishingRodItem
extends Item {
public FishingRodItem(Item.Properties properties) {
super(properties);
}
@Override
public InteractionResult use(Level level, Player player, InteractionHand hand) {
ItemStack itemStack = player.getItemInHand(hand);
if (player.fishing != null) {
if (!level.isClientSide()) {
int dmg = player.fishing.retrieve(itemStack);
itemStack.hurtAndBreak(dmg, (LivingEntity)player, hand.asEquipmentSlot());
}
level.playSound(null, player.getX(), player.getY(), player.getZ(), SoundEvents.FISHING_BOBBER_RETRIEVE, SoundSource.NEUTRAL, 1.0f, 0.4f / (level.getRandom().nextFloat() * 0.4f + 0.8f));
player.gameEvent(GameEvent.ITEM_INTERACT_FINISH);
} else {
level.playSound(null, player.getX(), player.getY(), player.getZ(), SoundEvents.FISHING_BOBBER_THROW, SoundSource.NEUTRAL, 0.5f, 0.4f / (level.getRandom().nextFloat() * 0.4f + 0.8f));
if (level instanceof ServerLevel) {
ServerLevel serverLevel = (ServerLevel)level;
int lureSpeed = (int)(EnchantmentHelper.getFishingTimeReduction(serverLevel, itemStack, player) * 20.0f);
int luck = EnchantmentHelper.getFishingLuckBonus(serverLevel, itemStack, player);
Projectile.spawnProjectile(new FishingHook(player, level, luck, lureSpeed), serverLevel, itemStack);
}
player.awardStat(Stats.ITEM_USED.get(this));
player.gameEvent(GameEvent.ITEM_INTERACT_START);
}
return InteractionResult.SUCCESS;
}
}