58 lines
2.2 KiB
Java
58 lines
2.2 KiB
Java
/*
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* Decompiled with CFR 0.152.
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*/
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package net.minecraft.world.item;
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import net.minecraft.core.Direction;
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import net.minecraft.core.Position;
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import net.minecraft.server.level.ServerLevel;
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import net.minecraft.stats.Stats;
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import net.minecraft.world.InteractionHand;
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import net.minecraft.world.InteractionResult;
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import net.minecraft.world.entity.LivingEntity;
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import net.minecraft.world.entity.player.Player;
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import net.minecraft.world.entity.projectile.AbstractThrownPotion;
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import net.minecraft.world.entity.projectile.Projectile;
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import net.minecraft.world.item.Item;
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import net.minecraft.world.item.ItemStack;
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import net.minecraft.world.item.PotionItem;
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import net.minecraft.world.item.ProjectileItem;
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import net.minecraft.world.level.Level;
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public abstract class ThrowablePotionItem
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extends PotionItem
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implements ProjectileItem {
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public static float PROJECTILE_SHOOT_POWER = 0.5f;
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public ThrowablePotionItem(Item.Properties properties) {
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super(properties);
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}
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@Override
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public InteractionResult use(Level level, Player player, InteractionHand hand) {
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ItemStack itemStack = player.getItemInHand(hand);
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if (level instanceof ServerLevel) {
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ServerLevel serverLevel = (ServerLevel)level;
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Projectile.spawnProjectileFromRotation(this::createPotion, serverLevel, itemStack, player, -20.0f, PROJECTILE_SHOOT_POWER, 1.0f);
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}
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player.awardStat(Stats.ITEM_USED.get(this));
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itemStack.consume(1, player);
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return InteractionResult.SUCCESS;
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}
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protected abstract AbstractThrownPotion createPotion(ServerLevel var1, LivingEntity var2, ItemStack var3);
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protected abstract AbstractThrownPotion createPotion(Level var1, Position var2, ItemStack var3);
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@Override
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public Projectile asProjectile(Level level, Position position, ItemStack itemStack, Direction direction) {
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return this.createPotion(level, position, itemStack);
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}
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@Override
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public ProjectileItem.DispenseConfig createDispenseConfig() {
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return ProjectileItem.DispenseConfig.builder().uncertainty(ProjectileItem.DispenseConfig.DEFAULT.uncertainty() * 0.5f).power(ProjectileItem.DispenseConfig.DEFAULT.power() * 1.25f).build();
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}
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}
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