69 lines
3.0 KiB
Java
69 lines
3.0 KiB
Java
/*
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* Decompiled with CFR 0.152.
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*/
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package net.minecraft.world.item;
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import net.minecraft.core.Direction;
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import net.minecraft.core.Position;
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import net.minecraft.server.level.ServerLevel;
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import net.minecraft.sounds.SoundEvents;
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import net.minecraft.sounds.SoundSource;
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import net.minecraft.stats.Stats;
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import net.minecraft.util.RandomSource;
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import net.minecraft.world.InteractionHand;
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import net.minecraft.world.InteractionResult;
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import net.minecraft.world.entity.player.Player;
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import net.minecraft.world.entity.projectile.Projectile;
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import net.minecraft.world.entity.projectile.windcharge.WindCharge;
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import net.minecraft.world.item.Item;
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import net.minecraft.world.item.ItemStack;
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import net.minecraft.world.item.ProjectileItem;
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import net.minecraft.world.level.Level;
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import net.minecraft.world.level.block.DispenserBlock;
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import net.minecraft.world.phys.Vec3;
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public class WindChargeItem
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extends Item
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implements ProjectileItem {
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public static float PROJECTILE_SHOOT_POWER = 1.5f;
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public WindChargeItem(Item.Properties properties) {
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super(properties);
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}
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@Override
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public InteractionResult use(Level level, Player player, InteractionHand hand) {
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ItemStack stack = player.getItemInHand(hand);
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if (level instanceof ServerLevel) {
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ServerLevel serverLevel = (ServerLevel)level;
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Projectile.spawnProjectileFromRotation((source, l, itemStack) -> new WindCharge(player, level, player.position().x(), player.getEyePosition().y(), player.position().z()), serverLevel, stack, player, 0.0f, PROJECTILE_SHOOT_POWER, 1.0f);
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}
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level.playSound(null, player.getX(), player.getY(), player.getZ(), SoundEvents.WIND_CHARGE_THROW, SoundSource.NEUTRAL, 0.5f, 0.4f / (level.getRandom().nextFloat() * 0.4f + 0.8f));
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player.awardStat(Stats.ITEM_USED.get(this));
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stack.consume(1, player);
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return InteractionResult.SUCCESS;
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}
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@Override
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public Projectile asProjectile(Level level, Position position, ItemStack itemStack, Direction direction) {
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RandomSource random = level.getRandom();
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double dirX = random.triangle((double)direction.getStepX(), 0.11485000000000001);
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double dirY = random.triangle((double)direction.getStepY(), 0.11485000000000001);
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double dirZ = random.triangle((double)direction.getStepZ(), 0.11485000000000001);
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Vec3 dir = new Vec3(dirX, dirY, dirZ);
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WindCharge windCharge = new WindCharge(level, position.x(), position.y(), position.z(), dir);
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windCharge.setDeltaMovement(dir);
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return windCharge;
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}
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@Override
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public void shoot(Projectile projectile, double xd, double yd, double zd, float pow, float uncertainty) {
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}
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@Override
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public ProjectileItem.DispenseConfig createDispenseConfig() {
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return ProjectileItem.DispenseConfig.builder().positionFunction((source, direction) -> DispenserBlock.getDispensePosition(source, 1.0, Vec3.ZERO)).uncertainty(6.6666665f).power(1.0f).overrideDispenseEvent(1051).build();
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}
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}
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