44 lines
1.6 KiB
Java
44 lines
1.6 KiB
Java
/*
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* Decompiled with CFR 0.152.
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*/
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package net.minecraft.world.level;
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import java.util.Optional;
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import net.minecraft.core.BlockPos;
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import net.minecraft.world.entity.Entity;
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import net.minecraft.world.level.BlockGetter;
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import net.minecraft.world.level.Explosion;
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import net.minecraft.world.level.block.state.BlockState;
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import net.minecraft.world.level.material.FluidState;
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import net.minecraft.world.phys.Vec3;
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public class ExplosionDamageCalculator {
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public Optional<Float> getBlockExplosionResistance(Explosion explosion, BlockGetter level, BlockPos pos, BlockState block, FluidState fluid) {
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if (block.isAir() && fluid.isEmpty()) {
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return Optional.empty();
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}
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return Optional.of(Float.valueOf(Math.max(block.getBlock().getExplosionResistance(), fluid.getExplosionResistance())));
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}
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public boolean shouldBlockExplode(Explosion explosion, BlockGetter level, BlockPos pos, BlockState state, float power) {
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return true;
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}
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public boolean shouldDamageEntity(Explosion explosion, Entity entity) {
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return true;
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}
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public float getKnockbackMultiplier(Entity entity) {
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return 1.0f;
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}
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public float getEntityDamageAmount(Explosion explosion, Entity entity, float exposure) {
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float doubleRadius = explosion.radius() * 2.0f;
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Vec3 center = explosion.center();
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double dist = Math.sqrt(entity.distanceToSqr(center)) / (double)doubleRadius;
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double pow = (1.0 - dist) * (double)exposure;
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return (float)((pow * pow + pow) / 2.0 * 7.0 * (double)doubleRadius + 1.0);
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}
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}
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