2025-11-24 22:52:51 +03:00

191 lines
8.8 KiB
Java

/*
* Decompiled with CFR 0.152.
*
* Could not load the following classes:
* com.mojang.datafixers.kinds.App
* com.mojang.datafixers.kinds.Applicative
* com.mojang.serialization.Codec
* com.mojang.serialization.MapCodec
* com.mojang.serialization.codecs.RecordCodecBuilder
* org.jspecify.annotations.Nullable
*/
package net.minecraft.world.level.block;
import com.mojang.datafixers.kinds.App;
import com.mojang.datafixers.kinds.Applicative;
import com.mojang.serialization.Codec;
import com.mojang.serialization.MapCodec;
import com.mojang.serialization.codecs.RecordCodecBuilder;
import java.util.Map;
import java.util.function.BiConsumer;
import java.util.function.Function;
import net.minecraft.core.BlockPos;
import net.minecraft.core.Direction;
import net.minecraft.server.level.ServerLevel;
import net.minecraft.sounds.SoundEvent;
import net.minecraft.sounds.SoundSource;
import net.minecraft.util.RandomSource;
import net.minecraft.world.InteractionResult;
import net.minecraft.world.entity.Entity;
import net.minecraft.world.entity.InsideBlockEffectApplier;
import net.minecraft.world.entity.player.Player;
import net.minecraft.world.entity.projectile.AbstractArrow;
import net.minecraft.world.item.ItemStack;
import net.minecraft.world.level.BlockGetter;
import net.minecraft.world.level.Explosion;
import net.minecraft.world.level.Level;
import net.minecraft.world.level.LevelAccessor;
import net.minecraft.world.level.block.Block;
import net.minecraft.world.level.block.FaceAttachedHorizontalDirectionalBlock;
import net.minecraft.world.level.block.state.BlockBehaviour;
import net.minecraft.world.level.block.state.BlockState;
import net.minecraft.world.level.block.state.StateDefinition;
import net.minecraft.world.level.block.state.properties.AttachFace;
import net.minecraft.world.level.block.state.properties.BlockSetType;
import net.minecraft.world.level.block.state.properties.BlockStateProperties;
import net.minecraft.world.level.block.state.properties.BooleanProperty;
import net.minecraft.world.level.gameevent.GameEvent;
import net.minecraft.world.level.redstone.ExperimentalRedstoneUtils;
import net.minecraft.world.level.redstone.Orientation;
import net.minecraft.world.phys.BlockHitResult;
import net.minecraft.world.phys.shapes.BooleanOp;
import net.minecraft.world.phys.shapes.CollisionContext;
import net.minecraft.world.phys.shapes.Shapes;
import net.minecraft.world.phys.shapes.VoxelShape;
import org.jspecify.annotations.Nullable;
public class ButtonBlock
extends FaceAttachedHorizontalDirectionalBlock {
public static final MapCodec<ButtonBlock> CODEC = RecordCodecBuilder.mapCodec(i -> i.group((App)BlockSetType.CODEC.fieldOf("block_set_type").forGetter(b -> b.type), (App)Codec.intRange((int)1, (int)1024).fieldOf("ticks_to_stay_pressed").forGetter(b -> b.ticksToStayPressed), ButtonBlock.propertiesCodec()).apply((Applicative)i, ButtonBlock::new));
public static final BooleanProperty POWERED = BlockStateProperties.POWERED;
private final BlockSetType type;
private final int ticksToStayPressed;
private final Function<BlockState, VoxelShape> shapes;
public MapCodec<ButtonBlock> codec() {
return CODEC;
}
protected ButtonBlock(BlockSetType type, int ticksToStayPressed, BlockBehaviour.Properties properties) {
super(properties.sound(type.soundType()));
this.type = type;
this.registerDefaultState((BlockState)((BlockState)((BlockState)((BlockState)this.stateDefinition.any()).setValue(FACING, Direction.NORTH)).setValue(POWERED, false)).setValue(FACE, AttachFace.WALL));
this.ticksToStayPressed = ticksToStayPressed;
this.shapes = this.makeShapes();
}
private Function<BlockState, VoxelShape> makeShapes() {
VoxelShape pressedShaper = Block.cube(14.0);
VoxelShape unpressedShaper = Block.cube(12.0);
Map<AttachFace, Map<Direction, VoxelShape>> attachFace = Shapes.rotateAttachFace(Block.boxZ(6.0, 4.0, 8.0, 16.0));
return this.getShapeForEachState(state -> Shapes.join((VoxelShape)((Map)attachFace.get(state.getValue(FACE))).get(state.getValue(FACING)), state.getValue(POWERED) != false ? pressedShaper : unpressedShaper, BooleanOp.ONLY_FIRST));
}
@Override
protected VoxelShape getShape(BlockState state, BlockGetter level, BlockPos pos, CollisionContext context) {
return this.shapes.apply(state);
}
@Override
protected InteractionResult useWithoutItem(BlockState state, Level level, BlockPos pos, Player player, BlockHitResult hitResult) {
if (state.getValue(POWERED).booleanValue()) {
return InteractionResult.CONSUME;
}
this.press(state, level, pos, player);
return InteractionResult.SUCCESS;
}
@Override
protected void onExplosionHit(BlockState state, ServerLevel level, BlockPos pos, Explosion explosion, BiConsumer<ItemStack, BlockPos> onHit) {
if (explosion.canTriggerBlocks() && !state.getValue(POWERED).booleanValue()) {
this.press(state, level, pos, null);
}
super.onExplosionHit(state, level, pos, explosion, onHit);
}
public void press(BlockState state, Level level, BlockPos pos, @Nullable Player player) {
level.setBlock(pos, (BlockState)state.setValue(POWERED, true), 3);
this.updateNeighbours(state, level, pos);
level.scheduleTick(pos, this, this.ticksToStayPressed);
this.playSound(player, level, pos, true);
level.gameEvent((Entity)player, GameEvent.BLOCK_ACTIVATE, pos);
}
protected void playSound(@Nullable Player player, LevelAccessor level, BlockPos pos, boolean pressed) {
level.playSound(pressed ? player : null, pos, this.getSound(pressed), SoundSource.BLOCKS);
}
protected SoundEvent getSound(boolean pressed) {
return pressed ? this.type.buttonClickOn() : this.type.buttonClickOff();
}
@Override
protected void affectNeighborsAfterRemoval(BlockState state, ServerLevel level, BlockPos pos, boolean movedByPiston) {
if (!movedByPiston && state.getValue(POWERED).booleanValue()) {
this.updateNeighbours(state, level, pos);
}
}
@Override
protected int getSignal(BlockState state, BlockGetter level, BlockPos pos, Direction direction) {
return state.getValue(POWERED) != false ? 15 : 0;
}
@Override
protected int getDirectSignal(BlockState state, BlockGetter level, BlockPos pos, Direction direction) {
if (state.getValue(POWERED).booleanValue() && ButtonBlock.getConnectedDirection(state) == direction) {
return 15;
}
return 0;
}
@Override
protected boolean isSignalSource(BlockState state) {
return true;
}
@Override
protected void tick(BlockState state, ServerLevel level, BlockPos pos, RandomSource random) {
if (!state.getValue(POWERED).booleanValue()) {
return;
}
this.checkPressed(state, level, pos);
}
@Override
protected void entityInside(BlockState state, Level level, BlockPos pos, Entity entity, InsideBlockEffectApplier effectApplier, boolean isPrecise) {
if (level.isClientSide() || !this.type.canButtonBeActivatedByArrows() || state.getValue(POWERED).booleanValue()) {
return;
}
this.checkPressed(state, level, pos);
}
protected void checkPressed(BlockState state, Level level, BlockPos pos) {
boolean wasPressed;
AbstractArrow firstArrow = this.type.canButtonBeActivatedByArrows() ? (AbstractArrow)level.getEntitiesOfClass(AbstractArrow.class, state.getShape(level, pos).bounds().move(pos)).stream().findFirst().orElse(null) : null;
boolean shouldBePressed = firstArrow != null;
if (shouldBePressed != (wasPressed = state.getValue(POWERED).booleanValue())) {
level.setBlock(pos, (BlockState)state.setValue(POWERED, shouldBePressed), 3);
this.updateNeighbours(state, level, pos);
this.playSound(null, level, pos, shouldBePressed);
level.gameEvent((Entity)firstArrow, shouldBePressed ? GameEvent.BLOCK_ACTIVATE : GameEvent.BLOCK_DEACTIVATE, pos);
}
if (shouldBePressed) {
level.scheduleTick(new BlockPos(pos), this, this.ticksToStayPressed);
}
}
private void updateNeighbours(BlockState state, Level level, BlockPos pos) {
Direction front;
Orientation orientation = ExperimentalRedstoneUtils.initialOrientation(level, front, (front = ButtonBlock.getConnectedDirection(state).getOpposite()).getAxis().isHorizontal() ? Direction.UP : (Direction)state.getValue(FACING));
level.updateNeighborsAt(pos, this, orientation);
level.updateNeighborsAt(pos.relative(front), this, orientation);
}
@Override
protected void createBlockStateDefinition(StateDefinition.Builder<Block, BlockState> builder) {
builder.add(FACING, POWERED, FACE);
}
}