191 lines
8.8 KiB
Java
191 lines
8.8 KiB
Java
/*
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* Decompiled with CFR 0.152.
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*
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* Could not load the following classes:
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* com.mojang.datafixers.kinds.App
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* com.mojang.datafixers.kinds.Applicative
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* com.mojang.serialization.Codec
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* com.mojang.serialization.MapCodec
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* com.mojang.serialization.codecs.RecordCodecBuilder
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* org.jspecify.annotations.Nullable
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*/
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package net.minecraft.world.level.block;
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import com.mojang.datafixers.kinds.App;
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import com.mojang.datafixers.kinds.Applicative;
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import com.mojang.serialization.Codec;
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import com.mojang.serialization.MapCodec;
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import com.mojang.serialization.codecs.RecordCodecBuilder;
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import java.util.Map;
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import java.util.function.BiConsumer;
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import java.util.function.Function;
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import net.minecraft.core.BlockPos;
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import net.minecraft.core.Direction;
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import net.minecraft.server.level.ServerLevel;
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import net.minecraft.sounds.SoundEvent;
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import net.minecraft.sounds.SoundSource;
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import net.minecraft.util.RandomSource;
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import net.minecraft.world.InteractionResult;
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import net.minecraft.world.entity.Entity;
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import net.minecraft.world.entity.InsideBlockEffectApplier;
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import net.minecraft.world.entity.player.Player;
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import net.minecraft.world.entity.projectile.AbstractArrow;
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import net.minecraft.world.item.ItemStack;
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import net.minecraft.world.level.BlockGetter;
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import net.minecraft.world.level.Explosion;
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import net.minecraft.world.level.Level;
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import net.minecraft.world.level.LevelAccessor;
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import net.minecraft.world.level.block.Block;
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import net.minecraft.world.level.block.FaceAttachedHorizontalDirectionalBlock;
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import net.minecraft.world.level.block.state.BlockBehaviour;
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import net.minecraft.world.level.block.state.BlockState;
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import net.minecraft.world.level.block.state.StateDefinition;
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import net.minecraft.world.level.block.state.properties.AttachFace;
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import net.minecraft.world.level.block.state.properties.BlockSetType;
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import net.minecraft.world.level.block.state.properties.BlockStateProperties;
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import net.minecraft.world.level.block.state.properties.BooleanProperty;
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import net.minecraft.world.level.gameevent.GameEvent;
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import net.minecraft.world.level.redstone.ExperimentalRedstoneUtils;
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import net.minecraft.world.level.redstone.Orientation;
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import net.minecraft.world.phys.BlockHitResult;
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import net.minecraft.world.phys.shapes.BooleanOp;
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import net.minecraft.world.phys.shapes.CollisionContext;
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import net.minecraft.world.phys.shapes.Shapes;
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import net.minecraft.world.phys.shapes.VoxelShape;
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import org.jspecify.annotations.Nullable;
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public class ButtonBlock
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extends FaceAttachedHorizontalDirectionalBlock {
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public static final MapCodec<ButtonBlock> CODEC = RecordCodecBuilder.mapCodec(i -> i.group((App)BlockSetType.CODEC.fieldOf("block_set_type").forGetter(b -> b.type), (App)Codec.intRange((int)1, (int)1024).fieldOf("ticks_to_stay_pressed").forGetter(b -> b.ticksToStayPressed), ButtonBlock.propertiesCodec()).apply((Applicative)i, ButtonBlock::new));
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public static final BooleanProperty POWERED = BlockStateProperties.POWERED;
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private final BlockSetType type;
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private final int ticksToStayPressed;
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private final Function<BlockState, VoxelShape> shapes;
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public MapCodec<ButtonBlock> codec() {
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return CODEC;
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}
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protected ButtonBlock(BlockSetType type, int ticksToStayPressed, BlockBehaviour.Properties properties) {
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super(properties.sound(type.soundType()));
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this.type = type;
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this.registerDefaultState((BlockState)((BlockState)((BlockState)((BlockState)this.stateDefinition.any()).setValue(FACING, Direction.NORTH)).setValue(POWERED, false)).setValue(FACE, AttachFace.WALL));
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this.ticksToStayPressed = ticksToStayPressed;
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this.shapes = this.makeShapes();
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}
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private Function<BlockState, VoxelShape> makeShapes() {
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VoxelShape pressedShaper = Block.cube(14.0);
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VoxelShape unpressedShaper = Block.cube(12.0);
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Map<AttachFace, Map<Direction, VoxelShape>> attachFace = Shapes.rotateAttachFace(Block.boxZ(6.0, 4.0, 8.0, 16.0));
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return this.getShapeForEachState(state -> Shapes.join((VoxelShape)((Map)attachFace.get(state.getValue(FACE))).get(state.getValue(FACING)), state.getValue(POWERED) != false ? pressedShaper : unpressedShaper, BooleanOp.ONLY_FIRST));
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}
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@Override
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protected VoxelShape getShape(BlockState state, BlockGetter level, BlockPos pos, CollisionContext context) {
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return this.shapes.apply(state);
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}
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@Override
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protected InteractionResult useWithoutItem(BlockState state, Level level, BlockPos pos, Player player, BlockHitResult hitResult) {
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if (state.getValue(POWERED).booleanValue()) {
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return InteractionResult.CONSUME;
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}
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this.press(state, level, pos, player);
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return InteractionResult.SUCCESS;
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}
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@Override
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protected void onExplosionHit(BlockState state, ServerLevel level, BlockPos pos, Explosion explosion, BiConsumer<ItemStack, BlockPos> onHit) {
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if (explosion.canTriggerBlocks() && !state.getValue(POWERED).booleanValue()) {
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this.press(state, level, pos, null);
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}
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super.onExplosionHit(state, level, pos, explosion, onHit);
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}
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public void press(BlockState state, Level level, BlockPos pos, @Nullable Player player) {
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level.setBlock(pos, (BlockState)state.setValue(POWERED, true), 3);
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this.updateNeighbours(state, level, pos);
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level.scheduleTick(pos, this, this.ticksToStayPressed);
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this.playSound(player, level, pos, true);
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level.gameEvent((Entity)player, GameEvent.BLOCK_ACTIVATE, pos);
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}
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protected void playSound(@Nullable Player player, LevelAccessor level, BlockPos pos, boolean pressed) {
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level.playSound(pressed ? player : null, pos, this.getSound(pressed), SoundSource.BLOCKS);
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}
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protected SoundEvent getSound(boolean pressed) {
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return pressed ? this.type.buttonClickOn() : this.type.buttonClickOff();
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}
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@Override
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protected void affectNeighborsAfterRemoval(BlockState state, ServerLevel level, BlockPos pos, boolean movedByPiston) {
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if (!movedByPiston && state.getValue(POWERED).booleanValue()) {
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this.updateNeighbours(state, level, pos);
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}
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}
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@Override
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protected int getSignal(BlockState state, BlockGetter level, BlockPos pos, Direction direction) {
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return state.getValue(POWERED) != false ? 15 : 0;
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}
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@Override
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protected int getDirectSignal(BlockState state, BlockGetter level, BlockPos pos, Direction direction) {
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if (state.getValue(POWERED).booleanValue() && ButtonBlock.getConnectedDirection(state) == direction) {
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return 15;
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}
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return 0;
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}
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@Override
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protected boolean isSignalSource(BlockState state) {
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return true;
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}
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@Override
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protected void tick(BlockState state, ServerLevel level, BlockPos pos, RandomSource random) {
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if (!state.getValue(POWERED).booleanValue()) {
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return;
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}
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this.checkPressed(state, level, pos);
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}
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@Override
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protected void entityInside(BlockState state, Level level, BlockPos pos, Entity entity, InsideBlockEffectApplier effectApplier, boolean isPrecise) {
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if (level.isClientSide() || !this.type.canButtonBeActivatedByArrows() || state.getValue(POWERED).booleanValue()) {
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return;
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}
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this.checkPressed(state, level, pos);
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}
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protected void checkPressed(BlockState state, Level level, BlockPos pos) {
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boolean wasPressed;
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AbstractArrow firstArrow = this.type.canButtonBeActivatedByArrows() ? (AbstractArrow)level.getEntitiesOfClass(AbstractArrow.class, state.getShape(level, pos).bounds().move(pos)).stream().findFirst().orElse(null) : null;
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boolean shouldBePressed = firstArrow != null;
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if (shouldBePressed != (wasPressed = state.getValue(POWERED).booleanValue())) {
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level.setBlock(pos, (BlockState)state.setValue(POWERED, shouldBePressed), 3);
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this.updateNeighbours(state, level, pos);
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this.playSound(null, level, pos, shouldBePressed);
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level.gameEvent((Entity)firstArrow, shouldBePressed ? GameEvent.BLOCK_ACTIVATE : GameEvent.BLOCK_DEACTIVATE, pos);
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}
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if (shouldBePressed) {
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level.scheduleTick(new BlockPos(pos), this, this.ticksToStayPressed);
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}
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}
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private void updateNeighbours(BlockState state, Level level, BlockPos pos) {
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Direction front;
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Orientation orientation = ExperimentalRedstoneUtils.initialOrientation(level, front, (front = ButtonBlock.getConnectedDirection(state).getOpposite()).getAxis().isHorizontal() ? Direction.UP : (Direction)state.getValue(FACING));
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level.updateNeighborsAt(pos, this, orientation);
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level.updateNeighborsAt(pos.relative(front), this, orientation);
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}
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@Override
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protected void createBlockStateDefinition(StateDefinition.Builder<Block, BlockState> builder) {
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builder.add(FACING, POWERED, FACE);
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}
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}
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