2025-11-24 22:52:51 +03:00

84 lines
3.1 KiB
Java

/*
* Decompiled with CFR 0.152.
*
* Could not load the following classes:
* com.mojang.serialization.MapCodec
*/
package net.minecraft.world.level.block;
import com.mojang.serialization.MapCodec;
import net.minecraft.core.BlockPos;
import net.minecraft.core.Direction;
import net.minecraft.server.level.ServerLevel;
import net.minecraft.util.RandomSource;
import net.minecraft.world.item.context.BlockPlaceContext;
import net.minecraft.world.level.BlockGetter;
import net.minecraft.world.level.LevelReader;
import net.minecraft.world.level.ScheduledTickAccess;
import net.minecraft.world.level.block.Block;
import net.minecraft.world.level.block.Blocks;
import net.minecraft.world.level.block.FarmBlock;
import net.minecraft.world.level.block.FenceGateBlock;
import net.minecraft.world.level.block.state.BlockBehaviour;
import net.minecraft.world.level.block.state.BlockState;
import net.minecraft.world.level.pathfinder.PathComputationType;
import net.minecraft.world.phys.shapes.CollisionContext;
import net.minecraft.world.phys.shapes.VoxelShape;
public class DirtPathBlock
extends Block {
public static final MapCodec<DirtPathBlock> CODEC = DirtPathBlock.simpleCodec(DirtPathBlock::new);
private static final VoxelShape SHAPE = Block.column(16.0, 0.0, 15.0);
public MapCodec<DirtPathBlock> codec() {
return CODEC;
}
protected DirtPathBlock(BlockBehaviour.Properties properties) {
super(properties);
}
@Override
protected boolean useShapeForLightOcclusion(BlockState state) {
return true;
}
@Override
public BlockState getStateForPlacement(BlockPlaceContext context) {
if (!this.defaultBlockState().canSurvive(context.getLevel(), context.getClickedPos())) {
return Block.pushEntitiesUp(this.defaultBlockState(), Blocks.DIRT.defaultBlockState(), context.getLevel(), context.getClickedPos());
}
return super.getStateForPlacement(context);
}
@Override
protected BlockState updateShape(BlockState state, LevelReader level, ScheduledTickAccess ticks, BlockPos pos, Direction directionToNeighbour, BlockPos neighbourPos, BlockState neighbourState, RandomSource random) {
if (directionToNeighbour == Direction.UP && !state.canSurvive(level, pos)) {
ticks.scheduleTick(pos, this, 1);
}
return super.updateShape(state, level, ticks, pos, directionToNeighbour, neighbourPos, neighbourState, random);
}
@Override
protected void tick(BlockState state, ServerLevel level, BlockPos pos, RandomSource random) {
FarmBlock.turnToDirt(null, state, level, pos);
}
@Override
protected boolean canSurvive(BlockState state, LevelReader level, BlockPos pos) {
BlockState aboveState = level.getBlockState(pos.above());
return !aboveState.isSolid() || aboveState.getBlock() instanceof FenceGateBlock;
}
@Override
protected VoxelShape getShape(BlockState state, BlockGetter level, BlockPos pos, CollisionContext context) {
return SHAPE;
}
@Override
protected boolean isPathfindable(BlockState state, PathComputationType type) {
return false;
}
}