84 lines
3.1 KiB
Java
84 lines
3.1 KiB
Java
/*
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* Decompiled with CFR 0.152.
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*
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* Could not load the following classes:
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* com.mojang.serialization.MapCodec
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*/
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package net.minecraft.world.level.block;
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import com.mojang.serialization.MapCodec;
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import net.minecraft.core.BlockPos;
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import net.minecraft.core.Direction;
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import net.minecraft.server.level.ServerLevel;
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import net.minecraft.util.RandomSource;
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import net.minecraft.world.item.context.BlockPlaceContext;
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import net.minecraft.world.level.BlockGetter;
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import net.minecraft.world.level.LevelReader;
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import net.minecraft.world.level.ScheduledTickAccess;
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import net.minecraft.world.level.block.Block;
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import net.minecraft.world.level.block.Blocks;
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import net.minecraft.world.level.block.FarmBlock;
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import net.minecraft.world.level.block.FenceGateBlock;
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import net.minecraft.world.level.block.state.BlockBehaviour;
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import net.minecraft.world.level.block.state.BlockState;
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import net.minecraft.world.level.pathfinder.PathComputationType;
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import net.minecraft.world.phys.shapes.CollisionContext;
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import net.minecraft.world.phys.shapes.VoxelShape;
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public class DirtPathBlock
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extends Block {
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public static final MapCodec<DirtPathBlock> CODEC = DirtPathBlock.simpleCodec(DirtPathBlock::new);
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private static final VoxelShape SHAPE = Block.column(16.0, 0.0, 15.0);
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public MapCodec<DirtPathBlock> codec() {
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return CODEC;
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}
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protected DirtPathBlock(BlockBehaviour.Properties properties) {
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super(properties);
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}
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@Override
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protected boolean useShapeForLightOcclusion(BlockState state) {
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return true;
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}
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@Override
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public BlockState getStateForPlacement(BlockPlaceContext context) {
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if (!this.defaultBlockState().canSurvive(context.getLevel(), context.getClickedPos())) {
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return Block.pushEntitiesUp(this.defaultBlockState(), Blocks.DIRT.defaultBlockState(), context.getLevel(), context.getClickedPos());
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}
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return super.getStateForPlacement(context);
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}
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@Override
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protected BlockState updateShape(BlockState state, LevelReader level, ScheduledTickAccess ticks, BlockPos pos, Direction directionToNeighbour, BlockPos neighbourPos, BlockState neighbourState, RandomSource random) {
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if (directionToNeighbour == Direction.UP && !state.canSurvive(level, pos)) {
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ticks.scheduleTick(pos, this, 1);
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}
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return super.updateShape(state, level, ticks, pos, directionToNeighbour, neighbourPos, neighbourState, random);
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}
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@Override
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protected void tick(BlockState state, ServerLevel level, BlockPos pos, RandomSource random) {
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FarmBlock.turnToDirt(null, state, level, pos);
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}
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@Override
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protected boolean canSurvive(BlockState state, LevelReader level, BlockPos pos) {
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BlockState aboveState = level.getBlockState(pos.above());
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return !aboveState.isSolid() || aboveState.getBlock() instanceof FenceGateBlock;
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}
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@Override
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protected VoxelShape getShape(BlockState state, BlockGetter level, BlockPos pos, CollisionContext context) {
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return SHAPE;
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}
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@Override
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protected boolean isPathfindable(BlockState state, PathComputationType type) {
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return false;
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}
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}
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