116 lines
5.8 KiB
Java
116 lines
5.8 KiB
Java
/*
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* Decompiled with CFR 0.152.
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*
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* Could not load the following classes:
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* com.mojang.serialization.MapCodec
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*/
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package net.minecraft.world.level.block;
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import com.mojang.serialization.MapCodec;
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import java.util.function.Function;
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import net.minecraft.core.BlockPos;
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import net.minecraft.core.Direction;
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import net.minecraft.tags.BlockTags;
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import net.minecraft.util.RandomSource;
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import net.minecraft.world.InteractionResult;
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import net.minecraft.world.entity.player.Player;
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import net.minecraft.world.item.LeadItem;
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import net.minecraft.world.item.context.BlockPlaceContext;
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import net.minecraft.world.level.BlockGetter;
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import net.minecraft.world.level.Level;
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import net.minecraft.world.level.LevelReader;
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import net.minecraft.world.level.ScheduledTickAccess;
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import net.minecraft.world.level.block.Block;
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import net.minecraft.world.level.block.CrossCollisionBlock;
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import net.minecraft.world.level.block.FenceGateBlock;
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import net.minecraft.world.level.block.state.BlockBehaviour;
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import net.minecraft.world.level.block.state.BlockState;
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import net.minecraft.world.level.block.state.StateDefinition;
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import net.minecraft.world.level.block.state.properties.Property;
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import net.minecraft.world.level.material.FluidState;
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import net.minecraft.world.level.material.Fluids;
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import net.minecraft.world.level.pathfinder.PathComputationType;
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import net.minecraft.world.phys.BlockHitResult;
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import net.minecraft.world.phys.shapes.CollisionContext;
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import net.minecraft.world.phys.shapes.VoxelShape;
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public class FenceBlock
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extends CrossCollisionBlock {
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public static final MapCodec<FenceBlock> CODEC = FenceBlock.simpleCodec(FenceBlock::new);
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private final Function<BlockState, VoxelShape> occlusionShapes;
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public MapCodec<FenceBlock> codec() {
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return CODEC;
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}
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public FenceBlock(BlockBehaviour.Properties properties) {
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super(4.0f, 16.0f, 4.0f, 16.0f, 24.0f, properties);
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this.registerDefaultState((BlockState)((BlockState)((BlockState)((BlockState)((BlockState)((BlockState)this.stateDefinition.any()).setValue(NORTH, false)).setValue(EAST, false)).setValue(SOUTH, false)).setValue(WEST, false)).setValue(WATERLOGGED, false));
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this.occlusionShapes = this.makeShapes(4.0f, 16.0f, 2.0f, 6.0f, 15.0f);
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}
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@Override
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protected VoxelShape getOcclusionShape(BlockState state) {
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return this.occlusionShapes.apply(state);
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}
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@Override
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protected VoxelShape getVisualShape(BlockState state, BlockGetter level, BlockPos pos, CollisionContext context) {
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return this.getShape(state, level, pos, context);
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}
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@Override
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protected boolean isPathfindable(BlockState state, PathComputationType type) {
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return false;
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}
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public boolean connectsTo(BlockState state, boolean faceSolid, Direction direction) {
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Block block = state.getBlock();
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boolean sameFence = this.isSameFence(state);
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boolean gate = block instanceof FenceGateBlock && FenceGateBlock.connectsToDirection(state, direction);
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return !FenceBlock.isExceptionForConnection(state) && faceSolid || sameFence || gate;
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}
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private boolean isSameFence(BlockState state) {
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return state.is(BlockTags.FENCES) && state.is(BlockTags.WOODEN_FENCES) == this.defaultBlockState().is(BlockTags.WOODEN_FENCES);
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}
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@Override
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protected InteractionResult useWithoutItem(BlockState state, Level level, BlockPos pos, Player player, BlockHitResult hitResult) {
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return !level.isClientSide() ? LeadItem.bindPlayerMobs(player, level, pos) : InteractionResult.PASS;
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}
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@Override
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public BlockState getStateForPlacement(BlockPlaceContext context) {
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Level level = context.getLevel();
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BlockPos pos = context.getClickedPos();
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FluidState replacedFluidState = context.getLevel().getFluidState(context.getClickedPos());
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BlockPos north = pos.north();
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BlockPos east = pos.east();
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BlockPos south = pos.south();
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BlockPos west = pos.west();
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BlockState northState = level.getBlockState(north);
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BlockState eastState = level.getBlockState(east);
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BlockState southState = level.getBlockState(south);
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BlockState westState = level.getBlockState(west);
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return (BlockState)((BlockState)((BlockState)((BlockState)((BlockState)super.getStateForPlacement(context).setValue(NORTH, this.connectsTo(northState, northState.isFaceSturdy(level, north, Direction.SOUTH), Direction.SOUTH))).setValue(EAST, this.connectsTo(eastState, eastState.isFaceSturdy(level, east, Direction.WEST), Direction.WEST))).setValue(SOUTH, this.connectsTo(southState, southState.isFaceSturdy(level, south, Direction.NORTH), Direction.NORTH))).setValue(WEST, this.connectsTo(westState, westState.isFaceSturdy(level, west, Direction.EAST), Direction.EAST))).setValue(WATERLOGGED, replacedFluidState.getType() == Fluids.WATER);
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}
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@Override
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protected BlockState updateShape(BlockState state, LevelReader level, ScheduledTickAccess ticks, BlockPos pos, Direction directionToNeighbour, BlockPos neighbourPos, BlockState neighbourState, RandomSource random) {
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if (state.getValue(WATERLOGGED).booleanValue()) {
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ticks.scheduleTick(pos, Fluids.WATER, Fluids.WATER.getTickDelay(level));
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}
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if (directionToNeighbour.getAxis().isHorizontal()) {
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return (BlockState)state.setValue((Property)PROPERTY_BY_DIRECTION.get(directionToNeighbour), this.connectsTo(neighbourState, neighbourState.isFaceSturdy(level, neighbourPos, directionToNeighbour.getOpposite()), directionToNeighbour.getOpposite()));
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}
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return super.updateShape(state, level, ticks, pos, directionToNeighbour, neighbourPos, neighbourState, random);
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}
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@Override
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protected void createBlockStateDefinition(StateDefinition.Builder<Block, BlockState> builder) {
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builder.add(NORTH, EAST, WEST, SOUTH, WATERLOGGED);
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}
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}
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