2025-11-24 22:52:51 +03:00

78 lines
4.8 KiB
Java

/*
* Decompiled with CFR 0.152.
*
* Could not load the following classes:
* com.mojang.serialization.MapCodec
*/
package net.minecraft.world.level.block;
import com.mojang.serialization.MapCodec;
import java.util.Map;
import net.minecraft.core.BlockPos;
import net.minecraft.core.Direction;
import net.minecraft.util.RandomSource;
import net.minecraft.world.item.context.BlockPlaceContext;
import net.minecraft.world.level.Level;
import net.minecraft.world.level.LevelReader;
import net.minecraft.world.level.ScheduledTickAccess;
import net.minecraft.world.level.block.Block;
import net.minecraft.world.level.block.Mirror;
import net.minecraft.world.level.block.PipeBlock;
import net.minecraft.world.level.block.Rotation;
import net.minecraft.world.level.block.state.BlockBehaviour;
import net.minecraft.world.level.block.state.BlockState;
import net.minecraft.world.level.block.state.StateDefinition;
import net.minecraft.world.level.block.state.properties.BooleanProperty;
public class HugeMushroomBlock
extends Block {
public static final MapCodec<HugeMushroomBlock> CODEC = HugeMushroomBlock.simpleCodec(HugeMushroomBlock::new);
public static final BooleanProperty NORTH = PipeBlock.NORTH;
public static final BooleanProperty EAST = PipeBlock.EAST;
public static final BooleanProperty SOUTH = PipeBlock.SOUTH;
public static final BooleanProperty WEST = PipeBlock.WEST;
public static final BooleanProperty UP = PipeBlock.UP;
public static final BooleanProperty DOWN = PipeBlock.DOWN;
private static final Map<Direction, BooleanProperty> PROPERTY_BY_DIRECTION = PipeBlock.PROPERTY_BY_DIRECTION;
public MapCodec<HugeMushroomBlock> codec() {
return CODEC;
}
public HugeMushroomBlock(BlockBehaviour.Properties properties) {
super(properties);
this.registerDefaultState((BlockState)((BlockState)((BlockState)((BlockState)((BlockState)((BlockState)((BlockState)this.stateDefinition.any()).setValue(NORTH, true)).setValue(EAST, true)).setValue(SOUTH, true)).setValue(WEST, true)).setValue(UP, true)).setValue(DOWN, true));
}
@Override
public BlockState getStateForPlacement(BlockPlaceContext context) {
Level level = context.getLevel();
BlockPos pos = context.getClickedPos();
return (BlockState)((BlockState)((BlockState)((BlockState)((BlockState)((BlockState)this.defaultBlockState().setValue(DOWN, !level.getBlockState(pos.below()).is(this))).setValue(UP, !level.getBlockState(pos.above()).is(this))).setValue(NORTH, !level.getBlockState(pos.north()).is(this))).setValue(EAST, !level.getBlockState(pos.east()).is(this))).setValue(SOUTH, !level.getBlockState(pos.south()).is(this))).setValue(WEST, !level.getBlockState(pos.west()).is(this));
}
@Override
protected BlockState updateShape(BlockState state, LevelReader level, ScheduledTickAccess ticks, BlockPos pos, Direction directionToNeighbour, BlockPos neighbourPos, BlockState neighbourState, RandomSource random) {
if (neighbourState.is(this)) {
return (BlockState)state.setValue(PROPERTY_BY_DIRECTION.get(directionToNeighbour), false);
}
return super.updateShape(state, level, ticks, pos, directionToNeighbour, neighbourPos, neighbourState, random);
}
@Override
protected BlockState rotate(BlockState state, Rotation rotation) {
return (BlockState)((BlockState)((BlockState)((BlockState)((BlockState)((BlockState)state.setValue(PROPERTY_BY_DIRECTION.get(rotation.rotate(Direction.NORTH)), state.getValue(NORTH))).setValue(PROPERTY_BY_DIRECTION.get(rotation.rotate(Direction.SOUTH)), state.getValue(SOUTH))).setValue(PROPERTY_BY_DIRECTION.get(rotation.rotate(Direction.EAST)), state.getValue(EAST))).setValue(PROPERTY_BY_DIRECTION.get(rotation.rotate(Direction.WEST)), state.getValue(WEST))).setValue(PROPERTY_BY_DIRECTION.get(rotation.rotate(Direction.UP)), state.getValue(UP))).setValue(PROPERTY_BY_DIRECTION.get(rotation.rotate(Direction.DOWN)), state.getValue(DOWN));
}
@Override
protected BlockState mirror(BlockState state, Mirror mirror) {
return (BlockState)((BlockState)((BlockState)((BlockState)((BlockState)((BlockState)state.setValue(PROPERTY_BY_DIRECTION.get(mirror.mirror(Direction.NORTH)), state.getValue(NORTH))).setValue(PROPERTY_BY_DIRECTION.get(mirror.mirror(Direction.SOUTH)), state.getValue(SOUTH))).setValue(PROPERTY_BY_DIRECTION.get(mirror.mirror(Direction.EAST)), state.getValue(EAST))).setValue(PROPERTY_BY_DIRECTION.get(mirror.mirror(Direction.WEST)), state.getValue(WEST))).setValue(PROPERTY_BY_DIRECTION.get(mirror.mirror(Direction.UP)), state.getValue(UP))).setValue(PROPERTY_BY_DIRECTION.get(mirror.mirror(Direction.DOWN)), state.getValue(DOWN));
}
@Override
protected void createBlockStateDefinition(StateDefinition.Builder<Block, BlockState> builder) {
builder.add(UP, DOWN, NORTH, EAST, SOUTH, WEST);
}
}