160 lines
7.1 KiB
Java
160 lines
7.1 KiB
Java
/*
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* Decompiled with CFR 0.152.
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*
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* Could not load the following classes:
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* com.mojang.serialization.MapCodec
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* org.jspecify.annotations.Nullable
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*/
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package net.minecraft.world.level.block;
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import com.mojang.serialization.MapCodec;
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import java.util.Map;
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import java.util.function.BiConsumer;
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import java.util.function.Function;
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import net.minecraft.core.BlockPos;
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import net.minecraft.core.Direction;
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import net.minecraft.core.particles.DustParticleOptions;
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import net.minecraft.server.level.ServerLevel;
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import net.minecraft.sounds.SoundEvents;
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import net.minecraft.sounds.SoundSource;
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import net.minecraft.util.RandomSource;
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import net.minecraft.world.InteractionResult;
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import net.minecraft.world.entity.Entity;
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import net.minecraft.world.entity.player.Player;
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import net.minecraft.world.item.ItemStack;
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import net.minecraft.world.level.BlockGetter;
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import net.minecraft.world.level.Explosion;
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import net.minecraft.world.level.Level;
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import net.minecraft.world.level.LevelAccessor;
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import net.minecraft.world.level.block.Block;
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import net.minecraft.world.level.block.FaceAttachedHorizontalDirectionalBlock;
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import net.minecraft.world.level.block.state.BlockBehaviour;
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import net.minecraft.world.level.block.state.BlockState;
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import net.minecraft.world.level.block.state.StateDefinition;
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import net.minecraft.world.level.block.state.properties.AttachFace;
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import net.minecraft.world.level.block.state.properties.BlockStateProperties;
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import net.minecraft.world.level.block.state.properties.BooleanProperty;
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import net.minecraft.world.level.gameevent.GameEvent;
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import net.minecraft.world.level.redstone.ExperimentalRedstoneUtils;
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import net.minecraft.world.level.redstone.Orientation;
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import net.minecraft.world.phys.BlockHitResult;
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import net.minecraft.world.phys.shapes.CollisionContext;
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import net.minecraft.world.phys.shapes.Shapes;
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import net.minecraft.world.phys.shapes.VoxelShape;
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import org.jspecify.annotations.Nullable;
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public class LeverBlock
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extends FaceAttachedHorizontalDirectionalBlock {
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public static final MapCodec<LeverBlock> CODEC = LeverBlock.simpleCodec(LeverBlock::new);
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public static final BooleanProperty POWERED = BlockStateProperties.POWERED;
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private final Function<BlockState, VoxelShape> shapes;
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public MapCodec<LeverBlock> codec() {
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return CODEC;
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}
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protected LeverBlock(BlockBehaviour.Properties properties) {
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super(properties);
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this.registerDefaultState((BlockState)((BlockState)((BlockState)((BlockState)this.stateDefinition.any()).setValue(FACING, Direction.NORTH)).setValue(POWERED, false)).setValue(FACE, AttachFace.WALL));
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this.shapes = this.makeShapes();
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}
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private Function<BlockState, VoxelShape> makeShapes() {
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Map<AttachFace, Map<Direction, VoxelShape>> attachFace = Shapes.rotateAttachFace(Block.boxZ(6.0, 8.0, 10.0, 16.0));
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return this.getShapeForEachState(state -> (VoxelShape)((Map)attachFace.get(state.getValue(FACE))).get(state.getValue(FACING)), POWERED);
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}
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@Override
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protected VoxelShape getShape(BlockState state, BlockGetter level, BlockPos pos, CollisionContext context) {
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return this.shapes.apply(state);
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}
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@Override
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protected InteractionResult useWithoutItem(BlockState stateBefore, Level level, BlockPos pos, Player player, BlockHitResult hitResult) {
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if (level.isClientSide()) {
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BlockState stateAfter = (BlockState)stateBefore.cycle(POWERED);
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if (stateAfter.getValue(POWERED).booleanValue()) {
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LeverBlock.makeParticle(stateAfter, level, pos, 1.0f);
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}
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} else {
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this.pull(stateBefore, level, pos, null);
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}
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return InteractionResult.SUCCESS;
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}
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@Override
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protected void onExplosionHit(BlockState state, ServerLevel level, BlockPos pos, Explosion explosion, BiConsumer<ItemStack, BlockPos> onHit) {
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if (explosion.canTriggerBlocks()) {
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this.pull(state, level, pos, null);
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}
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super.onExplosionHit(state, level, pos, explosion, onHit);
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}
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public void pull(BlockState state, Level level, BlockPos pos, @Nullable Player player) {
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state = (BlockState)state.cycle(POWERED);
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level.setBlock(pos, state, 3);
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this.updateNeighbours(state, level, pos);
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LeverBlock.playSound(player, level, pos, state);
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level.gameEvent((Entity)player, state.getValue(POWERED) != false ? GameEvent.BLOCK_ACTIVATE : GameEvent.BLOCK_DEACTIVATE, pos);
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}
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protected static void playSound(@Nullable Player player, LevelAccessor level, BlockPos pos, BlockState stateAfter) {
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float pitch = stateAfter.getValue(POWERED) != false ? 0.6f : 0.5f;
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level.playSound(player, pos, SoundEvents.LEVER_CLICK, SoundSource.BLOCKS, 0.3f, pitch);
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}
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private static void makeParticle(BlockState state, LevelAccessor level, BlockPos pos, float scale) {
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Direction opposite = ((Direction)state.getValue(FACING)).getOpposite();
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Direction oppositeConnect = LeverBlock.getConnectedDirection(state).getOpposite();
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double x = (double)pos.getX() + 0.5 + 0.1 * (double)opposite.getStepX() + 0.2 * (double)oppositeConnect.getStepX();
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double y = (double)pos.getY() + 0.5 + 0.1 * (double)opposite.getStepY() + 0.2 * (double)oppositeConnect.getStepY();
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double z = (double)pos.getZ() + 0.5 + 0.1 * (double)opposite.getStepZ() + 0.2 * (double)oppositeConnect.getStepZ();
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level.addParticle(new DustParticleOptions(0xFF0000, scale), x, y, z, 0.0, 0.0, 0.0);
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}
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@Override
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public void animateTick(BlockState state, Level level, BlockPos pos, RandomSource random) {
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if (state.getValue(POWERED).booleanValue() && random.nextFloat() < 0.25f) {
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LeverBlock.makeParticle(state, level, pos, 0.5f);
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}
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}
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@Override
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protected void affectNeighborsAfterRemoval(BlockState state, ServerLevel level, BlockPos pos, boolean movedByPiston) {
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if (!movedByPiston && state.getValue(POWERED).booleanValue()) {
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this.updateNeighbours(state, level, pos);
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}
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}
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@Override
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protected int getSignal(BlockState state, BlockGetter level, BlockPos pos, Direction direction) {
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return state.getValue(POWERED) != false ? 15 : 0;
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}
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@Override
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protected int getDirectSignal(BlockState state, BlockGetter level, BlockPos pos, Direction direction) {
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if (state.getValue(POWERED).booleanValue() && LeverBlock.getConnectedDirection(state) == direction) {
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return 15;
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}
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return 0;
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}
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@Override
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protected boolean isSignalSource(BlockState state) {
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return true;
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}
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private void updateNeighbours(BlockState state, Level level, BlockPos pos) {
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Direction front;
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Orientation orientation = ExperimentalRedstoneUtils.initialOrientation(level, front, (front = LeverBlock.getConnectedDirection(state).getOpposite()).getAxis().isHorizontal() ? Direction.UP : (Direction)state.getValue(FACING));
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level.updateNeighborsAt(pos, this, orientation);
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level.updateNeighborsAt(pos.relative(front), this, orientation);
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}
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@Override
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protected void createBlockStateDefinition(StateDefinition.Builder<Block, BlockState> builder) {
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builder.add(FACE, FACING, POWERED);
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}
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}
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