2025-11-24 22:52:51 +03:00

220 lines
9.1 KiB
Java

/*
* Decompiled with CFR 0.152.
*
* Could not load the following classes:
* com.google.common.collect.ImmutableList
* com.google.common.collect.Lists
* com.mojang.datafixers.kinds.App
* com.mojang.datafixers.kinds.Applicative
* com.mojang.serialization.Codec
* com.mojang.serialization.DataResult
* com.mojang.serialization.MapCodec
* com.mojang.serialization.codecs.RecordCodecBuilder
* org.jspecify.annotations.Nullable
*/
package net.minecraft.world.level.block;
import com.google.common.collect.ImmutableList;
import com.google.common.collect.Lists;
import com.mojang.datafixers.kinds.App;
import com.mojang.datafixers.kinds.Applicative;
import com.mojang.serialization.Codec;
import com.mojang.serialization.DataResult;
import com.mojang.serialization.MapCodec;
import com.mojang.serialization.codecs.RecordCodecBuilder;
import java.util.Collections;
import java.util.List;
import java.util.Optional;
import net.minecraft.core.BlockPos;
import net.minecraft.core.Direction;
import net.minecraft.core.registries.BuiltInRegistries;
import net.minecraft.server.level.ServerLevel;
import net.minecraft.sounds.SoundEvent;
import net.minecraft.tags.FluidTags;
import net.minecraft.util.RandomSource;
import net.minecraft.world.entity.LivingEntity;
import net.minecraft.world.item.ItemStack;
import net.minecraft.world.level.BlockGetter;
import net.minecraft.world.level.Level;
import net.minecraft.world.level.LevelAccessor;
import net.minecraft.world.level.LevelReader;
import net.minecraft.world.level.ScheduledTickAccess;
import net.minecraft.world.level.block.Block;
import net.minecraft.world.level.block.Blocks;
import net.minecraft.world.level.block.BucketPickup;
import net.minecraft.world.level.block.RenderShape;
import net.minecraft.world.level.block.state.BlockBehaviour;
import net.minecraft.world.level.block.state.BlockState;
import net.minecraft.world.level.block.state.StateDefinition;
import net.minecraft.world.level.block.state.properties.BlockStateProperties;
import net.minecraft.world.level.block.state.properties.IntegerProperty;
import net.minecraft.world.level.material.FlowingFluid;
import net.minecraft.world.level.material.FluidState;
import net.minecraft.world.level.pathfinder.PathComputationType;
import net.minecraft.world.level.redstone.Orientation;
import net.minecraft.world.level.storage.loot.LootParams;
import net.minecraft.world.phys.shapes.CollisionContext;
import net.minecraft.world.phys.shapes.Shapes;
import net.minecraft.world.phys.shapes.VoxelShape;
import org.jspecify.annotations.Nullable;
public class LiquidBlock
extends Block
implements BucketPickup {
private static final Codec<FlowingFluid> FLOWING_FLUID = BuiltInRegistries.FLUID.byNameCodec().comapFlatMap(fluid -> {
DataResult dataResult;
if (fluid instanceof FlowingFluid) {
FlowingFluid flowing = (FlowingFluid)fluid;
dataResult = DataResult.success((Object)flowing);
} else {
dataResult = DataResult.error(() -> "Not a flowing fluid: " + String.valueOf(fluid));
}
return dataResult;
}, fluid -> fluid);
public static final MapCodec<LiquidBlock> CODEC = RecordCodecBuilder.mapCodec(i -> i.group((App)FLOWING_FLUID.fieldOf("fluid").forGetter(b -> b.fluid), LiquidBlock.propertiesCodec()).apply((Applicative)i, LiquidBlock::new));
public static final IntegerProperty LEVEL = BlockStateProperties.LEVEL;
protected final FlowingFluid fluid;
private final List<FluidState> stateCache;
public static final VoxelShape SHAPE_STABLE = Block.column(16.0, 0.0, 8.0);
public static final ImmutableList<Direction> POSSIBLE_FLOW_DIRECTIONS = ImmutableList.of((Object)Direction.DOWN, (Object)Direction.SOUTH, (Object)Direction.NORTH, (Object)Direction.EAST, (Object)Direction.WEST);
public MapCodec<LiquidBlock> codec() {
return CODEC;
}
protected LiquidBlock(FlowingFluid fluid, BlockBehaviour.Properties properties) {
super(properties);
this.fluid = fluid;
this.stateCache = Lists.newArrayList();
this.stateCache.add(fluid.getSource(false));
for (int level = 1; level < 8; ++level) {
this.stateCache.add(fluid.getFlowing(8 - level, false));
}
this.stateCache.add(fluid.getFlowing(8, true));
this.registerDefaultState((BlockState)((BlockState)this.stateDefinition.any()).setValue(LEVEL, 0));
}
@Override
protected VoxelShape getCollisionShape(BlockState state, BlockGetter level, BlockPos pos, CollisionContext context) {
if (context.alwaysCollideWithFluid()) {
return Shapes.block();
}
if (context.isAbove(SHAPE_STABLE, pos, true) && state.getValue(LEVEL) == 0 && context.canStandOnFluid(level.getFluidState(pos.above()), state.getFluidState())) {
return SHAPE_STABLE;
}
return Shapes.empty();
}
@Override
protected boolean isRandomlyTicking(BlockState state) {
return state.getFluidState().isRandomlyTicking();
}
@Override
protected void randomTick(BlockState state, ServerLevel level, BlockPos pos, RandomSource random) {
state.getFluidState().randomTick(level, pos, random);
}
@Override
protected boolean propagatesSkylightDown(BlockState state) {
return false;
}
@Override
protected boolean isPathfindable(BlockState state, PathComputationType type) {
return !this.fluid.is(FluidTags.LAVA);
}
@Override
protected FluidState getFluidState(BlockState state) {
int level = state.getValue(LEVEL);
return this.stateCache.get(Math.min(level, 8));
}
@Override
protected boolean skipRendering(BlockState state, BlockState neighborState, Direction direction) {
return neighborState.getFluidState().getType().isSame(this.fluid);
}
@Override
protected RenderShape getRenderShape(BlockState state) {
return RenderShape.INVISIBLE;
}
@Override
protected List<ItemStack> getDrops(BlockState state, LootParams.Builder params) {
return Collections.emptyList();
}
@Override
protected VoxelShape getShape(BlockState state, BlockGetter level, BlockPos pos, CollisionContext context) {
return Shapes.empty();
}
@Override
protected void onPlace(BlockState state, Level level, BlockPos pos, BlockState oldState, boolean movedByPiston) {
if (this.shouldSpreadLiquid(level, pos, state)) {
level.scheduleTick(pos, state.getFluidState().getType(), this.fluid.getTickDelay(level));
}
}
@Override
protected BlockState updateShape(BlockState state, LevelReader level, ScheduledTickAccess ticks, BlockPos pos, Direction directionToNeighbour, BlockPos neighbourPos, BlockState neighbourState, RandomSource random) {
if (state.getFluidState().isSource() || neighbourState.getFluidState().isSource()) {
ticks.scheduleTick(pos, state.getFluidState().getType(), this.fluid.getTickDelay(level));
}
return super.updateShape(state, level, ticks, pos, directionToNeighbour, neighbourPos, neighbourState, random);
}
@Override
protected void neighborChanged(BlockState state, Level level, BlockPos pos, Block block, @Nullable Orientation orientation, boolean movedByPiston) {
if (this.shouldSpreadLiquid(level, pos, state)) {
level.scheduleTick(pos, state.getFluidState().getType(), this.fluid.getTickDelay(level));
}
}
private boolean shouldSpreadLiquid(Level level, BlockPos pos, BlockState state) {
if (this.fluid.is(FluidTags.LAVA)) {
boolean isOverSoulSoil = level.getBlockState(pos.below()).is(Blocks.SOUL_SOIL);
for (Direction direction : POSSIBLE_FLOW_DIRECTIONS) {
BlockPos neighbourPos = pos.relative(direction.getOpposite());
if (level.getFluidState(neighbourPos).is(FluidTags.WATER)) {
Block convertToBlock = level.getFluidState(pos).isSource() ? Blocks.OBSIDIAN : Blocks.COBBLESTONE;
level.setBlockAndUpdate(pos, convertToBlock.defaultBlockState());
this.fizz(level, pos);
return false;
}
if (!isOverSoulSoil || !level.getBlockState(neighbourPos).is(Blocks.BLUE_ICE)) continue;
level.setBlockAndUpdate(pos, Blocks.BASALT.defaultBlockState());
this.fizz(level, pos);
return false;
}
}
return true;
}
private void fizz(LevelAccessor level, BlockPos pos) {
level.levelEvent(1501, pos, 0);
}
@Override
protected void createBlockStateDefinition(StateDefinition.Builder<Block, BlockState> builder) {
builder.add(LEVEL);
}
@Override
public ItemStack pickupBlock(@Nullable LivingEntity user, LevelAccessor level, BlockPos pos, BlockState state) {
if (state.getValue(LEVEL) == 0) {
level.setBlock(pos, Blocks.AIR.defaultBlockState(), 11);
return new ItemStack(this.fluid.getBucket());
}
return ItemStack.EMPTY;
}
@Override
public Optional<SoundEvent> getPickupSound() {
return this.fluid.getPickupSound();
}
}