2025-11-24 22:52:51 +03:00

111 lines
4.7 KiB
Java

/*
* Decompiled with CFR 0.152.
*
* Could not load the following classes:
* com.mojang.serialization.MapCodec
*/
package net.minecraft.world.level.block;
import com.mojang.serialization.MapCodec;
import net.minecraft.core.BlockPos;
import net.minecraft.core.Direction;
import net.minecraft.core.particles.DustParticleOptions;
import net.minecraft.util.RandomSource;
import net.minecraft.world.InteractionResult;
import net.minecraft.world.entity.player.Player;
import net.minecraft.world.item.context.BlockPlaceContext;
import net.minecraft.world.level.Level;
import net.minecraft.world.level.LevelReader;
import net.minecraft.world.level.ScheduledTickAccess;
import net.minecraft.world.level.block.Block;
import net.minecraft.world.level.block.Blocks;
import net.minecraft.world.level.block.DiodeBlock;
import net.minecraft.world.level.block.state.BlockBehaviour;
import net.minecraft.world.level.block.state.BlockState;
import net.minecraft.world.level.block.state.StateDefinition;
import net.minecraft.world.level.block.state.properties.BlockStateProperties;
import net.minecraft.world.level.block.state.properties.BooleanProperty;
import net.minecraft.world.level.block.state.properties.IntegerProperty;
import net.minecraft.world.phys.BlockHitResult;
public class RepeaterBlock
extends DiodeBlock {
public static final MapCodec<RepeaterBlock> CODEC = RepeaterBlock.simpleCodec(RepeaterBlock::new);
public static final BooleanProperty LOCKED = BlockStateProperties.LOCKED;
public static final IntegerProperty DELAY = BlockStateProperties.DELAY;
public MapCodec<RepeaterBlock> codec() {
return CODEC;
}
protected RepeaterBlock(BlockBehaviour.Properties properties) {
super(properties);
this.registerDefaultState((BlockState)((BlockState)((BlockState)((BlockState)((BlockState)this.stateDefinition.any()).setValue(FACING, Direction.NORTH)).setValue(DELAY, 1)).setValue(LOCKED, false)).setValue(POWERED, false));
}
@Override
protected InteractionResult useWithoutItem(BlockState state, Level level, BlockPos pos, Player player, BlockHitResult hitResult) {
if (!player.getAbilities().mayBuild) {
return InteractionResult.PASS;
}
level.setBlock(pos, (BlockState)state.cycle(DELAY), 3);
return InteractionResult.SUCCESS;
}
@Override
protected int getDelay(BlockState state) {
return state.getValue(DELAY) * 2;
}
@Override
public BlockState getStateForPlacement(BlockPlaceContext context) {
BlockState state = super.getStateForPlacement(context);
return (BlockState)state.setValue(LOCKED, this.isLocked(context.getLevel(), context.getClickedPos(), state));
}
@Override
protected BlockState updateShape(BlockState state, LevelReader level, ScheduledTickAccess ticks, BlockPos pos, Direction directionToNeighbour, BlockPos neighbourPos, BlockState neighbourState, RandomSource random) {
if (directionToNeighbour == Direction.DOWN && !this.canSurviveOn(level, neighbourPos, neighbourState)) {
return Blocks.AIR.defaultBlockState();
}
if (!level.isClientSide() && directionToNeighbour.getAxis() != ((Direction)state.getValue(FACING)).getAxis()) {
return (BlockState)state.setValue(LOCKED, this.isLocked(level, pos, state));
}
return super.updateShape(state, level, ticks, pos, directionToNeighbour, neighbourPos, neighbourState, random);
}
@Override
public boolean isLocked(LevelReader level, BlockPos pos, BlockState state) {
return this.getAlternateSignal(level, pos, state) > 0;
}
@Override
protected boolean sideInputDiodesOnly() {
return true;
}
@Override
public void animateTick(BlockState state, Level level, BlockPos pos, RandomSource random) {
if (!state.getValue(POWERED).booleanValue()) {
return;
}
Direction direction = (Direction)state.getValue(FACING);
double x = (double)pos.getX() + 0.5 + (random.nextDouble() - 0.5) * 0.2;
double y = (double)pos.getY() + 0.4 + (random.nextDouble() - 0.5) * 0.2;
double z = (double)pos.getZ() + 0.5 + (random.nextDouble() - 0.5) * 0.2;
float offset = -5.0f;
if (random.nextBoolean()) {
offset = state.getValue(DELAY) * 2 - 1;
}
double xo = (offset /= 16.0f) * (float)direction.getStepX();
double zo = offset * (float)direction.getStepZ();
level.addParticle(DustParticleOptions.REDSTONE, x + xo, y, z + zo, 0.0, 0.0, 0.0);
}
@Override
protected void createBlockStateDefinition(StateDefinition.Builder<Block, BlockState> builder) {
builder.add(FACING, DELAY, LOCKED, POWERED);
}
}