111 lines
4.7 KiB
Java
111 lines
4.7 KiB
Java
/*
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* Decompiled with CFR 0.152.
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*
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* Could not load the following classes:
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* com.mojang.serialization.MapCodec
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*/
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package net.minecraft.world.level.block;
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import com.mojang.serialization.MapCodec;
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import net.minecraft.core.BlockPos;
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import net.minecraft.core.Direction;
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import net.minecraft.core.particles.DustParticleOptions;
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import net.minecraft.util.RandomSource;
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import net.minecraft.world.InteractionResult;
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import net.minecraft.world.entity.player.Player;
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import net.minecraft.world.item.context.BlockPlaceContext;
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import net.minecraft.world.level.Level;
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import net.minecraft.world.level.LevelReader;
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import net.minecraft.world.level.ScheduledTickAccess;
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import net.minecraft.world.level.block.Block;
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import net.minecraft.world.level.block.Blocks;
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import net.minecraft.world.level.block.DiodeBlock;
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import net.minecraft.world.level.block.state.BlockBehaviour;
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import net.minecraft.world.level.block.state.BlockState;
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import net.minecraft.world.level.block.state.StateDefinition;
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import net.minecraft.world.level.block.state.properties.BlockStateProperties;
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import net.minecraft.world.level.block.state.properties.BooleanProperty;
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import net.minecraft.world.level.block.state.properties.IntegerProperty;
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import net.minecraft.world.phys.BlockHitResult;
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public class RepeaterBlock
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extends DiodeBlock {
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public static final MapCodec<RepeaterBlock> CODEC = RepeaterBlock.simpleCodec(RepeaterBlock::new);
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public static final BooleanProperty LOCKED = BlockStateProperties.LOCKED;
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public static final IntegerProperty DELAY = BlockStateProperties.DELAY;
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public MapCodec<RepeaterBlock> codec() {
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return CODEC;
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}
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protected RepeaterBlock(BlockBehaviour.Properties properties) {
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super(properties);
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this.registerDefaultState((BlockState)((BlockState)((BlockState)((BlockState)((BlockState)this.stateDefinition.any()).setValue(FACING, Direction.NORTH)).setValue(DELAY, 1)).setValue(LOCKED, false)).setValue(POWERED, false));
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}
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@Override
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protected InteractionResult useWithoutItem(BlockState state, Level level, BlockPos pos, Player player, BlockHitResult hitResult) {
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if (!player.getAbilities().mayBuild) {
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return InteractionResult.PASS;
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}
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level.setBlock(pos, (BlockState)state.cycle(DELAY), 3);
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return InteractionResult.SUCCESS;
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}
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@Override
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protected int getDelay(BlockState state) {
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return state.getValue(DELAY) * 2;
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}
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@Override
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public BlockState getStateForPlacement(BlockPlaceContext context) {
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BlockState state = super.getStateForPlacement(context);
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return (BlockState)state.setValue(LOCKED, this.isLocked(context.getLevel(), context.getClickedPos(), state));
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}
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@Override
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protected BlockState updateShape(BlockState state, LevelReader level, ScheduledTickAccess ticks, BlockPos pos, Direction directionToNeighbour, BlockPos neighbourPos, BlockState neighbourState, RandomSource random) {
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if (directionToNeighbour == Direction.DOWN && !this.canSurviveOn(level, neighbourPos, neighbourState)) {
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return Blocks.AIR.defaultBlockState();
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}
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if (!level.isClientSide() && directionToNeighbour.getAxis() != ((Direction)state.getValue(FACING)).getAxis()) {
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return (BlockState)state.setValue(LOCKED, this.isLocked(level, pos, state));
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}
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return super.updateShape(state, level, ticks, pos, directionToNeighbour, neighbourPos, neighbourState, random);
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}
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@Override
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public boolean isLocked(LevelReader level, BlockPos pos, BlockState state) {
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return this.getAlternateSignal(level, pos, state) > 0;
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}
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@Override
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protected boolean sideInputDiodesOnly() {
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return true;
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}
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@Override
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public void animateTick(BlockState state, Level level, BlockPos pos, RandomSource random) {
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if (!state.getValue(POWERED).booleanValue()) {
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return;
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}
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Direction direction = (Direction)state.getValue(FACING);
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double x = (double)pos.getX() + 0.5 + (random.nextDouble() - 0.5) * 0.2;
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double y = (double)pos.getY() + 0.4 + (random.nextDouble() - 0.5) * 0.2;
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double z = (double)pos.getZ() + 0.5 + (random.nextDouble() - 0.5) * 0.2;
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float offset = -5.0f;
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if (random.nextBoolean()) {
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offset = state.getValue(DELAY) * 2 - 1;
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}
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double xo = (offset /= 16.0f) * (float)direction.getStepX();
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double zo = offset * (float)direction.getStepZ();
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level.addParticle(DustParticleOptions.REDSTONE, x + xo, y, z + zo, 0.0, 0.0, 0.0);
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}
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@Override
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protected void createBlockStateDefinition(StateDefinition.Builder<Block, BlockState> builder) {
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builder.add(FACING, DELAY, LOCKED, POWERED);
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}
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}
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