2025-11-24 22:52:51 +03:00

173 lines
7.7 KiB
Java

/*
* Decompiled with CFR 0.152.
*
* Could not load the following classes:
* com.mojang.serialization.MapCodec
*/
package net.minecraft.world.level.block;
import com.mojang.serialization.MapCodec;
import java.util.Iterator;
import net.minecraft.core.BlockPos;
import net.minecraft.core.Direction;
import net.minecraft.core.Vec3i;
import net.minecraft.server.level.ServerLevel;
import net.minecraft.util.RandomSource;
import net.minecraft.world.entity.item.FallingBlockEntity;
import net.minecraft.world.item.context.BlockPlaceContext;
import net.minecraft.world.level.BlockGetter;
import net.minecraft.world.level.Level;
import net.minecraft.world.level.LevelReader;
import net.minecraft.world.level.ScheduledTickAccess;
import net.minecraft.world.level.block.Block;
import net.minecraft.world.level.block.Blocks;
import net.minecraft.world.level.block.SimpleWaterloggedBlock;
import net.minecraft.world.level.block.state.BlockBehaviour;
import net.minecraft.world.level.block.state.BlockState;
import net.minecraft.world.level.block.state.StateDefinition;
import net.minecraft.world.level.block.state.properties.BlockStateProperties;
import net.minecraft.world.level.block.state.properties.BooleanProperty;
import net.minecraft.world.level.block.state.properties.IntegerProperty;
import net.minecraft.world.level.material.FluidState;
import net.minecraft.world.level.material.Fluids;
import net.minecraft.world.phys.shapes.CollisionContext;
import net.minecraft.world.phys.shapes.Shapes;
import net.minecraft.world.phys.shapes.VoxelShape;
public class ScaffoldingBlock
extends Block
implements SimpleWaterloggedBlock {
public static final MapCodec<ScaffoldingBlock> CODEC = ScaffoldingBlock.simpleCodec(ScaffoldingBlock::new);
private static final int TICK_DELAY = 1;
private static final VoxelShape SHAPE_STABLE = Shapes.or(Block.column(16.0, 14.0, 16.0), Shapes.rotateHorizontal(Block.box(0.0, 0.0, 0.0, 2.0, 16.0, 2.0)).values().stream().reduce(Shapes.empty(), Shapes::or));
private static final VoxelShape SHAPE_UNSTABLE_BOTTOM = Block.column(16.0, 0.0, 2.0);
private static final VoxelShape SHAPE_UNSTABLE = Shapes.or(SHAPE_STABLE, SHAPE_UNSTABLE_BOTTOM, Shapes.rotateHorizontal(Block.boxZ(16.0, 0.0, 2.0, 0.0, 2.0)).values().stream().reduce(Shapes.empty(), Shapes::or));
private static final VoxelShape SHAPE_BELOW_BLOCK = Shapes.block().move(0.0, -1.0, 0.0).optimize();
public static final int STABILITY_MAX_DISTANCE = 7;
public static final IntegerProperty DISTANCE = BlockStateProperties.STABILITY_DISTANCE;
public static final BooleanProperty WATERLOGGED = BlockStateProperties.WATERLOGGED;
public static final BooleanProperty BOTTOM = BlockStateProperties.BOTTOM;
public MapCodec<ScaffoldingBlock> codec() {
return CODEC;
}
protected ScaffoldingBlock(BlockBehaviour.Properties properties) {
super(properties);
this.registerDefaultState((BlockState)((BlockState)((BlockState)((BlockState)this.stateDefinition.any()).setValue(DISTANCE, 7)).setValue(WATERLOGGED, false)).setValue(BOTTOM, false));
}
@Override
protected void createBlockStateDefinition(StateDefinition.Builder<Block, BlockState> builder) {
builder.add(DISTANCE, WATERLOGGED, BOTTOM);
}
@Override
protected VoxelShape getShape(BlockState state, BlockGetter level, BlockPos pos, CollisionContext context) {
if (!context.isHoldingItem(state.getBlock().asItem())) {
return state.getValue(BOTTOM) != false ? SHAPE_UNSTABLE : SHAPE_STABLE;
}
return Shapes.block();
}
@Override
protected VoxelShape getInteractionShape(BlockState state, BlockGetter level, BlockPos pos) {
return Shapes.block();
}
@Override
protected boolean canBeReplaced(BlockState state, BlockPlaceContext context) {
return context.getItemInHand().is(this.asItem());
}
@Override
public BlockState getStateForPlacement(BlockPlaceContext context) {
BlockPos pos = context.getClickedPos();
Level level = context.getLevel();
int distance = ScaffoldingBlock.getDistance(level, pos);
return (BlockState)((BlockState)((BlockState)this.defaultBlockState().setValue(WATERLOGGED, level.getFluidState(pos).getType() == Fluids.WATER)).setValue(DISTANCE, distance)).setValue(BOTTOM, this.isBottom(level, pos, distance));
}
@Override
protected void onPlace(BlockState state, Level level, BlockPos pos, BlockState oldState, boolean movedByPiston) {
if (!level.isClientSide()) {
level.scheduleTick(pos, this, 1);
}
}
@Override
protected BlockState updateShape(BlockState state, LevelReader level, ScheduledTickAccess ticks, BlockPos pos, Direction directionToNeighbour, BlockPos neighbourPos, BlockState neighbourState, RandomSource random) {
if (state.getValue(WATERLOGGED).booleanValue()) {
ticks.scheduleTick(pos, Fluids.WATER, Fluids.WATER.getTickDelay(level));
}
if (!level.isClientSide()) {
ticks.scheduleTick(pos, this, 1);
}
return state;
}
@Override
protected void tick(BlockState state, ServerLevel level, BlockPos pos, RandomSource random) {
int distance = ScaffoldingBlock.getDistance(level, pos);
BlockState newState = (BlockState)((BlockState)state.setValue(DISTANCE, distance)).setValue(BOTTOM, this.isBottom(level, pos, distance));
if (newState.getValue(DISTANCE) == 7) {
if (state.getValue(DISTANCE) == 7) {
FallingBlockEntity.fall(level, pos, newState);
} else {
level.destroyBlock(pos, true);
}
} else if (state != newState) {
level.setBlock(pos, newState, 3);
}
}
@Override
protected boolean canSurvive(BlockState state, LevelReader level, BlockPos pos) {
return ScaffoldingBlock.getDistance(level, pos) < 7;
}
@Override
protected VoxelShape getCollisionShape(BlockState state, BlockGetter level, BlockPos pos, CollisionContext context) {
if (context.isPlacement()) {
return Shapes.empty();
}
if (!context.isAbove(Shapes.block(), pos, true) || context.isDescending()) {
if (state.getValue(DISTANCE) != 0 && state.getValue(BOTTOM).booleanValue() && context.isAbove(SHAPE_BELOW_BLOCK, pos, true)) {
return SHAPE_UNSTABLE_BOTTOM;
}
return Shapes.empty();
}
return SHAPE_STABLE;
}
@Override
protected FluidState getFluidState(BlockState state) {
if (state.getValue(WATERLOGGED).booleanValue()) {
return Fluids.WATER.getSource(false);
}
return super.getFluidState(state);
}
private boolean isBottom(BlockGetter level, BlockPos pos, int distance) {
return distance > 0 && !level.getBlockState(pos.below()).is(this);
}
public static int getDistance(BlockGetter level, BlockPos pos) {
Direction direction;
BlockState relativeState;
BlockPos.MutableBlockPos relativePos = pos.mutable().move(Direction.DOWN);
BlockState belowState = level.getBlockState(relativePos);
int distance = 7;
if (belowState.is(Blocks.SCAFFOLDING)) {
distance = belowState.getValue(DISTANCE);
} else if (belowState.isFaceSturdy(level, relativePos, Direction.UP)) {
return 0;
}
Iterator<Direction> iterator = Direction.Plane.HORIZONTAL.iterator();
while (iterator.hasNext() && (!(relativeState = level.getBlockState(relativePos.setWithOffset((Vec3i)pos, direction = iterator.next()))).is(Blocks.SCAFFOLDING) || (distance = Math.min(distance, relativeState.getValue(DISTANCE) + 1)) != 1)) {
}
return distance;
}
}